def setup_selector_views(): selector_views = [] for aVariant in Puzzle_variant: selector_view = scn.View(None, superView=data.main_view) selector_view.preferredFramesPerSecond = 30 selector_view.rendersContinuously = False selector_view.autoenablesDefaultLighting = True selector_view.allowsCameraControl = False selector_view.scene = scn.Scene() selector_view.scene.background.contents = 'beige' title_geometry = scn.Text(str(aVariant.name).replace('_', ' '), 0.3) title_geometry.font = ('Chalkboard SE', 4.) title_geometry.firstMaterial.contents = (.48, .14, .14) title_geometry.flatness = 0.1 title_geometry.chamferRadius = 0.08 bbox_min, bbox_max = title_geometry.boundingBox title_size = bbox_max.x - bbox_min.x title_node = scn.Node.nodeWithGeometry(title_geometry) title_node.position = (-title_size / 2, -1., -25.) selector_view.scene.rootNode.addChildNode(title_node) puzzle_node = scn.Node() table_geometry = scn.Cylinder(6., 0.5) table_geometry.firstMaterial.diffuse.contents = 'resources/marble.jpg' table_node = scn.Node.nodeWithGeometry(table_geometry) table_node.position = (0., -0.75, 0.) puzzle_node.addChildNode(table_node) puzzle_node.position = (0., -0.25, 0.) piece_set = Piece_set(aVariant) pieces = len(piece_set.pieces) for index, aPiece in enumerate(piece_set.pieces): show_piece = aPiece.drawer_handle_node show_piece.rotation = (0, 1, 0, index / pieces * 2 * math.pi - math.pi / 4.) show_piece.position = scn.Vector3( 4. * math.sin(index / pieces * 2 * math.pi), 0., 4. * math.cos(index / pieces * 2 * math.pi)) puzzle_node.addChildNode(show_piece) puzzle_node.runAction(rotate_action) selector_view.scene.rootNode.addChildNode(puzzle_node) camera_node = scn.Node() camera_node.name = 'selector_camera' camera_node.position = (0., 7., 11.) camera_node.lookAt((0., 0., 0.)) camera_node.camera = scn.Camera() selector_view.scene.rootNode.addChildNode(camera_node) selector_views.append(selector_view) return selector_views
def buildCar(self, body_color=None, sound_file=None, sound_volume=1.0): self.chassis_node = scn.Node() self.chassis_node.categoryBitMask = 1 << 1 self.camera_controller_node = scn.Node() self.camera_node = scn.Node() self.camera_node.position = (0, 1.6, 2.05) self.camera_node.lookAt((0, 0.9, 10)) self.camera = scn.Camera() self.camera.zNear = 0.25 self.camera.zFar = 10 self.camera.fieldOfView = 35 self.camera_node.camera = self.camera self.camera_controller_node.addChildNode(self.camera_node) self.chassis_node.addChildNode(self.camera_controller_node) self.radar_p1L = scn.Vector3(1.2, 1.3, 2.05) self.radar_p2L = scn.Vector3(4.5, 0.8, 20) self.radar_pSL = scn.Vector3(10., 0.8, 2.4) self.radar_p1R = scn.Vector3(-1.2, 1.3, 2.05) self.radar_p2R = scn.Vector3(-4.5, 0.8, 20) self.radar_pSR = scn.Vector3(-10., 0.8, 2.4) self.body_material = scn.Material() self.body_material.diffuse.contents = body_color self.body_material.specular.contents = (.88, .88, .88) self.body = scn.Box(2, 1, 4, 0.2) self.body.firstMaterial = self.body_material self.body_node = scn.Node.nodeWithGeometry(self.body) self.body_node.position = (0, 0.75, 0) self.chassis_node.addChildNode(self.body_node) self.physicsBody = scn.PhysicsBody.dynamicBody() self.physicsBody.allowsResting = False self.physicsBody.mass = 1200 self.physicsBody.restitution = 0.1 self.physicsBody.damping = 0.3 self.chassis_node.physicsBody = self.physicsBody self.top = scn.Box(1.6, 0.6, 1.8, 0.1) self.top.firstMaterial = self.body_material self.top_node = scn.Node.nodeWithGeometry(self.top) self.top_node.position = (0, 0.5+0.2, 0) self.body_node.addChildNode(self.top_node) self.door1 = scn.Box(2.02, 1-0.2, 1.8/2.2, 0.08) self.door1.firstMaterial = self.body_material self.door1_node = scn.Node.nodeWithGeometry(self.door1) self.door1_node.position = (0, 0.1, 1.8/4) self.body_node.addChildNode(self.door1_node) self.door2_node = scn.Node.nodeWithGeometry(self.door1) self.door2_node.position = (0, 0.1, -1.8/4+0.1) self.body_node.addChildNode(self.door2_node) self.window_material = scn.Material() self.window_material.diffuse.contents = (.64, .71, .75, 0.6) self.window_material.specular.contents = (.88, .88, .88, 0.8) self.sideW1 = scn.Box(1.61, 0.6-0.1, 1.8/2.2, 0.08) self.sideW1.firstMaterial = self.window_material self.sideW1_node = scn.Node.nodeWithGeometry(self.sideW1) self.sideW1_node.position = (0, 0.5+0.2, 1.8/4) self.body_node.addChildNode(self.sideW1_node) self.sideW2_node = scn.Node.nodeWithGeometry(self.sideW1) self.sideW2_node.position = (0, 0.5+0.2, -1.8/4+0.1) self.body_node.addChildNode(self.sideW2_node) self.window_materials = [scn.Material() for i in range(6)] self.window_materials[0] = self.window_material self.window_materials[2] = self.window_material for i in [1, 3, 4, 5]: self.window_materials[i] = self.body_material alpha = math.pi/5 self.frontW = scn.Box(1.4, 0.6/math.cos(alpha), 0.1, 0.06) self.frontW.materials = self.window_materials self.frontW_node = scn.Node.nodeWithGeometry(self.frontW) self.frontW_node.position = (0, 0.5+0.2-0.05, 1.8/2+math.tan(alpha)*0.6/2-0.1) self.frontW_node.rotation = (1, 0, 0, -alpha) self.body_node.addChildNode(self.frontW_node) alpha = math.pi/5 self.frontW2 = scn.Box(1.3, 0.6/math.cos(alpha), 0.3, 0.0) self.frontW2.firstMaterial = self.window_material self.frontW2_node = scn.Node.nodeWithGeometry(self.frontW2) self.frontW2_node.position = (0, 0.5+0.2-0.05-0.2, 1.8/2+math.tan(alpha)*0.6/2-0.08) self.frontW2_node.rotation = (1, 0, 0, -alpha) self.body_node.addChildNode(self.frontW2_node) alpha = math.pi/3.2 self.rearW = scn.Box(1.4, 0.6/math.cos(alpha), 0.2, 0.2) self.rearW.materials = self.window_materials self.rearW_node = scn.Node.nodeWithGeometry(self.rearW) self.rearW_node.position = (0, 0.5+0.2-0.0417, -1.8/2-math.tan(alpha)*0.6/2+0.15) self.rearW_node.rotation = (1, 0, 0, alpha) self.body_node.addChildNode(self.rearW_node) alpha = math.pi/3.2 self.rearW2 = scn.Box(1.3, 0.6/math.cos(alpha), 0.3, 0.05) self.rearW2.firstMaterial = self.window_material self.rearW2_node = scn.Node.nodeWithGeometry(self.rearW2) self.rearW2_node.position = (0, 0.5+0.2-0.05-0.2, -1.8/2-math.tan(alpha)*0.6/2+0.1) self.rearW2_node.rotation = (1, 0, 0, alpha) self.body_node.addChildNode(self.rearW2_node) self.nose = scn.Pyramid(2-0.4, 0.15, 1-0.2) self.nose.firstMaterial = self.body_material self.nose_node = scn.Node.nodeWithGeometry(self.nose) self.nose_node.position = (0, 0.75, 2-0.03) self.nose_node.rotation = (1, 0, 0, math.pi/2) self.chassis_node.addChildNode(self.nose_node) self.lampBack_colors = [(.6, .0, .0), (1.0, .0, .0)] self.front_spot = scn.Light() self.front_spot.type = scn.LightTypeSpot self.front_spot.castsShadow = False self.front_spot.color = (1.0, 1.0, .95) self.front_spot.spotInnerAngle = 20 self.front_spot.spotOuterAngle = 25 self.front_spot.attenuationEndDistance = 15 self.exhaust = scn.Tube(0.05, 0.07, 0.08) self.exhaust.firstMaterial.metalness.contents = (.5, .5, .5) self.exhaust_node = scn.Node.nodeWithGeometry(self.exhaust) self.exhaust_node.position = (0.5, -0.42, -2.04) self.exhaust_node.rotation = (1, 0, 0, math.pi/2) self.body_node.addChildNode(self.exhaust_node) self.smoke = scn.ParticleSystem() self.smoke.emitterShape = scn.Sphere(0.01) self.smoke.