def publish(self, nodes=None): if nodes is not None: self.set_node_data(nodes) if not self.code: m = ui.Menu.notice('No writable nodes found.') m.run() return saved = self.save(suppress=True) if not saved: m = ui.Menu.notice('An error occurred while saving.') m.run() return if not is_valid_code(self.code): m = ui.Menu.notice('Error: invalid code.') m.run() return passed = tester.run_tester(self) if not passed: return import save s = save.get_save() s, e = s.publish_card(self) self.set_lines(s, e) self.published = True self.save(suppress=True) m = ui.Menu.notice('Card has been published successfully!') m.run()
def init(): tester.init() node_data.init() globals()['SAVE'] = save.get_save()
def init(): globals()['SAVE'] = save.get_save() globals()['CUSTOMSHEET'] = Customsheet()
def init(): globals()['SAVE'] = save.get_save() game.init() spritesheet.init() client.init()
def init(): globals()['SAVE'] = save.get_save()
def init(): globals()['SAVE'] = save.get_save() globals()['SPRITESHEET'] = Spritesheet()
import socket import json import os import time from _thread import start_new_thread import game import save import exceptions save.init() game.init() SAVE = save.get_save() confirmation_code = 'thisisthecardgameserver' def get_port(): try: port = SAVE.get_data('port') except: port = 5555 return port def get_local_ip(): s = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) s.connect(('8.8.8.8', 80)) local_ip = s.getsockname()[0] s.close()
def init(): globals()['SAVE'] = save.get_save() globals()['IMAGE_HANDLER'] = image_handler.get_image_handler() globals()['SPRITESHEET'] = spritesheet.get_sheet() globals()['CUSTOMSHEET'] = customsheet.get_sheet()
def init(): globals()['SAVE'] = save.get_save() node_editor.init()