Beispiel #1
0
def main(args=None):
    #BeginSquare with the current position of robot 0
    s = pose_to_square(World().allies[0].pose.position.x, World().allies[0].pose.position.y)
    SquareMap[s[0]][s[1]]=1
    
    #Square Arrival
    SquareMap[32][21]=2

    #All obstacles
    for i in range(len(SquareMap)):
        for j in range(len(SquareMap[i])):
            RobotisInSquare(SquareMap[i][j])

    # Create the path to SquareArrival
    path = a_star(SquareMap)

    #Transform path with squares in path with poses
    for i in range(len(path)) : 
        path[i]= square_to_pose(path[i])

    # There is a moveTo to every poses of the path
    # The robot will go to every poses(squares) one by one (without interuption)
    moveTo(path)
    
    
Beispiel #2
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class Control(Strategies):
    def __init__(self, id: float, x: float, y: float, theta: float) -> None:
        self.x = x
        self.id = id
        self.y = y
        self.theta = theta
        self.publisher_ = World().node_.create_publisher(
            Commands, 'commands', 1)

    def command(self, x, y):
        commands = Commands()
        command = Command()
        command.id = self.id
        hardware = Hardware()
        hardware.kick_power = 0.0
        hardware.kick_type = Hardware.NO_KICK
        command.hardware = hardware
        command.velocity.linear.x = x
        command.velocity.linear.y = y
        command.velocity.angular.z = 0.0
        commands.commands.append(command)
        self.publisher_.publish(commands)

    def update(self):
        robot: Robot = World().allies[self.id]
        rob_target_x = robot.pose.position.x - self.x
        rob_target_y = robot.pose.position.y - self.y

        self.command(rob_target_x, rob_target_y)
Beispiel #3
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 def __init__(self, id: float, x: float, y: float, theta: float) -> None:
     self.x = x
     self.id = id
     self.y = y
     self.theta = theta
     self.publisher_ = World().node_.create_publisher(
         Commands, 'commands', 1)
Beispiel #4
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 def state_change(self) -> bool:
     '''
         See if the state is changed since the last update.
     '''
     if World().gc.command is None or self.last_gc_receive == World(
     ).gc.command:
         return False
     else:
         self.last_gc_receive = World().gc.command
         return True
Beispiel #5
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def RobotisInSquare(square):
    radius=0.085
    distRobot= 6+radius
    pose= square_to_pose(square)
    for i in range(6):
        x = World().allies[i].pose.position.x
        y = World().allies[i].pose.position.y
        xO = World().allies[i].pose.position.x
        yO = World().allies[i].pose.position.y
        if distance(x,y,pose[0],pose[1])<distRobot or distance(xO,yO,pose[0],pose[1])<distRobot : 
            if i!=0:
                SquareMap[square[0]][square[1]]= -1  #-1 for obstacles
            elif distance(x,y,pose[0],pose[1])>distRobot: #if robot not yellow and id=0
                SquareMap[square[0]][square[1]]= -1 
def CreateObstacleRobots(node):
    radius=0.085
    distRobot= 6+radius
    for i in range(98) :
        for j in range(68) : 
            pose = node_to_pose(node)
            for r in range(6):
                x = World().allies[r].pose.position.x
                y = World().allies[r].pose.position.y
                xO = World().allies[r].pose.position.x
                yO = World().allies[r].pose.position.y
                if distance(x,y,pose[0],pose[1])<distRobot or distance(xO,yO,pose[0],pose[1])<distRobot : 
                    if i!=0:
                        obstacles.append((i,j))
                    elif distance(x,y,pose[0],pose[1])>distRobot: #if robot not yellow and id=0
                        obstacles.append((i,j))
Beispiel #7
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    def update(self):
        if not (World().ready()):
            self.get_logger().info('[WAITING] : All main topic not receive')
            return

        if self.state_change():
            self.callback_stop()
            self.update_state()
        self.callback_state()
Beispiel #8
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    def update(self):
        robot: Robot = World().allies[self.id]
        rob_target_x = robot.pose.position.x - self.x
        rob_target_y = robot.pose.position.y - self.y

