class Simulation(Process):
    """Simulation job."""
    def __init__(self, task, params, info_lock, save=False):
        self.task = task
        self.params = params
        self.info_lock = info_lock

        self.proclabel = None
        self.scene = None
        self.bbase = None
        self.debug_np = None
        self.cache = None
        self.floor = None
        self.cpo = None
        self.posquat_sz = 7
        self.save = save

        self.start_time = None
        self.end_time = None
        self.sim_time = 0

        super(Simulation, self).__init__()

    @contextmanager
    def _sim_context(self, pcpos):
        """Sets up the cpo."""
        tags = ("shape", )

        # Disconnect pcpos from tree.
        parents = []
        for pcpo in pcpos:
            parents.append(pcpo.getParent())
        NodePathCollection(pcpos).wrtReparentTo(self.scene)
        self.scene.init_tree(tags=tags)

        # Add the pcpos to the Bullet world.
        self.bbase.attach(pcpos)
        yield

        # Remove the pcpos from the Bullet world.
        self.bbase.remove(pcpos)
        self.scene.destroy_tree(tags=tags)

        # Reassemble tree.
        for pcpo, parent in zip(pcpos, parents):
            pcpo.wrtReparentTo(parent)

    def _add_noise(self, cpos, pcpos, noises):
        """Adds geometry noise."""
        if (noises == 0).all():
            return

        for cpo, noise in zip(cpos, noises):
            pos = cpo.getPos(self.scene)
            pos += Point3(*noise)
            cpo.setPos(self.scene, pos)

        # Repel.
        with self._sim_context(pcpos):
            self.bbase.repel(50)

    def _prepare_resources(self):
        """Set up all of the nodes and physics resources."""
        # Set up scene.
        self.scene = SSO("scene")
        # Physics.
        self.bbase = BulletBase()
        self.bbase.init()
        self.bbase.gravity = self.params["physics"]["gravity"]
        self.bbase.sim_par = {
            "size": self.params['simulation']["step_size"],
            "n_subs": self.params['simulation']['n_substeps'],
            "size_sub": self.params['simulation']["substep_size"],
        }

    def _prepare_scene(self, cpo_path, floor_path, rec_names):
        """Sets up the current scene."""
        def get_name(cpo):
            return cpo.getName()

        floor = load_cpo(floor_path)
        PSOStyler().apply(floor, "floor")
        floor.reparentTo(self.scene)

        cpo = load_cpo(cpo_path)
        cpo.reparentTo(self.scene)

        self.cache = self.scene.store_tree()
        self.floor = floor
        self.cpo = cpo

        self.scene.init_tree(tags=())
        pcpos = self.scene.descendants(type_=PSO)
        for pcpo in pcpos:
            pcpo.setCollideMask(BitMask32.allOn())
            pcpo.node().setDeactivationEnabled(False)

        cpos_rec = self._order_cpos(cpo.descendants(type_=PSO,
                                                    names=rec_names))

        return pcpos, cpos_rec

    def _clean_scene(self):
        """Clean up the current scene."""
        try:
            self.scene.destroy_tree()
        except AttributeError:
            pass
        try:
            self.cpo.destroy_tree()
        except AttributeError:
            pass
        self.cache = None
        self.scene = None
        self.cpo = None

    def _clean_resources(self):
        """Clean up all resources."""
        self._clean_scene()
        try:
            self.scene.destroy_tree()
        except AttributeError:
            pass
        self.bbase.destroy()

    def _order_cpos(self, cpos_rec0):
        names0 = list(self.task["bodies"])
        names1 = [cpo.getName() for cpo in cpos_rec0]
        if names0 != names1:
            # Names don't match.
            if sorted(names0) == sorted(names1):
                # If they're just out of order, fix them.
                cpos_rec = [cpos_rec0[names1.index(n)] for n in names0]
            else:
                # Otherwise.
                raise CpoMismatchError(
                    "Task bodies and cpos_rec mismatch:\nT: %s\nC: %s" %
                    (", ".join(names0), ", ".join(names1)))
        else:
            cpos_rec = cpos_rec0
        return cpos_rec

