Beispiel #1
0
    def test__test(self):
        for i, (cond, obj, exp) in enumerate([
            (Has('$x', 'color', 'red'), WME('B1', 'color', 'red'), True),
            (Has('$x', 'color', 'red'), WME('B1', 'color', 'blue'), False),
        ]):
            with self.subTest(i=i, cond=cond, obj=obj, exp=exp):
                result = cond.match(obj)

                assert_that(result, 'test').is_equal_to(exp)
Beispiel #2
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    def activation(self, wme: WME) -> None:
        """

        :param wme: the activation WME
        """
        if wme not in self.memory:
            self._memory.append(wme)
            wme.add_amem(self)
            for child in reversed(self._children):
                child.right_activation(wme)
Beispiel #3
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    def test__integration(self):
        for i, (rule, wmes, exp_len, var, exp_val) in enumerate([
            (Rule(Has('spu:1', 'price', '$x'), Filter('$x>100'), Filter('$x<200')),
             [WME('spu:1', 'price', '100'), WME('spu:1', 'price', '150'), WME('spu:1', 'price', '300')],
             1,
             '$x',
             '150'),
            (Rule(Has('spu:1', 'price', '$x'), Filter('$x>200 and $x<400')),
             [WME('spu:1', 'price', '100'), WME('spu:1', 'price', '150'), WME('spu:1', 'price', '300')],
             1,
             '$x',
             '300'),
            (Rule(Has('spu:1', 'price', '$x'), Filter('$x>300')),
             [WME('spu:1', 'price', '100'), WME('spu:1', 'price', '150'), WME('spu:1', 'price', '300')],
             0,
             None,
             None),
        ]):
            with self.subTest(i=i, exp_len=exp_len, var=var, exp_val=exp_val):
                network = Network()
                production = network.add_production(rule)
                for wme in wmes:
                    network.add_wme(wme)

                assert_that(production.memory, 'filter').is_length(exp_len)
                if production.memory:
                    token = production.memory[0]
                    assert_that(token.get_binding(var), 'filter').is_equal_to(exp_val)
Beispiel #4
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def test_ncc():
    net = Network()
    c0 = Has('$x', 'on', '$y')
    c1 = Has('$y', 'left-of', '$z')
    c2 = Neg('$z', 'color', 'red')  # YKY: allowed to have Neg inside Ncc
    c3 = Has('$z', 'on', '$w')

    p0 = net.add_production(Rule(c0, c1, Ncc(c2, c3)))
    save_Rete_graph(net, 'rete-0')
    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
    ]
    for wme in wmes:
        net.add_wme(wme)
    print("# of results [2] = ", len(p0.items))
    # assert len(p0.items) == 2
    net.add_wme(WME('B3', 'color', 'red'))
    print("# of results [1] = ", len(p0.items))
Beispiel #5
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    def test__case_1(self):
        for i, (rule, wmes, exp) in enumerate([(Rule(
                Has('$x', 'on', '$y'),
                Has('$y', 'left-of', '$z'),
                Has('$z', 'color', 'red'),
        ), [
                WME('B1', 'on', 'B2'),
                WME('B1', 'on', 'B3'),
                WME('B1', 'color', 'red'),
                WME('B2', 'on', 'table'),
                WME('B2', 'left-of', 'B3'),
                WME('B2', 'color', 'blue'),
                WME('B3', 'left-of', 'B4'),
                WME('B3', 'on', 'table'),
                WME('B3', 'color', 'red')
        ], [])]):
            with self.subTest(i=i, rule=rule, wmes=wmes, exp=exp):
                network = Network()
                production = network.add_production(rule)

                am0 = network.build_or_share_alpha_memory(rule[0])
                am1 = network.build_or_share_alpha_memory(rule[1])
                am2 = network.build_or_share_alpha_memory(rule[2])

                dummy_join = am0.children[0]

                join_on_value_y = am1.children[0]
                join_on_value_z = am2.children[0]

                match_c0 = dummy_join.children[0]
                match_c0c1 = join_on_value_y.children[0]
                match_c0c1c2 = join_on_value_z.children[0]

                for wme in wmes:
                    network.add_wme(wme)

