Beispiel #1
0
 def on_entity_visuals_modified(self, entid):
     #print "MediaURLHandler got Visual Modified for:", entid 
     for texture_uuid, mediaurlview in self.texture2mediaurlview.iteritems():
         if mediaurlview is None:
             continue
         submeshes = r.getSubmeshesWithTexture(entid, texture_uuid)
         if submeshes:
             # This doesent work. Seems to be right in theory but some entitys textures are not updated
             # especially when there are multiple entitys with same mediurl texture
             """
             # Don't reapply if submeshes are the same for this entity
             try:
                 if mediaurlview.entid_to_submeshes[entid] == submeshes:
                     print "Already have submeshes for ", str(entid)
                     print " >> Present: ", mediaurlview.entid_to_submeshes[entid]
                     print " >> Found  : ", submeshes
                     return
             except KeyError, e:
                 print " Adding new submeshes to ent id to map for ", str(entid)
                 print " >> ", submeshes
                 mediaurlview.entid_to_submeshes[entid] = submeshes
             """
             
             # Check if we need to create the playback widget
             if mediaurlview.playback_widget == None:
                 mediaurlview.create_playback_widget()
                 r.applyUICanvasToSubmeshes(entid, submeshes, mediaurlview.playback_widget, mediaurlview.refreshrate)
                 mediaurlview.load_url()
             else:
                 r.applyUICanvasToSubmeshes(entid, submeshes, mediaurlview.playback_widget, mediaurlview.refreshrate)
             # Get entity for id and hook to Touchable signals
             entity = r.getEntity(entid)
             self.connect_touchable(mediaurlview, entity)
Beispiel #2
0
 def on_entity_visuals_modified(self, entid):
     #print "MediaURLHandler got Visual Modified for:", entid
     #XXX add checks to not re-apply blindly when is already up-to-date!
     for tx, wc in self.texture2canvas.iteritems():
         submeshes = r.getSubmeshesWithTexture(entid, tx)
         if submeshes:
             print "Modified entity uses a known mediaurl texture:", entid, tx, submeshes, wc
             r.applyUICanvasToSubmeshes(entid, submeshes, wc.canvas)
Beispiel #3
0
    def on_entity_visuals_modified(self, entid):
        #print "MediaURLHandler got Visual Modified for:", entid
        for texture_uuid, mediaurlview in self.texture2mediaurlview.iteritems(
        ):
            if mediaurlview is None:
                continue
            submeshes = r.getSubmeshesWithTexture(entid, texture_uuid)
            if submeshes:
                # This doesent work. Seems to be right in theory but some entitys textures are not updated
                # especially when there are multiple entitys with same mediurl texture
                """
                # Don't reapply if submeshes are the same for this entity
                try:
                    if mediaurlview.entid_to_submeshes[entid] == submeshes:
                        print "Already have submeshes for ", str(entid)
                        print " >> Present: ", mediaurlview.entid_to_submeshes[entid]
                        print " >> Found  : ", submeshes
                        return
                except KeyError, e:
                    print " Adding new submeshes to ent id to map for ", str(entid)
                    print " >> ", submeshes
                    mediaurlview.entid_to_submeshes[entid] = submeshes
                """

                # Check if we need to create the playback widget
                if mediaurlview.playback_widget == None:
                    mediaurlview.create_playback_widget()
                    r.applyUICanvasToSubmeshes(entid, submeshes,
                                               mediaurlview.playback_widget,
                                               mediaurlview.refreshrate)
                    mediaurlview.load_url()
                else:
                    r.applyUICanvasToSubmeshes(entid, submeshes,
                                               mediaurlview.playback_widget,
                                               mediaurlview.refreshrate)
                # Get entity for id and hook to Touchable signals
                entity = naali.getEntity(entid)
                self.connect_touchable(mediaurlview, entity)