Beispiel #1
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 def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
     return GameState(
         ball=BallState(physics=Physics(
             location=Vector3(0, -1500, 100),
             velocity=Vector3(rng.uniform(-1, 1), 10, 0),
             angular_velocity=Vector3(0, 0, 0))),
         cars={
             # Striker
             0: CarState(
                 physics=Physics(
                     location=Vector3(300*rng.n11(), 200*rng.n11(), 15),
                     rotation=Rotator(0, -pi / 2, 0),
                     velocity=Vector3(0, 0, 0),
                     angular_velocity=Vector3(0, 0, 0)),
                 jumped=False,
                 double_jumped=False,
                 boost_amount=100),
             # Goalie
             1: CarState(
                 physics=Physics(
                     location=Vector3(0, -5000, 15),
                     rotation=Rotator(0, rng.uniform(-.1, .1), 0),
                     velocity=Vector3(0, 0, 0),
                     angular_velocity=Vector3(0, 0, 0)),
                 jumped=True,
                 double_jumped=True,
                 boost_amount=100),
         },
         boosts={i: BoostState(0) for i in range(34)},
     )
Beispiel #2
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    def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
        car_state = CarState(
            boost_amount=100,
            physics=Physics(
                location=Vector3(-2000+500*rng.n11(), -4250, 20),
                velocity=Vector3(1400, 0, 0),
                rotation=Rotator(0, 0, 0),
                angular_velocity=Vector3(0, 0, 0)
                )
            )

        ball_state = BallState(
            Physics(
                location=Vector3(-1700, -4000, 100),
                velocity=Vector3(1500+500*rng.n11(), 150+50*rng.n11(), 0)
                )
            )

        game_state = GameState(ball=ball_state, cars={0: car_state})
        return game_state
 def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
     car_pos = Vector3(0, -2500, 25)
     ball_pos = Vector3(1000 * rng.n11(), rng.uniform(0, 1500), 100)
     ball_state = BallState(
         Physics(location=ball_pos, velocity=Vector3(0, 550, 0)))
     car_state = CarState(boost_amount=87,
                          jumped=True,
                          double_jumped=True,
                          physics=Physics(
                              location=car_pos,
                              rotation=Rotator(0, pi / 2, 0),
                              velocity=Vector3(0, 0, 0),
                              angular_velocity=Vector3(0, 0, 0),
                          ))
     enemy_car = CarState(physics=Physics(location=Vector3(0, 5120, 25)))
     game_state = GameState(ball=ball_state, cars={0: car_state})
     return game_state
Beispiel #4
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 def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
     return GameState(
         ball=BallState(physics=Physics(location=Vector3(0, 4400, 100),
                                        velocity=Vector3(0, 0, 0),
                                        angular_velocity=Vector3(0, 0, 0))),
         cars={
             0:
             CarState(physics=Physics(location=Vector3(
                 900 * rng.n11(), 3000, 0),
                                      rotation=Rotator(0, pi / 2, 0),
                                      velocity=Vector3(0, 0, 0),
                                      angular_velocity=Vector3(0, 0, 0)),
                      jumped=False,
                      double_jumped=False,
                      boost_amount=0)
         },
     )
Beispiel #5
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 def make_game_state(self, rng: SeededRandomNumberGenerator) -> GameState:
     return GameState(
         ball=BallState(physics=Physics(location=Vector3(
             1000 * rng.n11(), rng.uniform(0, 1500), 100),
                                        velocity=Vector3(0, 550, 0),
                                        angular_velocity=Vector3(0, 0, 0))),
         cars={
             0:
             CarState(physics=Physics(location=Vector3(0, -2500, 18),
                                      rotation=Rotator(0, pi / 2, 0),
                                      velocity=Vector3(0, 0, 0),
                                      angular_velocity=Vector3(0, 0, 0)),
                      boost_amount=87),
             1:
             CarState(physics=Physics(
                 location=Vector3(10000, 10000, 10000)))
         },
     )
 def random_point_inside(self, rng: SeededRandomNumberGenerator) -> Vector3:
     offset: Vector3 = Vector3(self.width / 2 * rng.n11(),
                               self.depth / 2 * rng.n11(),
                               self.height / 2 * rng.n11())
     return add(self.center, offset)
 def random_point_inside(self, rng: SeededRandomNumberGenerator) -> Vector3:
     offset: Vector3 = Vector3(
         math.cos(rng.random() * math.pi * 2) * self.radius,
         math.sin(rng.random() * math.pi * 2) * self.radius,
         rng.n11() * height)
     return add(self.center, offset)