                assert am0.memory == [wmes[0], wmes[1], wmes[3], wmes[7]]
                assert am1.memory == [wmes[4], wmes[6]]
                assert am2.memory == [wmes[2], wmes[8]]
                assert len(match_c0.memory) == 4
                assert len(match_c0c1.memory) == 2
                assert len(match_c0c1c2.memory) == 1

                t0 = Token(Token(None, None), wmes[0])
                t1 = Token(t0, wmes[4])
                t2 = Token(t1, wmes[8])
                assert match_c0c1c2.memory[0] == t2

                network.remove_wme(wmes[0])
                assert am0.memory == [wmes[1], wmes[3], wmes[7]]
                assert len(match_c0.memory) == 3
                assert len(match_c0c1.memory) == 1
                assert len(match_c0c1c2.memory) == 0
def test_all_constants_the_same_should_not_match():

    net = Network()
    c0 = Has('foo', 'foo', 'foo')
    p0 = net.add_production(Rule(c0))
    net.add_wme(WME('bar', 'foo', 'foo'))

    assert len(p0.items) == 0
Beispiel #7
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def test_add_wme():
    root = ConstantTestNode('no-test')
    am1 = ConstantTestNode.build_or_share_alpha_memory(root, [('F2', 'on')])
    am2 = ConstantTestNode.build_or_share_alpha_memory(root, [('F2', 'on'), ('F3', 'table')])

    root.activation(WME('x', 'on', 'table'))
    assert len(am1.items) == 1
    assert len(am2.items) == 1
def test_recurring_vars_should_not_match():

    net = Network()
    c0 = Has('foo', '$x', '$x')
    p0 = net.add_production(Rule(c0))
    net.add_wme(WME('foo', 'bar', 'baz'))

    assert len(p0.items) == 0
Beispiel #9
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def test_network_case1():
    # setup
    net = Network()
    c0 = Has('$x', 'on', '$y')
    c1 = Has('$y', 'left-of', '$z')
    c2 = Has('$z', 'color', 'red')
    net.add_production(Rule(c0, c1, c2))
    # end

    am0 = net.build_or_share_alpha_memory(c0)
    am1 = net.build_or_share_alpha_memory(c1)
    am2 = net.build_or_share_alpha_memory(c2)
    dummy_join = am0.successors[0]
    join_on_value_y = am1.successors[0]
    join_on_value_z = am2.successors[0]
    match_c0 = dummy_join.children[0]
    match_c0c1 = join_on_value_y.children[0]
    match_c0c1c2 = join_on_value_z.children[0]

    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
        WME('B3', 'color', 'red')
    ]
    for wme in wmes:
        net.add_wme(wme)

    assert am0.items == [wmes[0], wmes[1], wmes[3], wmes[7]]
    assert am1.items == [wmes[4], wmes[6]]
    assert am2.items == [wmes[2], wmes[8]]
    assert len(match_c0.items) == 4
    assert len(match_c0c1.items) == 2
    assert len(match_c0c1c2.items) == 1

    t0 = Token(Token(None, None), wmes[0])
    t1 = Token(t0, wmes[4])
    t2 = Token(t1, wmes[8])
    assert match_c0c1c2.items[0] == t2

    net.remove_wme(wmes[0])
    assert am0.items == [wmes[1], wmes[3], wmes[7]]
    assert len(match_c0.items) == 3
    assert len(match_c0c1.items) == 1
    assert len(match_c0c1c2.items) == 0
Beispiel #10
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def add_wmes():
    net = init_network()
    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
        WME('B3', 'color', 'red')
    ]
    for wme in wmes:
        net.add_wme(wme)
Beispiel #11
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    def test__case_0(self):
        for i, (rule, wmes, exp) in enumerate([
            (Rule(Has('x', 'id', '1'), Has('x', 'kind',
                                           '8')), [WME('x', 'id', '1')], 0),
            (Rule(Has('x', 'id', '1'), Has('x', 'kind',
                                           '8')), [WME('x', 'kind', '8')], 0),
            (Rule(Has('x', 'id', '1'),
                  Has('x', 'kind',
                      '8')), [WME('x', 'id', '1'),
                              WME('x', 'kind', '8')], 1),
        ]):
            with self.subTest(i=i, rule=rule, wmes=wmes, exp=exp):
                network = Network()
                production = network.add_production(rule)
                for wme in wmes:
                    network.add_wme(wme)
                result = len(production.memory)

