def setup(self): 'to be called after window is initialized' import resource resource.init(self) import asteroid import creatures self.init_skybox() self.init_ui() self.taskMgr.add(self.camera_task, "cameraTask") self.asteroid = asteroid.Asteroid.make_spheroid(asteroid.Rock, 12) asteroid.tunnel(self.asteroid) self.asteroid.nodepath.reparentTo(self.render) self.creatures = sum([[c() for i in range(5)] for c in (creatures.Human, creatures.Robot)], []) for creature in self.creatures: creature.pos = (0, 0, 0) creature.nodepath.reparentTo(self.render) self.start() self.setFrameRateMeter(True)
-> Added Missile Counter (Collectable Item) -> Added bouncer missile item on screen every now and then -> Added missile counter check in update -> Added life counter check in update """ """ Import and Initialize """ import pygame, utility, sys, random, resource from resource import * pygame.init() utility.init() resource.init() """ Read configuration file """ utility.set_config_file(CONFIG_DIRECTORY) width = int(utility.get_config_value('width', 800)) height = int(utility.get_config_value('height', 600)) title = utility.get_config_value('title', 'War Thunder by Justin Hellsten') depth = int(utility.get_config_value('depth', 32)) mode = int(utility.get_config_value('mode', 0)) if not pygame.display.get_init(): print 'Could not initialize display screen' sys.exit() #Check if depth is okay for display mode
def init(pgConn, schema): ckanPackageQuery.init(pgConn, schema) ckanResourceQuery.init(pgConn)