Beispiel #1
0
    def hand(self, side='', axis='rz', ctrlSize=1.0):
        abc = list(string.ascii_lowercase)

        name = side + '_fingers'
        if side == '':
            name = 'fingers'

        module = rig_module(name)
        self.fingersModule = module

        ctrlSizeHalf = [ctrlSize / 2.0, ctrlSize / 2.0, ctrlSize / 2.0]
        ctrlSize = [ctrlSize, ctrlSize, ctrlSize]

        rotateAxis = ['rx', 'ry', 'rz']

        rotateAxis.remove(axis)

        skipAxis = rotateAxis + ['tx', 'ty', 'tz']

        for finger in (self.fngThumb, self.fngIndex, self.fngMid, self.fngRing,
                       self.fngPinky):

            fng = finger

            if side != '':
                fng = side + '_' + fng

            print 'finger is ' + fng
            if pm.objExists(fng):

                chainFingers = rig_chain(fng)

                childrenFngs = chainFingers.chainChildren

                childrenFngs.pop(len(childrenFngs) - 1)

                simpleControls(fng,
                               modify=2,
                               scale=ctrlSize,
                               parentOffset=module.controls,
                               lockHideAttrs=['tx', 'ty', 'tz'])

                simpleControls(childrenFngs,
                               modify=2,
                               scale=ctrlSize,
                               parentOffset=module.controls,
                               lockHideAttrs=skipAxis)

            else:
                print fng + ' does not exist...Skipping.'

        return
Beispiel #2
0
    def shoulder(self, side='', ctrlSize=1):
        name = side + '_shoulder'
        if side == '':
            name = 'shoulder'

        module = self.armModule

        if self.armModule == '':
            module = rig_module(name)

        self.shoulderModule = module

        shoulder = self.clavicleName

        if side != '':
            shoulder = side + '_' + shoulder

        pm.parent(shoulder, module.skeleton)

        print 'shoulder ' + shoulder

        ctrlSizeHalf = [ctrlSize / 2.0, ctrlSize / 2.0, ctrlSize / 2.0]
        ctrlSize = [ctrlSize, ctrlSize, ctrlSize]

        self.shoulderControl = rig_control(side=side,
                                           name='shoulder',
                                           shape='pyramid',
                                           targetOffset=shoulder,
                                           modify=1,
                                           parentOffset=module.controls,
                                           lockHideAttrs=['tx', 'ty', 'tz'],
                                           constrain=shoulder,
                                           scale=ctrlSize,
                                           rotateOrder=0)

        if pm.objExists(self.spineConnection):
            pm.parentConstraint(self.spineConnection,
                                self.shoulderControl.offset,
                                mo=True)

        if pm.objExists('rigModules_GRP'):
            pm.parent(module.top, 'rigModules_GRP')

        return module
Beispiel #3
0
def gizmoRigModules():
    print 'Create gizmo rig modules'

    biped = rig_biped()
    biped.elbowAxis = 'ry'

    biped.spine(ctrlSize=6)

    biped.pelvis(ctrlSize=5)

    biped.neck(ctrlSize=2.5)

    biped.head(ctrlSize=5)

    for side in ['l', 'r']:
        armModule = biped.arm(side, ctrlSize=3)

        fingersModule = biped.hand(side, ctrlSize=0.5)

        shoulderModule = biped.shoulder(side, ctrlSize=2)

        biped.connectArmShoulder(side)

        legModule = biped.leg(side, ctrlSize=3)

        toesModule = biped.foot(side, ctrlSize=0.5)

        biped.connectLegPelvis()

    # make tail
    '''
	tailModule = rig_ikChainSpline('tail', 'tailJA_JNT', ctrlSize=1, parent='pelvisJA_JNT',
	                               numIkControls=4, numFkControls=4)

	chainList = rig_chain('tailJOTip_JNT').chain
	print '====== MAKING TAIL TIP =============='
	fkCtrls = fkControlChain(chainList, modify=1, scale=[1, 1, 1], directCon=1)
	for fk in fkCtrls:
		pm.parent(fk.offset, tailModule.controls)
	'''

    tailModule = rig_ikChainSpline('tail',
                                   'tailHiJA_JNT',
                                   ctrlSize=1,
                                   parent='pelvisJA_JNT',
                                   numIkControls=12,
                                   numFkControls=12)

    # tail upgrade
    tailJnts = pm.listRelatives('tailskeleton_GRP', type='joint')
    for i in range(1, len(tailJnts)):
        tailNme = tailJnts[i].stripNamespace()
        tailIK = tailJnts[i]
        tailFK = tailNme.replace('IK', 'FK')
        tailFK = tailFK.replace('_JNT', '')

        constrainObject(tailFK + 'Modify2_GRP',
                        [tailIK, tailFK + 'Modify1_GRP'],
                        tailFK + '_CTRL', ['IK', 'parent'],
                        type='parentConstraint')

    pm.parentConstraint('tailFKACon_GRP', 'tailBaseIKOffset_GRP', mo=True)

    constrainObject('tailMidAIKOffset_GRP',
                    ['tailFKACon_GRP', 'pelvisCon_GRP', 'worldSpace_GRP'],
                    'tailMidAIK_CTRL', ['base', 'pelvis', 'world'],
                    type='parentConstraint')

    constrainObject('tailMidBIKOffset_GRP', [
        'tailFKACon_GRP', 'tailMidAIKCon_GRP', 'pelvisCon_GRP',
        'worldSpace_GRP'
    ],
                    'tailMidBIK_CTRL', ['base', 'FK', 'pelvis', 'world'],
                    type='parentConstraint')

    constrainObject('tailTipIKOffset_GRP', [
        'tailFKACon_GRP', 'tailMidBIKCon_GRP', 'pelvisCon_GRP',
        'worldSpace_GRP'
    ],
                    'tailTipIK_CTRL', ['base', 'FK', 'pelvis', 'world'],
                    type='parentConstraint')

    tailPointer = rig_control(name='tailPointer',
                              shape='pyramid',
                              scale=(1, 2, 1),
                              lockHideAttrs=['rx', 'ry', 'rz'],
                              colour='white',
                              parentOffset=tailModule.controls,
                              rotateOrder=2)
    pm.delete(pm.parentConstraint('tailHiJEnd_JNT', tailPointer.offset))
    constrainObject(
        tailPointer.offset,
        ['pelvisCon_GRP', 'spineFullBodyCon_GRP', 'worldSpace_GRP'],
        tailPointer.ctrl, ['pelvis', 'fullBody', 'world'],
        type='parentConstraint')

