def __init__(self, *parameters):
		# TODO: remove self.speeds
		self.speeds = []
		action = NoAction()
		for p in parameters:
			if type(p) in (int, float) and len(self.speeds) < 3:
				self.speeds.append(float(p))
			else:
				if isinstance(p, Action):
					action = p
		while len(self.speeds) < 3:
			self.speeds.append(1.0)
		Modifier.__init__(self, action)
		action.set_speed(*self.speeds)
		self.parameters = parameters
Beispiel #2
0
 def __init__(self, *parameters):
     # TODO: remove self.speeds
     self.speeds = []
     action = NoAction()
     for p in parameters:
         if type(p) in (int, float) and len(self.speeds) < 3:
             self.speeds.append(float(p))
         else:
             if isinstance(p, Action):
                 action = p
     while len(self.speeds) < 3:
         self.speeds.append(1.0)
     Modifier.__init__(self, action)
     action.set_speed(*self.speeds)
     self.parameters = parameters
class ModeModifier(Modifier):
	COMMAND = "mode"
	MIN_TRIGGER = 2		# When trigger is bellow this position, list of held_triggers is cleared
	MIN_STICK = 2		# When abs(stick) < MIN_STICK, stick is considered released and held_sticks is cleared
	
	def __init__(self, *stuff):
		Modifier.__init__(self)
		self.default = None
		self.mods = {}
		self.held_buttons = set()
		self.held_sticks = set()
		self.held_triggers = {}
		self.order = []
		self.old_gyro = None
		button = None
		for i in stuff:
			if self.default is not None:
				# Default has to be last parameter
				raise ValueError("Invalid parameters for 'mode'")
			if isinstance(i, Action):
				if button is None:
					self.default = i
					continue
				self.mods[button] = i
				self.order.append(button)
				button = None
			elif i in SCButtons:
				button = i
			else:
				raise ValueError("Invalid parameter for 'mode': %s" % (i,))
		if self.default is None:
			self.default = NoAction()
	
	
	def set_haptic(self, hapticdata):
		supports = False
		if self.default:
			supports = self.default.set_haptic(hapticdata) or supports
		for a in self.mods.values():
			supports = a.set_haptic(hapticdata) or supports
		return supports
	
	
	def set_speed(self, x, y, z):
		supports = False
		if self.default:
			supports = self.default.set_speed(x, y, z) or supports
		for a in self.mods.values():
			supports = a.set_speed(x, y, z) or supports
		return supports
	
	
	def strip(self):
		# Returns default action or action assigned to first modifier
		if self.default:
			return self.default.strip()
		if len(self.order) > 0:
			return self.mods[self.order[0]].strip()
		# Empty ModeModifier
		return NoAction()
	
	
	def compress(self):
		if self.default:
			self.default = self.default.compress()
		for button in self.mods:
			self.mods[button] = self.mods[button].compress()
		return self
	
	
	def __str__(self):
		rv = [ ]
		for key in self.mods:
			rv += [ key.name, self.mods[key] ]
		if self.default is not None:
			rv += [ self.default ]
		return "<Modifier '%s', %s>" % (self.COMMAND, rv)
	
	__repr__ = __str__
	
	
	def describe(self, context):
		l = []
		if self.default : l.append(self.default)
		for x in self.order:
			l.append(self.mods[x])
		return "\n".join([ x.describe(context) for x in l ])
	
	
	def to_string(self, multiline=False, pad=0):
		if multiline:
			rv = [ (" " * pad) + "mode(" ]
			for key in self.mods:
				a_str = self.mods[key].to_string(True).split("\n")
				a_str[0] = (" " * pad) + "  " + (key.name + ",").ljust(11) + a_str[0]	# Key has to be one of SCButtons
				for i in xrange(1, len(a_str)):
					a_str[i] = (" " * pad) + "  " + a_str[i]
				a_str[-1] = a_str[-1] + ","
				rv += a_str
			if self.default is not None:
				a_str = [
					(" " * pad) + "  " + x
					for x in  self.default.to_string(True).split("\n")
				]
				rv += a_str
			if rv[-1][-1] == ",":
				rv[-1] = rv[-1][0:-1]
			rv += [ (" " * pad) + ")" ]
			return "\n".join(rv)
		else:
			rv = [ ]
			for key in self.mods:
				rv += [ key.name, self.mods[key].to_string(False) ]
			if self.default is not None:
				rv += [ self.default.to_string(False) ]
			return "mode(" + ", ".join(rv) + ")"
	
