Beispiel #1
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 def test_step(self):
     game = Game()
     game.init_game()
     action = np.random.choice(game.get_legal_actions())
     state, next_player_id = game.step(action)
     current = game.round.current_player
     self.assertLessEqual(len(state['played_cards']), 2)
     self.assertEqual(next_player_id, current)
Beispiel #2
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 def test_step_back(self):
     game = Game(allow_step_back=True)
     _, player_id = game.init_game()
     action = np.random.choice(game.get_legal_actions())
     game.step(action)
     game.step_back()
     self.assertEqual(game.round.current_player, player_id)
     self.assertEqual(len(game.history), 0)
     success = game.step_back()
     self.assertEqual(success, False)
Beispiel #3
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 def test_get_payoffs(self):
     game = Game()
     game.init_game()
     while not game.is_over():
         actions = game.get_legal_actions()
         action = np.random.choice(actions)
         state, _ = game.step(action)
     payoffs = game.get_payoffs()
     total = 0
     for payoff in payoffs:
         total += payoff
     self.assertEqual(total, 0)
 def test_get_payoffs(self):
     game = Game()
     game.init_game()
     while not game.is_over():
         actions = game.get_legal_actions()
         action = np.random.choice(actions)
         state, _ = game.step(action)
         total_cards = len(state['hand']) + len(state['others_hand']) + len(
             state['played_cards']) + len(game.round.dealer.deck)
         self.assertEqual(total_cards, 108)
     payoffs = game.get_payoffs()
     total = 0
     for payoff in payoffs:
         total += payoff
     self.assertEqual(total, 0)
Beispiel #5
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 def __init__(self, config):
     self.game = Game()
     super().__init__(config)
     self.state_shape = [7, 4, 15]
Beispiel #6
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 def test_get_legal_actions(self):
     game = Game()
     game.init_game()
     actions = game.get_legal_actions()
     for action in actions:
         self.assertIn(action, ACTION_LIST)
Beispiel #7
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 def test_get_player_id(self):
     game = Game()
     _, player_id = game.init_game()
     current = game.get_player_id()
     self.assertEqual(player_id, current)
Beispiel #8
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 def test_init_game(self):
     game = Game()
     state, _ = game.init_game()
Beispiel #9
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 def test_get_action_num(self):
     game = Game()
     action_num = game.get_action_num()
     self.assertEqual(action_num, 61)
Beispiel #10
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 def test_get_player_num(self):
     game = Game()
     num_player = game.get_player_num()
     self.assertEqual(num_player, 2)
Beispiel #11
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 def test_init_game(self):
     game = Game()
     state, _ = game.init_game()
     total_cards = list(state['hand'] + state['others_hand'])
     self.assertGreaterEqual(len(total_cards), 14)
Beispiel #12
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 def __init__(self, allow_step_back=False):
     super().__init__(Game(allow_step_back), allow_step_back)
     self.state_shape = [7, 4, 15]
Beispiel #13
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 def test_get_num_actions(self):
     game = Game()
     num_actions = game.get_num_actions()
     self.assertEqual(num_actions, 61)
Beispiel #14
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 def test_get_num_player(self):
     game = Game()
     num_players = game.get_num_players()
     self.assertEqual(num_players, 2)