    tailPointerBase = rig_transform(0,
                                    name='tailPointerBase',
                                    type='locator',
                                    parent=tailModule.parts,
                                    target='tailFKA_CTRL').object
    tailPointerTip = rig_transform(0,
                                   name='tailPointerTip',
                                   type='locator',
                                   parent=tailModule.parts,
                                   target=tailPointer.con).object

    pm.rotate(tailPointerBase, 0, 0, -90, r=True, os=True)
    pm.rotate(tailPointerTip, 0, 0, -90, r=True, os=True)

    pm.parentConstraint('pelvisCon_GRP', tailPointerBase, mo=True)
    pm.parentConstraint(tailPointer.con, tailPointerTip, mo=True)

    tailPointerTop = mm.eval('rig_makePiston("' + tailPointerBase + '", "' +
                             tailPointerTip + '", "tailPointerAim");')

    pm.orientConstraint(tailPointerBase.replace('LOC', 'JNT'),
                        'tailFKAModify2_GRP',
                        mo=True)

    pm.parent('tailMidAIKOffset_GRP', 'tailMidBIKOffset_GRP',
              'tailTipIKOffset_GRP', tailModule.controls)
    pm.parent(tailJnts, tailModule.skeleton)
    pm.parent('tail_cMUS', 'tailBaseIKOffset_GRP', tailPointerTop,
              tailModule.parts)

    pm.setAttr(tailModule.skeleton + '.inheritsTransform', 0)

    # build facial

    facialModule = rig_module('facial')
    pm.parent(facialModule.top, 'rigModules_GRP')

    # build shape locators

    for side in ['l', 'r']:
        muzzleCtrl = fourWayShapeControl(
            side + '_muzzleShape_LOC',
            (side + 'MuzzleUp', side + 'MuzzleDown', side + 'MuzzleForward',
             side + 'MuzzleBack'),
            'headShapeWorld_GRP',
            ctrlSize=1)

        pm.rotate(muzzleCtrl.ctrl.cv, 0, 0, 90, r=True, os=True)
        pm.rotate(muzzleCtrl.ctrl.cv, -45, 0, 0, r=True, os=True)

        browCtrl = twoWayShapeControl(side + '_browShape_LOC',
                                      (side + 'BrowUp', side + 'BrowDown'),
                                      'headShapeWorld_GRP',
                                      ctrlSize=0.8)

        pm.rotate(browCtrl.ctrl.cv, 90, 0, 0, r=True, os=True)
        pm.rotate(browCtrl.ctrl.cv, 0, -75, 0, r=True, os=True)

        blinkCtrl = oneWayShapeControl(side + '_blinkShape_LOC',
                                       side + 'Blink',
                                       'headShapeWorld_GRP',
                                       ctrlSize=0.5)

        if side == 'r':
            pm.rotate(blinkCtrl.ctrl.cv, 0, 0, 180, r=True, os=True)
            #pm.move(blinkCtrl.ctrl.cv, 0, -0.4, 0, relative=True)

        #pm.parent( muzzleCtrl.offset, browCtrl.offset , blinkCtrl.offset ,facialModule.controls)

    pm.parent('headShapeWorld_GRP', facialModule.controls)
    pm.parentConstraint('headJA_JNT', 'headShapeWorld_GRP')

    # build simple controllers
    facialLocalWorldControllers(facialModule, 'headJAWorld_GRP', ctrlSize=0.1)

    pm.parentConstraint('headJA_JNT', 'headJAWorld_GRP')

    pm.parent('headJAWorld_GRP', facialModule.controlsSec)

    pm.move(pm.PyNode('noseTwk_CTRL').cv, 0.15, 0, 0, r=True, os=True)
    pm.scale(pm.PyNode('noseTwk_CTRL').cv, 2.5, 2.5, 2.5)

    # jaw control
    jawControl = rig_control(name='jaw',
                             shape='circle',
                             scale=(2, 2, 2),
                             lockHideAttrs=['rx'],
                             parentOffset=facialModule.controls,
                             colour='white')

    pm.rotate(jawControl.ctrl.cv, -90, 0, 0, r=True, os=True)
    pm.move(jawControl.ctrl.cv, 2, 0, 0, r=True, os=True)

    pm.delete(pm.parentConstraint('jawJA_JNT', jawControl.offset))
    pm.parentConstraint('headJA_JNT', jawControl.offset, mo=True)

    pm.parent('jawHeadOffset_LOC', jawControl.offset)
    pm.pointConstraint(jawControl.con, 'jawHeadOffset_LOC', mo=True)

    facialLoc = 'facialShapeDriver_LOC'

    rig_animDrivenKey(jawControl.ctrl.rotateY, (0, 35), facialLoc + '.jawOpen',
                      (0, 1))
    rig_animDrivenKey(jawControl.ctrl.rotateY, (0, -5),
                      facialLoc + '.jawClosed', (0, 1))
    rig_animDrivenKey(jawControl.ctrl.rotateZ, (0, -10),
                      facialLoc + '.rJawSide', (0, 1))
    rig_animDrivenKey(jawControl.ctrl.rotateZ, (0, 10),
                      facialLoc + '.lJawSide', (0, 1))

    pm.transformLimits(jawControl.ctrl, ry=(-5, 35), ery=(1, 1))
    pm.transformLimits(jawControl.ctrl, rz=(-10, 10), erz=(1, 1))
    pm.transformLimits(jawControl.ctrl, tx=(-0.1, 0.1), etx=(1, 1))
    pm.transformLimits(jawControl.ctrl, ty=(-0.1, 0.1), ety=(1, 1))
    pm.transformLimits(jawControl.ctrl, tz=(0, 0.1), etz=(1, 1))

    upperLipCtrls = pm.ls("*upperLip*Twk*CTRL")
    for c in upperLipCtrls:
        pm.scale(c.cv, 0.6, 0.6, 0.6, r=True)
        pm.move(c.cv, 0, 0, 0.3, r=True)
        pm.move(c.cv, 0, 0.1, 0, r=True)

    lowerLipCtrls = pm.ls("*lowerLip*Twk*CTRL")
    for c in lowerLipCtrls:
        pm.scale(c.cv, 0.6, 0.6, 0.6, r=True)
        pm.move(c.cv, 0, 0, 0.3, r=True)
        pm.move(c.cv, 0, -0.1, 0, r=True)

    pm.setAttr(facialModule.parts + '.inheritsTransform', 0)

    pm.parent('tongueControls_GRP', facialModule.controls)

