Beispiel #1
0
    def __init__(self, parent=None):
        super(Window, self).__init__(parent)
        self.lis = rules.start()
        self.setupUi(self)

        self.workerthread = WorkerThread()
        self.workerthread.sig1.connect(self.play_move)
        self.workerthread.sig2.connect(self.find_move)
        self.pushButton.clicked.connect(self.but_pushed)
        self.pushButton_4.clicked.connect(self.but4_pushed)
Beispiel #2
0
def start_new_session(request):
    try:
        player = Player.objects.get(pk=request.user.id)
    except Player.DoesNotExist:
        player = None

    session = None

    if player is not None:
        session = start(player)

    return session
        MainWindow.setWindowTitle(_translate("MainWindow", "MainWindow"))
        self.pushButton.setText(_translate("MainWindow", "Done"))
        self.pushButton_3.setText(_translate("MainWindow", "Detectives"))
        self.pushButton_4.setText(_translate("MainWindow", "Start Game"))
        self.label.setText(_translate("MainWindow", "TextLabel"))
        self.menuFile.setTitle(_translate("MainWindow", "File"))
        self.menuHelp.setTitle(_translate("MainWindow", "Help"))
        self.menuGame_Mode.setTitle(_translate("MainWindow", "Game Mode"))
        self.actionNew_Game.setText(_translate("MainWindow", "New Game"))
        self.actionExit.setText(_translate("MainWindow", "Exit"))
        self.actionRules.setText(_translate("MainWindow", "Rules"))
        self.actionAbout.setText(_translate("MainWindow", "About"))
        self.actionPlayer_v_Player.setText(_translate("MainWindow", "Player v Player"))
        self.actionPlayer_v_Computer.setText(_translate("MainWindow", "Player v Computer"))

lis = rules.start()
lis1 = pickle.dumps(lis)

def play_move():
    pixmapItem2.setOffset(int(lis[1][1]), int(lis[1][2]) - 50)
    pixmapItem3.setOffset(int(lis[2][1]), int(lis[2][2]) - 50)
    pixmapItem4.setOffset(int(lis[3][1]), int(lis[3][2]) - 50)
    pixmapItem5.setOffset(int(lis[4][1]), int(lis[4][2]) - 50)
    pixmapItem6.setOffset(int(lis[5][1]), int(lis[5][2]) - 50)
    ui.comboBox.clear()


def but_pushed():
    ui.label.setText("Move is played")

def det_moves(pos_trans, num):
Beispiel #4
0
import rules
print(rules.conv(123))
print(rules.start())