    def _set_masses(self, kappa, cpos):
        blocktypes = get_blocktypes(self.cpo)
        style = get_style(path(self.task["cpo_path"]).dirname().name)
        styler = PSOStyler()
        for cpo, blocktype in zip(cpos, blocktypes):
            styler.apply(cpo, style, blocktype=blocktype, kappa=kappa)

    def _simulate(self, data, noise, force, kappa, pcpos, rec_cpos, rec_ints):
        # Get simulation parameters
        step_size = self.bbase.sim_par["size"]
        n_substeps = self.bbase.sim_par["n_subs"]

        # Store pre-noise states
        read(data[0], rec_cpos)

        # Add position noise
        self._add_noise(rec_cpos, pcpos, noise)

        # Store post-noise states
        read(data[1], rec_cpos)

        # Update masses
        self._set_masses(kappa, rec_cpos)

        # Set up force function
        force_dur = self.params['physics']['force_duration']
        force_pcpos = [x.node() for x in rec_cpos]
        force_vecpos = get_force(force['dir'], force['mag'])

        condition_time = 0.
        with self._sim_context(pcpos):
            # Iterative over record intervals.
            for i, interval in enumerate(rec_ints, start=2):

                # Step size and number of substeps for this
                # interval
                size = interval * step_size
                n_subs = interval * n_substeps

                # Set force with appropriate duration.
                dur = min(size, force_dur - condition_time)
                if dur > 0.:
                    tforce = (force_pcpos, force_vecpos, dur)
                else:
                    tforce = None

                # Simulate physics for this recording interval.
                self.bbase.step(size, n_subs, force=tforce)
                condition_time += size

                # Store the cpos' states.
                read(data[i], rec_cpos)

                # Sanity check, to make sure the blocks are all above
                # the floor
                if (data[i][..., 2] < 0).any():
                    mp.util.info("Object z-positions are negative!")

            self.cache.restore()

        return condition_time

    def simulate_all(self):

        ## Assorted parameters.
        icpo = self.task["icpo"]
        conditions = self.task['conditions']

        ## Set up the cpo.
        pcpos, record_cpos = self._prepare_scene(path(self.task["cpo_path"]),
                                                 path(self.task["floor_path"]),
                                                 self.task['bodies'])

        # Determine recording intervals
        record_intervals = self.task['record_intervals']
        # Allocate data storage.
        alldata = np.zeros(self.task['shape'])

        # enumerate over the parameters of each condition
        for icond, cond in enumerate(conditions):
            (iS, S), (iP, P), (iK, K), (isamp, samp) = cond

            data = alldata[icond]
            # shape of noises is (n_sigmas, n_samples, n_objs)
            noise = self.params['noises'][iS, icpo, isamp]
            # shape of forces is (n_forces, n_samples, n_objs)
            force = self.params['forces'][iP, icpo, isamp]

            self.sim_time += self._simulate(data, noise, force, float(K),
                                            pcpos, record_cpos,
                                            record_intervals)

        if self.save:
            # Write data to file.
            data_path = path(self.task["data_path"])
            if not data_path.dirname().exists():
                data_path.dirname().makedirs()
            np.save(data_path, alldata)

            # Mark simulation as complete.
            self.task["complete"] = True

        self._clean_scene()

    def print_info(self):
        self.info_lock.acquire()
        n_conditions = len(self.task['conditions'])
        dt = self.end_time - self.start_time
        avg = timedelta(seconds=(dt.total_seconds() / float(n_conditions)))
        speedup = 100 * self.sim_time / dt.total_seconds()

        mp.util.info("-" * 60)
        mp.util.info("Total sim. time   : %s" %
                     str(timedelta(seconds=self.sim_time)))
        mp.util.info("Total real time   : %s" % str(dt))
        mp.util.info("Avg. per condition: %s" % str(avg))
        mp.util.info("Num conditions    : %d" % n_conditions)
        mp.util.info("Speedup is %.1f%%" % speedup)
        mp.util.info("-" * 60)