                assert_that(result, 'case 0').is_equal_to(exp)
Beispiel #12
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def test_network_case0():
    net = Network()
    c0 = Has('x', 'id', '1')
    c1 = Has('x', 'kind', '8')
    p0 = net.add_production(Rule(c0, c1))

    w0 = WME('x', 'id', '1')
    w1 = WME('x', 'kind', '8')

    net.add_wme(w0)
    assert not p0.items

    net.remove_wme(w0)
    net.add_wme(w1)
    assert not p0.items

    net.add_wme(w0)
    net.add_wme(w1)
    assert p0.items
    def test_add_wme(self):
        root = ConstantTestNode('no-test')
        am1 = ConstantTestNode.build_or_share_alpha_memory(
            root, [('attribute', 'on')])
        am2 = ConstantTestNode.build_or_share_alpha_memory(
            root, [('attribute', 'on'), ('value', 'table')])

        root.activation(WME('x', 'on', 'table'))
        assert_that(len(am1.memory), 'add_wme').is_equal_to(1)
        assert_that(len(am2.memory), 'add_wme').is_equal_to(1)
def test_multiple_conditions_should_not_match():

    net = Network()
    c0 = Has('foo', '$x', '$y')
    c1 = Has('foo', '$x', '$x')
    c2 = Has('$x', '$y', 'baz')
    p0 = net.add_production(Rule(c0, c1, c2))
    net.add_wme(WME('foo', 'bar', 'baz'))

    assert len(p0.items) == 0
Beispiel #15
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def test_dup():
    # setup
    net = Network()
    c0 = Has('$x', 'self', '$y')
    c1 = Has('$x', 'color', 'red')
    c2 = Has('$y', 'color', 'red')
    net.add_production(Rule(c0, c1, c2))

    wmes = [
        WME('B1', 'self', 'B1'),
        WME('B1', 'color', 'red'),
    ]
    for wme in wmes:
        net.add_wme(wme)
    # end

    am = net.build_or_share_alpha_memory(c2)
    join_on_value_y = am.successors[1]
    match_for_all = join_on_value_y.children[0]

    assert len(match_for_all.items) == 1
def test_multiple_conditions_all_variables_should_match_one():

    net = Network()
    c0 = Has('foo', 'foo', 'foo')
    c1 = Has('$x', '$x', '$x')
    c2 = Has('$x', 'foo', 'foo')
    c3 = Has('foo', '$x', 'foo')
    c4 = Has('$x', 'foo', '$x')
    p0 = net.add_production(Rule(c0, c1, c2, c3, c4))
    net.add_wme(WME('foo', 'foo', 'foo'))

    assert len(p0.items) == 1
Beispiel #17
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def test_filter_compare():
    net = Network()
    c0 = Has('spu:1', 'price', '$x')
    f0 = Filter('$x>100')
    f1 = Filter('$x<200')
    f2 = Filter('$x>200 and $x<400')
    f3 = Filter('$x>300')

    p0 = net.add_production(Rule(c0, f0, f1))
    p1 = net.add_production(Rule(c0, f2))
    p2 = net.add_production(Rule(c0, f3))
    net.add_wme(WME('spu:1', 'price', '100'))
    net.add_wme(WME('spu:1', 'price', '150'))
    net.add_wme(WME('spu:1', 'price', '300'))

    assert len(p0.items) == 1
    token = p0.items.pop()
    assert token.get_binding('$x') == '150'

    assert len(p1.items) == 1
    token = p1.items.pop()
    assert token.get_binding('$x') == '300'