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationSurface self.smoke.birthRate =6000 self.smoke.loops = True self.smoke.emissionDuration = 0.08 self.smoke.idleDuration = 0.4 self.smoke.idleDurationVariation = 0.2 self.smoke.particleLifeSpan = 0.3 self.smoke.particleLifeSpanVariation = 1.2 self.smoke.particleColor = (1., 1., 1., 1.) self.smoke.particleColorVariation = (.6, .0, .6, 0.) self.smoke.blendMode = scn.ParticleBlendMode.Multiply self.smoke.birthDirection = scn.ParticleBirthDirection.Random self.smoke.particleVelocity = 2. self.smoke.particleVelocityVariation = 3.5 self.smoke.acceleration = (0., 15, 0.) self.sizeAnim = scn.CoreBasicAnimation() self.sizeAnim.fromValue = 0.1 self.sizeAnim.toValue = 0.0 self.size_con = scn.ParticlePropertyController.controllerWithAnimation(self.sizeAnim) self.smoke.propertyControllers = {scn.SCNParticlePropertySize:self.size_con} self.smoker_node = scn.Node() self.smoker_node.position = (0., -0.15, 0.) self.smoker_node.addParticleSystem(self.smoke) self.exhaust_node.addChildNode(self.smoker_node) self.lamp = scn.Tube(0.12, 0.15, 4.07) self.lamp.firstMaterial.metalness.contents = (.93, .93, .93) self.lampGlasFront = scn.Sphere(0.13) self.lampGlasFront.firstMaterial.emission.contents = (.92, .93, .66) self.lampGlasBack = scn.Sphere(0.13) self.lampGlasBack.firstMaterial.diffuse.contents = 'black' self.lampGlasBack.firstMaterial.emission.contents = self.lampBack_colors[0] self.lamp_nodeR = scn.Node.nodeWithGeometry(self.lamp) self.lamp_nodeR.position = (-0.6, 0.75, 0.015) self.lamp_nodeR.rotation = (1, 0, 0, math.pi/2) self.chassis_node.addChildNode(self.lamp_nodeR) self.lamp_nodeL = scn.Node.nodeWithGeometry(self.lamp) self.lamp_nodeL.position = (0.6, 0.75, 0.015) self.lamp_nodeL.rotation = (1, 0, 0, math.pi/2) self.chassis_node.addChildNode(self.lamp_nodeL) self.lampGlasFront_nodeR = scn.Node.nodeWithGeometry(self.lampGlasFront) self.lampGlasFront_nodeR.position = (0, 1.95, 0) self.lampGlasFront_nodeR.lookAt((0, 45, 10)) self.lampGlasFront_nodeR.light = self.front_spot self.lamp_nodeR.addChildNode(self.lampGlasFront_nodeR) self.lampGlasBack_nodeR = scn.Node.nodeWithGeometry(self.lampGlasBack) self.lampGlasBack_nodeR.position = (0, -1.95, 0) self.lamp_nodeR.addChildNode(self.lampGlasBack_nodeR) self.lampGlasFront_nodeL = scn.Node.nodeWithGeometry(self.lampGlasFront) self.lampGlasFront_nodeL.position = (0, 1.95, 0) self.lampGlasFront_nodeL.lookAt((0, 45, 10)) self.lampGlasFront_nodeL.light = self.front_spot self.lamp_nodeL.addChildNode(self.lampGlasFront_nodeL) self.lampGlasBack_nodeL = scn.Node.nodeWithGeometry(self.lampGlasBack) self.lampGlasBack_nodeL.position = (0, -1.95, 0) self.lamp_nodeL.addChildNode(self.lampGlasBack_nodeL) self.wheel_nodes = [scn.Node()] self.tire = scn.Tube(0.12, 0.35, 0.25) self.tire.firstMaterial.diffuse.contents = 'black' self.wheel_nodes[0].position = (0.94, 0.4, 2-0.6) self.tire_node = scn.Node.nodeWithGeometry(self.tire) self.tire_node.rotation = (0, 0, 1, math.pi/2) self.wheel_nodes[0].addChildNode(self.tire_node) self.trace = scn.ParticleSystem() self.trace.birthRate = 750 self.trace.loops = True self.trace.emissionDuration = 0.1 self.trace.particleLifeSpan = 4.6 self.trace.particleLifeSpanVariation = 5 self.trace.particleSize = 