Beispiel #1
0
    def save_texture(self, texsave: rd.TextureSave):
        if texsave.resourceId == rd.ResourceId.Null():
            return

        rdtest.log.print("Saving image of " + str(texsave.resourceId))

        texsave.comp.blackPoint = 0.0
        texsave.comp.whitePoint = 1.0
        texsave.alpha = rd.AlphaMapping.BlendToCheckerboard

        filename = rdtest.get_tmp_path('texsave')

        texsave.destType = rd.FileType.HDR
        self.controller.SaveTexture(texsave, filename + ".hdr")

        texsave.destType = rd.FileType.JPG
        self.controller.SaveTexture(texsave, filename + ".jpg")

        texsave.mip = -1
        texsave.slice.sliceIndex = -1

        texsave.destType = rd.FileType.DDS
        self.controller.SaveTexture(texsave, filename + ".dds")
Beispiel #2
0
    def check_overlay(self, eventId: int, out: rd.ReplayOutput,
                      tex: rd.TextureDisplay, save_data: rd.TextureSave):
        pipe: rd.PipeState = self.controller.GetPipelineState()

        # Check that the highlight draw overlay is empty
        tex.resourceId = pipe.GetOutputTargets()[0].resourceId

        out.SetTextureDisplay(tex)

        overlay_path = rdtest.get_tmp_path(str(eventId) + '_draw.png')
        ref_path = self.get_ref_path(str(eventId) + '_draw.png')

        save_data.resourceId = out.GetDebugOverlayTexID()

        self.controller.SaveTexture(save_data, overlay_path)

        if not rdtest.image_compare(overlay_path, ref_path):
            raise rdtest.TestFailureException(
                "Reference and output image differ @ EID {}".format(
                    str(eventId)), ref_path, overlay_path)