        sys.stdout.flush()
        self.info_lock.release()

    def run(self):
        """Run one simulation."""
        self._prepare_resources()

        try:
            self.start_time = datetime.now()
            self.simulate_all()

        except KeyboardInterrupt:
            mp.util.debug("Keyboard interrupt!")
            sys.exit(100)

        except Exception as err:
            mp.util.debug("Error: %s" % err)
            raise

        else:
            self.end_time = datetime.now()
            # print out information about the task in a thread-safe
            # manner (so information isn't interleaved across tasks)
            self.print_info()

        finally:
            # Clean simulation resources.
            self._clean_resources()
Beispiel #2
0
class Viewer(ShowBase, object):
    """ Viewer for SSOs."""
    def __init__(self):
        ShowBase.__init__(self)
        resize_window = ConfigVariableBool('viewer-resize-window', '#t')
        if resize_window.getValue():
            self.win_size = (800, 800)
        # Black background
        self.win.setClearColor((0.0, 0.0, 0.0, 1.0))
        # Set up lights.
        self.lights = NodePath("lights")
        # Spotlight. Casts shadows.
        slight = Spotlight("slight")
        slight.setScene(self.render)
        slight.setShadowCaster(True, 2**11, 2**11)
        # Set shadow mask, so we can exclude objects from casting shadows
        self.shadow_mask = BitMask32.bit(2)
        slight.setCameraMask(self.shadow_mask)
        slight.setColor((1.2, 1.2, 1.2, 1.))
        slight.getLens().setFov(45)
        slight.getLens().setNearFar(1, 100)
        slnp = self.lights.attachNewNode(slight)
        slnp.setPos((6, 8, 20))
        slnp.lookAt(0, 0, 0)
        self.render.setLight(slnp)
        # Ambient light.
        alight = AmbientLight("alight")
        a = 0.75
        alight.setColor((a, a, a, 1.0))
        #alight.setColor((0.8, 0.8, 0.8, 1.0))
        alnp = self.lights.attachNewNode(alight)
        self.render.setLight(alnp)
        self.lights.reparentTo(self.render)
        # Set auto shading for shadows
        use_shaders = ConfigVariableBool('viewer-use-shaders', '#t')
        if use_shaders.getValue():
            self.render.setShaderAuto()
        # Set antialiasing on
        self.render.setAntialias(AntialiasAttrib.MAuto)
        # Camera
        self.camera_rot = self.render.attachNewNode("camera_rot")
        self.cameras = self.camera_rot.attachNewNode("cameras")
        self.cameras.setPos(14, 32, 9.)
        self.look_at = self.render.attachNewNode("look_at")
        self.look_at.setPos(Point3(2, 0, 1))
        self.cameras.lookAt(self.look_at)
        self.camera.reparentTo(self.cameras)
        # Adjust the camera's lens
        lens = PerspectiveLens()
        self.camLens = lens
        self.camLens.setNearFar(0.01, 1000.0)
        setlens = ConfigVariableBool('viewer-set-cam-lens', '#t')
        if setlens:
            self.cam.node().setLens(self.camLens)
        #
        # Initialize / set variables
        self.sso = None
        self.ssos = []
        self.cache = None
        self.scene = SSO("scene")
        self.scene.reparentTo(self.render)
        # Key callbacks.
        self.accept("shift-control-escape", self.exit)
        self.accept("escape", self.exit)
        self.accept("0", self.reset_sso)
        self.accept("arrow_left", self.prev)
        self.accept("arrow_right", self.next)
        self.accept("page_down", self.prev, [100])
        self.accept("page_up", self.next, [100])
        self.accept("f1", self.toggle_debug)
        self.accept("o", self.physics_once, extraArgs=[1. / 10])
        self.accept("i", self.physics_once, extraArgs=[1. / 10000])
        # Remove existing keyboard tasks.
        self.mandatory_events = ("window-event", "async_loader_0",
                                 "render-texture-targets-changed",
                                 "shift-control-escape")
        # Task list: name: (key, args)
        events = {
            "physics": ("p", ),
            "repel": ("t", ),
            "bump": ("f", ),
            "rotate": ("r", 20),
            "rotate90": ("h", ),
            "ss_task": ("s", ),
            "ssa_task": ("w", ),
            "bp": ("b", )
        }
        # Add events
        for key, val in events.iteritems():
            call = [key] + list(val[1:])
            self.accept(val[0], self.toggle_task, call)
        # These are the key events that we will never ignore
        self.permanent_events = self.getAllAccepting()
        # These are the key events that we will never ignore
        self.permanent_tasks = [
            task.getName() for task in self.taskMgr.getAllTasks()
        ]
        self.start_time = -1
        self.old_elapsed = 0