0.02 self.trace.particleColor = (.1, .1, .1, 1.) self.trace.particleColorVariation = (0.1, 0.1, 0.1, 0.1) self.trace.blendMode = scn.ParticleBlendMode.Replace self.trace.emitterShape = scn.Cylinder(0.02, 0.26) self.trace.birthLocation = scn.ParticleBirthLocation.SCNParticleBirthLocationVolume self.trace.handle(scn.ParticleEvent.Birth, [scn.ParticlePropertyPosition], self.traceParticleEventBlock) self.tire_node.addParticleSystem(self.trace) self.rim = scn.Cylinder(0.14, 0.1) self.rim.firstMaterial.diffuse.contents = 'gray' self.rim.firstMaterial.specular.contents = (.88, .88, .88) self.rim_node = scn.Node.nodeWithGeometry(self.rim) self.rim_node.name = 'rim' self.rim_node.position = (0, 0.06, 0) self.tire_node.addChildNode(self.rim_node) self.rim_deco = scn.Text('Y', 0.05) self.rim_deco.font = ('Arial Rounded MT Bold', 0.3) self.rim_deco.firstMaterial.diffuse.contents = 'black' self.rim_deco.firstMaterial.specular.contents = (.88, .88, .88) self.rim_deco_node = scn.Node.nodeWithGeometry(self.rim_deco) self.rim_deco_node.name = 'deco' self.rim_deco_node.position = (-0.1, 0.03, -1.12) self.rim_deco_node.rotation = (1, 0, 0, math.pi/2) self.rim_node.addChildNode(self.rim_deco_node) self.wheel_nodes.append(self.wheel_nodes[0].clone()) self.wheel_nodes[1].position = (-0.94, 0.4, 2-0.6) self.wheel_nodes[1].childNodeWithName('rim', True).position = (0, -0.06, 0) self.wheel_nodes[1].childNodeWithName('deco', True).position = (-0.1, -0.03, -1.12) self.wheel_nodes[1].childNodeWithName('rim', True).rotation = (0, 1, 0, -math.pi/7) self.wheel_nodes.append(self.wheel_nodes[0].clone()) self.wheel_nodes[2].position = (0.94, 0.4, -2+0.7) self.wheel_nodes[2].childNodeWithName('rim', True).rotation = (0, 1, 0, math.pi/7) self.wheel_nodes.append(self.wheel_nodes[0].clone()) self.wheel_nodes[3].position = (-0.94, 0.4, -2+0.7) self.wheel_nodes[3].childNodeWithName('rim', True).position = (0, -0.06, 0) self.wheel_nodes[3].childNodeWithName('deco', True).position = (-0.1, -0.03, -1.12) self.wheel_nodes[3].childNodeWithName('rim', True).rotation = (0, 1, 0, math.pi/3) for aNode in self.wheel_nodes: self.chassis_node.addChildNode(aNode) self.wheels = [scn.PhysicsVehicleWheel(node=aNode) for aNode in self.wheel_nodes] for i in [0, 1]: self.wheels[i].suspensionRestLength = 1.3 for i in [2, 3]: self.wheels[i].suspensionRestLength = 1.4 for aWheel in self.wheels: aWheel.maximumSuspensionTravel = 150 self.chassis_node.physicsBody.contactTestBitMask = scn.PhysicsCollisionCategory.Default.value self.chassis_node.physicsBody.continuousCollisionDetectionThreshold = 2. self.vehicle = scn.PhysicsVehicle(chassisBody=self.chassis_node.physicsBody, wheels=self.wheels) self.physics_world.addBehavior(self.vehicle) self.world.root_node.addChildNode(self.chassis_node) if ENGINESOUND: self.sound = scn.AudioSource(sound_file) self.sound.load() self.sound.loops = True self.sound.volume = sound_volume self.sound_player = scn.AudioPlayer.audioPlayerWithSource(self.sound) self.chassis_node.addAudioPlayer(self.sound_player)
