def Chunk0x1000(hndl): print("Chunk 0x1000: Decals") num = read4u(hndl) for i in range(num): read4u(hndl) #SKIP readNstr(hndl) #SKIP readXYZ(hndl) readMt33(hndl) readNstr(hndl) #SKIP read1u(hndl) #SKIP readflt(hndl) readflt(hndl) readflt(hndl) readNstr(hndl) read4u(hndl) read1u(hndl) if (LVLVersion >= 265 ): read1u(hndl) if (LVLVersion >= 294 ): read1u(hndl) if (LVLVersion >= 280 ): read1u(hndl) read1u(hndl) read4u(hndl) readflt(hndl) if (LVLVersion >= 261 ): read4u(hndl) if (LVLVersion >= 262 ): read4u(hndl)
def Chunk0x7680(hndl): print("Chunk 0x7680: Related to effects??") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl) read4u(hndl) read4u(hndl) #SKIP read4u(hndl) if (LVLVersion >= 260): read4u(hndl) read4u(hndl) read4u(hndl) if (LVLVersion >= 228): read4u(hndl) read1u(hndl) read1u(hndl) if (LVLVersion >= 240): readflt(hndl) readflt(hndl) readNstr(hndl) read1u(hndl)
def Chunk0x400(hndl): ##Cutscene and camera related print("Chunk 0x400: Cutscene and camera related") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl)
def Chunk0xD00(hndl): print("Chunk 0xD00:") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl) read4u(hndl) readXYZ(hndl)
def Chunk0x7677(hndl): print("Chunk 0x7677: ??") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl) readXYZ(hndl) readflt(hndl) read1u(hndl) readflt(hndl) read1u(hndl)
def Chunk0x2000(hndl): print("Chunk 0x2000: Level Geometry") num = read4u(hndl) tmp = list() for i in range(num): mvr = MoverBrush() mvr.ID = read4u(hndl) mvr.Pos = readXYZ(hndl) mvr.Mt33 = readMt33(hndl) mvr.Geom = GeomReader(hndl) tmp.append(mvr) v5 = read4u(hndl) read4u(hndl) read4u(hndl) if (v5 & 8): read4u(hndl) read4u(hndl) read4u(hndl) read4u(hndl) readflt(hndl) readflt(hndl) readflt(hndl) readflt(hndl) read4u(hndl) readflt(hndl) read1u(hndl) ### i in range(num) return tmp
def Chunk0x7678(hndl): print("Chunk 0x7678: Lights glare/corona/beams") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl) read4u(hndl) if (LVLVersion >= 259 ): read1u(hndl) if (LVLVersion >= 288 ): read1u(hndl) if (LVLVersion >= 289 ): read1u(hndl) if (LVLVersion >= 292 ): read1u(hndl) if (LVLVersion < 232 ): read4u(hndl) if (LVLVersion >= 232 ): read1u(hndl) s = readNstr(hndl) if (s != ""): readflt(hndl) readflt(hndl) readflt(hndl) readflt(hndl) readflt(hndl) s = readNstr(hndl) if (s != ""): readflt(hndl) readflt(hndl) readflt(hndl) if (LVLVersion >= 276 ): read1u(hndl) for j in range( read4u(hndl) ): read4u(hndl)
def Chunk0x1100(hndl): print("Chunk 0x1100: Push Region???") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl) a = read4u(hndl) if (a == 3): readXYZ(hndl) elif (a == 2): readXYZ(hndl) else: readflt(hndl) readflt(hndl) read4u(hndl)
def Chunk0x7777(hndl): print("Chunk 0x7777: Event - conversation") num = read4u(hndl) for i in range(num): read4u(hndl) readNstr(hndl) readXYZ(hndl) readMt33(hndl) readNstr(hndl) read1u(hndl) for j in range(read4u(hndl)): read4u(hndl) read4u(hndl) readflt(hndl) readFixNstr(hndl, 0x18) read4u(hndl) read4u(hndl) read4u(hndl) readFixNstr(hndl, 0x10) readflt(hndl)