	
	def encode(self):
		rv = self.default.encode()
		rv['modes'] = {}
		for key in self.mods:
			rv['modes'][key.name] = self.mods[key].encode()
		if self.name: rv['name'] = self.name
		return rv
	
	
	def select(self, mapper):
		"""
		Selects action by pressed button.
		"""
		for b in self.order:
			if mapper.is_pressed(b):
				return self.mods[b]
		return self.default
	
	
	def select_b(self, mapper):
		"""
		Same as select but returns button as well.
		"""
		for b in self.order:
			if mapper.is_pressed(b):
				return b, self.mods[b]
		return None, self.default
	
	
	def button_press(self, mapper):
		sel = self.select(mapper)
		self.held_buttons.add(sel)
		return sel.button_press(mapper)
	
	
	def button_release(self, mapper):
		# Releases all held buttons, not just button that matches
		# currently pressed modifier
		for b in self.held_buttons:
			b.button_release(mapper)
	
	
	def trigger(self, mapper, position, old_position):
		if position < ModeModifier.MIN_TRIGGER:
			for b in self.held_triggers:
				b.trigger(mapper, 0, self.held_triggers[b])
			self.held_triggers = {}
			return False
		else:
			sel = self.select(mapper)
			self.held_triggers[sel] = position
			return sel.trigger(mapper, position, old_position)
		
	
	def axis(self, mapper, position, what):
		return self.select(mapper).axis(mapper, position, what)
	
	
	def gyro(self, mapper, pitch, yaw, roll, *q):
		sel = self.select(mapper)
		if sel is not self.old_gyro:
			if self.old_gyro:
				self.old_gyro.gyro(mapper, 0, 0, 0, *q)
			self.old_gyro = sel
		return sel.gyro(mapper, pitch, yaw, roll, *q)
	
	def pad(self, mapper, position, what):
		return self.select(mapper).pad(mapper, position, what)
	
	def whole(self, mapper, x, y, what):
		if what == STICK:
			if abs(x) < ModeModifier.MIN_STICK and abs(y) < ModeModifier.MIN_STICK:
				for b in self.held_sticks:
					b.whole(mapper, 0, 0, what)
				self.held_sticks.clear()
			else:
				self.held_sticks.add(self.select(mapper))
				for b in self.held_sticks:
					b.whole(mapper, x, y, what)
		else:
			return self.select(mapper).whole(mapper, x, y, what)
Beispiel #4
0
class DoubleclickModifier(Modifier):
	COMMAND = "doubleclick"
	DEAFAULT_TIMEOUT = 0.2
	
	def __init__(self, doubleclickaction, normalaction=None):
		Modifier.__init__(self)
		self.action = doubleclickaction
		self.normalaction = normalaction or NoAction()
		self.holdaction = NoAction()
		self.timeout = self.DEAFAULT_TIMEOUT
		self.waiting = False
		self.pressed = False
		self.active = None
	
	
	def set_haptic(self, hapticdata):
		supports = self.action.set_haptic(hapticdata)
		if self.normalaction:
			supports = self.normalaction.set_haptic(hapticdata) or supports
		if self.holdaction:
			supports = self.holdaction.set_haptic(hapticdata) or supports
		return supports
	
	
	def set_speed(self, x, y, z):
		supports = self.action.set_speed(x, y, z)
		if self.normalaction:
			supports = self.normalaction.set_speed(x, y, z) or supports
		if self.holdaction:
			supports = self.holdaction.set_speed(x, y, z) or supports
		return supports
	
	
	def strip(self):
		if self.holdaction:
			return self.holdaction.strip()
		return self.action.strip()
	
	
	def compress(self):
		self.action = self.action.compress()
		self.holdaction = self.holdaction.compress()
		self.normalaction = self.normalaction.compress()
		
		if isinstance(self.normalaction, DoubleclickModifier):
			self.action = self.action.compress() or self.normalaction.action.compress()
			self.holdaction = self.holdaction.compress() or self.normalaction.holdaction.compress()
			self.normalaction = self.normalaction.normalaction.compress()
		elif isinstance(self.action, HoldModifier):
			self.holdaction = self.action.holdaction.compress()
			self.action = self.action.normalaction.compress()
		elif isinstance(self.holdaction, DoubleclickModifier):
			self.action = self.holdaction.action.compress()
			self.holdaction = self.holdaction.normalaction.compress()
		elif isinstance(self.holdaction, DoubleclickModifier):
			self.action = self.action.compress() or self.holdaction.action.compress()
			self.normalaction = self.normalaction.compress() or self.holdaction.normalaction.compress()
			self.holdaction = self.holdaction.holdaction.compress()
		return self
	
	
	def __str__(self):
		l = [ self.action ]
		if self.normalaction:
			l += [ self.normalaction ]
		return "<Modifier %s dbl='%s' hold='%s' normal='%s'>" % (
			self.COMMAND, self.action, self.holdaction, self.normalaction )
	
