def texture_from_description(desc, width, height, suppress_unbind=False): target = tex_targets[desc.get('target', 'GL_TEXTURE_2D')] format = formats[desc['format']] internal_format = internal_formats[desc['internal_format']] ttype = types[desc['type']] # TODO - add support for texture parameters - clamping, filters, etc if target == tex_targets['GL_TEXTURE_2D']: tex = Texture(0, target) tex.bind() tex.allocate2D(0, internal_format, width, height, 0, format, ttype, Option.apply(None)) if not suppress_unbind: tex.unbind() return tex else: raise LWJGLException("FreeBuild Texture objects only know how to allocate 2D textures")
def stage_from_description(src_path,description): shader = shader_from_bundle(os.path.join(dir,description["shader_bundle"]))() target = Option.apply(None if description.get('target','display') else framebuffer_from_description(description))