def setup_axes(): axis_rode = scn.Cylinder(0.015, 7.5) axis_rode.firstMaterial.contents = 'blue' vertical_axis_rode = scn.Cylinder(0.015, 11.) vertical_axis_rode.firstMaterial.contents = 'blue' rotate_control_geometry = scn.Sphere(0.35) rotate_control_geometry.firstMaterial.contents = 'red' cube_rotate_control_geometry = scn.Sphere(0.35) cube_rotate_control_geometry.firstMaterial.contents = 'green' shift_control_geometry = scn.Cone(0, 0.38, 0.7) shift_control_geometry.firstMaterial.contents = 'orange' axis_handle = scn.Node() axis_handle.name = 'origo' axis_handle.position = (-0.5, -0.5, 0.5) x_axis_node = scn.Node.nodeWithGeometry(axis_rode) x_axis_node.rotation = (0, 0, 1, math.pi / 2) x_axis_node.position = (1.5, 0, 0) x_axis_rotate_control_node_1 = scn.Node.nodeWithGeometry( rotate_control_geometry) x_axis_rotate_control_node_1.position = (0., -axis_rode.height / 2 + 1, 0.) x_axis_rotate_control_node_1.name = 'rx1' x_axis_rotate_control_node_1.categoryBitMask = 2 x_axis_node.addChildNode(x_axis_rotate_control_node_1) x_axis_rotate_control_node_2 = scn.Node.nodeWithGeometry( rotate_control_geometry) x_axis_rotate_control_node_2.position = (0., axis_rode.height / 2 - 1, 0.) x_axis_rotate_control_node_2.name = 'rx2' x_axis_rotate_control_node_2.categoryBitMask = 2 x_axis_node.addChildNode(x_axis_rotate_control_node_2) x_axis_shift_control_node_1 = scn.Node.nodeWithGeometry( shift_control_geometry) x_axis_shift_control_node_1.position = (0., -axis_rode.height / 2, 0.) x_axis_shift_control_node_1.rotation = (0., 0., 1., -math.pi) x_axis_shift_control_node_1.name = 'sx1' x_axis_shift_control_node_1.categoryBitMask = 2 x_axis_node.addChildNode(x_axis_shift_control_node_1) x_axis_shift_control_node_2 = scn.Node.nodeWithGeometry( shift_control_geometry) x_axis_shift_control_node_2.position = (0., axis_rode.height / 2, 0.) x_axis_shift_control_node_2.name = 'sx2' x_axis_shift_control_node_2.categoryBitMask = 2 x_axis_node.addChildNode(x_axis_shift_control_node_2) axis_handle.addChildNode(x_axis_node) y_axis_node = scn.Node.nodeWithGeometry(vertical_axis_rode) y_axis_node.rotation = (1, 0, 0, -math.pi) y_axis_node.position = (0, -3, 0) y_axis_rotate_control_node_1 = scn.Node.nodeWithGeometry( rotate_control_geometry) y_axis_rotate_control_node_1.position = (0., -vertical_axis_rode.height / 2, 0.) y_axis_rotate_control_node_1.name = 'ry1' y_axis_rotate_control_node_1.categoryBitMask = 2 y_axis_node.addChildNode(y_axis_rotate_control_node_1) y_axis_rotate_control_node_2 = scn.Node.nodeWithGeometry( rotate_control_geometry) y_axis_rotate_control_node_2.position = (0., vertical_axis_rode.height / 2, 0.) y_axis_rotate_control_node_2.name = 'ry2' y_axis_rotate_control_node_2.categoryBitMask = 2 y_axis_node.addChildNode(y_axis_rotate_control_node_2) axis_handle.addChildNode(y_axis_node) z_axis_node = scn.Node.nodeWithGeometry(axis_rode) z_axis_node.rotation = (1, 0, 0, -math.pi / 2) z_axis_node.position = (0, 0, -1.5) z_axis_rotate_control_node_1 = scn.Node.nodeWithGeometry( rotate_control_geometry) z_axis_rotate_control_node_1.position = (0., -axis_rode.height / 2 + 1, 0.) z_axis_rotate_control_node_1.name = 'rz1' z_axis_rotate_control_node_1.categoryBitMask = 2 z_axis_node.addChildNode(z_axis_rotate_control_node_1) z_axis_rotate_control_node_2 = scn.Node.nodeWithGeometry( rotate_control_geometry) z_axis_rotate_control_node_2.position = (0., axis_rode.height / 2 - 1, 0.) z_axis_rotate_control_node_2.name = 'rz2' z_axis_rotate_control_node_2.categoryBitMask = 2 z_axis_node.addChildNode(z_axis_rotate_control_node_2) z_axis_shift_control_node_1 = scn.Node.nodeWithGeometry( shift_control_geometry) z_axis_shift_control_node_1.position = (0., -axis_rode.height / 2, 0.) z_axis_shift_control_node_1.rotation = (0., 0., 1., math.pi) z_axis_shift_control_node_1.name = 'sz1' z_axis_shift_control_node_1.categoryBitMask = 2 z_axis_node.addChildNode(z_axis_shift_control_node_1) z_axis_shift_control_node_2 = scn.Node.nodeWithGeometry( shift_control_geometry) z_axis_shift_control_node_2.position = (0., axis_rode.height / 2, 0.) z_axis_shift_control_node_2.name = 'sz2' z_axis_shift_control_node_2.categoryBitMask = 2 z_axis_node.addChildNode(z_axis_shift_control_node_2) axis_handle.addChildNode(z_axis_node) return axis_handle
