def barycentricq(ask=True): triangle = gf.triangle() if rv.coinflip(.5): p = gf.pointProbablyInPolygon(triangle) else: p = gf.pointNotInPolygon(triangle) bary = gf.getBarycentricCoordinates(triangle, p) q1 = "What are the barycentric coordinates of point P=%s with respect to triangle T with vertices\n %s?" % (numpy.array_str(p), '\n '.join(' '.join("%.2f" % v for v in vx) for vx in triangle)) a1 = bary q2 = "Is point P inside or outside T?" a2 = (bary >= 0).all() and (bary <= 1).all() colors = numpy.array([rv.color() for _ in range(3)]) q3 = "If vertex 0 has color %s, and vertex 1 has color %s, and vertex 2 has color %s, what is P's color?" % tuple(numpy.array_str(c) for c in colors) a3 = sum(b*c for b,c in zip(bary, colors)) rv.writeModule(dict(zip(('triangle','p','bary','colors','a1','a2','a3'), (triangle, p, bary, colors, a1, a2, a3)))) if ask: ua1 = rv.expect_vector(q1) rv.check_answer(a1, ua1, q1, "barycentric coordinates", rv.vector_check) ua2 = rv.expect_boolish(q2, {'inside':True, 'outside':False} ) rv.check_answer(a2, ua2, q2, "barycentric inside", rv.bool_check) if a2: ua3 = rv.expect_vector(q3) rv.check_answer(a3, ua3, q3, "barycentric mixing", rv.vector_check) else: return rv.combine((q1, q2, q3)), rv.combine((a1, a2, a3)), ()
def lineq(ask=True): p0 = rv.vector3() p1 = rv.vector3() q = "What are the A, B, and C components of the line passing through %s and %s, where Ax + By + C = 0" % (numpy.array_str(p0), numpy.array_str(p1)) a = gf.lineEq(p0, p1)[:-1] rv.writeModule(dict(zip(('p0','p1','a'), (p0, p1,a)))) if ask: ua = rv.expect_vector(q) rv.check_answer(a, ua, q, "line equation", rv.vector_check) else: return q, rv.combine(a), ()
def rayq(ask=True): # camera frame x = gf.normalize(rv.vector3()) y = gf.normalize(rv.vector3()) z = gf.normalize(rv.vector3()) e = rv.vector3() # view volume l, r, b, t = numpy.random.randint(-5, 5, 4) l, r = rv.strict_order(l, r) b, t = rv.strict_order(b, t) # u, v, coordinates i, j = numpy.random.randint(0, 5, 2) nx, ny = numpy.random.randint(250, 750, 2) u = l + (r-l)*(i+0.5)/nx v = b + (t-b)*(j+0.5)/ny # ray if rv.coinflip(0.5): vt = 'orthographic' d = -z o = e + u*x + v*y ip = None else: vt = 'perspective' ip = numpy.random.randint(0, 5) o = e d = -ip*z + u*x + v*y q = """What are the origin and direction of a ray cast from the viewpoint to pixel (%d, %d) in a %d x %d image with the following parameters? l=%d, r=%d, b=%d, t=%d view type = %s camera origin = %s camera u axis = %s camera v axis = %s camera w axis = %s """ % (i, j, nx, ny, l, r, b, t, vt, numpy.array_str(e), numpy.array_str(x), numpy.array_str(y), numpy.array_str(z)) if v == 'perspective': q = q + "image plane at distance %d in front of viewpoint\n" % ip rv.writeModule(dict(zip(('i', 'j', 'nx', 'ny', 'l', 'r', 'b', 't', 'vt', 'e', 'x', 'y', 'z', 'ip', 'u', 'v', 'o', 'd'), (i, j, nx, ny, l, r, b, t, vt, e, x, y, z, ip, u, v, o, d)))) if ask: print(q) ua = rv.expect_vector("origin:") rv.check_answer(o, ua, q, "ray casting: origin", rv.vector_check) ua = rv.expect_vector("direction:") rv.check_answer(d, ua, q, "ray casting: direction", rv.vector_check) else: return q, rv.combine((o, d)), ()
def nearestq(ask=True): u, v = np.round(np.random.random(2), 2) rs, rt = np.random.randint(16, 2048, 2) q = "Given (u, v) coordinates of (%.2f, %.2f) and a texture of size (%d, %d), what texel will be chosen by nearest neighbor sampling?" % ( u, v, rs, rt) a = np.round(u * rs), np.round(v * rt) rv.writeModule(dict(zip("u,v,rs,rt,a".split(','), (u, v, rs, rt, a)))) if ask: ua = rv.expect_vector(q, 2) rv.check_answer(a, ua, q, "nearest neighbor") else: return q, a