    # eye controls

    eyeModule = rig_module('eye')
    pm.parent(eyeModule.top, 'rigModules_GRP')

    eyeControl = rig_control(name='eye',
                             shape='circle',
                             modify=1,
                             parentOffset=eyeModule.controls,
                             scale=(1, 1, 1),
                             rotateOrder=2,
                             lockHideAttrs=['rx', 'ry', 'rz'])

    pm.delete(pm.parentConstraint('eyeAim_LOC', eyeControl.offset))
    #pm.parentConstraint( 'headCon_GRP', eyeControl.offset, mo=True )

    pm.rotate(eyeControl.ctrl.cv, 90, 0, 0, r=True, os=True)

    pm.select(eyeControl.ctrl.cv[1], r=True)
    pm.select(eyeControl.ctrl.cv[5], add=True)
    pm.scale(0, 0, 0, r=True)

    constrainObject(eyeControl.offset, ['headCon_GRP', 'worldSpace_GRP'],
                    eyeControl.ctrl, ['head', 'world'],
                    type='parentConstraint')

    pm.parent('eyeAim_LOC', eyeControl.con)
    pm.hide('eyeAim_LOC')

    for side in ('l', 'r'):
        eyeBase = rig_transform(0,
                                name=side + '_eyeBase',
                                type='locator',
                                target=side + '_eyeJA_JNT',
                                parent=eyeModule.parts).object
        eyeTarget = rig_transform(0,
                                  name=side + '_eyeTarget',
                                  type='locator',
                                  target='eyeAim_LOC',
                                  parent=eyeModule.parts).object

        pm.parentConstraint('headJA_JNT', eyeBase, mo=True)
        pm.parentConstraint('eyeAim_LOC', eyeTarget, mo=True)

        eyeAimTop = mm.eval('rig_makePiston("' + eyeBase + '", "' + eyeTarget +
                            '", '
                            '"' + side + '_eyeAim");')

        pm.orientConstraint(side + '_eyeBase_JNT',
                            side + '_eyeJA_JNT',
                            mo=True)

        pm.parent(eyeAimTop, eyeModule.parts)

        upperEyeControl = rig_control(
            side=side,
            name='eyeUpper',
            shape='circle',
            modify=1,
            parentOffset=eyeModule.controlsSec,
            scale=(0.1, 0.1, 0.1),
            constrain=side + '_upperEyeLidRotateOffset_GRP',
            rotateOrder=2,
            directCon=1,
            lockHideAttrs=['tx', 'ty', 'tz', 'rx', 'ry'])

        pm.delete(
            pm.parentConstraint(side + '_eyeLocalOffset_GRP',
                                upperEyeControl.offset))
        pm.delete(
            pm.pointConstraint(side + '_eyeJA_JNT', upperEyeControl.offset))

        lowerEyeControl = rig_control(
            side=side,
            name='eyeLower',
            shape='circle',
            modify=1,
            parentOffset=eyeModule.controlsSec,
            scale=(0.1, 0.1, 0.1),
            constrain=side + '_lowerEyeLidRotateOffset_GRP',
            rotateOrder=2,
            directCon=1,
            lockHideAttrs=['tx', 'ty', 'tz', 'rx', 'ry'])

        pm.delete(
            pm.parentConstraint(side + '_eyeLocalOffset_GRP',
                                lowerEyeControl.offset))
        pm.delete(
            pm.pointConstraint(side + '_eyeJA_JNT', lowerEyeControl.offset))
        '''
		eyeControl = rig_control(side=side, name='eye', shape='circle', modify=1,
		                             parentOffset=eyeModule.controls, scale=(1,1,1),
		                             rotateOrder=2, lockHideAttrs=['rx', 'ry', 'rz'])
		'''

        # ear controls
        chainEars = rig_chain(side + '_earJA_JNT').chain
        earCtrls = fkControlChain(
            [side + '_earJA_JNT', side + '_earJB_JNT', side + '_earJC_JNT'],
            modify=0,
            scale=[0.8, 0.8, 0.8],
            directCon=0)

        # parent ears to headJA_JNT

        for ctrl in earCtrls:
            pm.parent(ctrl.parent, 'headControlsSecondary_GRP')
Beispiel #4
0
def kiddoRigModules():
    print 'Create kiddo rig modules'

    bodyModule = rig_module('body')
    pm.parent('mainJA_JNT', bodyModule.skeleton)

    main = rig_control(name='main',
                       shape='box',
                       targetOffset='mainJA_JNT',
                       constrain='mainJA_JNT',
                       parentOffset=bodyModule.controls,
                       scale=(45, 10, 50),
                       colour='white')

    main.gimbal = createCtrlGimbal(main)
    main.pivot = createCtrlPivot(main, overrideScale=(10, 10, 10))

    upperBody = rig_control(name='upperBody',
                            shape='box',
                            modify=1,
                            targetOffset='mainJA_JNT',
                            constrainOffset=main.con,
                            scale=(35, 15, 40),
                            colour='yellow',
                            parentOffset=bodyModule.controls,
                            lockHideAttrs=['tx', 'ty', 'tz'],
                            rotateOrder=2)

    pm.move(upperBody.ctrl.cv, [0, 10, 0], relative=True, objectSpace=True)

    upperWaistXYZ = simpleControls(
        ['upperWaistY_JA_JNT', 'upperWaistZ_JA_JNT', 'upperWaistX_JA_JNT'],
        modify=1,
        scale=(45, 10, 50),
        parentOffset=bodyModule.parts,
        lockHideAttrs=['tx', 'ty', 'tz'])

    upperWaistY = upperWaistXYZ['upperWaistY_JA_JNT']
    upperWaistZ = upperWaistXYZ['upperWaistZ_JA_JNT']
    upperWaistX = upperWaistXYZ['upperWaistX_JA_JNT']

