def create_fleet(self): robot1 = Robot("Bumblebee") robot2 = Robot("Optimus Prime") robot3 = Robot("Grimlock") self.robots.append(robot1) self.robots.append(robot2) self.robots.append(robot3)
def setUp(self): rospy.init_node('test_status') self.robot = Robot('robot_0', 1, 0.5, 1, 1, pi / 2) self.robot1 = Robot('robot_1', 1, 0.5, 5, 5, pi / 2) # Execute robots a few times to allow statuses to become existant. for i in range(0, 10): self.robot.execute() self.robot1.execute() time.sleep(0.1)
def iniData(self, points, connections, first_point, robots): if not robots: robots = 1 self.first_point = first_point self.points = points self.points = [(x.x(), x.y()) for x in self.points] self.connections = connections self.robots = [Robot((first_point.x(), first_point.y())) for x in range(int(robots))]
def test_robot_initial_position(): ''' test all strings for bearings will work ''' bearings = ['north', 'south', 'east', 'west'] for b in bearings: robot = Robot(1, 2, b) assert robot.x == 1 and robot.y == 2 and robot.bearing == b
def test_name_does_not_change_when_rebooted(): robot = Robot() robot.start() name1 = robot.name() robot.stop() robot.start() name2 = robot.name() assert name1 == name2
def test_name_changes_after_a_reset(): robot = Robot() robot.start() name1 = robot.name() robot.stop() robot.reset() robot.start() name2 = robot.name() assert name1 != name2
def test_can_create_a_robot(self): orange = Robot()
def initialize_battle(): #Weapons List weapons = Weapons() #Fighters marvin = Robot('Marvin') megaman = Robot('Megaman') wall_E = Robot('Wall-e') stegosaurus = Dinosaur('Stegosaurus') velociraptor = Dinosaur('Velociraptor') tyrannosaurus = Dinosaur('Tyrannosaurus') #Select Weapon/Attack weapons.choose_weapon(marvin) weapons.choose_weapon(megaman) weapons.choose_weapon(wall_E) weapons.choose_attack(stegosaurus) weapons.choose_attack(velociraptor) weapons.choose_attack(tyrannosaurus) #Robots marvin.power_level = 120 marvin.attack_power = 70 megaman.power_level = 110 megaman.attack_power = 100 wall_E.power_level = 100 wall_E.attack_power = 60 #Dinos stegosaurus.attack_power = 60 velociraptor.attack_power = 80 tyrannosaurus.attack_power = 100 #Fleet robot_fleet = Fleet() robot_fleet.add_to_fleet([marvin, megaman, wall_E]) # print(robot_fleet.fleet) #Herd dino_herd = Herd() dino_herd.add_to_herd([stegosaurus, velociraptor, tyrannosaurus]) # print(dino_herd.herd) #Display fighters and battlefield display(battlefield) # --- Fighters will attack each other randomly, last fighter standing wins!--- def battle(fleet, herd): counter = 0 for element in fleet: fleet_health = 0 for i in range(0, len(element)): fleet_health += element[i].health for obj in herd: herd_health = 0 for a in range(0, len(obj)): herd_health += obj[a].health while counter <= 100 or fleet_health <= 0 or herd_health <= 0: n = random.randint(0, 2) i = random.randint(0, 2) obj[n].attack_robo(element[n]) element[n].attack_dino(obj[i]) counter += 1 battle(robot_fleet.fleet, dino_herd.herd) #Stats print(wall_E) print(megaman) print(marvin) print(stegosaurus) print(velociraptor) print(tyrannosaurus) def conclude_battle(robot_fleet, dino_herd): for element in robot_fleet.fleet: count = 0 while count <= len(element): for robot in element: if robot.status == 'Defeated' or robot.status == 'Resting': element.remove(robot) count += 1 if len(element) == 0: return ctypes.windll.user32.MessageBoxW( 0, 'Battle concluded: Dinos have won!', 'Robots vs Dinosaurs', 64) for element in dino_herd.herd: count = 0 while count <= len(element): for dino in element: if dino.health <= 0 or dino.status == 'Resting': element.remove(dino) count += 1 if len(element) == 0: return ctypes.windll.user32.MessageBoxW( 0, 'Battle concluded: Robos have won!', 'Robots vs Dinosaurs', 64) return ctypes.windll.user32.MessageBoxW(0, 'Battle is Ongoing!', 'Robots vs Dinosaurs', 64) conclude_battle(robot_fleet, dino_herd)
from herd import Herd from battlefield import Battlefield from weapons import Weapons import ctypes import random if __name__ == '__main__': #Battlefield battlefield = Battlefield() #Weapons weapons = Weapons() # Robots robot_wally = Robot("Wall-E") robot_wally.power_level = 100 robot_wally.attack_power = 60 # weapons.choose_weapon(robot_wally) robot_megaman = Robot("Megaman") robot_megaman.power_level = 110 robot_megaman.attack_power = 100 # weapons.choose_weapon(robot_megaman) robot_marvin = Robot("Marvin") robot_marvin.power_level = 120 robot_marvin.attack_power = 70 # weapons.choose_weapon(robot_marvin) #Dinos