    assert not p2.items
Beispiel #18
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def test_black_white():
    net = Network()
    c1 = Has('$item', 'cat', '$cid')
    c2 = Has('$item', 'shop', '$sid')
    white = Ncc(
        Has('$item', 'cat', '100'),
        Neg('$item', 'cat', '101'),
        Neg('$item', 'cat', '102'),
    )
    n1 = Neg('$item', 'shop', '1')
    n2 = Neg('$item', 'shop', '2')
    n3 = Neg('$item', 'shop', '3')
    p0 = net.add_production(Rule(c1, c2, white, n1, n2, n3))
    wmes = [
        WME('item:1', 'cat', '101'),
        WME('item:1', 'shop', '4'),
        WME('item:2', 'cat', '100'),
        WME('item:2', 'shop', '1'),
    ]
    for wme in wmes:
        net.add_wme(wme)

    assert len(p0.items) == 1
    assert p0.items[0].get_binding('$item') == 'item:1'
Beispiel #19
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def test_ncc():
    net = Network()
    c0 = Has('$x', 'on', '$y')
    c1 = Has('$y', 'left-of', '$z')
    c2 = Has('$z', 'color', 'red')
    c3 = Has('$z', 'on', '$w')

    p0 = net.add_production(Rule(c0, c1, Ncc(c2, c3)))
    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
    ]
    for wme in wmes:
        net.add_wme(wme)
    assert len(p0.items) == 2
    net.add_wme(WME('B3', 'color', 'red'))
    assert len(p0.items) == 1
Beispiel #20
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def test_multi_productions():
    net = Network()
    c0 = Has('$x', 'on', '$y')
    c1 = Has('$y', 'left-of', '$z')
    c2 = Has('$z', 'color', 'red')
    c3 = Has('$z', 'on', 'table')
    c4 = Has('$z', 'left-of', 'B4')

    p0 = net.add_production(Rule(c0, c1, c2))
    p1 = net.add_production(Rule(c0, c1, c3, c4))

    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
        WME('B3', 'color', 'red'),
    ]
    for wme in wmes:
        net.add_wme(wme)

    # add product on the fly
    p2 = net.add_production(Rule(c0, c1, c3, c2))

    assert len(p0.items) == 1
    assert len(p1.items) == 1
    assert len(p2.items) == 1
    assert p0.items[0].wmes == [wmes[0], wmes[4], wmes[8]]
    assert p1.items[0].wmes == [wmes[0], wmes[4], wmes[7], wmes[6]]
    assert p2.items[0].wmes == [wmes[0], wmes[4], wmes[7], wmes[8]]

    net.remove_production(p2)
    assert len(p2.items) == 0
Beispiel #21
0
def test_bind():
    net = Network()
    c0 = Has('spu:1', 'sales', '$x')
    b0 = Bind('len(set($x) & set(range(1, 100)))', '$num')
    f0 = Filter('$num > 0')
    p0 = net.add_production(Rule(c0, b0, f0))

    b1 = Bind('len(set($x) & set(range(100, 200)))', '$num')
    p1 = net.add_production(Rule(c0, b1, f0))

    b2 = Bind('len(set($x) & set(range(300, 400)))', '$num')
    p2 = net.add_production(Rule(c0, b2, f0))

    net.add_wme(WME('spu:1', 'sales', 'range(50, 110)'))

    assert len(p0.items) == 1
    assert len(p1.items) == 1
    assert len(p2.items) == 0
    t0 = p0.items[0]
    t1 = p1.items[0]
    assert t0.get_binding('$num') == 50
    assert t1.get_binding('$num') == 10
Beispiel #22
0
net = Network()

c1 = Has('male', '$a')
c2 = Has('love', '$a', '$b')
c3 = Has('female', '$b')

# net.add_production(Rule(Ncc(c1, Ncc(c2, c3))))
# net.add_production(Rule(Ncc(c2, Ncc(c3))))
# net.add_production(Rule(c1, Ncc(c2)))
# net.add_production(Rule(c1, Ncc(c2, c3)))
# net.add_production(Rule(c2, c3))
p0 = net.add_production(Rule(c3, Ncc(c2, c1)))

wmes = [
    WME('female', 'Mary'),
    WME('female', 'Ann'),
    WME('love', 'John', 'Pete'),  # 基
    WME('love', 'John', 'John'),  # 自恋
    WME('love', 'Pete', 'Mary'),  # 所谓正常
    WME('love', 'Pete', 'John'),  # 互基
    WME('love', 'Mary', 'Ann'),  # Lesbian
    WME('male', 'John'),
    WME('male', 'Pete'),
]
for wme in wmes:
    net.add_wme(wme)

print("# of results = ", len(p0.items))
print("Results:")
for i in p0.items:
def playGames(population):
	from GUI import draw_board
	global board
	win = draw = stall = lose = 0