    pm.hide(upperWaistY.offset, upperWaistZ.offset, upperWaistX.offset)

    constrainObject(upperBody.modify, [upperBody.offset, 'worldSpace_GRP'],
                    upperBody.ctrl, ['main', 'world'],
                    type='orientConstraint')

    constrainObject(upperWaistY.modify, [upperWaistY.offset, 'worldSpace_GRP'],
                    upperBody.ctrl, ['main', 'world'],
                    type='orientConstraint',
                    skip=('x', 'z'))

    constrainObject(upperWaistZ.modify, [upperWaistZ.offset, 'worldSpace_GRP'],
                    upperBody.ctrl, ['main', 'world'],
                    type='orientConstraint',
                    skip=('x', 'y'))

    constrainObject(upperWaistX.modify, [upperWaistX.offset, 'worldSpace_GRP'],
                    upperBody.ctrl, ['main', 'world'],
                    type='orientConstraint',
                    skip=('z', 'y'))

    pm.connectAttr(upperBody.ctrl.rotateX, upperWaistX.ctrl.rotateX)
    pm.connectAttr(upperBody.ctrl.rotateY, upperWaistY.ctrl.rotateY)
    pm.connectAttr(upperBody.ctrl.rotateZ, upperWaistZ.ctrl.rotateZ)

    lowerBody = rig_control(name='lowerBody',
                            shape='box',
                            modify=1,
                            targetOffset='lowerBodyJA_JNT',
                            constrainOffset=main.con,
                            scale=(40, 20, 30),
                            colour='green',
                            parentOffset=bodyModule.controls,
                            lockHideAttrs=['tx', 'ty', 'tz', 'rx', 'rz'],
                            rotateOrder=2)

    constrainObject(lowerBody.modify, [lowerBody.offset, 'worldSpace_GRP'],
                    lowerBody.ctrl, ['main', 'world'],
                    type='orientConstraint',
                    skip=('x', 'z'))

    pm.parentConstraint(lowerBody.con, 'lowerBodyJA_JNT', mo=True)

    pm.move(lowerBody.ctrl.cv, [0, -10, 0], relative=True, objectSpace=True)

    biped = rig_biped()
    biped.spineConnection = 'upperWaistX_JA_JNT'
    biped.pelvisConnection = 'lowerBodyJA_JNT'
    biped.centerConnection = 'mainJA_JNT'
    for side in ['l', 'r']:
        armModule = biped.arm(side, ctrlSize=10)

        fingersModule = biped.hand(side, ctrlSize=2.5)

        shoulderModule = biped.shoulder(side, ctrlSize=12)

        biped.connectArmShoulder(side)

        secColour = 'deepskyblue'
        if side == 'r':
            secColour = 'magenta'

        # make leg
        legName = side + '_leg'
        legModule = rig_module(legName)

        hipZJnt = side + '_hipZ_JA_JNT'
        hipYJnt = side + '_hipY_JA_JNT'

        legJnt = side + '_legJA_JNT'
        kneeJnt = side + '_kneeJA_JNT'
        ankleJnt = side + '_ankleJA_JNT'
        footJnt = side + '_footJA_JNT'

        pm.setAttr(hipYJnt + '.rotateOrder', 2)

        # chain IK
        legJntIK = rig_transform(0,
                                 name=side + '_legIK',
                                 type='joint',
                                 target=legJnt,
                                 parent=legModule.parts).object
        kneeJntIK = rig_transform(0,
                                  name=side + '_kneeIK',
                                  type='joint',
                                  target=kneeJnt).object
        ankleJntIK = rig_transform(
            0,
            name=side + '_ankleIK',
            type='joint',
            target=ankleJnt,
        ).object
        footJntIK = rig_transform(
            0,
            name=side + '_footIK',
            type='joint',
            target=footJnt,
        ).object
        chainIK = [legJntIK, kneeJntIK, ankleJntIK, footJntIK]

        chainParent(chainIK)
        chainIK.reverse()

        # create ik
        ik = rig_ik(legName, legJntIK, footJntIK, 'ikSpringSolver')
        pm.parent(ik.handle, legModule.parts)

        # pole vector
        legPoleVector = rig_control(side=side,
                                    name='legPV',
                                    shape='pointer',
                                    modify=1,
                                    lockHideAttrs=['rx', 'ry', 'rz'],
                                    targetOffset=[legJnt, footJnt],
                                    parentOffset=legModule.parts,
                                    scale=(2, 2, 2))

        pm.delete(pm.aimConstraint(ankleJnt, legPoleVector.offset, mo=False))

        kneePos = pm.xform(kneeJnt, translation=True, query=True, ws=True)
        poleVectorPos = pm.xform(legPoleVector.con,
                                 translation=True,
                                 query=True,
                                 ws=True)

        pvDistance = lengthVector(kneePos, poleVectorPos)

        pm.xform(legPoleVector.offset,
                 translation=[-25, 0, 0],
                 os=True,
                 r=True)

        pm.poleVectorConstraint(legPoleVector.con, ik.handle)  # create pv

        #pm.parentConstraint(biped.centerConnection, legPoleVector.offset, mo=True)
        pm.parentConstraint(hipYJnt, legPoleVector.offset, mo=True)

        if side == 'r':
            pm.rotate(legPoleVector.ctrl.cv, 0, -90, 0, r=True, os=True)
        else:
            pm.rotate(legPoleVector.ctrl.cv, 0, 90, 0, r=True, os=True)