	__repr__ = __str__
	
	
	def describe(self, context):
		l = [ ]
		if self.action:
			l += [ self.action ]
		if self.holdaction:
			l += [ self.holdaction ]
		if self.normalaction:
			l += [ self.normalaction ]
		return "\n".join([ x.describe(context) for x in l ])
	
	
	def to_string(self, multiline=False, pad=0):
		firstline, lastline = "", ""
		if self.action:
			firstline += DoubleclickModifier.COMMAND + "(" + self.action.to_string() + ","
			lastline += ")"
		if self.holdaction:
			firstline += HoldModifier.COMMAND + "(" + self.holdaction.to_string() + ","
			lastline += ")"
		
		if multiline:
			if self.normalaction:
				rv = [ (" " * pad) + firstline ]
				rv += self.normalaction.to_string(True, pad+2).split("\n")
				rv += [ (" " * pad) + lastline ]
			else:
				rv = [ firstline.strip(",") + lastline ]
			return "\n".join(rv)
		elif self.normalaction:
			return firstline + self.normalaction.to_string() + lastline
		else:
			return firstline.strip(",") + lastline
	
	
	def encode(self):
		if self.normalaction:
			rv = self.normalaction.encode()
		else:
			rv = {}
		rv['doubleclick'] = self.action.encode()
		if self.holdaction:
			rv['hold'] = self.holdaction.encode()
		if self.name: rv['name'] = self.name
		return rv
	
	
	def button_press(self, mapper):
		self.pressed = True
		if self.waiting:
			# Double-click happened
			mapper.remove_scheduled(self.on_timeout)
			self.waiting = False
			self.active = self.action
			self.active.button_press(mapper)
		else:
			# First click, start the timer
			self.waiting = True
			mapper.schedule(self.timeout, self.on_timeout)
	
	
	def button_release(self, mapper):
		self.pressed = False
		if self.waiting and self.active is None and not self.action:
			# In HoldModifier, button released before timeout
			mapper.remove_scheduled(self.on_timeout)
			self.waiting = False
			if self.normalaction:
				self.normalaction.button_press(mapper)
				self.normalaction.button_release(mapper)
		elif self.active:
			# Released held button
			self.active.button_release(mapper)
			self.active = None
	
	
	def on_timeout(self, mapper, *a):
		if self.waiting:
			self.waiting = False
			if self.pressed:
				# Timeouted while button is still pressed
				self.active = self.holdaction if self.holdaction else self.normalaction
				self.active.button_press(mapper)
			elif self.normalaction:
				# User did short click and nothing else
				self.normalaction.button_press(mapper)
				self.normalaction.button_release(mapper)
Beispiel #5
0
class DoubleclickModifier(Modifier):
    COMMAND = "doubleclick"
    DEAFAULT_TIMEOUT = 0.2

    def __init__(self, doubleclickaction, normalaction=None):
        Modifier.__init__(self)
        self.action = doubleclickaction
        self.normalaction = normalaction or NoAction()
        self.holdaction = NoAction()
        self.timeout = self.DEAFAULT_TIMEOUT
        self.waiting = False
        self.pressed = False
        self.active = None

    def set_haptic(self, hapticdata):
        supports = self.action.set_haptic(hapticdata)
        if self.normalaction:
            supports = self.normalaction.set_haptic(hapticdata) or supports
        if self.holdaction:
            supports = self.holdaction.set_haptic(hapticdata) or supports
        return supports

    def set_speed(self, x, y, z):
        supports = self.action.set_speed(x, y, z)
        if self.normalaction:
            supports = self.normalaction.set_speed(x, y, z) or supports
        if self.holdaction:
            supports = self.holdaction.set_speed(x, y, z) or supports
        return supports

    def strip(self):
        if self.holdaction:
            return self.holdaction.strip()
        return self.action.strip()

    def compress(self):
        self.action = self.action.compress()
        self.holdaction = self.holdaction.compress()
        self.normalaction = self.normalaction.compress()