def main(self): main_view = ui.View() w, h = ui.get_screen_size() main_view.frame = (0, 0, w, h) main_view.name = 'Feisar_Ship demo' scene_view = scn.View(main_view.frame, superView=main_view) scene_view.autoresizingMask = scn.ViewAutoresizing.FlexibleHeight | scn.ViewAutoresizing.FlexibleWidth scene_view.allowsCameraControl = True scene_view.backgroundColor = 'black' scene_view.scene = scn.Scene.sceneWithURL(url='Feisar_Ship.scn') root_node = scene_view.scene.rootNode feisar_node = root_node.childNodes[0] feisar_node.light = scn.nil root_node.light = scn.nil feisar_geometry = feisar_node.geometry geometry_sources = feisar_geometry.geometrySources feisar_material = feisar_geometry.firstMaterial feisar_material.emission.intensity = 0.05 feisar_material.roughness.contents = (.79, .79, .79) feisar_material.metalness.contents = (.11, .11, .11) pulse_action = scn.Action.repeatActionForever( scn.Action.sequence([ scn.Action.fadeInWithDuration(1.2), scn.Action.fadeOutWithDuration(0.5) ])) blue_emitter = scn.Material() blue_emitter.diffuse.contents = 'black' blue_emitter.emission.contents = (.0, .35, 1.0) white_emitter = scn.Material() white_emitter.diffuse.contents = 'black' white_emitter.emission.contents = (.86, .98, 1.0) nose_geometry = scn.Sphere(radius=1.5) nose_geometry.firstMaterial = blue_emitter nose_node = scn.Node.nodeWithGeometry(nose_geometry) nose_node.position = (0., 4.35, 161.) nose_node.castsShadow = False nose_node.runAction(pulse_action) feisar_node.addChildNode(nose_node) front_grille_p0 = scn.vector3Make((0., 10., 137.6)) front_grille_p1 = scn.vector3Make((0., 20., 153.5)) front_grille_ds1 = scn.vector3Make((-0.25, 0.7, -0.25)) grille_nr = 15 dt = 0.8 / grille_nr front_grille_node = scn.Node() feisar_node.addChildNode(front_grille_node) front_grille_geometry = scn.Cylinder(0.45, 13.7) front_grille_geometry.firstMaterial = white_emitter for i in range(grille_nr): aNode = scn.Node.nodeWithGeometry(front_grille_geometry) aNode.position = ( 0., front_grille_p0.y + (front_grille_p1.y - front_grille_p0.y) * i / grille_nr, front_grille_p0.z + (front_grille_p1.z - front_grille_p0.z) * i / grille_nr) aNode.scale = (1. + front_grille_ds1.x * i / grille_nr, 1. + front_grille_ds1.y * i / grille_nr, 1. + front_grille_ds1.z * i / grille_nr) aNode.rotation = (0., 0., 1., math.pi / 2) grille_action = scn.Action.sequence([ scn.Action.waitForDuration(i * dt), scn.Action.fadeOutWithDuration(0.7 * dt), scn.Action.waitForDuration(dt), scn.Action.fadeInWithDuration(0.3 * dt), scn.Action.waitForDuration((grille_nr - 2 - i) * dt) ]) aNode.runAction( scn.Action.repeatActionForever( scn.Action.sequence( [grille_action, grille_action.reversedAction()]))) front_grille_node.addChildNode(aNode) constraint = scn.LookAtConstraint.lookAtConstraintWithTarget( feisar_node) constraint.gimbalLockEnabled = True light_node = scn.Node() light_node.position = (150, 60, -20) light = scn.Light() light.type = scn.LightTypeDirectional light.castsShadow = True light.color = (.99, 1.0, .86) light_node.light = light light_node.constraints = constraint root_node.addChildNode(light_node) main_view.present(hide_title_bar=False)