	# Add rules to Rete
	rete_net = Network()
	for candidate in population:
		p = add_rule_to_Rete(rete_net, candidate['rule'])
		if p:
			print('●', print_rule(candidate['rule']), end='\n')
			# print(' (%d)' % length_of_rule(candidate['rule']))
			candidate['p_node'] = p
	# save_Rete_graph(rete_net, 'rete_0')

	for n in range(1000):		# play game N times
		print("\t\tGame ", n, end='\r')
		# Initialize board
		for i in [0, 1, 2]:
			for j in [0, 1, 2]:
				if board[i][j] != ' ':
					rete_net.remove_wme(WME(board[i][i], str(i), str(j)))
				rete_net.add_wme(WME(' ', str(i), str(j)))
				board[i][j] = ' '

		CurrentPlayer = 'X'					# In the future, may play against self
		moves = []							# for recording played moves
		for move in range(9):				# Repeat playing moves in single game
			# print("    move", move, end='; ')

			if CurrentPlayer == 'X':
				# collect all playable rules
				playable = []
				for candidate in population:
					p0 = candidate['p_node']
					if not p0:
						continue
					if p0.items:
						DEBUG(len(p0.items), " instances")
					for item in p0.items:
						# item = random.choice(p0.items)		# choose an instantiation randomly
						# Question: are all instances the same?
						# apply binding to rule's action (ie, post-condition)
						if is_var(p0.postcondition.F2):
							p0.postcondition.F2 = item.get_binding(p0.postcondition.F2)
							if p0.postcondition.F2 is None:
								p0.postcondition.F2 = str(random.randint(0,2))
						if is_var(p0.postcondition.F3):
							p0.postcondition.F3 = item.get_binding(p0.postcondition.F3)
							if p0.postcondition.F3 is None:
								p0.postcondition.F3 = str(random.randint(0,2))
						DEBUG("production rule = ", print_rule(candidate['rule']))
						DEBUG("chosen item = ", item)
						DEBUG("postcond = ", p0.postcondition)

						# Check if the square is empty
						x = int(p0.postcondition.F2)
						y = int(p0.postcondition.F3)
						if board[x][y] == ' ':
							playable.append(candidate)
							candidate['fitness'] += 1.0
						else:
							candidate['fitness'] -= 1.0

				# print(len(playable), "playable rules ", end='')
				uniques = []
				for candidate in playable:
					if not uniques:
						uniques.append(candidate)
						continue
					exists = False
					for u in uniques:
						if candidate['p_node'].postcondition == u['p_node'].postcondition:
							exists = True
					if not exists:
						uniques.append(candidate)
				# print("; unique moves =\x1b[31;1m", len(uniques), end='\x1b[0m\n')

				if not uniques:
					# print("No rules playable")
					stall += 1
					break		# next game
				# Choose a playable rule randomly
				candidate = random.choice(uniques)
				p0 = candidate['p_node']

				x = int(p0.postcondition.F2)
				y = int(p0.postcondition.F3)
				board[x][y] = CurrentPlayer
				# print("    played move: X(%d,%d)" % (x,y))
				# remove old WME
				rete_net.remove_wme(WME(' ', p0.postcondition.F2, p0.postcondition.F3))
				# add new WME
				rete_net.add_wme(WME(CurrentPlayer, p0.postcondition.F2, p0.postcondition.F3))
				# **** record move: record the rule that is fired
				moves.append(candidate)

			else:			# Player = 'O'
				i,j = opponentPlay()
				board[i][j] = 'O'
				# print("Opponent move: O(%d,%d)" % (i,j))
				# remove old WME
				rete_net.remove_wme(WME(' ', str(i), str(j)))
				# add new WME
				rete_net.add_wme(WME('O', str(i), str(j)))

