Beispiel #1
0
def recurse_prim(x):
    x = database.to_primitive(x)
    if isinstance(x, dict):
        return {k: recurse_prim(v) for k, v in x.items()}
    if isinstance(x, list):
        return [recurse_prim(y) for y in x]
    return x
Beispiel #2
0
def pullChar(banner_name):
    player = db['players'][current_user.id]

    #You don't a full roster
    if player['max_roster'] > len(player['roster']):
        new_char = pickChar(banner_name)
        db['players'][current_user.id]['roster'].append(new_char)

    #You do have a full roster
    else:
        new_char = pickChar(banner_name)
        db['players'][current_user.id]['pulled_character'] = new_char

    return render_template('pull/pulled.html',
                           user=current_user,
                           character=database.to_primitive(
                               db['characters'][new_char]),
                           chr_ind=new_char)
Beispiel #3
0
def character_page(chr_ind):

    if request.method == 'POST':
        #button = request.form.get('submit_button')

        if chr_ind in db['players'][current_user.id]['wishlist']:
            db['players'][current_user.id]['wishlist'].remove(chr_ind)
            flash('Removed character from wishlist.', category='success')
        else:
            db['players'][current_user.id]['wishlist'].append(chr_ind)
            flash('Added character to wishlist.', category='success')

    #Determines if a characer is owned
    owned = getOwnedChars()
    if chr_ind in owned:
        owner = owned[chr_ind]
    else:
        owner = None
    pulled = getPulledChars()
    if chr_ind in pulled:
        puller = pulled[chr_ind]
    else:
        puller = None

    character = database.to_primitive(db['characters'][chr_ind])
    rarity = db['rarity_names'][str(character['rarity'])]
    rarity += " " + "☆" * character['rarity']

    in_wishlist = chr_ind in db['players'][current_user.id]['wishlist']
    players_wished = [
        pname for pname, player in db['players'].items()
        if chr_ind in player['wishlist']
    ]

    return render_template('characters/character_page.html',
                           user=current_user,
                           character=character,
                           chr_ind=chr_ind,
                           owner=owner,
                           puller=puller,
                           rarity=rarity,
                           in_wishlist=in_wishlist,
                           players_wished=players_wished)
Beispiel #4
0
def banners():
    if request.method == 'POST':
        #Gets the info about the player and the button press
        player = db['players'][current_user.id]
        button = request.form.get('submit_button')

        #Checks if the button press was a pull
        if button.split('-')[0] == 'pull':
            banner_name = button.split('-')[1]
            cost = db['banners'][banner_name]['cost']

            #Checks if the player has enough coins
            if player['coins'] - cost < 0:
                flash("You don't have enough coins.", category='error')

            else:
                #Deducting the cost of the banner
                db['players'][current_user.id]['coins'] -= cost

                #Returns a page to show the user thier pull
                return pullChar(banner_name)

        #Checks if the button was a character removal
        elif button == 'remove':
            #Gets the character that's being removed
            removing = request.form.get('characterRemoving')
            if removing is not None:
                removing = removing.split('-')[1]
                #If the character selected the one that was just pulled
                if removing == 'pulled':
                    db['players'][current_user.id]['pulled_character'] = None
                #If the character selected was already in thier roster
                else:
                    removing = int(removing)
                    db['players'][current_user.id]['roster'].pop(removing)
                    db['players'][current_user.id]['roster'].append(
                        player['pulled_character'])
                    db['players'][current_user.id]['pulled_character'] = None

    #End of POST request logic

    #Gets the current player
    player = db['players'][current_user.id]

    #Determines if the player is able to pull.
    #If the player already has a character in their "pulled" slot,
    #They must remove a character before they can pull again.
    can_pull = player['pulled_character'] is None
    if can_pull:
        #Gets the number of coins the player has
        coins = player['coins']

        #Returns HTML template that displays the banners
        return render_template('pull/banners.html',
                               user=current_user,
                               coins=coins,
                               banners=db['banners'])

    else:
        #Gets the roster of the current player
        char_ids = database.to_primitive(player['roster'])
        characters = [(str(ri), db['characters'][ci])
                      for ri, ci in enumerate(char_ids)]

        #Gets the character that was pulled by the player
        pulled_char = (player['pulled_character'],
                       db['characters'][player['pulled_character']])

        #Returns an HTML template that prompts the user to remove a character
        return render_template('pull/already_pulled.html',
                               user=current_user,
                               characters=characters,
                               pulled_char=pulled_char)
Beispiel #5
0
def player_page(ply_ind):

    if request.method == 'POST':
        button = request.form.get('submit_button')

        #If a user is checking in to claim their coins
        if button == 'check-in':
            last_check_in = db['players'][current_user.id]['last_check_in']
            now = int(time.time())

            #Get's the previous check in time and the current time
            prev = datetime.datetime.utcfromtimestamp(last_check_in)
            prev = est.localize(prev)
            curr = datetime.datetime.utcfromtimestamp(now)
            curr = est.localize(curr)

            #Calculates the number of days since the last check in
            diff = (curr.date() - prev.date()).days

            #Adds the appropriate number of coins
            db['players'][current_user.id]['last_check_in'] = now
            db['players'][current_user.id]['coins'] += diff

            #Flashes success message to user
            flash(f'You have redeemed {diff} Koins.', category='success')

        #If a user is changing their NSFW status
        elif button.split('-')[0] == 'NSFW':
            toggle = button.split('-')[1] == 'on'
            db['players'][current_user.id]['NSFW_shown'] = toggle
            flash('Preferences updated. Please clear cache.',
                  category='success')

        elif button == 'expand-roster':
            player = db['players'][ply_ind]
            roster_size = player['max_roster']

            if roster_size >= len(db['expansion_costs']):
                flash("You already have the max roster size.",
                      category='error')
            else:
                cost = db['expansion_costs'][roster_size]

                if cost > player['coins']:
                    flash("You don't have enough coins.", category='error')
                else:
                    #Deducting the cost of the banner and adding to their roster
                    db['players'][current_user.id]['max_roster'] += 1
                    db['players'][current_user.id]['coins'] -= cost

                    #Returns a page to show the user thier pull
                    return pullChar(banner_name='base')

    if current_user.is_authenticated:

        player = db['players'][ply_ind]

        #Get a list of owned characters and wishlisted characters by the player
        owned_characters = [(char_id, db['characters'][char_id])
                            for char_id in player['roster']]
        wishlist_characters = [(char_id, db['characters'][char_id])
                               for char_id in player['wishlist']]

        #Gets the time that the player last checked in
        last_check_in = player['last_check_in']
        check_in = datetime.datetime.utcfromtimestamp(last_check_in)
        check_in = est.localize(check_in)
        check_in_string = check_in.strftime("%a, %b %d, %Y %I:%M %Z%z")

        #Returns the HTML template
        return render_template(
            'players/player_page.html',
            user=current_user,
            player=(ply_ind, database.to_primitive(db['players'][ply_ind])),
            owned_characters=owned_characters,
            wishlist_characters=wishlist_characters,
            check_in=check_in_string)

    #If the user is not logged in, redirect to the home page.
    else:
        return redirect(url_for('otherBP.home'))