        # create foot control
        foot = rig_control(side=side,
                           name='foot',
                           shape='box',
                           modify=1,
                           scale=(13, 13, 13),
                           parentOffset=legModule.controls,
                           lockHideAttrs=['rx', 'ry', 'rz'])

        pm.delete(pm.pointConstraint(footJnt, foot.offset))
        pm.parentConstraint(foot.con, ik.handle, mo=True)
        #pm.pointConstraint( foot.con, legPoleVector.modify, mo=True )

        foot.gimbal = createCtrlGimbal(foot)
        foot.pivot = createCtrlPivot(foot)

        constrainObject(
            foot.offset,
            [biped.pelvisConnection, biped.centerConnection, 'worldSpace_GRP'],
            foot.ctrl, ['pelvis', 'main', 'world'],
            type='parentConstraint')

        pm.setAttr(foot.ctrl.space, 2)

        pm.addAttr(foot.ctrl, longName='twist', at='float', k=True)
        pm.addAttr(foot.ctrl,
                   longName='springBiasBottom',
                   at='float',
                   min=0,
                   max=1,
                   k=True,
                   dv=0)
        pm.addAttr(foot.ctrl,
                   longName='springBiasTop',
                   at='float',
                   min=0,
                   max=1,
                   k=True,
                   dv=0.5)
        pm.connectAttr(foot.ctrl.twist, ik.handle.twist)

        pm.connectAttr(foot.ctrl.springBiasBottom,
                       ik.handle +
                       '.springAngleBias[0].springAngleBias_FloatValue',
                       f=True)
        pm.connectAttr(foot.ctrl.springBiasTop,
                       ik.handle +
                       '.springAngleBias[1].springAngleBias_FloatValue',
                       f=True)

        # create hip aims
        hipAimZ_loc = rig_transform(0,
                                    name=side + '_hipAimZ',
                                    type='locator',
                                    parent=legModule.parts,
                                    target=hipZJnt).object
        footAimZ_loc = rig_transform(0,
                                     name=side + '_footAimZ',
                                     type='locator',
                                     parent=legModule.parts).object

        pm.pointConstraint(biped.pelvisConnection, hipAimZ_loc, mo=True)
        pm.parentConstraint(foot.con, footAimZ_loc)

        # z rotation

        hipAimZ = mm.eval('rig_makePiston("' + footAimZ_loc + '", "' +
                          hipAimZ_loc + '", "' + side + '_hipAimZ");')

        hipZ = rig_control(side=side,
                           name='hipRoll',
                           shape='sphere',
                           modify=1,
                           scale=(5, 5, 7),
                           parentOffset=legModule.parts,
                           targetOffset=hipZJnt,
                           lockHideAttrs=['tx', 'ty', 'tz', 'rx', 'ry'],
                           rotateOrder=0)

        pm.parentConstraint(hipZ.con, hipZJnt, mo=True)
        pm.parentConstraint(lowerBody.con, hipZ.offset, mo=True)

        rotCon = pm.orientConstraint(hipZ.offset,
                                     hipAimZ_loc,
                                     hipZ.modify,
                                     mo=True,
                                     skip=('x', 'y'))
        targetZ = rotCon.getWeightAliasList()
        #pm.addAttr(hipZ.ctrl, longName='aim', at='float', k=True, min=0, max=1,
        # dv=1)
        #pm.connectAttr ( hipZ.ctrl.aim, target )

        # y rotation

        hipAimY_loc = rig_transform(0,
                                    name=side + '_hipAimY',
                                    type='locator',
                                    parent=legModule.parts,
                                    target=hipYJnt).object
        footAimY_loc = rig_transform(0,
                                     name=side + '_footAimY',
                                     type='locator',
                                     parent=legModule.parts).object

        pm.pointConstraint(hipZJnt, hipAimY_loc, mo=True)
        pm.parentConstraint(foot.con, footAimY_loc)

        hipAimY = mm.eval('rig_makePiston("' + footAimY_loc + '", "' +
                          hipAimY_loc + '", '
                          '"' + side + '_hipAimY");')

        pm.setAttr(side + '_hipAimZ_LOC.rotateOrder', 4)

        hipY = rig_control(side=side,
                           name='hipYaw',
                           shape='sphere',
                           modify=2,
                           scale=(5, 7, 5),
                           parentOffset=legModule.controls,
                           targetOffset=hipYJnt,
                           lockHideAttrs=['tx', 'ty', 'tz', 'rx', 'rz'],
                           rotateOrder=2)

        pm.parentConstraint(hipY.con, hipYJnt, mo=True)
        pm.parentConstraint(hipZ.con, hipY.offset, mo=True)
        #rotCon = pm.parentConstraint(hipAimY_loc, hipY.modify, mo=True,
        #                             skipTranslate=('x', 'y', 'z'),
        #                             skipRotate=('x', 'z'))
        rotCon = pm.orientConstraint(hipY.offset,
                                     hipAimY_loc,
                                     hipY.modify[0],
                                     mo=True,
                                     skip=('x', 'z'))
        targetY = rotCon.getWeightAliasList()
        pm.addAttr(hipY.ctrl,
                   longName='aim',
                   at='float',
                   k=True,
                   min=0,
                   max=1,
                   dv=1)
        pm.connectAttr(hipY.ctrl.aim, targetY[1])
        pm.connectAttr(hipY.ctrl.aim, targetZ[1])
        connectReverse(name=side + '_leg',
                       input=(hipY.ctrl.aim, hipY.ctrl.aim, 0),
                       output=(targetY[0], targetZ[0], 0))

        pm.setAttr(rotCon.interpType, 2)
        pm.transformLimits(hipY.modify[0], ry=(-30, 10), ery=(1, 1))

        pm.addAttr(hipY.ctrl,
                   longName='aimRotation',
                   at='float',
                   k=True,
                   min=0,
                   max=10,
                   dv=0)

        pm.addAttr(hipY.ctrl,
                   longName='limitOutRotation',
                   at='float',
                   k=True,
                   min=0,
                   max=10,
                   dv=3)
        pm.addAttr(hipY.ctrl,
                   longName='limitInRotation',
                   at='float',
                   k=True,
                   min=0,
                   max=10,
                   dv=0)
        hipY.ctrl.limitOutRotation.set(cb=True)
        hipY.ctrl.limitInRotation.set(cb=True)

        pm.setDrivenKeyframe(hipY.modify[0] + '.minRotYLimit',
                             cd=hipY.ctrl.limitOutRotation,
                             dv=0,
                             v=-45)
        pm.setDrivenKeyframe(hipY.modify[0] + '.minRotYLimit',
                             cd=hipY.ctrl.limitOutRotation,
                             dv=10,
                             v=0)
        pm.setDrivenKeyframe(hipY.modify[0] + '.maxRotYLimit',
                             cd=hipY.ctrl.limitInRotation,
                             dv=0,
                             v=10)
        pm.setDrivenKeyframe(hipY.modify[0] + '.maxRotYLimit',
                             cd=hipY.ctrl.limitInRotation,
                             dv=10,
                             v=0)

        rotCon = pm.orientConstraint(hipY.offset,
                                     hipY.modify[0],
                                     hipY.modify[1],
                                     mo=True)
        conTargets = rotCon.getWeightAliasList()
        pm.setDrivenKeyframe(conTargets[0],
                             cd=hipY.ctrl.aimRotation,
                             dv=0,
                             v=1)
        pm.setDrivenKeyframe(conTargets[0],
                             cd=hipY.ctrl.aimRotation,
                             dv=10,
                             v=0)
        connectReverse(name=side + '_hipYTarget',
                       input=(conTargets[0], 0, 0),
                       output=(conTargets[1], 0, 0))