from robots import Robot r1 = Robot(4, 10, 'est', 'Robert', 'Humanoide', 'En service') print('r1 =', r1) r2 = Robot(15, 7, 'sud', 'Juliette', 'Mobile', 'En service') print('r2 =', r2) r1.nom = "D2R2" # on a ajouté un nom à r1 mais r2 n'a pas de nom def tourner_gauche(robot): robot.direction = (robot.direction + 3) % 4 Robot.pivoter_gauche = tourner_gauche r2.pivoter_gauche() # direction devient 'est' print('r2 =', r2)
def setUp(self): rospy.init_node('test_bin') self.bin = Bin('robot_0', 1, 0.5, 1, 1, pi / 2) self.robot = Robot('robot_1', 1, 0.5, 1, 1, pi / 2)
def test_Robot(): r = Robot("Marvin", "Nürnberg") assert r.name == "Marvin" assert r.city == "Nürnberg"
# -*- coding: utf-8 -*- """ Created on Wed Oct 26 14:22:05 2016 @author: perumal """ from robots import Robot, Robot1 # imports Robot class from robots.py x = Robot("Oscar") Robot.say_hi(x) x.say_hi() #print(Robot.__dict__) #print(x.get_name()) #print(x.__dict__) #### outputs "{'_Robot__name': 'Marvin'}" # #### whatever starts with an underscore _Robot... are modified and cannot be modified # y = Robot('Henry') y.set_name(x.get_name()) y.name = x.name print(x.name) #### prints "Marvin" x.name = "Oscar" m = Robot1("Adam") m.say_hi()
def test_started_robots_have_a_name(): robot = Robot() robot.start() actual_name = robot.name() assert re.match(r"^[A-Z]{2}\d{3}$", actual_name) is not None
def test_name_is_not_set_at_first(): robot = Robot() assert robot.name() is None
def test_robot_can_starts_at_button_1(self): self.assertEqual(1, Robot().position)
def setUp(self): rospy.init_node('test_robot_storage') self.robot_obj = Robot('robot_0', 2, 0.9, -20, 43, 0)
#! /usr/bin/env python3 from robots import Robot x = Robot("Marvin", "Nürnberg") x.say_hi() y = Robot("Hen", "Nürnberg") y.say_hi() try: y.name = "Henry" except NameError as e: print(e) try: z = Robot("Hans", "München") except NameError as e: print(e) w = x + y w.say_hi() print(w) print(repr(w)) w2 = eval(repr(w)) w2.say_hi() print(w == w2)
from robots import Robot, RC_BLACK, RC_WHITE from intcomp import IntcodeController f = open('input11.txt', 'r') ls1 = f.read().split(',') vm = IntcodeController([int(s) for s in ls1], buffer=[]) r = Robot(vm) r.run() print(len(r.panel)) vm.reset() r = Robot(vm, panel={(0, 0): RC_WHITE}) r.run() r.print_as_picture()
def setUp(self): self.mega_man = Robot("Mega Man", battery=50)
def setUp(self): rospy.init_node('test_navigate_action') self.robot = Robot('robot_0', 1, 0.5, 1, 1, pi/2)
def test_robot_forward_should_change_robot_position_to_next_position(self): robot = Robot() robot.forward() self.assertEqual(2, robot.position)
def setUp(self): rospy.init_node('test_move_action') self.robot = Robot('robot_0', 1, 0.5, 1, 1, pi / 2) self.robot1 = Robot('robot_0', 1, 0.5, 0, 0, pi / 2)
def test_robot_back_should_change_robot_position_to_after_position(self): robot = Robot() robot.position = 2 robot.back() self.assertEqual(1, robot.position)
from robots import Robot from dinosaurs import Dinosaur from fleet import Fleet from herd import Herd from battlefield import Battlefield r1 = Robot('WALL-E') r2 = Robot('T-800') r3 = Robot('Roomba') d1 = Dinosaur('Trogdor', 55) d2 = Dinosaur('Allosaurus', 42) d3 = Dinosaur('Spinosaurus', 55) Fleet(3) Fleet.create_fleet(r1) Fleet.create_fleet(r2) Fleet.create_fleet(r3) print(Fleet.robot_fleet) Herd(3) Herd.create_herd(d1) Herd.create_herd(d2) Herd.create_herd(d3) print(Herd.dinosaur_herd)
def test_robot_move_to_should_move_robot_step_by_step(self): robot = Robot() for i in range(9): robot.move_to(10) self.assertEqual(10, robot.position)
#--------------- if __name__ == '__main__': params = Parameters(path="../config.yaml") mean_time = [] std_time = [] for lambda_ in np.linspace(0, 2, 21): times = [] n_failures = 0 for i in range(10): q = make_queues() env = Environment() gt = set(env.ground_truth) robot1 = Robot(1, q.robots, env) robot2 = Robot(2, q.robots, env) master = NaiveMaster(params, q.master, lambda_=lambda_) robot1.start() robot2.start() master.start() directive = {"type_directive": "request_run"} q.gui.gui2master.put(Container(directive)) edges = {} start_time = time.time() while True: if not q.gui.master2gui.empty(): directive = q.gui.master2gui.get_nowait() edges = set(directive.summary.edges) common = gt.intersection(edges) overlap = float(len(common)) / float(len(gt))
def setUp(self): rospy.init_node('test_robot') self.robot = Robot('robot_0', 1, 0.5, 1, 1, pi / 2) for i in range(0, 20): self.robot.execute()