			# printBoard()		# this is text mode
			draw_board(board)	# graphics mode
			# check if win / lose, assign rewards accordingly
			winner = hasWinner()
			if winner == ' ':
				# let the same set of rules play again
				# let opponent play (opponent = self? this may be implemented later)
				CurrentPlayer = 'O' if CurrentPlayer == 'X' else 'X'
			elif winner == '-':
				# increase the scores of all played moves by 3.0
				for candidate in moves:
					candidate['fitness'] += 3.0
				# print("Draw")
				draw += 1
				break			# next game
			elif winner == 'X':
				# increase the scores of all played moves by 10.0
				for candidate in moves:
					candidate['fitness'] += 10.0
				# print("X wins")
				win += 1
				break			# next game
			elif winner == 'O':
				# decrease the scores of all played moves by 8.0
				for candidate in moves:
					candidate['fitness'] -= 8.0
				# print("O wins")
				lose += 1
				break			# next game
	return win, draw, stall, lose
Beispiel #24
0
p.append(q)

# [note to myself:
# Solved: The problem here is that the π1(x,1) proposition needs to
# be checked for x != y, but it has no "Has" representation.
# Now the problem is a "None" token passed down to the Join Node.
# Why is it None?]

f = open("rete.dot", "w+")
f.write(net.dump())
f.close()
os.system("dot -Tpng rete.dot -orete.png")
DEBUG("\nRete graph saved as rete.png\n")

# **** Background knowledge ****
net.add_wme(WME('diag', (0, 0)))
net.add_wme(WME('diag', (1, 1)))
net.add_wme(WME('diag', (2, 2)))
net.add_wme(WME('back_diag', (0, 2)))
net.add_wme(WME('back_diag', (1, 1)))
net.add_wme(WME('back_diag', (2, 0)))


def show_board(board):
    for i in [0, 3, 6]:
        for j in range(3):
            x = board[i + j]
            if x == -1:
                c = '❌'
            elif x == 1:
                c = '⭕'
Beispiel #25
0
def test_neg():
    # setup
    net = Network()
    c0 = Has('$x', 'on', '$y')
    c1 = Has('$y', 'left-of', '$z')
    c2 = Neg('$z', 'color', 'red')
    p0 = net.add_production(Rule(c0, c1, c2))
    # end

    wmes = [
        WME('B1', 'on', 'B2'),
        WME('B1', 'on', 'B3'),
        WME('B1', 'color', 'red'),
        WME('B2', 'on', 'table'),
        WME('B2', 'left-of', 'B3'),
        WME('B2', 'color', 'blue'),
        WME('B3', 'left-of', 'B4'),
        WME('B3', 'on', 'table'),
        WME('B3', 'color', 'red'),
        # WME('B4', 'color', 'blue'),
    ]
    for wme in wmes:
        net.add_wme(wme)
    assert p0.items[0].wmes == [
        WME('B1', 'on', 'B3'),
        WME('B3', 'left-of', 'B4'), None
    ]
Beispiel #26
0
def playGames(population):
    global board, moves, rete_net
    win = draw = stall = lose = 0

    # Add rules to Rete
    rete_net = Network()
    # print("\x1b[43m-----------------------------------------------\x1b[0m")
    for candidate in population:
        p = add_rule_to_Rete(rete_net, candidate['rule'])
        if p:
            print('●', print_rule(candidate['rule']), end='\n')
            # print(' (%d)' % length_of_rule(candidate['rule']))
            candidate['p_node'] = p
    # save_Rete_graph(rete_net, 'rete_0')

    for n in range(1000):  # play game N times
        print("\r\t\tGame ", n, end='\r')
        # Initialize board
        for i in [0, 1, 2]:
            for j in [0, 1, 2]:
                if board[i][j] != ' ':
                    rete_net.remove_wme(WME(board[i][i], str(i), str(j)))
                rete_net.add_wme(WME(' ', str(i), str(j)))
                board[i][j] = ' '