        if isinstance(self.normalaction, DoubleclickModifier):
            self.action = self.action.compress(
            ) or self.normalaction.action.compress()
            self.holdaction = self.holdaction.compress(
            ) or self.normalaction.holdaction.compress()
            self.normalaction = self.normalaction.normalaction.compress()
        elif isinstance(self.action, HoldModifier):
            self.holdaction = self.action.holdaction.compress()
            self.action = self.action.normalaction.compress()
        elif isinstance(self.holdaction, DoubleclickModifier):
            self.action = self.holdaction.action.compress()
            self.holdaction = self.holdaction.normalaction.compress()
        elif isinstance(self.holdaction, DoubleclickModifier):
            self.action = self.action.compress(
            ) or self.holdaction.action.compress()
            self.normalaction = self.normalaction.compress(
            ) or self.holdaction.normalaction.compress()
            self.holdaction = self.holdaction.holdaction.compress()
        return self

    def __str__(self):
        l = [self.action]
        if self.normalaction:
            l += [self.normalaction]
        return "<Modifier %s dbl='%s' hold='%s' normal='%s'>" % (
            self.COMMAND, self.action, self.holdaction, self.normalaction)

    __repr__ = __str__

    def describe(self, context):
        l = []
        if self.action:
            l += [self.action]
        if self.holdaction:
            l += [self.holdaction]
        if self.normalaction:
            l += [self.normalaction]
        return "\n".join([x.describe(context) for x in l])

    def to_string(self, multiline=False, pad=0):
        firstline, lastline = "", ""
        if self.action:
            firstline += DoubleclickModifier.COMMAND + "(" + self.action.to_string(
            ) + ","
            lastline += ")"
        if self.holdaction:
            firstline += HoldModifier.COMMAND + "(" + self.holdaction.to_string(
            ) + ","
            lastline += ")"

        if multiline:
            if self.normalaction:
                rv = [(" " * pad) + firstline]
                rv += self.normalaction.to_string(True, pad + 2).split("\n")
                rv += [(" " * pad) + lastline]
            else:
                rv = [firstline.strip(",") + lastline]
            return "\n".join(rv)
        elif self.normalaction:
            return firstline + self.normalaction.to_string() + lastline
        else:
            return firstline.strip(",") + lastline

    def encode(self):
        if self.normalaction:
            rv = self.normalaction.encode()
        else:
            rv = {}
        rv['doubleclick'] = self.action.encode()
        if self.holdaction:
            rv['hold'] = self.holdaction.encode()
        if self.name: rv['name'] = self.name
        return rv

    def button_press(self, mapper):
        self.pressed = True
        if self.waiting:
            # Double-click happened
            mapper.remove_scheduled(self.on_timeout)
            self.waiting = False
            self.active = self.action
            self.active.button_press(mapper)
        else:
            # First click, start the timer
            self.waiting = True
            mapper.schedule(self.timeout, self.on_timeout)

    def button_release(self, mapper):
        self.pressed = False
        if self.waiting and self.active is None and not self.action:
            # In HoldModifier, button released before timeout
            mapper.remove_scheduled(self.on_timeout)
            self.waiting = False
            if self.normalaction:
                self.normalaction.button_press(mapper)
                self.normalaction.button_release(mapper)
        elif self.active:
            # Released held button
            self.active.button_release(mapper)
            self.active = None

    def on_timeout(self, mapper, *a):
        if self.waiting:
            self.waiting = False
            if self.pressed:
                # Timeouted while button is still pressed
                self.active = self.holdaction if self.holdaction else self.normalaction
                self.active.button_press(mapper)
            elif self.normalaction:
                # User did short click and nothing else
                self.normalaction.button_press(mapper)
                self.normalaction.button_release(mapper)
Beispiel #6
0
class ModeModifier(Modifier):
    COMMAND = "mode"
    MIN_TRIGGER = 2  # When trigger is bellow this position, list of held_triggers is cleared
    MIN_STICK = 2  # When abs(stick) < MIN_STICK, stick is considered released and held_sticks is cleared

    def __init__(self, *stuff):
        Modifier.__init__(self)
        self.default = None
        self.mods = {}
        self.held_buttons = set()
        self.held_sticks = set()
        self.held_triggers = {}
        self.order = []
        self.old_gyro = None
        button = None
        for i in stuff:
            if self.default is not None:
                # Default has to be last parameter
                raise ValueError("Invalid parameters for 'mode'")
            if isinstance(i, Action):
                if button is None:
                    self.default = i
                    continue
                self.mods[button] = i
                self.order.append(button)
                button = None
            elif i in SCButtons:
                button = i
            else:
                raise ValueError("Invalid parameter for 'mode': %s" % (i, ))
        if self.default is None:
            self.default = NoAction()

    def set_haptic(self, hapticdata):
        supports = False
        if self.default:
            supports = self.default.set_haptic(hapticdata) or supports
        for a in self.mods.values():
            supports = a.set_haptic(hapticdata) or supports
        return supports

