Beispiel #1
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def duelCountdown(count, map, mode):
	players = sbserver.players()
	if len(sbserver.players()) != 2 or players[0] not in duelers or players[1] not in duelers:
		cancelDuel()
	elif count == 0:
		currently_dueling[0] = True
		sbserver.message(green('Fight!'))
		sbserver.setMap(map, mode)
		sbserver.setPaused(False)
	else:
		sbserver.message(green('%i seconds' % count))
		addTimer(1000, duelCountdown, (count-1, map, mode))
Beispiel #2
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def duelCountdown(count, map, mode):
    players = sbserver.players()
    if len(sbserver.players()
           ) != 2 or players[0] not in duelers or players[1] not in duelers:
        cancelDuel()
    elif count == 0:
        currently_dueling[0] = True
        sbserver.message(green('Fight!'))
        sbserver.setMap(map, mode)
        sbserver.setPaused(False)
    else:
        sbserver.message(green('%i seconds' % count))
        addTimer(1000, duelCountdown, (count - 1, map, mode))
Beispiel #3
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def onDuelCommand(cn, args):
    if args == '':
        sbserver.playerMessage(
            cn, error('Usage: #duel <mapname> (mode) (cn) (cn)'))
    args = args.split(' ')
    players = sbserver.players()
    if len(players) != 2:
        sbserver.playerMessage(
            cn,
            error(
                'There must be only two unspectated players to enter duel mode.'
            ))
    else:
        if len(args) == 2:
            map = args[0]
            mode = int(args[1])
        elif len(args) == 1:
            map = args[0]
            mode = sbserver.gameMode()
        else:
            sbserver.playerMessage(cn, error('Usage: #duel <mapname> (mode)'))
            return
        duelers[0] = players[0]
        duelers[1] = players[1]
        prev_mastermode = sbserver.masterMode()
        sbserver.setMasterMode(2)
        sbserver.message(green('Duel begins in...'))
        duelCountdown(5, map, mode)
Beispiel #4
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def specAll(cn, args):
	'''@description Make all clients spectators
	   @usage
	   @master'''
	if args != '':
		raise ExtraArgumentError()
	else:
		for s in sbserver.players():
			sbserver.spectate(s)
Beispiel #5
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def specAll(cn, args):
	'''@description Make all clients spectators
	   @usage
	   @master'''
	if args != '':
		raise ExtraArgumentError()
	else:
		for s in sbserver.players():
			sbserver.spectate(s)
Beispiel #6
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def onDuelCommand(cn, args):
	if args == '':
		sbserver.playerMessage(cn, error('Usage: #duel <mapname> (mode) (cn) (cn)'))
	args = args.split(' ')
	players = sbserver.players()
	if len(players) != 2:
		sbserver.playerMessage(cn, error('There must be only two unspectated players to enter duel mode.'))
	else:
		if len(args) == 2:
			map = args[0]
			mode = int(args[1])
		elif len(args) == 1:
			map = args[0]
			mode = sbserver.gameMode()
		else:
			sbserver.playerMessage(cn, error('Usage: #duel <mapname> (mode)'))
			return
		duelers[0] = players[0]
		duelers[1] = players[1]
		prev_mastermode = sbserver.masterMode()
		sbserver.setMasterMode(2)
		sbserver.message(green('Duel begins in...'))
		duelCountdown(5, map, mode)
Beispiel #7
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def activePlayers():
	'''Get list of players as Player instances'''
	return cnsToPlayers(sbserver.players())
Beispiel #8
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def playerCount():
	'''Number of players in game'''
	return len(sbserver.players())
Beispiel #9
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def activePlayers():
    '''Get list of players as Player instances'''
    return cnsToPlayers(sbserver.players())
Beispiel #10
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def playerCount():
    '''Number of players in game'''
    return len(sbserver.players())