        CurrentPlayer = 'X'  # In the future, may play against self
        moves = []  # for recording played moves
        for move in range(9):  # Repeat playing moves in single game
            # print("    move", move, end='; ')

            if CurrentPlayer == 'X':
                if play_1_move(population, CurrentPlayer):  # Stalled?
                    stall += 1
                    break  # game-over, next game

            else:  # Player = 'O'
                i, j = opponentPlay()
                board[i][j] = 'O'
                # print("Opponent move: O(%d,%d)" % (i,j))
                # remove old WME
                rete_net.remove_wme(WME(' ', str(i), str(j)))
                # add new WME
                rete_net.add_wme(WME('O', str(i), str(j)))

            # printBoard()				# this is text mode
            # new_GUI.draw_board()		# graphics mode
            # check if win / lose, assign rewards accordingly
            winner = hasWinner()
            if winner == ' ':
                # let the same set of rules play again
                # let opponent play (opponent = self? this may be implemented later)
                CurrentPlayer = 'O' if CurrentPlayer == 'X' else 'X'
            elif winner == '-':
                # increase the scores of all played moves by 3.0
                for candidate in moves:
                    candidate['fitness'] += 3.0
                # print("Draw")
                draw += 1
                break  # next game
            elif winner == 'X':
                # increase the scores of all played moves by 10.0
                for candidate in moves:
                    candidate['fitness'] += 10.0
                # print("X wins")
                win += 1
                break  # next game
            elif winner == 'O':
                # decrease the scores of all played moves by 8.0
                for candidate in moves:
                    candidate['fitness'] -= 8.0
                # print("O wins")
                lose += 1
                break  # next game
    return win, draw, stall, lose
Beispiel #27
0
def play_1_move(population, CurrentPlayer):
    global moves
    # **** Part A: pure INFERENCE step(s) ****
    i_infer = 0
    max_infer = 3
    while i_infer < max_infer:
        i_infer += 1
        for candidate in population:
            p0 = candidate['p_node']  # a p-node seems to be the "results" node
            if not p0:
                continue
            if p0.items:
                DEBUG(len(p0.items), "instances")
            for item in p0.items:
                # **** Previously I assumed postcond = X = action
                # **** But now postcond can be a predicate P_i
                head = p0.postcondition.F0
                DEBUG("the head=", head)
                if head[0] == 'P':

                    DEBUG("production rule =", print_rule(candidate['rule']))
                    DEBUG("chosen item =", item)
                    DEBUG("postcond =", p0.postcondition)
                    # Question: are all instances the same?
                    # apply binding to rule's action (ie, post-condition)
                    if is_var(p0.postcondition.F1):
                        p0.postcondition.F1 = item.get_binding(
                            p0.postcondition.F1)
                        if p0.postcondition.F1 is None:
                            p0.postcondition.F1 = str(randint(0, 2))
                    if is_var(p0.postcondition.F2):
                        p0.postcondition.F2 = item.get_binding(
                            p0.postcondition.F2)
                        if p0.postcondition.F2 is None:
                            p0.postcondition.F2 = str(randint(0, 2))
                    DEBUG("postcond =", p0.postcondition, "<-- after binding")

                    # **** Add to Working Memory:
                    rete_net.add_wme(
                        WME(head, p0.postcondition.F1, p0.postcondition.F2))
                    # input("added proposition to WM...")		# pause
                    continue  # continue to next instantiation...

    # **** Part B: action step ****
    # 1) collect all playable rules
    playable = []
    for candidate in population:
        p0 = candidate['p_node']  # a p-node seems to be the "results" node
        if not p0:
            continue
        if p0.items:
            DEBUG(len(p0.items), "instances")
        for item in p0.items:

            head = p0.postcondition.F0
            if head[0] != 'P':
                # **** Here, the post-cond must be an ACTION ****

                DEBUG("production rule =", print_rule(candidate['rule']))
                DEBUG("chosen item =", item)
                DEBUG("postcond =", p0.postcondition)
                # item = choice(p0.items)		# choose an instantiation randomly
                # Question: are all instances the same?
                # apply binding to rule's action (ie, post-condition)
                if is_var(p0.postcondition.F1):
                    p0.postcondition.F1 = item.get_binding(p0.postcondition.F1)
                    if p0.postcondition.F1 is None:
                        p0.postcondition.F1 = str(randint(0, 2))
                if is_var(p0.postcondition.F2):
                    p0.postcondition.F2 = item.get_binding(p0.postcondition.F2)
                    if p0.postcondition.F2 is None:
                        p0.postcondition.F2 = str(randint(0, 2))
                DEBUG("postcond =", p0.postcondition, "<-- after binding")

