Beispiel #1
0
def barycentricq(ask=True):
	triangle = gf.triangle()
	if rv.coinflip(.5):
		p = gf.pointProbablyInPolygon(triangle)
	else:
		p = gf.pointNotInPolygon(triangle)
	bary = gf.getBarycentricCoordinates(triangle, p)
	
	q1 = "What are the barycentric coordinates of point P=%s with respect to triangle T with vertices\n %s?" % (numpy.array_str(p), '\n '.join(' '.join("%.2f" % v for v in vx) for vx in triangle))
	a1 = bary

	q2 = "Is point P inside or outside T?"
	a2 = (bary >= 0).all() and (bary <= 1).all()

	colors = numpy.array([rv.color() for _ in range(3)])
	q3 = "If vertex 0 has color %s, and vertex 1 has color %s, and vertex 2 has color %s, what is P's color?" % tuple(numpy.array_str(c) for c in colors)
	a3 = sum(b*c for b,c in zip(bary, colors))

	rv.writeModule(dict(zip(('triangle','p','bary','colors','a1','a2','a3'), (triangle, p, bary, colors, a1, a2, a3))))

	if ask:
		ua1 = rv.expect_vector(q1)
		rv.check_answer(a1, ua1, q1, "barycentric coordinates", rv.vector_check)
		ua2 = rv.expect_boolish(q2, {'inside':True, 'outside':False} )
		rv.check_answer(a2, ua2, q2, "barycentric inside", rv.bool_check)
		if a2:
			ua3 = rv.expect_vector(q3)
			rv.check_answer(a3, ua3, q3, "barycentric mixing", rv.vector_check)
	else:
		return rv.combine((q1, q2, q3)), rv.combine((a1, a2, a3)), ()
Beispiel #2
0
def lineq(ask=True):
	p0 = rv.vector3()
	p1 = rv.vector3()
	q = "What are the A, B, and C components of the line passing through %s and %s, where Ax + By + C = 0" % (numpy.array_str(p0), numpy.array_str(p1))
	a = gf.lineEq(p0, p1)[:-1]
	rv.writeModule(dict(zip(('p0','p1','a'), (p0, p1,a))))
	if ask:
		ua = rv.expect_vector(q)
		rv.check_answer(a, ua, q, "line equation", rv.vector_check)
	else:
		return q, rv.combine(a), ()
Beispiel #3
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def rayq(ask=True):
	# camera frame
	x = gf.normalize(rv.vector3())
	y = gf.normalize(rv.vector3())
	z = gf.normalize(rv.vector3())
	e = rv.vector3()

	# view volume
	l, r, b, t = numpy.random.randint(-5, 5, 4)
	l, r = rv.strict_order(l, r)
	b, t = rv.strict_order(b, t)

	# u, v, coordinates
	i, j = numpy.random.randint(0, 5, 2)
	nx, ny = numpy.random.randint(250, 750, 2)
	u = l + (r-l)*(i+0.5)/nx
	v = b + (t-b)*(j+0.5)/ny

	# ray	
	if rv.coinflip(0.5):
		vt = 'orthographic'
		d = -z
		o = e + u*x + v*y
		ip = None
	else:
		vt = 'perspective'
		ip = numpy.random.randint(0, 5)
		o = e
		d = -ip*z + u*x + v*y

	q = """What are the origin and direction of a ray cast from the viewpoint to pixel (%d, %d) in a %d x %d image with the following parameters?
	l=%d, r=%d, b=%d, t=%d
	view type = %s
	camera origin = %s
	camera u axis = %s
	camera v axis = %s
	camera w axis = %s
	""" % (i, j, nx, ny, l, r, b, t, vt, numpy.array_str(e), numpy.array_str(x), numpy.array_str(y), numpy.array_str(z))
	if v == 'perspective':
		q = q + "image plane at distance %d in front of viewpoint\n" % ip

	rv.writeModule(dict(zip(('i', 'j', 'nx', 'ny', 'l', 'r', 'b', 't', 'vt', 'e', 'x', 'y', 'z', 'ip', 'u', 'v', 'o', 'd'), (i, j, nx, ny, l, r, b, t, vt, e, x, y, z, ip, u, v, o, d)))) 

	if ask:
		print(q)
		ua = rv.expect_vector("origin:")
		rv.check_answer(o, ua, q, "ray casting: origin", rv.vector_check)
		ua = rv.expect_vector("direction:")
		rv.check_answer(d, ua, q, "ray casting: direction", rv.vector_check)
	else:
		return q, rv.combine((o, d)), ()
Beispiel #4
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def nearestq(ask=True):
    u, v = np.round(np.random.random(2), 2)
    rs, rt = np.random.randint(16, 2048, 2)
    q = "Given (u, v) coordinates of (%.2f, %.2f) and a texture of size (%d, %d), what texel will be chosen by nearest neighbor sampling?" % (
        u, v, rs, rt)

    a = np.round(u * rs), np.round(v * rt)

    rv.writeModule(dict(zip("u,v,rs,rt,a".split(','), (u, v, rs, rt, a))))

    if ask:
        ua = rv.expect_vector(q, 2)
        rv.check_answer(a, ua, q, "nearest neighbor")
    else:
        return q, a
Beispiel #5
0
def triangleq(ask=True):
	p, n = gf.plane()
	vertices = gf.polygon(p, n, 3)
	if rv.coinflip(0.5):
		px = gf.pointProbablyInPolygon(vertices)
	else:
		px = gf.pointNotInPolygon(vertices)

	e, d = gf.rayToPoint(px)

	q = "Triangle T has vertices p0=%s, p1=%s, p2=%s. Ray R has starting point e=%s and direction d=%s." % tuple(numpy.array_str(s) for s in tuple(vertices) + (e, d))

	q1 = "What are the beta and gamma barycentric coordinates and the t distance along the ray of the intersection between R and the plane defined by T?"