def Chunk0x30000(hndl): print("Chunk 0x30000: Entities") EntLst = list() num = read4u(hndl) for i in range(num): ent = Entity() EntLst.append(ent) read4u(hndl) ent.Tp = readNstr(hndl) # Type ent.Pos = readXYZ(hndl) ent.Mt33 = readMt33(hndl) readNstr(hndl) # Name read1u(hndl) read4u(hndl) read4u(hndl) if (LVLVersion >= 274): read4u(hndl) read4u(hndl) readNstr(hndl) readNstr(hndl) v65 = 0 ### Read flags if (LVLVersion >= 248): flg = read4u(hndl) if (LVLVersion >= 263): read4u(hndl) if (flg & (1 << 17)) != 0: v65 = 1 else: read1u(hndl) ##SKIP read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) ##SKIP read1u(hndl) read4u(hndl) read4u(hndl) if (LVLVersion < 248): read1u(hndl) read1u(hndl) read1u(hndl) readflt(hndl) readflt(hndl) if (LVLVersion >= 242): readflt(hndl) readflt(hndl) read4u(hndl) readNstr(hndl) readNstr(hndl) readNstr(hndl) readNstr(hndl) readNstr(hndl) readNstr(hndl) readNstr(hndl) if (LVLVersion >= 254): readNstr(hndl) read1u(hndl) read1u(hndl) if (LVLVersion < 232): for j in range( read4u(hndl) ): readNstr(hndl) read4u(hndl) read4u(hndl) read4u(hndl) read4u(hndl) #SKIP if (LVLVersion < 248): read1u(hndl) read1u(hndl) read1u(hndl) #SKIP read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) read1u(hndl) if (LVLVersion >= 246): read1u(hndl) read1u(hndl) read1u(hndl) v65 = read1u(hndl) if (v65): readflt(hndl) if (LVLVersion >= 214): readflt(hndl) if (LVLVersion < 254): readNstr(hndl) readNstr(hndl) if (LVLVersion >= 218): read4u(hndl) read1u(hndl) if (LVLVersion >= 253): readflt(hndl) if (LVLVersion >= 255): readflt(hndl) if (LVLVersion >= 281): readflt(hndl) if (LVLVersion >= 241 and LVLVersion < 248): read1u(hndl) n = 18 if (LVLVersion >= 267): n = 19 for j in range(n): readNstr(hndl) readNstr(hndl) return EntLst
def LoadRfc(fname): global FVER rfc = RFC() fl = open(fname, "rb") fl.seek(0, 2) SZ = fl.tell() fl.seek(0, 0) if (read4u(fl) != 0x87128712): print("Not a RFC") exit(-1) pegname = fname if (pegname.rfind(".") >= 0): if pegname.rfind(".rfc") >= 0: pegname = pegname[:pegname.rfind(".")] + "_vcm.peg" else: pegname = pegname[:pegname.rfind(".")] + "_v3d.peg" if os.path.exists(pegname): rfc.Peg = ReadPeg(pegname) FVER = read4u(fl) # RFC valid version == 0x114 flg1 = read1u(fl) num = read4u(fl) for i in range(num): sub = RFC_s1() sub.Name = readCstr(fl) sub.field_18 = read4u(fl) sub.pos = readXYZ(fl) sub.field_28 = readflt(fl) rfc.Lst1.append(sub) num = read4u(fl) for i in range(num): sub = RFC_s2() sub.Name = readCstr(fl) sub.field_40 = read4u(fl) sub.pos = readXYZ(fl) sub.field_50 = readFLT4(fl) rfc.Lst2.append(sub) #print(sub.Name) num = read4u(fl) if flg1: for i in range(num): bon = Bone() bon.Name = readCstr(fl) bon.field_4C = read4u(fl) bon.mtx = readMt33(fl) bon.pos = readXYZ(fl) rfc.Bones.append(bon) rfc.ObjNum = read4u(fl) ### Pre allocate for i in range(rfc.ObjNum): rfc.ObjList.append(Object()) LodNum = read4u(fl) rfc.rfc4num = LodNum * rfc.ObjNum ### Pre allocate for i in range(rfc.rfc4num): rfc.LodHeap.append(LodObj()) jj = 0 for i in range(rfc.ObjNum): obj = rfc.ObjList[i] obj.numFlt = read4u(fl) # Seems always == LodNum for j in range(obj.numFlt): obj.LodList.append(rfc.LodHeap[jj]) obj.flts.append(readflt(fl)) jj += 1 for i in range(rfc.ObjNum): obj = rfc.ObjList[i] for j in range(LodNum): lodObj = obj.LodList[j] lodObj.name1 = readCstr(fl) lodObj.name2 = readCstr(fl) lodObj.dword1 = read4u(fl) lodObj.dword2 = read4u(fl) for i in range(rfc.rfc4num): ## Load LODs sub = rfc.LodHeap[i] num = read4u(fl) for j in range(num): sub.skin.Textures.append(readCstr(fl)) sub.dword2 = read4u(fl) for j in range(sub.dword2): t42 = RFC_s42() sub.t42lst.append(t42) read4u(fl) #SKIP read4u(fl) #SKIP t42.Bt1 = read1u(fl) read1u(fl) #SKIP read1u(fl) #SKIP read1u(fl) #SKIP read1u(fl) #SKIP read4u(fl) #SKIP for k in range(2): if (read1u(fl)): read4u(fl) #SKIP readNstr(fl) #SKIP read4u(fl) #SKIP readflt(fl) #SKIP read4u(fl) #SKIP read4u(fl) #SKIP for k in range(read4u(fl)): readflt(fl) #SKIP readflt(fl) #SKIP readflt(fl) #SKIP readflt(fl) #SKIP t42.nstr = readNstr(fl) read4u(fl) #SKIP for k in range(read4u(fl)): readflt(fl) #SKIP readflt(fl) #SKIP for k in range(read4u(fl)): readflt(fl) #SKIP sub.numGeom = read4u(fl) for j in range(sub.numGeom): g = Geom() sub.skin.GeomList.append(g) if (len(rfc.Bones) == 0): #In some RFM only? g.numSimpleVertex = read4u(fl) for k in range(g.numSimpleVertex): sv = SimpleVertex() sv.pos = readXYZ(fl) sv.normal = readXYZ(fl) g.SimpleVertexes.append(sv) g.TrianglesCount = read4u(fl) for k in range(g.TrianglesCount): FCvtxEs = (FaceVtx(read4u(fl), readflt(fl), readflt(fl)), FaceVtx(read4u(fl), readflt(fl), readflt(fl)), FaceVtx(read4u(fl), readflt(fl), readflt(fl))) g.Triangles.append(FCvtxEs) g.TexID = read4u(fl) #TexID g.unk = read4u(fl) g.fl1 = readflt(fl) if (len(rfc.Bones) != 0): g.bts = (read1u(fl), read1u(fl), read1u(fl), read1u(fl)) sub.skin.Pos = readXYZ(fl) sub.skin.fl1 = readflt(fl) sub.skin.Bounds = (readXYZ(fl), readXYZ(fl)) if (len(rfc.Bones) != 0): sub.skin.vtxCount = read4u(fl) sub.skin.field_40 = read4S(fl) #Signed! for k in range(sub.skin.vtxCount): vtx = Vertex() sub.skin.vtxList.append(vtx) vtx.pos = readXYZ(fl) ## Vertex vtx.normal = readXYZ(fl) ## Normal #print("v {:f} {:f} {:f}".format(vtx.pos.x, vtx.pos.y, vtx.pos.z)) if (sub.skin.field_40 > 0): vtx.sh1 = read2u(fl) for l in range(4): wght = VtxWeights() vtx.Weights.append(wght) wght.boneID = read4u( fl) #Really it's 1 Signed BYTE, so 255 == -1 wght.w = readflt(fl) if (wght.boneID & 0x80): # Fix it wght.boneID = -128 + (wght.boneID & 0x7F ) # (255 -> -1) return rfc