Beispiel #1
0
	def importAovs(self):
		"""import aovs into scene"""
		LayersInfo = pickle.load( open( self.aovsPath.path, "rb") )
		mc.refresh( su = 1 )
		for ao in LayersInfo.keys():
			aov.create( ao, LayersInfo[ao]['name'], LayersInfo[ao]['type'], LayersInfo[ao]['enabled'] )
		mc.refresh( su = 0 )
Beispiel #2
0
def renderOcc( motionBlur, group ):
	#setup render settings
	curFile = mfl.currentFile()
	dead = dl.Deadline()
	defRenderGlobals = mn.Node( 'defaultRenderGlobals' )
	defRenderGlobals.a.currentRenderer.v = 'arnold'
	defRenderGlobals.a.animation.v = True
	defRenderGlobals.a.extensionPadding.v = 4
	defRenderGlobals.a.putFrameBeforeExt.v = 1
	defArnoldRenderOptions = mn.Node( 'defaultArnoldRenderOptions' )
	defArnoldRenderOptions.a.motion_blur_enable.v = motionBlur
	defArnoldRenderOptions.a.motion_steps.v = 3
	mn.Node( 'defaultArnoldDriver' ).a.aiTranslator.v = 'exr'
	attrs = [ 'ignoreAtmosphere', 'ignoreLights',
			'ignoreShadows', 'ignoreDisplacement', 'ignoreBump' ]
	for a in attrs:
		defArnoldRenderOptions.attr( a ).v = 1
	defArnoldRenderOptions.a.AASamples.v = 3
	attrs = [ 'GIDiffuseSamples', 'GIGlossySamples',
			'GIRefractionSamples', 'sssBssrdfSamples', 'volumeIndirectSamples' ]
	for a in attrs:
		defArnoldRenderOptions.attr( a ).v = 0
	#TURN OFF ALL CAMERAS RENDERABLES
	for c in mn.ls( typ = 'camera' ):
		c.a.renderable.v = 0
	#TURN CAMERA TO RENDER ON
	currCam = getCurrentCamera()
	currCam.shape.a.renderable.v = 1
	#TURN OFF ALL IMAGE PLANES
	imagePlanes = mn.ls( exactType = 'imagePlane' )
	for i in imagePlanes:
		i.a.alphaGain.v = 0
	#set attributes on for all the meshes
	attrs = [ 'castsShadows', 'receiveShadows',
			'primaryVisibility', 'motionBlur' ]
	for n in mn.ls( typ = 'mesh' ):
		for a in attrs:
			n.attr( a ).v = 1
	#Turn OFF ALL AOVS
	for ao in aov.aovsInScene():
		ao.a.enabled.v = 0
	#Create OCC AOV
	aovNode = mn.Node( 'aiAOV_Aov_OCC' )
	if not aovNode.exists:
		aovNode = aov.create( aovName = 'Aov_OCC' , aovType = 6 )
	#Turn On OCC AOV
	aovNode.a.enabled.v = 1
	createShader(aovNode)
	#write job for render
	settings = sti.Settings()
	gen = settings.General
	renderPath = 'R:/'
	if gen:
		renderPath = gen[ "renderpath" ]
		if not renderPath.endswith( '/' ):
			renderPath += '/'
	assOrShot = prj.shotOrAssetFromFile( curFile )
	name = ''
	filename = ''
	if assOrShot:
		if assOrShot.type == 'shot':
			if gen.has_key( 'greypath' ):
				filePrefix = renderPath + gen[ "greypath" ]
			else:
				filePrefix = renderPath + '/<project>' + '/' + '<sequence>' + '/' + '<shot>' + '/Grey/' + '<RenderLayerVersion>' + '/Grey'
			#replace <tags> to final names
			filePrefix = getFilePrefixFromTags( filePrefix, assOrShot )
		else:
			print 'Cant Detect current shot :(, please save scene if its is a shot'
			return
		if '<RenderLayerVersion>' in filePrefix:
			versionNumber = _getVersionNumber( filePrefix.split( '<RenderLayerVersion>' )[0] )
			filePrefix = filePrefix.replace( '<RenderLayerVersion>', 'v' + str(versionNumber).zfill( 4 ) )
		filename = filePrefix + '.' + ('?'*4) + os.path.splitext( filename )[1]
		name = assOrShot.project.name + ' - '
	else:
		print 'please save scene in project'
		return
	curFile.newVersion()
	curFile.save()
	Job = dl.Job( 'defaultRenderLayer',
			{		'Plugin'          : 'MayaBatch',
					'Group'           : group,
					'Pool'            : '',
					'Frames'          : str( int( mc.playbackOptions( q = True, min = True ) ) ) + "-" + str( int( mc.playbackOptions( q = True, max = True ) ) ),
					'Comment'         : '',
					'InitialStatus'   : 'Active',
					'Whitelist'       : '',
					'Name'            : name + curFile.name + ' - ' + 'Grey',
					'OutputFilename0' : filename,
					'Priority'        : 50,
					'ChunkSize'       : 5,
					'OutputDirectory0': filename
					},{'CommandLineOptions' : '-rl ' + 'defaultRenderLayer' + ' -mr:art ',
						'UsingRenderLayers' : 1,
						#'ProjectPath'       : projPath,
						'RenderLayer'       : 'defaultRenderLayer',
						'OutputFilePrefix'  : filePrefix,
						'OutputPath'        : filename
					}, curFile )
	Job.write()
	dead.runMayaJob( Job )
	#TURN ON IMAGE PLANES
	for i in imagePlanes:
		i.a.alphaGain.v = 1