Beispiel #1
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 def __init__(self, msg):
     RiskGameError.__init__(self, msg)
Beispiel #2
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "%s and %s aren't neighbours!" % \
         (origin.name, target.name))
Beispiel #3
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 def __init__(self):
     RiskGameError.__init__(self, 'user wants to quit')
Beispiel #4
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "You own both %s and %s!" % \
         (origin.name, target.name))
Beispiel #5
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 def __init__(self, origin):
     RiskGameError.__init__(self, "%s doesn't have enough armies to " \
         "attack, minimum is 2" % (origin.name))
Beispiel #6
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 def __init__(self, attempted_player, number_of_players):
     RiskGameError.__init__("attempted to access player: %s but only have" \
         " %s players" % (attempted_player, number_of_players))
Beispiel #7
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "%s and %s aren't neighbours!" % \
         (origin.name, target.name))
Beispiel #8
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 def __init__(self, origin):
     RiskGameError.__init__(self, "%s doesn't have enough armies to " \
         "attack, minimum is 2" % (origin.name))
Beispiel #9
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 def __init__(self, origin, target):
     RiskGameError.__init__(self, "You own both %s and %s!" % \
         (origin.name, target.name))
Beispiel #10
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 def __init__(self, msg):
     RiskGameError.__init__(self, msg)