def triangleq(ask=True): p, n = gf.plane() vertices = gf.polygon(p, n, 3) if rv.coinflip(0.5): px = gf.pointProbablyInPolygon(vertices) else: px = gf.pointNotInPolygon(vertices) e, d = gf.rayToPoint(px) q = "Triangle T has vertices p0=%s, p1=%s, p2=%s. Ray R has starting point e=%s and direction d=%s." % tuple(numpy.array_str(s) for s in tuple(vertices) + (e, d)) q1 = "What are the beta and gamma barycentric coordinates and the t distance along the ray of the intersection between R and the plane defined by T?" # answer calculations e1 = vertices[1]-vertices[0] e2 = vertices[2]-vertices[0] x = numpy.cross(d, e2) m = e1.dot(x) # determinant of original matrix s = e - vertices[0] # solution beta = s.dot(x)/m # |-d s p2-p0| = -(-d x (p2-p0)) dot s r = numpy.cross(s, e1) gamma = d.dot(r)/m t = e2.dot(r)/m a1 = (beta, gamma, t) q2 = "Is the intersection point inside the triangle?" a2 = beta >= 0 and beta <= 1 and gamma >= 0 and gamma <= 1 q3 = "Is the intersection point in front of the viewpoint e?" a3 = t > 0 rv.writeModule(dict(zip(('p','n','vertices','e','d','e1','e2','x','m','s','beta','r','gamma','t', 'px'), (p, n, vertices, e, d, e1, e2, x, m, s, beta, r, gamma, t, px)))) if ask: print(q) ua = rv.expect_vector(q1) rv.check_answer(numpy.array(a1), ua, q1, "triangle intersection", rv.vector_check) ua = rv.expect_boolish(q2, {'y':True, 'n':False} ) rv.check_answer(a2, ua, q2, "triangle inside", rv.bool_check) ua = rv.expect_boolish(q3, {'y':True, 'n':False} ) rv.check_answer(a3, ua, q3, "ray distance", rv.bool_check) else: finalq = rv.combine((q, q1, q2, q3), True) finala = rv.combine((a1, a2, a3)) return finalq, finala, ()
def samplingq(ask=True): ir = np.random.randint(2**4, 2**7, 2) q1 = "Given a texture of size (%d, %d) and an image of size (%d, %d), how many texels must cover each pixel?" % ( ir[0], ir[0], ir[1], ir[1]) a1 = ir[0] / ir[1] q2 = "Is this a problem of magnification (mag) or minification (min)?" if ir[0] < ir[1]: a2 = "mag" else: a2 = "min" rv.writeModule(dict(zip("ir, a1, a2".split(','), (ir, a1, a2)))) if ask: ua1 = rv.expect_float(q1) rv.check_answer(a1, ua1, q1, "texel:pixel") ua2 = rv.expect_categorical(q2, ('mag', 'min')) rv.check_answer(a2, ua2, q2, "magnification") else: return rv.combine((q1, q2), False), rv.combine((a1, a2), False)
def bilinearq(ask=True): u, v = np.round(np.random.random(2), 2) rs, rt = (2**np.random.randint(7, 12) for _ in range(2)) r1, r2 = np.random.randint(1, 4, 2) q = "Given (u, v) coordinates of (%.2f, %.2f) and a texture with resolution %d x %d, where the value at each (s, t) texture location is (s+t+%d)/%d, what is the value retrieved by bilinear interpolation?" % ( u, v, rs, rt, r1, r2) fn = lambda u, v: (u + v + r1) / r2 a = gf.bilinearInterpolation(u, v, rs, rt, fn) rv.writeModule( dict( zip(("u", "v", "rs", "rt", "a", "fn", "r1", "r2"), (u, v, rs, rt, a, "lambda u, v: (u+v+r1)/r2", r1, r2)))) if ask: ua = rv.expect_float(q) rv.check_answer(a, ua, q, 'bilinear interpolation') else: return q, a
def mipmapq(ask=True): ir = np.random.randint(2**4, 2**7) q = "Suppose a texture is applied to an area of size %d x %d." % (ir, ir) q1 = "What two levels of detail (powers of two) should be used for trilinear interpolation?" q2 = "How should each one be weighted?" d = np.log2(ir) a1 = 2**np.floor(d), 2**np.ceil(d) dd = (ir - a1[0]) / (a1[1] - a1[0]) a2 = 1 - dd, dd rv.writeModule( dict(zip(("ir", "d", "dd", "a1", "a2"), (ir, d, dd, a1, a2)))) if ask: print(q) ua1 = rv.expect_vector(q1, 2) rv.check_answer(a1, ua1, q1, "level of detail") ua2 = rv.expect_vector(q2, 2) rv.check_answer(a2, ua2, q2, "trilinear interpolation") else: return rv.combine((q, q1, q2)), rv.combine((a1, a2), False)