Beispiel #1
0
class DoudizhuGame(object):
    ''' Provide game APIs for env to run doudizhu and get corresponding state
    information.

    An example of state during runtime:
            {
             'deck': '3333444455556666777788889999TTTTJJJJQQQQKKKKAAAA2222BR',
             'seen_cards': 'TQA',
             'landlord': 0,
             'self': 2,
             'initial_hand': '3456677799TJQKAAB',
             'trace': [(0, '8222'), (1, 'pass'), (2, 'pass'), (0, '6KKK'),
                       (1, 'pass'), (2, 'pass'), (0, '8'), (1, 'Q')],
             'played_cards': ['6', '8', '8', 'Q', 'K', 'K', 'K', '2', '2', '2'],
             'others_hand': '333444555678899TTTJJJQQAA2R',
             'current_hand': '3456677799TJQKAAB',
             'actions': ['pass', 'K', 'A', 'B']
            }
    '''

    def __init__(self, allow_step_back=False):
        self.allow_step_back = allow_step_back
        self.num_players = 3

    def init_game(self):
        ''' Initialize players and state.

        Returns:
            dict: first state in one game
            int: current player's id
        '''
        # initialize public variables
        self.winner_id = None
        self.history = []

        # initialize players
        self.players = [Player(num)
                        for num in range(self.num_players)]

        # initialize round to deal cards and determine landlord
        self.round = Round()
        self.round.initiate(self.players)

        # initialize judger
        self.judger = Judger(self.players)

        # get state of first player
        player_id = self.round.current_player
        player = self.players[player_id]
        others_hands = self._get_others_current_hand(player)
        actions = list(self.judger.playable_cards[player_id])
        state = player.get_state(self.round.public, others_hands, actions)
        self.state = state

        return state, player_id

    def step(self, action):
        ''' Perform one draw of the game

        Args:
            action (str): specific action of doudizhu. Eg: '33344'

        Returns:
            dict: next player's state
            int: next player's id
        '''
        if self.allow_step_back:
            # record game history
            self._record_history()

        # perfrom action
        player = self.players[self.round.current_player]
        self.round.proceed_round(player, action)
        if self.judger.judge_game(self.players, self.round.current_player):
            self.winner_id = self.round.current_player
        next_id = get_downstream_player_id(player, self.players)
        self.round.current_player = next_id

        # get next state
        state = self.get_state(next_id)
        self.state = state

        return state, next_id

    def step_back(self):
        ''' Return to the previous state of the game

        Returns:
            (bool): True if the game steps back successfully
        '''
        if not self.history:
            return False
        self.winner_id, self.players, self.round, self.judger = self.history.pop()
        return True

    def get_state(self, player_id):
        ''' Return player's state

        Args:
            player_id (int): player id

        Returns:
            (dict): The state of the player
        '''
        player = self.players[player_id]
        others_hands = self._get_others_current_hand(player)
        if self.is_over():
            actions = None
        else:
            actions = player.available_actions(self.round.greater_player, self.judger)
        state = player.get_state(self.round.public, others_hands, actions)

        return state

    @staticmethod
    def get_action_num():
        ''' Return the total number of abstract acitons

        Returns:
            int: the total number of abstract actions of doudizhu
        '''
        return 309

    def get_player_id(self):
        ''' Return current player's id

        Returns:
            int: current player's id
        '''
        return self.round.current_player

    def get_player_num(self):
        ''' Return the number of players in doudizhu

        Returns:
            int: the number of players in doudizhu
        '''
        return self.num_players

    def is_over(self):
        ''' Judge whether a game is over

        Returns:
            Bool: True(over) / False(not over)
        '''
        if self.winner_id is None:
            return False
        return True

    def _record_history(self):
        ''' Record history
        '''
        winner_id_cp = copy.deepcopy(self.winner_id)
        players_cp = copy.deepcopy(self.players)
        round_cp = copy.deepcopy(self.round)
        judger_cp = copy.deepcopy(self.judger)
        self.history.append((winner_id_cp, players_cp, round_cp, judger_cp))

    def _get_others_current_hand(self, player):
        player_up = self.players[get_upstream_player_id(player, self.players)]
        player_down = self.players[get_downstream_player_id(
            player, self.players)]
        others_hand = (player_up.current_hand + player_down.current_hand)
        others_hand.sort(key=functools.cmp_to_key(doudizhu_sort_card))
        return cards2str(others_hand)
Beispiel #2
0
class DoudizhuGame(object):
    ''' Provide game APIs for env to run doudizhu and get corresponding state
    information.