        # constrain shizzle

        legTop = rig_transform(0,
                               name=side + '_legTop',
                               target=legJnt,
                               parent=legModule.skeleton).object

        pm.setAttr(legTop + '.inheritsTransform', 0)
        pm.scaleConstraint('worldSpace_GRP', legTop)
        legSkeletonParts = rig_transform(0,
                                         name=side + '_legSkeletonParts',
                                         parent=legTop).object

        pm.parent(hipAimY, hipAimZ, legModule.parts)
        pm.parent(legJntIK, legJnt, legSkeletonParts)
        pm.hide(legJntIK)
        pm.parentConstraint(hipYJnt,
                            legTop,
                            mo=True,
                            skipRotate=('x', 'y', 'z'))

        #pm.connectAttr(legJntIK+'.rotate', legJnt+'.rotate')
        pm.connectAttr(kneeJntIK + '.rotate', kneeJnt + '.rotate')
        pm.connectAttr(ankleJntIK + '.rotate', ankleJnt + '.rotate')

        multiplyDivideNode('legRotate',
                           'multiply',
                           input1=[
                               legJntIK + '.rotateX', legJntIK + '.rotateY',
                               legJntIK + '.rotateZ'
                           ],
                           input2=[1, hipY.ctrl.aim, hipY.ctrl.aim],
                           output=[
                               legJnt + '.rotateX', legJnt + '.rotateY',
                               legJnt + '.rotateZ'
                           ])

        pm.parent(hipZJnt, legModule.skeleton)
        pm.parent(hipYJnt, legModule.skeleton)

        footJnts = [
            side + '_heelRotY_JA_JNT', side + '_footRotX_JA_JNT',
            side + '_footRotY_JA_JNT', side + '_footRotZ_JA_JNT'
        ]
        footControls = simpleControls(footJnts,
                                      modify=2,
                                      scale=(11, 3, 20),
                                      parentOffset=legModule.parts,
                                      colour=secColour,
                                      lockHideAttrs=['tx', 'ty', 'tz'])

        #footControls[side+'']

        ankle = rig_control(side=side,
                            name='ankle',
                            shape='box',
                            modify=1,
                            scale=(10, 6, 8),
                            colour=secColour,
                            parentOffset=legModule.controls,
                            targetOffset=side + '_footRotZ_JA_JNT',
                            lockHideAttrs=['tx', 'ty', 'tz', 'ry'])

        pm.parentConstraint(footJnt, ankle.offset, mo=True)

        heel = footControls[side + '_heelRotY_JA_JNT']
        footRotX = footControls[side + '_footRotX_JA_JNT']
        footRotY = footControls[side + '_footRotY_JA_JNT']
        footRotZ = footControls[side + '_footRotZ_JA_JNT']

        pm.parent(heel.offset, legModule.controls)
        heel.ctrl.rotateX.setKeyable(False)
        heel.ctrl.rotateX.setLocked(True)
        heel.ctrl.rotateZ.setKeyable(False)
        heel.ctrl.rotateZ.setLocked(True)

        pm.parentConstraint(footRotY.con, heel.modify[0], mo=True)
        pm.parentConstraint(footRotZ.con, footRotY.modify[0], mo=True)
        pm.parentConstraint(footRotX.con, footRotZ.modify[0], mo=True)

        footSpace = footJnt
        if side == 'l':
            footSpace = rig_transform(0,
                                      name='l_footSpace',
                                      parent=legModule.parts,
                                      target=footJnt).object
            pm.setAttr(footSpace + '.rotateX', 0)
            pm.parentConstraint(footJnt, footSpace, mo=True)

        toeSpaceList = ('lowerBody', 'foot', 'main', 'world')
        constrainObject(heel.modify[1], [
            biped.pelvisConnection, footSpace, biped.centerConnection,
            'worldSpace_GRP'
        ],
                        heel.ctrl,
                        toeSpaceList,
                        type='orientConstraint',
                        skip=('x', 'z'))

        constrainObject(footRotX.modify[0], [
            biped.pelvisConnection, footSpace, biped.centerConnection,
            'worldSpace_GRP'
        ],
                        footRotX.ctrl,
                        toeSpaceList,
                        type='orientConstraint',
                        skip=('y', 'z'))

        constrainObject(footRotZ.modify[1], [
            biped.pelvisConnection, footSpace, biped.centerConnection,
            'worldSpace_GRP'
        ],
                        footRotZ.ctrl,
                        toeSpaceList,
                        type='orientConstraint',
                        skip=('x', 'y'))

        pm.connectAttr(ankle.ctrl.rotateX, footRotX.ctrl.rotateX)
        #pm.connectAttr( ankle.ctrl.rotateY, heel.ctrl.rotateY )
        #connectNegative(ankle.ctrl.rotateY, heel.ctrl.rotateY)
        pm.connectAttr(ankle.ctrl.rotateZ, footRotZ.ctrl.rotateZ)

        pm.addAttr(ankle.ctrl,
                   ln='SPACES',
                   at='enum',
                   enumName='___________',
                   k=True)
        ankle.ctrl.SPACES.setLocked(True)
        pm.addAttr(ankle.ctrl,
                   ln='rollSpace',
                   at='enum',
                   enumName='lowerBody:foot:main:world',
                   k=True)
        #pm.addAttr(ankle.ctrl, ln='yawSpace', at='enum',
        #           enumName='lowerBody:foot:main:world', k=True)
        pm.addAttr(ankle.ctrl,
                   ln='pitchSpace',
                   at='enum',
                   enumName='lowerBody:foot:main:world',
                   k=True)

