Beispiel #1
0
def createScene(node):

    node.gravity = "0 -1 0"
    node.dt = 0.1

    scene.display_flags(node, show="Behavior Visual", hide="MechanicalMappings")

    scene.requires(node, "Flexible", "Compliant")

    n = 10

    for x in [True, False]:
        color = "1 0 0 1" if x else "0 1 0 1"
        c = chain(node, name="chain-{}".format(x), n=n, compliance=1e-14, use_compliance=x, color=color)

        # ode = c.createObject('CompliantStaticSolver',
        #                      ls_iterations = 20,
        #                      ls_precision = 1e-14,
        #                      line_search = 1)

        ode = c.createObject(
            "CompliantImplicitSolver", stabilization=0, neglecting_compliance_forces_in_geometric_stiffness=False
        )

        num = c.createObject("MinresSolver", iterations=100, precision=1e-14)
Beispiel #2
0
def createScene(node):
    node.gravity = '0 -10 0'
    node.dt = 1e-2

    scene.display_flags(node, show = 'Behavior Visual CollisionModels',
                  hide = 'MechanicalMappings')
    
    scene.requires(node, 'Flexible', 'Compliant')

    node.createObject('SimpleAnimationLoop')
    
    scene.contacts(node,
                   response = 'FrictionCompliantContact',                 
                   # response = 'CompliantContact',
                   )

    c = cloth(node)
    b = ball(node)
    
    ode = node.createObject('CompliantImplicitSolver',
                            stabilization = 0,
                            neglecting_compliance_forces_in_geometric_stiffness = False)
    
    num = node.createObject('ModulusSolver',
                            iterations = 15,
                            precision = 1e-6,
                            nlnscg = True,
                            anderson = 4)
Beispiel #3
0
def createScene(node):

    node.gravity = '0 -1 0'
    node.dt = 0.1

    scene.display_flags(node,
                        show='Behavior Visual',
                        hide='MechanicalMappings')

    scene.requires(node, 'Flexible', 'Compliant')

    n = 10

    for x in [True, False]:
        color = "1 0 0 1" if x else "0 1 0 1"
        c = chain(node,
                  name='chain-{}'.format(x),
                  n=n,
                  compliance=1e-14,
                  use_compliance=x,
                  color=color)

        # ode = c.createObject('CompliantStaticSolver',
        #                      ls_iterations = 20,
        #                      ls_precision = 1e-14,
        #                      line_search = 1)

        ode = c.createObject(
            'CompliantImplicitSolver',
            stabilization=0,
            neglecting_compliance_forces_in_geometric_stiffness=False)

        num = c.createObject('MinresSolver', iterations=100, precision=1e-14)
Beispiel #4
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def createScene(node):

    node.gravity = '0 -1 0'
    node.dt = 1e-8

    scene.display_flags(node,
                        show='Behavior Visual',
                        hide='MechanicalMappings')

    scene.requires(node, 'Flexible', 'Compliant')

    n = 100
    c = chain(node, name='chain', n=n)

    ode = c.createObject('CompliantStaticSolver',
                         ls_iterations=20,
                         ls_precision=1e-14)

    ode.printLog = True

    script = Script(node)
    script.dofs = c.getObject('dofs')

    script.distance = c.getChild('distance').getObject('dofs')
    script.expected = np.array(list(reversed(xrange(1, n))))
Beispiel #5
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def createScene(node):

    node.gravity = '0 -10 0'
    node.dt = 1e-5
    
    scene.display_flags(node, show = 'Behavior Visual',
                  hide = 'MechanicalMappings')
    
    scene.requires(node, 'Flexible', 'Compliant')

    static = beam(node, name = 'static', color = '1 0.8 0.2')

    ode = static.createObject('CompliantStaticSolver',
                              ls_iterations = 10,
                              ls_precision = 1e-5,
                              line_search = 2,
                              conjugate = True)
    ode.printLog = True
Beispiel #6
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def createScene(node):

    node.gravity = '0 -10 0'
    node.dt = 1e-5

    scene.display_flags(node,
                        show='Behavior Visual',
                        hide='MechanicalMappings')

    scene.requires(node, 'Flexible', 'Compliant')

    static = beam(node, name='static', color='1 0.8 0.2')

    ode = static.createObject('CompliantStaticSolver',
                              ls_iterations=10,
                              ls_precision=1e-5,
                              line_search=2,
                              conjugate=True)
    ode.printLog = True
Beispiel #7
0
def createScene(node):

    node.gravity = '0 -1 0'
    node.dt = 1
    
    scene.display_flags(node, show = 'Behavior Visual',
                        hide = 'MechanicalMappings')
    
    scene.requires(node, 'Flexible', 'Compliant')

    n = 10
    c = chain(node, name = 'chain', n = n)
    
    ode = c.createObject('CompliantStaticSolver', ls_precision = 1e-14)
    
    # ode.printLog = True

    script = Script(node)
    script.dofs = c.getObject('dofs')

    script.distance = c.getChild('distance').getObject('dofs')
    script.expected = np.array( list(reversed(xrange(1, n))) )