    An example of state during runtime:
            {
             'deck': '3333444455556666777788889999TTTTJJJJQQQQKKKKAAAA2222BR',
             'seen_cards': 'TQA',
             'landlord': 0,
             'self': 2,
             'initial_hand': '3456677799TJQKAAB',
             'trace': [(0, '8222'), (1, 'pass'), (2, 'pass'), (0, '6KKK'),
                       (1, 'pass'), (2, 'pass'), (0, '8'), (1, 'Q')],
             'played_cards': ['6', '8', '8', 'Q', 'K', 'K', 'K', '2', '2', '2'],
             'others_hand': '333444555678899TTTJJJQQAA2R',
             'current_hand': '3456677799TJQKAAB',
             'actions': ['pass', 'K', 'A', 'B']
            }
    '''
    def __init__(self, allow_step_back=False):
        self.allow_step_back = allow_step_back
        self.num_players = 3

    def init_game(self):
        ''' Initialize players and state.

        Returns:
            dict: first state in one game
            int: current player's id
        '''
        # initialize public variables
        self.winner_id = None
        self.history = []

        # initialize players
        self.players = [Player(num) for num in range(self.num_players)]

        # initialize round to deal cards and determine landlord
        self.round = Round()
        self.round.initiate(self.players)

        # initialize judger
        self.judger = Judger(self.players)

        # get state of first player
        player_id = self.round.current_player
        player = self.players[player_id]
        others_hands = self._get_others_current_hand(player)
        actions = list(self.judger.playable_cards[player_id])
        state = player.get_state(self.round.public, others_hands, actions)
        state['all_actions'] = state['actions']

        self.state = state

        return state, player_id

    def step(self, action):
        ''' Perform one draw of the game

        Args:
            action (str): specific action of doudizhu. Eg: '33344'

        Returns:
            dict: next player's state
            int: next player's id
        '''
        if self.allow_step_back:
            # TODO: don't record game.round, game.players, game.judger if allow_step_back not set
            pass

        # perfrom action
        player = self.players[self.round.current_player]
        self.round.proceed_round(player, action)
        if (action != 'pass'):
            self.judger.calc_playable_cards(player)
        if self.judger.judge_game(self.players, self.round.current_player):
            self.winner_id = self.round.current_player
        next_id = get_downstream_player_id(player, self.players)
        self.round.current_player = next_id

        # get next state
        state = self.get_state(next_id)
        self.state = state

        #print("doudizhu状态:",state)

        return state, next_id

    def step_back(self):
        ''' Return to the previous state of the game

        Returns:
            (bool): True if the game steps back successfully
        '''
        if not self.round.trace:
            return False

        #winner_id will be always None no matter step_back from any case
        self.winner_id = None

        #reverse round
        player_id, cards = self.round.trace.pop()
        self.round.current_player = player_id
        if (cards != 'pass'):
            for card in cards:
                self.round.played_cards.remove(card)
        greater_player_id = self.round.find_last_greater_player_id_in_trace()
        if (greater_player_id is not None):
            self.round.greater_player = self.players[greater_player_id]
        else:
            self.round.greater_player = None

        #reverse player
        if (cards != 'pass'):
            self.players[
                player_id].played_cards = self.round.find_last_played_cards_in_trace(
                    player_id)
        self.players[player_id].play_back()

        #reverse judger.played_cards if needed
        if (cards != 'pass'):
            self.judger.restore_playable_cards(player_id)

        self.state = self.get_state(self.round.current_player)
        return True

    def get_state(self, player_id):
        ''' Return player's state

        Args:
            player_id (int): player id

        Returns:
            (dict): The state of the player
        '''
        player = self.players[player_id]
        others_hands = self._get_others_current_hand(player)
        if self.is_over():
            actions = None
            all_actions = None
        else:
            actions, all_actions = player.available_actions(
                self.round.greater_player, self.judger)
            actions = list(actions)
            all_actions = list(all_actions)

        state = player.get_state(self.round.public, others_hands, actions)
        state['all_actions'] = all_actions
        return state

    @staticmethod
    def get_action_num():
        ''' Return the total number of abstract acitons

