process_group_membership(polygon, export_mesh)

####################### End Pre-Processing ###########################

#from pprint import pprint
#pprint(export_mesh)

#################### Use rhom Stub to Create Obn ##################

if not False:
    import sys
    sys.path.append(
        '/muse/satishg/learning/soc/obnblender/blender/io_scene_obn')
    import rhomstub as rhom

    mesh = rhom.Mesh()

    for vertex in bmesh.vertices:
        x, y, z = vertex.co
        mesh.addPoint(rhom.Point(x, y, z))

    for uvtag in export_mesh['uv_layers'].keys():
        for uv in export_mesh['uv_layers'][uvtag]['table']:
            mesh.addTexCoord(uvtag, rhom.TexCoord(uv[0], uv[1]))

    for group_name in export_mesh['groups']['names']:
        mesh.addGroup(group_name)

    for polygon_index, polygon in export_mesh['polygons'].items():
        element = mesh.addElement(polygon['vertices']['no'])
        mesh.setPointIndices(element, polygon['vertices']['array'])
Beispiel #2
0
    def execute(self, context):
        object = context.active_object
        bmesh = object.data

        mesh = rhom.Mesh()

        for vertex in bmesh.vertices:
            x, y, z = vertex.co
            mesh.addPoint(rhom.Point(x, y, z))

        for uvtag in bmesh.uv_layers.keys():
            for datum in bmesh.uv_layers[uvtag].data:
                mesh.addTexCoord(uvtag, rhom.TexCoord(datum.uv.x, datum.uv.y))

        for group_name in ("all", "triangleMtl", "triangleDeform"):
            mesh.addGroup(group_name)

        if rhom.writeMesh('Foo.obn', mesh) == 0:
            self.report({"ERROR"}, mesh.exportError)

        return {'CANCELLED'}

        _filename = self.directory + object.name
        _rhom_py_file = _filename + '.py'

        fd = open(_rhom_py_file, mode='w')

        # Start writing data to the py file
        _shebang = '#/usr/bin/python\n'
        _imports = 'import rhom\nimport rml\n'
        _mesh = 'mesh = rhom.Mesh()\n'

        fd.write(_shebang)
        fd.write(_imports)
        fd.write(_mesh)

        # Write the Blender mesh vertices as rhom mesh points
        for vtx in bmesh.vertices:
            rml_point = 'rml.geom.Point3({co.x}, {co.y}, {co.z})'.format(
                co=vtx.co)
            rmeshpoint = 'mesh.addPoint({0})'.format(rml_point)
            fd.write(rmeshpoint + '\n')

        # Write the uv layers
        # TODO

        # Pre process groups for later usage
        poly_group_layer_names = sorted(bmesh.polygon_layers_int.keys())

        # The following dictionary contains key, value pairs corresponding to
        # Element index and a list of Boolean values that specify if an element
        # belongs to a polyGroup
        poly_groups_dict = {}
        for index in range(0, len(bmesh.polygons)):
            poly_groups_dict[index] = []
            for key in poly_group_layer_names:
                is_present = bool(
                    bmesh.polygon_layers_int[key].data[index].value)
                poly_groups_dict[index].append(is_present)

        # Get a list of vertex loops that build elements
        vertTable = []
        for polygon in bmesh.polygons:
            temp = []
            for vertex in polygon.vertices:
                temp.append(str(vertex))
            vertTable.append('[{0}]'.format(','.join(temp)))
        elementTable = '[{0}]'.format(', '.join(vertTable))

        # Create elements from the data above
        fd.write('for vertices in {0}:\n'.format(elementTable))
        fd.write('    element = mesh.addElement(len(vertices))\n')
        fd.write('    mesh.setPointIndices(element, vertices)\n')

        # Create empty groups from polygon_layers_int
        for layername in poly_group_layer_names:
            fd.write(
                'mesh.addGroup("{layername}")\n'.format(layername=layername))

        # Create material groups
        groups_materials = filter(lambda g: g.endswith('Mtl'),
                                  poly_group_layer_names)
        for group_material in groups_materials:
            fd.write('mesh.addMaterial("{0}")\n'.format('xxx_' +
                                                        group_material))

        # Tag the elements with the polygroups that they belong to
        for findex in sorted(poly_groups_dict.keys()):
            poly_layer_status = poly_groups_dict[findex]
            for index, status in enumerate(poly_layer_status):
                if status:
                    group_name = poly_group_layer_names[index]
                    fd.write(
                        'mesh.addElementToGroup(mesh.getElement({0}), "{1}")\n'
                        .format(findex, group_name))
                    if group_name.endswith('Mtl'):
                        fd.write(
                            'mesh.setMaterial(mesh.getElement({0}), "{1}")\n'.
                            format(findex, 'xxx_' + group_name))

        # Finalize rhom script generation
        _obn_filename = _filename + '.obn'
        fd.write("rhom.writeMesh('{0}', mesh)\n".format(_obn_filename))
        fd.write("print('ExportOBN:Success. rhom created {0}')".format(
            _obn_filename))

        fd.flush()
        fd.close()

        self.report({'OPERATOR'}, ' '.join(['Exported', _rhom_py_file]))

        if self.dump_only == True:
            return {'FINISHED'}

        # Time to run the rhom python script that was generated previously
        import subprocess

        process = None
        data = None

        program = '/usr/bin/python'
        process = subprocess.Popen([program, _rhom_py_file],
                                   stdout=subprocess.PIPE)

        while True:
            import errno
            try:
                data = process.communicate()
                break
            except Exception as e:
                if e.errno == errno.EINTR:
                    continue
                else:
                    break

        datum, err = data
        datum = str(datum)

        print(datum)
        self.report({'OPERATOR'}, datum)

        return {'FINISHED'}