        self.command(rob_target_x, rob_target_y)
Beispiel #9
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 def update_state(self):
     if World().gc.command == Command.HALT.value:
         self.get_logger().info('State changed : HALT')
         self.internal_state_ = State.HALT
         self.start_halt()
     elif World().gc.command == Command.STOP.value:
         self.get_logger().info('State changed : STOP')
         self.internal_state_ = State.STOP
         self.start_stop()
     elif World().gc.command == Command.PREPARE_KICKOFF_BLUE.value:
         self.get_logger().info('State changed : PREPARE_KICKOFF_BLUE')
         if self.is_yellow:
             self.internal_state_ = State.KICKOFF_OPPONENT
             self.start_kickoff_opponent()
         else:
             self.internal_state_ == State.KICKOFF_ALLY
             self.start_kickoff_ally()
     elif World().gc.command == Command.PREPARE_KICKOFF_YELLOW.value:
         self.get_logger().info('State changed : PREPARE_KICKOFF_YELLOW')
         if self.is_yellow:
             self.internal_state_ = State.KICKOFF_ALLY
             self.start_kickoff_ally()
         else:
             self.internal_state_ == State.KICKOFF_OPPONENT
             self.start_kickoff_opponent()
     elif World().gc.command == Command.NORMAL_START.value:
         self.get_logger().info('State changed : NORMAL_START')
         self.internal_state_ = State.NORMAL_START
         self.start_normal_start()
     elif World().gc.command == Command.FORCE_START.value:
         self.get_logger().info('State changed : FORCE_START')
         self.internal_state_ = State.NORMAL_START
         self.start_force_start()
     elif World().gc.command == Command.PREPARE_PENALTY_BLUE.value:
         self.get_logger().info('State changed : PREPARE_PENALTY_BLUE')
         if self.is_yellow:
             self.internal_state_ = State.PENALTY_OPPONENT
             self.start_penalty_opponent()
         else:
             self.internal_state_ = State.PENALTY_ALLY
             self.start_penalty_ally()
     elif World().gc.command == Command.PREPARE_PENALTY_YELLOW.value:
         self.get_logger().info('State changed : PREPARE_PENALTY_YELLOW')
         if self.is_yellow:
             self.internal_state_ = State.PENALTY_ALLY
             self.start_penalty_ally()
         else:
             self.internal_state_ = State.PENALTY_OPPONENT
             self.start_penalty_opponent()
     elif World().gc.command == Command.DIRECT_FREE_BLUE.value:
         self.get_logger().info('State changed : DIRECT_FREE_BLUE')
         if self.is_yellow:
             self.internal_state_ = State.DIRECT_FREE_OPPONENT
             self.start_direct_free_opponent()
         else:
             self.internal_state_ = State.DIRECT_FREE_ALLY
             self.start_direct_free_ally()
     elif World().gc.command == Command.DIRECT_FREE_YELLOW.value:
         self.get_logger().info('State changed : DIRECT_FREE_YELLOW')
         if self.is_yellow:
             self.internal_state_ = State.DIRECT_FREE_ALLY
             self.start_direct_free_ally()
         else:
             self.internal_state_ = State.DIRECT_FREE_OPPONENT
             self.start_direct_free_opponent()
     elif World().gc.command == Command.INDIRECT_FREE_BLUE.value:
         self.get_logger().info('State changed : INDIRECT_FREE_BLUE')
         if self.is_yellow:
             self.internal_state_ = State.INDIRECT_FREE_OPPONENT
             self.start_indirect_free_opponent()
         else:
             self.internal_state_ = State.INDIRECT_FREE_ALLY
             self.start_indirect_free_ally()
     elif World().gc.command == Command.INDIRECT_FREE_YELLOW.value:
         self.get_logger().info('State changed : INDIRECT_FREE_YELLOW')
         if self.is_yellow:
             self.internal_state_ = State.INDIRECT_FREE_ALLY
             self.start_indirect_free_ally()
         else:
             self.internal_state_ = State.INDIRECT_FREE_OPPONENT
             self.start_indirect_free_opponent()
     elif World().gc.command == Command.TIMEOUT_BLUE.value or World(
     ).gc.command == Command.TIMEOUT_YELLOW.value:
         self.internal_state_ = State.TIMEOUT
         self.start_timeout()
     else:
         self.get_logger().warn('[START] Command not implemented : %d' %
                                World().gc.command)
Beispiel #10
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    def __init__(self, id: float, x: float, y: float, theta: float) -> None:
        self.client_ = ActionClient(World().node_, Behavior,
                                    f"robot_{id}/behavior")

        self.client_.wait_for_server()
        self.client_.send_goal_async(create_move_to(x, y, theta))