                # Check if the square is empty
                x = int(p0.postcondition.F1)
                y = int(p0.postcondition.F2)
                if board[x][y] == ' ':
                    playable.append(candidate)  # append to 'playable' list
                    candidate['fitness'] += 1.0
                else:
                    candidate['fitness'] -= 1.0

    # **** Randomly choose 1 playable move and play it ****
    # print(len(playable), "playable rules ", end='')
    uniques = []
    for candidate in playable:
        if not uniques:
            uniques.append(candidate)
            continue
        exists = False
        for u in uniques:
            if candidate['p_node'].postcondition == u['p_node'].postcondition:
                exists = True
        if not exists:
            uniques.append(candidate)
    # print("; unique moves =\x1b[31;1m", len(uniques), end='\x1b[0m\n')

    if not uniques:
        # print("No rules playable")
        return True  # next game

    # 2) Choose a playable rule randomly
    candidate = choice(uniques)
    p0 = candidate['p_node']

    x = int(p0.postcondition.F1)
    y = int(p0.postcondition.F2)
    board[x][y] = CurrentPlayer
    # print("    played move: X(%d,%d)" % (x,y))
    # remove old WME
    rete_net.remove_wme(WME(' ', p0.postcondition.F1, p0.postcondition.F2))
    # add new WME
    rete_net.add_wme(
        WME(CurrentPlayer, p0.postcondition.F1, p0.postcondition.F2))
    # **** record move: record the rule that is fired
    moves.append(candidate)
    return False
Beispiel #28
0
    def test__integration(self):
        for i, (rule, wmes, exp_len, var, exp_val) in enumerate([
            (Rule(Has('spu:1', 'sales', '$x'), Bind('len(set($x) & set(range(1, 100)))', '$num'), Filter('$num > 0')),[WME('spu:1', 'sales', 'range(50, 110)')], 1, '$num', 50),
            (Rule(Has('spu:1', 'sales', '$x'), Bind('len(set($x) & set(range(100, 200)))', '$num'), Filter('$num > 0')),[WME('spu:1', 'sales', 'range(50, 110)')], 1, '$num', 10),
            (Rule(Has('spu:1', 'sales', '$x'), Bind('len(set($x) & set(range(300, 400)))', '$num'), Filter('$num > 0')),[WME('spu:1', 'sales', 'range(50, 110)')], 0, None, None),
        ]):
            with self.subTest(i=i, exp_len=exp_len, var=var, exp_val=exp_val):
                network = Network()
                production = network.add_production(rule)
                for wme in wmes:
                    network.add_wme(wme)

                assert_that(production.memory, 'filter').is_length(exp_len)
                if production.memory:
                    token = production.memory[0]
                    assert_that(token.get_binding(var), 'filter').is_equal_to(exp_val)
Beispiel #29
0
def test_condition_test():
    c0 = Has('$x', 'color', 'red')
    w0 = WME('B1', 'color', 'red')
    w1 = WME('B1', 'color', 'blue')
    assert c0.test(w0)
    assert not c0.test(w1)
Beispiel #30
0
            if x == -1:
                c = '❌'
            elif x == 1:
                c = '⭕'
            else:
                c = '  '
            print(c, end='')
        print(end='\n')


board = 9 * [0]
# ⭕  ❌
# ⭕❌⭕
#   ❌⭕
wmes = [
    WME('X', 0, 2),
    WME('X', 1, 1),
    WME('X', 2, 1),
    WME('O', 0, 0),
    WME('O', 1, 0),
    WME('O', 1, 2),
    WME('O', 2, 2),
    WME('□', 0, 1),
    WME('□', 2, 0),
]
for wme in wmes:
    net.add_wme(wme)
    if wme.F0 == 'X':
        x = -1
    elif wme.F0 == 'O':
        x = 1