        pm.connectAttr(ankle.ctrl.rollSpace, footRotX.ctrl.space)
        #pm.connectAttr( ankle.ctrl.yawSpace, heel.ctrl.space)
        pm.connectAttr(ankle.ctrl.pitchSpace, footRotZ.ctrl.space)

        pm.addAttr(ankle.ctrl,
                   ln='MOTION',
                   at='enum',
                   enumName='___________',
                   k=True)
        ankle.ctrl.MOTION.setLocked(True)

        pm.addAttr(ankle.ctrl,
                   longName='footFangs',
                   at='float',
                   k=True,
                   min=0,
                   max=10,
                   dv=0)
        pm.addAttr(ankle.ctrl,
                   longName='toeFangs',
                   at='float',
                   k=True,
                   min=0,
                   max=10,
                   dv=0)
        fangsJnt = pm.PyNode(side + '_toeFangsJA_JNT')
        toeFangsJnt = pm.PyNode(side + '_footFangsJA_JNT')
        fangsTranslate = fangsJnt.translate.get()
        pm.setDrivenKeyframe(fangsJnt.translateX,
                             cd=ankle.ctrl.footFangs,
                             dv=0,
                             v=fangsTranslate[0])
        pm.setDrivenKeyframe(fangsJnt.translateY,
                             cd=ankle.ctrl.footFangs,
                             dv=0,
                             v=fangsTranslate[1])
        pm.setDrivenKeyframe(fangsJnt.translateZ,
                             cd=ankle.ctrl.footFangs,
                             dv=0,
                             v=fangsTranslate[2])
        pm.move(0, 1.5, 0, fangsJnt, r=True, os=True)
        fangsTranslate = fangsJnt.translate.get()
        pm.move(0, -1.5, 0, fangsJnt, r=True, os=True)
        pm.setDrivenKeyframe(fangsJnt.translateX,
                             cd=ankle.ctrl.footFangs,
                             dv=10,
                             v=fangsTranslate[0])
        pm.setDrivenKeyframe(fangsJnt.translateY,
                             cd=ankle.ctrl.footFangs,
                             dv=10,
                             v=fangsTranslate[1])
        pm.setDrivenKeyframe(fangsJnt.translateZ,
                             cd=ankle.ctrl.footFangs,
                             dv=10,
                             v=fangsTranslate[2])

        # foot fangs
        fangsTranslate = toeFangsJnt.translate.get()
        pm.setDrivenKeyframe(toeFangsJnt.translateX,
                             cd=ankle.ctrl.toeFangs,
                             dv=0,
                             v=fangsTranslate[0])
        pm.setDrivenKeyframe(toeFangsJnt.translateY,
                             cd=ankle.ctrl.toeFangs,
                             dv=0,
                             v=fangsTranslate[1])
        pm.setDrivenKeyframe(toeFangsJnt.translateZ,
                             cd=ankle.ctrl.toeFangs,
                             dv=0,
                             v=fangsTranslate[2])
        pm.move(0, 0, -4.7, toeFangsJnt, r=True, os=True)
        fangsTranslate = toeFangsJnt.translate.get()
        pm.move(0, 0, 4.7, toeFangsJnt, r=True, os=True)
        pm.setDrivenKeyframe(toeFangsJnt.translateX,
                             cd=ankle.ctrl.toeFangs,
                             dv=10,
                             v=fangsTranslate[0])
        pm.setDrivenKeyframe(toeFangsJnt.translateY,
                             cd=ankle.ctrl.toeFangs,
                             dv=10,
                             v=fangsTranslate[1])
        pm.setDrivenKeyframe(toeFangsJnt.translateZ,
                             cd=ankle.ctrl.toeFangs,
                             dv=10,
                             v=fangsTranslate[2])

        pm.addAttr(ankle.ctrl,
                   longName='toeCapRotate',
                   at='float',
                   k=True,
                   dv=0)
        if side == 'l':
            pm.connectAttr(ankle.ctrl.toeCapRotate,
                           'l_footCapJA_JNT.rotateX',
                           f=True)
        else:
            connectReverse(ankle.ctrl.toeCapRotate, 'r_footCapJA_JNT.rotateX')

        # simple controls
        legSidesSimpleControls(legModule, side, secColour)

        armSidesSimpleControls(armModule, side, secColour)

    # asymettrical controls
    bodySimpleControls(bodyModule)
Beispiel #5
0
    def arm(self, side='', ctrlSize=1.0):
        name = side + '_arm'
        if side == '':
            name = 'arm'

        module = rig_module(name)
        self.armModule = module

        arm = self.armName
        elbow = self.elbowName
        hand = self.handName

        if side != '':
            arm = side + '_' + arm
            elbow = side + '_' + elbow
            hand = side + '_' + hand

        chain = [arm, elbow, hand]

        pm.parent(arm, module.skeleton)

        print 'arm ' + arm
        print 'elbow ' + elbow
        print 'hand ' + hand

        ctrlSizeHalf = [ctrlSize / 4.0, ctrlSize / 4.0, ctrlSize / 4.0]
        ctrlSize = [ctrlSize, ctrlSize, ctrlSize]

        self.armTop = rig_transform(0,
                                    name=side + '_armTop',
                                    target=arm,
                                    parent=module.parts).object

        armSkeletonParts = rig_transform(0,
                                         name=side + '_armSkeletonParts',
                                         parent=self.armTop).object

        # chain result
        armResult = rig_transform(0,
                                  name=side + '_armResult',
                                  type='joint',
                                  target=arm,
                                  parent=armSkeletonParts,
                                  rotateOrder=2).object
        elbowResult = rig_transform(0,
                                    name=side + '_elbowResult',
                                    type='joint',
                                    target=elbow,
                                    rotateOrder=2).object
        handResult = rig_transform(0,
                                   name=side + '_handResult',
                                   type='joint',
                                   target=hand,
                                   rotateOrder=2).object
        chainResult = [armResult, elbowResult, handResult]

        chainParent(chainResult)
        chainResult.reverse()

