Beispiel #1
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 def __init__(self, x, y, width, height):
     ActiveListLayer.__init__(self, x, y, width, height, font_name=WorldView.FONT_NAME, font_size=WorldView.FONT_SIZE, line_height=WorldView.LINE_HEIGHT)
     
     y = 0
     for depth, floor in World.FLOORS.iteritems():
         self.items[0][y].text = floor['name']
         self.items[0][y].depth = depth
         y += 1
Beispiel #2
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 def on_select(self, model, selection_x, selection_y):
     ActiveListLayer.on_select(self, model, selection_x, selection_y)
     
     item = self.items[0][selection_y]
     if item.text != "":
         model.display_info(item.action.name+"<br /><br />"+item.action.description)
     else:
         model.display_info(None)
Beispiel #3
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 def __init__(self, title, x, y, width, height, header, description_y, columns=1):
     height -= 50
     
     ActiveListLayer.__init__(self, x, y, width, height, InventoryView.FONT_NAME, InventoryView.FONT_SIZE, InventoryView.LINE_HEIGHT, columns=columns, column_width=width/columns)
     
     text.Label(text=title, color=(255, 127, 80, 255), font_name=InventoryView.FONT_NAME, font_size=InventoryView.FONT_SIZE, x=x, y=height+34, batch=self.batches)
     text.Label(text=header, color=(150, 150, 150, 255), font_name=InventoryView.FONT_NAME, font_size=InventoryView.HEADER_FONT_SIZE, x=x, y=height+15, batch=self.batches)
     
     self.title = text.Label(font_name=InventoryView.FONT_NAME, font_size=InventoryView.FONT_SIZE, x=850, y=height-description_y, batch=self.batches)
     self.description = text.HTMLLabel(x=870, y=height-description_y-20, width=300, multiline=True, batch=self.batches)
Beispiel #4
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 def update(self, components = None):
     ActiveListLayer.update(self, components)
     if components is None or 'stance' in components:
         player = State.model().player
         
         for i in range(min(len(player.actions), self.rows)):
             action = player.actions[i]
             
             x = i / self.rows
             y = i
             self.items[x][y].text = action.name
             self.items[x][y].action = action
Beispiel #5
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 def update(self, components = None):
     ActiveListLayer.update(self, components)
     
     player = State.model().player
     
     slots = self.rows * self.columns
     i = 0
     for action in player.actions:
         if i < slots:
             x = i / self.rows
             y = i - self.columns*x
             
             self.items[x][y].text = action.name
             self.items[x][y].action = action
             i += 1
         else:
             break;
Beispiel #6
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 def update(self, components = None):
     ActiveListLayer.update(self, components)
     
     player = State.model().player
     
     slots = self.rows * self.columns
     i = 0
     for trait in player.traits:
         if (i < slots):
             x = i / self.rows
             y = i - self.columns*x
             
             self.items[x][y].text = trait.name
             self.items[x][y].trait = trait
             i += 1
         else:
             break;
Beispiel #7
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 def update(self, components = None):
     ActiveListLayer.update(self, components)
     if components is None or 'inventory' in components:
         player = State.model().player
         
         for i in range(min(len(player.inventory), self.rows)):
             x = i / self.rows
             y = i
             item = player.inventory[i]
             
             text = ""
             if item in player.equipment[item.equip_slot]:
                 text += "e "
             else:
                 text += "  "
             
             text += item.name
             self.items[x][y].text = text
             self.items[x][y].item = item
Beispiel #8
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 def update(self, components = None):
     ActiveListLayer.update(self, components)
     
     player = State.model().player
     
     slots = self.rows * self.columns
     i = 0
     for prop in properties.Property.all:
         if i < slots:
             x = i / self.rows
             y = i - self.rows*x
             
             name = prop.name
             value = str(player.get(prop))
             spacing = " "*(19 - len(prop.name) + 3 - len(value))
             
             self.items[x][y].text = name + spacing + value
             self.items[x][y].prop = prop
             i += 1
         else:
             break;
Beispiel #9
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 def update_cursor(self):
     ActiveListLayer.update_cursor(self)
     
     if self.has_focus:
         self.update_description(self.items[self.selection_x][self.selection_y])
Beispiel #10
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 def __init__(self, x, y, width, height):
     ActiveListLayer.__init__(self, x, y, width, height, PropertiesView.FONT_NAME, PropertiesView.FONT_SIZE, PropertiesView.LINE_HEIGHT, columns=4, column_width=180)
     self.title = text.Label(font_name=PropertiesView.FONT_NAME, font_size=PropertiesView.FONT_SIZE, x=800, y=height-50, batch=self.batches)
     self.modifiers = text.Label(font_name=PropertiesView.FONT_NAME, font_size=PropertiesView.MODS_FONT_SIZE, x=800, y=height-70, width=250, multiline=True, batch=self.batches)
Beispiel #11
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 def update(self, components = None):
     ActiveListLayer.update(self, components)
     self.update_list()
Beispiel #12
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 def __init__(self, x, y, width, height):
     ActiveListLayer.__init__(self, x, y, width, height, ActionsView.FONT_NAME, ActionsView.FONT_SIZE, ActionsView.LINE_HEIGHT, columns=3, column_width=250)
     self.title = text.Label(font_name=ActionsView.FONT_NAME, font_size=ActionsView.FONT_SIZE, x=800, y=height-50, batch=self.batches)
     self.description = text.Label(font_name=ActionsView.FONT_NAME, font_size=ActionsView.DESCRIPTION_FONT_SIZE, x=820, y=height-70, width=300, multiline=True, batch=self.batches)
Beispiel #13
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 def draw(self):
     ActiveListLayer.draw(self);
Beispiel #14
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 def __init__(self, x, y, width, height, tile_width, tile_height, color):
     ActiveListLayer.__init__(self, x, y, width, height, color)
Beispiel #15
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 def on_focus_lost(self, model):
     ActiveListLayer.on_focus_lost(self, model)
     model.display_info(None)
Beispiel #16
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 def __init__(self, x, y, width, height):
     ActiveListLayer.__init__(self, x, y, width, height)