    @property
    def win_size(self):
        """ Returns window size."""
        props = WindowProperties(self.win.getProperties())
        return props.getXSize(), props.getYSize()

    @win_size.setter
    def win_size(self, wh):
        """ Sets window size."""
        props = WindowProperties(self.win.getProperties())
        props.setSize(*wh)
        self.size = wh
        self.win.requestProperties(props)

    def toggle_fullscreen(self):
        """ Toggles fullscreen mode."""
        props = WindowProperties(self.win.getProperties())
        if props.getFullscreen():
            props.setSize(*self.size)
            props.setFullscreen(False)
        else:
            w = self.pipe.getDisplayWidth()
            h = self.pipe.getDisplayHeight()
            props.setSize(w, h)
            props.setFullscreen(True)
        self.win.requestProperties(props)

    def _get_screen_size(self):
        winx = self.win.getXSize()
        winy = self.win.getYSize()
        return winx, winy

    def _convert_coordinate(self, P0):
        """ Convert 3 coordinates to 2d projection, and 2d coordinates
        to 3d extrusion."""
        P0 = array(P0)
        proj_mat = get_projection_mat(self.cam)
        if P0.size == 2:
            # 2d to 3d.
            line = extrude(P0, proj_mat)
            normal = array((0., 0., 1.))
            P = plane_intersection(line, array(self.origin), normal)
        else:
            # 3d to 2d.
            P = project(P0, proj_mat)
        return P

    def _get_screen_mouse_location(self):
        """ Gets mouse location in screen coordinates."""
        md = self.win.getPointer(0)
        s2d = array((md.getX(), md.getY()))
        return s2d

    def _set_screen_mouse_location(self, s2d):
        """ Sets mouse location in screen coordinates."""
        self.win.movePointer(0, *s2d.astype("i"))

    def _get_cursor_location(self):
        """ Return cursor's 2D or 3D location."""
        # Mouse's screen coordinates
        x = self.mouseWatcherNode.getMouseX()
        y = self.mouseWatcherNode.getMouseY()
        return self._convert_coordinate((x, y))

    def _set_cursor_location(self, p2d):
        """ Sets cursor location in window coords [-1, 1]."""
        s2d = ((p2d * array(
            (1, -1)) + 1.) / 2. * array(self._get_screen_size()))
        self._set_screen_mouse_location(s2d)

    def _set_cursor_hidden(self, b):
        """ Toggle cursor."""
        props = WindowProperties()
        props.setCursorHidden(b)
        self.win.requestProperties(props)

    def draw_cursor2d(self, task):
        """ Draw cursor indicator."""
        if getattr(self, "cursor", None) and self.mouseWatcherNode.hasMouse():
            res = self._get_screen_size()
            ar = float(res[0]) / res[1]
            mx = self.mouseWatcherNode.getMouseX()
            my = self.mouseWatcherNode.getMouseY()
            self.cursor.setPos(mx * ar, 0, my)
        return task.cont