        Returns:
            int: the total number of abstract actions of doudizhu
        '''
        return 309

    def get_player_id(self):
        ''' Return current player's id

        Returns:
            int: current player's id
        '''
        return self.round.current_player

    def get_player_num(self):
        ''' Return the number of players in doudizhu

        Returns:
            int: the number of players in doudizhu
        '''
        return self.num_players

    def is_over(self):
        ''' Judge whether a game is over

        Returns:
            Bool: True(over) / False(not over)
        '''
        if self.winner_id is None:
            return False
        return True

    def _get_others_current_hand(self, player):
        player_up = self.players[get_upstream_player_id(player, self.players)]
        player_down = self.players[get_downstream_player_id(
            player, self.players)]
        others_hand = merge(player_up.current_hand,
                            player_down.current_hand,
                            key=functools.cmp_to_key(doudizhu_sort_card))
        return cards2str(others_hand)
Beispiel #3
0
class SimpleDoudizhuGame(object):
    ''' Provide game APIs for env to run simple doudizhu and get corresponding state
    information.

    An example of state during runtime:
    '''
    def __init__(self, allow_step_back=False):
        self.allow_step_back = allow_step_back
        self.num_players = 3

    def init_game(self):
        ''' Initialize players and state.

        Returns:
            dict: first state in one game
            int: current player's id
        '''
        # initialize public variables
        self.winner_id = None
        self.history = []

        # initialize players
        self.players = [Player(num) for num in range(self.num_players)]

        # initialize round to deal cards and determine landlord
        self.round = Round()
        self.round.initiate(self.players)

        # initialize judger
        self.judger = Judger(self.players)

        # get state of first player
        player_id = self.round.current_player
        player = self.players[player_id]
        others_hands = self._get_others_current_hand(player)
        actions = list(self.judger.playable_cards[player_id])
        state = player.get_state(self.round.public, others_hands, actions)
        self.state = state

        return state, player_id

    def step(self, action):
        ''' Perform one draw of the game

        Args:
            action (str): specific action of doudizhu. Eg: '33344'

        Returns:
            dict: next player's state
            int: next player's id
        '''
        if self.allow_step_back:
            # TODO: don't record game.round, game.players, game.judger if allow_step_back not set
            pass

        # perfrom action
        player = self.players[self.round.current_player]
        self.round.proceed_round(player, action)
        if (action != 'pass'):
            self.judger.calc_playable_cards(player)
        if self.judger.judge_game(self.players, self.round.current_player):
            self.winner_id = self.round.current_player
        next_id = get_downstream_player_id(player, self.players)
        self.round.current_player = next_id

        # get next state
        state = self.get_state(next_id)
        self.state = state

        return state, next_id

    def step_back(self):
        ''' Return to the previous state of the game

        Returns:
            (bool): True if the game steps back successfully
        '''
        if not self.round.trace:
            return False

        #winner_id will be always None no matter step_back from any case
        self.winner_id = None

        #reverse round
        player_id, cards = self.round.step_back(self.players)

        #reverse player
        if (cards != 'pass'):
            self.players[
                player_id].played_cards = self.round.find_last_played_cards_in_trace(
                    player_id)
        self.players[player_id].play_back()

        #reverse judger.played_cards if needed
        if (cards != 'pass'):
            self.judger.restore_playable_cards(player_id)

        self.state = self.get_state(self.round.current_player)
        return True

    def get_state(self, player_id):
        ''' Return player's state

        Args:
            player_id (int): player id

        Returns:
            (dict): The state of the player
        '''
        player = self.players[player_id]
        others_hands = self._get_others_current_hand(player)
        if self.is_over():
            actions = None
        else:
            actions = list(
                player.available_actions(self.round.greater_player,
                                         self.judger))
        state = player.get_state(self.round.public, others_hands, actions)

        return state

    @staticmethod
    def get_action_num():
        ''' Return the total number of abstract acitons

        Returns:
            int: the total number of abstract actions of doudizhu
        '''
        return 131

    def get_player_id(self):
        ''' Return current player's id

        Returns:
            int: current player's id
        '''
        return self.round.current_player

    def get_player_num(self):
        ''' Return the number of players in doudizhu

        Returns:
            int: the number of players in doudizhu
        '''
        return self.num_players

    def is_over(self):
        ''' Judge whether a game is over

        Returns:
            Bool: True(over) / False(not over)
        '''
        if self.winner_id is None:
            return False
        return True

    def _get_others_current_hand(self, player):
        player_up = self.players[get_upstream_player_id(player, self.players)]
        player_down = self.players[get_downstream_player_id(
            player, self.players)]
        others_hand = merge(player_up.current_hand,
                            player_down.current_hand,
                            key=functools.cmp_to_key(doudizhu_sort_card))
        return cards2str(others_hand)