        # chain FK
        armFK = rig_transform(0,
                              name=side + '_armFK',
                              type='joint',
                              target=arm,
                              parent=armSkeletonParts,
                              rotateOrder=2).object
        elbowFK = rig_transform(0,
                                name=side + '_elbowFK',
                                type='joint',
                                target=elbow,
                                rotateOrder=2).object
        handFK = rig_transform(0,
                               name=side + '_handFK',
                               type='joint',
                               target=hand,
                               rotateOrder=2).object
        chainFK = [armFK, elbowFK, handFK]

        chainParent(chainFK)
        chainFK.reverse()

        # chain IK
        armIK = rig_transform(0,
                              name=side + '_armIK',
                              type='joint',
                              target=arm,
                              parent=armSkeletonParts,
                              rotateOrder=2).object
        elbowIK = rig_transform(0,
                                name=side + '_elbowIK',
                                type='joint',
                                target=elbow,
                                rotateOrder=2).object
        handIK = rig_transform(0,
                               name=side + '_handIK',
                               type='joint',
                               target=hand,
                               rotateOrder=2).object
        chainIK = [armIK, elbowIK, handIK]

        chainParent(chainIK)
        chainIK.reverse()

        # create ik
        ik = rig_ik(name, armIK, handIK, 'ikRPsolver')
        pm.parent(ik.handle, module.parts)

        poleVector = rig_control(side=side,
                                 name='armPV',
                                 shape='pointer',
                                 modify=1,
                                 lockHideAttrs=['rx', 'ry', 'rz'],
                                 targetOffset=[arm, hand],
                                 parentOffset=module.controls,
                                 scale=ctrlSizeHalf)

        if side == 'r':
            pm.rotate(poleVector.ctrl.cv, 90, 0, 0, r=True, os=True)
        else:
            pm.rotate(poleVector.ctrl.cv, -90, 0, 0, r=True, os=True)

        pm.connectAttr(module.top.ikFkSwitch,
                       poleVector.offset + '.visibility')

        self.armControls['poleVector'] = poleVector

        pm.delete(pm.aimConstraint(elbow, poleVector.offset, mo=False))

        handPos = pm.xform(hand, translation=True, query=True, ws=True)
        elbowPos = pm.xform(elbow, translation=True, query=True, ws=True)
        poleVectorPos = pm.xform(poleVector.con,
                                 translation=True,
                                 query=True,
                                 ws=True)

        pvDistance = lengthVector(elbowPos, poleVectorPos)

        pm.xform(poleVector.offset,
                 translation=[pvDistance, 0, 0],
                 os=True,
                 r=True)

        pm.poleVectorConstraint(poleVector.con, ik.handle)  # create pv

        pm.move(poleVector.offset, [0, -pvDistance * 40, 0],
                relative=True,
                objectSpace=True)
        '''
		pvDistance = lengthVector(handPos, elbowPos)
		pm.move(poleVector.offset, [pvDistance*2, 0, 0], relative=True, objectSpace=True)
		'''

        print 'ik handle ' + ik.handle
        handControl = rig_control(side=side,
                                  name='hand',
                                  shape='box',
                                  modify=2,
                                  parentOffset=module.controls,
                                  scale=ctrlSize,
                                  rotateOrder=2)

        pm.delete(pm.pointConstraint(hand, handControl.offset))
        pm.parentConstraint(handControl.con, ik.handle, mo=True)

        handControl.gimbal = createCtrlGimbal(handControl)
        handControl.pivot = createCtrlPivot(handControl)

        constrainObject(
            handControl.offset,
            [self.spineConnection, self.centerConnection, 'worldSpace_GRP'],
            handControl.ctrl, ['spine', 'main', 'world'],
            type='parentConstraint')

        pm.addAttr(handControl.ctrl, longName='twist', at='float', k=True)
        pm.connectAttr(handControl.ctrl.twist, ik.handle.twist)

        pm.connectAttr(module.top.ikFkSwitch,
                       handControl.offset + '.visibility')

        self.armControls['hand'] = handControl

        handIK_loc = rig_transform(0,
                                   name=side + '_handIKBuffer',
                                   type='locator',
                                   target=handIK,
                                   parent=handControl.con).object
        pm.hide(handIK_loc)
        pm.parentConstraint(handIK_loc,
                            handIK,
                            mo=True,
                            skipTranslate=('x', 'y', 'z'))

        # auto pole vector
        autoPVOffset = rig_transform(0,
                                     name=side + '_autoPVOffset',
                                     parent=module.parts,
                                     target=poleVector.con).object
        autoPVLoc = rig_transform(0,
                                  name=side + '_autoPV',
                                  type='locator',
                                  parent=autoPVOffset,
                                  target=autoPVOffset).object

        pm.parentConstraint(self.spineConnection, autoPVOffset, mo=True)
        pm.pointConstraint(self.spineConnection,
                           handControl.con,
                           autoPVLoc,
                           mo=True)

        constrainObject(poleVector.offset, [
            autoPVLoc, self.spineConnection, self.centerConnection,
            'worldSpace_GRP'
        ],
                        poleVector.ctrl, ['auto', 'spine', 'main', 'world'],
                        type='parentConstraint')

        # create fk
        print 'fk chain ' + str(chainFK)
        fkCtrls = fkControlChain(chainFK, scale=ctrlSize)
        for fk in fkCtrls:
            pm.parent(fk.offset, module.controls)
            pm.setDrivenKeyframe(fk.offset + '.visibility',
                                 cd=module.top.ikFkSwitch,
                                 dv=1,
                                 v=0)
            pm.setDrivenKeyframe(fk.offset + '.visibility',
                                 cd=module.top.ikFkSwitch,
                                 dv=0,
                                 v=1)
        elbowFk = fkCtrls[1]
        rotateAxis = ['rx', 'ry', 'rz']
        if self.elbowAxis in rotateAxis: rotateAxis.remove(self.elbowAxis)
        for at in rotateAxis:
            elbowFk.ctrl.attr(at).setKeyable(False)
            elbowFk.ctrl.attr(at).setLocked(True)

        self.armControls['fk'] = fkCtrls

        self.connectIkFkSwitch(chains=[chainResult, chainIK, chainFK],
                               module=module,
                               name=name)

        # constrain result to skeleton
        for i in range(0, len(chain)):
            pm.parentConstraint(chainResult[i], chain[i], mo=True)

        return module