    def set_speed(self, x, y, z):
        supports = False
        if self.default:
            supports = self.default.set_speed(x, y, z) or supports
        for a in self.mods.values():
            supports = a.set_speed(x, y, z) or supports
        return supports

    def strip(self):
        # Returns default action or action assigned to first modifier
        if self.default:
            return self.default.strip()
        if len(self.order) > 0:
            return self.mods[self.order[0]].strip()
        # Empty ModeModifier
        return NoAction()

    def compress(self):
        if self.default:
            self.default = self.default.compress()
        for button in self.mods:
            self.mods[button] = self.mods[button].compress()
        return self

    def __str__(self):
        rv = []
        for key in self.mods:
            rv += [key.name, self.mods[key]]
        if self.default is not None:
            rv += [self.default]
        return "<Modifier '%s', %s>" % (self.COMMAND, rv)

    __repr__ = __str__

    def describe(self, context):
        l = []
        if self.default: l.append(self.default)
        for x in self.order:
            l.append(self.mods[x])
        return "\n".join([x.describe(context) for x in l])

    def to_string(self, multiline=False, pad=0):
        if multiline:
            rv = [(" " * pad) + "mode("]
            for key in self.mods:
                a_str = self.mods[key].to_string(True).split("\n")
                a_str[0] = (" " * pad) + "  " + (key.name + ",").ljust(
                    11) + a_str[0]  # Key has to be one of SCButtons
                for i in xrange(1, len(a_str)):
                    a_str[i] = (" " * pad) + "  " + a_str[i]
                a_str[-1] = a_str[-1] + ","
                rv += a_str
            if self.default is not None:
                a_str = [(" " * pad) + "  " + x
                         for x in self.default.to_string(True).split("\n")]
                rv += a_str
            if rv[-1][-1] == ",":
                rv[-1] = rv[-1][0:-1]
            rv += [(" " * pad) + ")"]
            return "\n".join(rv)
        else:
            rv = []
            for key in self.mods:
                rv += [key.name, self.mods[key].to_string(False)]
            if self.default is not None:
                rv += [self.default.to_string(False)]
            return "mode(" + ", ".join(rv) + ")"

    def encode(self):
        rv = self.default.encode()
        rv['modes'] = {}
        for key in self.mods:
            rv['modes'][key.name] = self.mods[key].encode()
        if self.name: rv['name'] = self.name
        return rv

    def select(self, mapper):
        """
		Selects action by pressed button.
		"""
        for b in self.order:
            if mapper.is_pressed(b):
                return self.mods[b]
        return self.default

    def select_b(self, mapper):
        """
		Same as select but returns button as well.
		"""
        for b in self.order:
            if mapper.is_pressed(b):
                return b, self.mods[b]
        return None, self.default

    def button_press(self, mapper):
        sel = self.select(mapper)
        self.held_buttons.add(sel)
        return sel.button_press(mapper)

    def button_release(self, mapper):
        # Releases all held buttons, not just button that matches
        # currently pressed modifier
        for b in self.held_buttons:
            b.button_release(mapper)

    def trigger(self, mapper, position, old_position):
        if position < ModeModifier.MIN_TRIGGER:
            for b in self.held_triggers:
                b.trigger(mapper, 0, self.held_triggers[b])
            self.held_triggers = {}
            return False
        else:
            sel = self.select(mapper)
            self.held_triggers[sel] = position
            return sel.trigger(mapper, position, old_position)

    def axis(self, mapper, position, what):
        return self.select(mapper).axis(mapper, position, what)

    def gyro(self, mapper, pitch, yaw, roll, *q):
        sel = self.select(mapper)
        if sel is not self.old_gyro:
            if self.old_gyro:
                self.old_gyro.gyro(mapper, 0, 0, 0, *q)
            self.old_gyro = sel
        return sel.gyro(mapper, pitch, yaw, roll, *q)

    def pad(self, mapper, position, what):
        return self.select(mapper).pad(mapper, position, what)

    def whole(self, mapper, x, y, what):
        if what == STICK:
            if abs(x) < ModeModifier.MIN_STICK and abs(
                    y) < ModeModifier.MIN_STICK:
                for b in self.held_sticks:
                    b.whole(mapper, 0, 0, what)
                self.held_sticks.clear()
            else:
                self.held_sticks.add(self.select(mapper))
                for b in self.held_sticks:
                    b.whole(mapper, x, y, what)
        else:
            return self.select(mapper).whole(mapper, x, y, what)