	# answer calculations
	e1 = vertices[1]-vertices[0]
	e2 = vertices[2]-vertices[0]
	x = numpy.cross(d, e2)
	m = e1.dot(x)		# determinant of original matrix
	s = e - vertices[0] # solution
	beta = s.dot(x)/m		# |-d s p2-p0| = -(-d x (p2-p0)) dot s
	r = numpy.cross(s, e1)
	gamma = d.dot(r)/m
	t = e2.dot(r)/m
	a1 = (beta, gamma, t)

	q2 = "Is the intersection point inside the triangle?"
	a2 = beta >= 0 and beta <= 1 and gamma >= 0 and gamma <= 1

	q3 = "Is the intersection point in front of the viewpoint e?"
	a3 = t > 0

	rv.writeModule(dict(zip(('p','n','vertices','e','d','e1','e2','x','m','s','beta','r','gamma','t', 'px'), (p, n, vertices, e, d, e1, e2, x, m, s, beta, r, gamma, t, px))))

	if ask:
		print(q)
		ua = rv.expect_vector(q1)
		rv.check_answer(numpy.array(a1), ua, q1, "triangle intersection", rv.vector_check)
		ua = rv.expect_boolish(q2, {'y':True, 'n':False} )
		rv.check_answer(a2, ua, q2, "triangle inside", rv.bool_check)
		ua = rv.expect_boolish(q3, {'y':True, 'n':False} )
		rv.check_answer(a3, ua, q3, "ray distance", rv.bool_check)
	else:
		finalq = rv.combine((q, q1, q2, q3), True)
		finala = rv.combine((a1, a2, a3))
		return finalq, finala, ()
Beispiel #6
0
def samplingq(ask=True):
    ir = np.random.randint(2**4, 2**7, 2)
    q1 = "Given a texture of size (%d, %d) and an image of size (%d, %d), how many texels must cover each pixel?" % (
        ir[0], ir[0], ir[1], ir[1])
    a1 = ir[0] / ir[1]
    q2 = "Is this a problem of magnification (mag) or minification (min)?"
    if ir[0] < ir[1]:
        a2 = "mag"
    else:
        a2 = "min"

    rv.writeModule(dict(zip("ir, a1, a2".split(','), (ir, a1, a2))))

    if ask:
        ua1 = rv.expect_float(q1)
        rv.check_answer(a1, ua1, q1, "texel:pixel")
        ua2 = rv.expect_categorical(q2, ('mag', 'min'))
        rv.check_answer(a2, ua2, q2, "magnification")
    else:
        return rv.combine((q1, q2), False), rv.combine((a1, a2), False)
Beispiel #7
0
def bilinearq(ask=True):
    u, v = np.round(np.random.random(2), 2)
    rs, rt = (2**np.random.randint(7, 12) for _ in range(2))
    r1, r2 = np.random.randint(1, 4, 2)
    q = "Given (u, v) coordinates of (%.2f, %.2f) and a texture with resolution %d x %d, where the value at each (s, t) texture location is (s+t+%d)/%d, what is the value retrieved by bilinear interpolation?" % (
        u, v, rs, rt, r1, r2)

    fn = lambda u, v: (u + v + r1) / r2
    a = gf.bilinearInterpolation(u, v, rs, rt, fn)

    rv.writeModule(
        dict(
            zip(("u", "v", "rs", "rt", "a", "fn", "r1", "r2"),
                (u, v, rs, rt, a, "lambda u, v: (u+v+r1)/r2", r1, r2))))

    if ask:
        ua = rv.expect_float(q)
        rv.check_answer(a, ua, q, 'bilinear interpolation')
    else:
        return q, a
Beispiel #8
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def mipmapq(ask=True):
    ir = np.random.randint(2**4, 2**7)
    q = "Suppose a texture is applied to an area of size %d x %d." % (ir, ir)
    q1 = "What two levels of detail (powers of two) should be used for trilinear interpolation?"
    q2 = "How should each one be weighted?"

    d = np.log2(ir)
    a1 = 2**np.floor(d), 2**np.ceil(d)
    dd = (ir - a1[0]) / (a1[1] - a1[0])
    a2 = 1 - dd, dd

    rv.writeModule(
        dict(zip(("ir", "d", "dd", "a1", "a2"), (ir, d, dd, a1, a2))))

    if ask:
        print(q)
        ua1 = rv.expect_vector(q1, 2)
        rv.check_answer(a1, ua1, q1, "level of detail")
        ua2 = rv.expect_vector(q2, 2)
        rv.check_answer(a2, ua2, q2, "trilinear interpolation")
    else:
        return rv.combine((q, q1, q2)), rv.combine((a1, a2), False)