def set_action(self, mode, action): cbToggle = self.builder.get_object("cbToggle") cbRepeat = self.builder.get_object("cbRepeat") if self.handles(mode, action): self.keys = set() is_togle, is_repeat = False, False if isinstance(action, MultiAction): for a in action.actions: if isinstance(a, ButtonAction): self.keys.add(a.button) elif isinstance(action, ButtonAction): self.keys.add(action.button) elif isinstance(action, Macro): # Macro goes here only if it is button repeat self.keys.add(action.actions[0].button) is_repeat = True elif isinstance(action, Cycle): # There is only one case when self.handles returns True for Cycle self.keys.add(action.actions[0].action.button) is_togle = True cbToggle.set_active(is_togle) cbRepeat.set_active(is_repeat) area = action_to_area(action) if area is not None: self.set_active_area(area) return self.set_active_area(None)
def set_action(self, mode, action): if self.handles(mode, action): area = action_to_area(action) if area is not None: self.set_active_area(area) return self.set_active_area(None)
def set_action(self, mode, action): cbToggle = self.builder.get_object("cbToggle") cbRepeat = self.builder.get_object("cbRepeat") if self.handles(mode, action): self.keys = set() is_togle, is_repeat = False, False if isinstance(action, MultiAction): for a in action.actions: if isinstance(a, ButtonAction): self.keys.add(a.button) elif isinstance(action, ButtonAction): self.keys.add(action.button) elif isinstance(action, Macro): # Macro goes here only if it is button repeat self.keys.add(action.actions[0].button) is_repeat = True elif isinstance(action, Cycle): # There is only one case when self.handles returns True for Cycle self.keys.add(action.actions[0].action.button) is_togle = True cbToggle.set_active(is_togle) cbRepeat.set_active(is_repeat) area = action_to_area(action) if area is not None: self.set_active_area(area) return self.set_active_area(None)
def set_action(self, mode, action): if self.handles(mode, action): area = action_to_area(action) if area is not None: self.set_active_area(area) return self.set_active_area(None)
def set_action(self, mode, action): if self.handles(mode, action): if isinstance(action, MultiAction) and len(action.actions) == 2: # axis + button on fully pressed trigger self.full = action.actions[0].button2 self.builder.get_object("lblFullPressed").set_label(describe_action(Action.AC_BUTTON, ButtonAction, self.full)) action = action.actions[1] area = action_to_area(action) if area is not None: self.set_active_area(area) return self.set_active_area(None)
def grab_action(self, action, cb): b = SimpleChooser(self.app, "axis", cb) b.set_title(_("Select Axis")) area = action_to_area(action) b.display_action(Action.AC_STICK, area) b.show(self.editor.window)
def grab_action(self, action, cb): b = SimpleChooser(self.app, "axis", cb) b.set_title(_("Select Axis")) area = action_to_area(action) b.display_action(Action.AC_STICK, area) b.show(self.editor.window)