def draw(self):
        fillColor = self.fillColor
        strokeColor = self.strokeColor
        g = Group()
        bg = self.background
        bd = self.border
        bdw = self.borderWidth
        shadow = self.shadow
        x, y = self.x, self.y
        if bg:
            if shadow is not None and 0<=shadow<1:
                shadow = Color(bg.red*shadow,bg.green*shadow,bg.blue*shadow)
            self._paintLogo(g,dy=-2.5, dx=2,fillColor=shadow)
        self._paintLogo(g,fillColor=fillColor,strokeColor=strokeColor)
        g.skew(kx=self.skewX, ky=self.skewY)
        g.shift(self._dx,self._dy)
        G = Group()
        G.add(g)
        _w, _h = 130, 86
        w, h = self.width, self.height
        if bg or (bd and bdw):
            G.insert(0,Rect(0,0,_w,_h,fillColor=bg,strokeColor=bd,strokeWidth=bdw))
        if w!=_w or h!=_h: G.scale(w/float(_w),h/float(_h))

        angle = self.angle
        if self.angle:
            w, h = w/2., h/2.
            G.shift(-w,-h)
            G.rotate(angle)
            G.shift(w,h)
        G.shift(x,y)
        return G
Beispiel #2
0
 def _borderDraw(self,f):
     s = self.size  # abbreviate as we will use this a lot
     g = Group()
     g.add(f)
     x, y, sW = self.x+self.dx, self.y+self.dy, self.strokeWidth/2.
     g.insert(0,Rect(-sW, -sW, width=getattr(self,'_width',2*s)+3*sW, height=getattr(self,'_height',s)+2*sW,
             fillColor = None, strokeColor = self.strokeColor, strokeWidth=sW*2))
     g.shift(x,y)
     g.scale(s/_size, s/_size)
     return g
Beispiel #3
0
 def _borderDraw(self,f):
     s = self.size  # abbreviate as we will use this a lot
     g = Group()
     g.add(f)
     x, y, sW = self.x+self.dx, self.y+self.dy, self.strokeWidth/2.
     g.insert(0,Rect(-sW, -sW, width=getattr(self,'_width',2*s)+3*sW, height=getattr(self,'_height',s)+2*sW,
             fillColor = None, strokeColor = self.strokeColor, strokeWidth=sW*2))
     g.shift(x,y)
     g.scale(s/_size, s/_size)
     return g
Beispiel #4
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    def draw(self):
        fillColor = self.fillColor
        strokeColor = self.strokeColor
        g = Group()
        bg = self.background
        bd = self.border
        bdw = self.borderWidth
        shadow = self.shadow
        x, y = self.x, self.y
        if bg:
            if shadow is not None and 0 <= shadow < 1:
                shadow = Color(bg.red * shadow, bg.green * shadow,
                               bg.blue * shadow)
            self._paintLogo(g, dy=-2.5, dx=2, fillColor=shadow)
        self._paintLogo(g,
                        fillColor=fillColor,
                        strokeColor=strokeColor,
                        _ocolors=getattr(self, '_ocolors', None),
                        _pagecolors=getattr(self, '_pagecolors', None))
        g.skew(kx=self.skewX, ky=self.skewY)
        g.shift(self._dx, self._dy)
        G = Group()
        G.add(g)
        _w, _h = 130, 86
        w, h = self.width, self.height
        if bg or (bd and bdw):
            G.insert(
                0,
                Rect(0,
                     0,
                     _w,
                     _h,
                     fillColor=bg,
                     strokeColor=bd,
                     strokeWidth=bdw))
        if w != _w or h != _h: G.scale(w / float(_w), h / float(_h))

        angle = self.angle
        if self.angle:
            w, h = w / 2., h / 2.
            G.shift(-w, -h)
            G.rotate(angle)
            G.shift(w, h)
        xFlip = getattr(self, 'xFlip', 0) and -1 or 0
        yFlip = getattr(self, 'yFlip', 0) and -1 or 0
        if xFlip or yFlip:
            sx = xFlip or 1
            sy = yFlip or 1
            G.shift(sx * x + w * xFlip, sy * y + yFlip * h)
            G = Group(G, transform=(sx, 0, 0, sy, 0, 0))
        else:
            G.shift(x, y)
        return G
Beispiel #5
0
    def draw(self):
        fillColor = self.fillColor
        strokeColor = self.strokeColor
        g = Group()
        bg = self.background
        bd = self.border
        bdw = self.borderWidth
        shadow = self.shadow
        x, y = self.x, self.y
        if bg:
            if shadow is not None and 0 <= shadow < 1:
                shadow = Color(bg.red * shadow, bg.green * shadow, bg.blue * shadow)
            self._paintLogo(g, dy=-2.5, dx=2, fillColor=shadow)
        self._paintLogo(
            g,
            fillColor=fillColor,
            strokeColor=strokeColor,
            _ocolors=getattr(self, "_ocolors", None),
            _pagecolors=getattr(self, "_pagecolors", None),
        )
        g.skew(kx=self.skewX, ky=self.skewY)
        g.shift(self._dx, self._dy)
        G = Group()
        G.add(g)
        _w, _h = 130, 86
        w, h = self.width, self.height
        if bg or (bd and bdw):
            G.insert(0, Rect(0, 0, _w, _h, fillColor=bg, strokeColor=bd, strokeWidth=bdw))
        if w != _w or h != _h:
            G.scale(w / float(_w), h / float(_h))

        angle = self.angle
        if self.angle:
            w, h = w / 2.0, h / 2.0
            G.shift(-w, -h)
            G.rotate(angle)
            G.shift(w, h)
        xFlip = getattr(self, "xFlip", 0) and -1 or 0
        yFlip = getattr(self, "yFlip", 0) and -1 or 0
        if xFlip or yFlip:
            sx = xFlip or 1
            sy = yFlip or 1
            G.shift(sx * x + w * xFlip, sy * y + yFlip * h)
            G = Group(G, transform=(sx, 0, 0, sy, 0, 0))
        else:
            G.shift(x, y)
        return G