    # def draw_cursor2d(self, task):
    #     """ Draw cursor indicator."""
    #     if getattr(self, "cursor", None) and self.mouseWatcherNode.hasMouse():
    #         mx = self.mouseWatcherNode.getMouseX()
    #         my = self.mouseWatcherNode.getMouseY()
    #         p3d = self._convert_coordinate((mx, my))
    #         p2d = self._convert_coordinate(p3d)[0].squeeze()
    #         res = self._get_screen_size()
    #         ar = float(res[0]) / res[1]
    #         x = p2d[0] * ar
    #         y = p2d[1]
    #         self.cursor.setPos(x, 0., y)
    #     return task.cont

    def init_physics(self, bbase):
        """ Initialize the physics resources."""
        self.bbase = bbase
        self.debug_np = self.render.attachNewNode(self.bbase.setup_debug())

    def init_ssos(self, ssos):
        """ Initialize the ssos."""
        GSO.loader = Loader  # self.graphicsEngine.getDefaultLoader()
        # Put all the input ssos into one list.
        self.ssos = []
        for sso in ssos:
            if not isinstance(sso, NodePath):
                raise TypeError("Must be NodePath: %s (%s)" % (sso, type(sso)))
            # Set up the node and its descendants.
            sso.init_tree(tags=("model", ))
            self.ssos.append(sso)
        # Number of ssos.
        self.n_ssos = len(self.ssos)

    def init_background(self, bg):
        """ Initialize the background."""
        # Put all the input ssos into one list.
        if not isinstance(bg, NodePath):
            raise TypeError("Must be NodePath: %s (%s)" % (bg, type(bg)))
        GSO.loader = Loader  # self.graphicsEngine.getDefaultLoader()
        bg.init_tree(tags=("model", ))
        self.background = bg
        self.background.reparentTo(self.scene)

    def optimize_camera(self):
        """ Calculate good camera parameters given the current stim."""
        top = self.cameras.getTop()
        p0 = Point3()
        p1 = Point3()
        self.sso.calcTightBounds(p0, p1)
        shape = p1 - p0
        extent = (shape[0], shape[2])
        extent = [max(extent)] * 2
        center = shape / 2. + p0
        # Adjust camera's x-position.
        self.cameras.setX(top, center[0])
        self.cameras.setZ(top, p1[2])
        # Compute where camera will point.
        # look_at = Point3(center[0], self.look_at.getY(), self.look_at.getZ())
        # look_at = (center[0], center[1], self.look_at.getZ())
        look_at = center
        origin = Point3(center[0], center[1], p1[2])
        displacement = self.cameras.getPos(top) - origin
        distance = displacement.length()
        fov = self.cam.node().getLens().getFov()
        target_ratio = 0.65
        dx = extent[0] / 2. / target_ratio / tan(radians(fov[0]) / 2.)
        dz = extent[1] / 2. / target_ratio / tan(radians(fov[1]) / 2.)
        dr = max(dx, dz) / distance
        pos = origin + displacement * dr
        self.cameras.setPos(top, pos)
        #BP()
        # Point camera toward stim.
        self.look_at.setPos(top, look_at)
        self.cameras.lookAt(self.look_at)

    def _load(self, model):
        """ Wrapper for egg/bam loading."""
        node = NodePath(GSO.loader.loadSync(model))
        return node

    def toggle_task(self, taskname, sort=0):
        """ Toggles taskMgr task 'taskname'."""
        if not self.taskMgr.hasTaskNamed(taskname):
            self.taskMgr.add(getattr(self, taskname), taskname, sort=sort)
            if taskname == "physics":
                self.reset_physics()
        else:
            self.taskMgr.remove(taskname)

    def reset_physics(self):
        """ Resets physics."""
        self.start_time = self.taskMgr.globalClock.getFrameTime()
        self.old_elapsed = 0.

    def physics(self, task):
        """ Task: simulate physics."""
        # Elapsed time.
        dt = self._get_elapsed() - self.old_elapsed
        # Update amount of time simulated so far.
        self.old_elapsed += dt
        # Step the physics dt time.
        size_sub = self.bbase.sim_par["size_sub"]
        n_subs = int(dt / size_sub)
        self.bbase.step(dt, n_subs, size_sub)
        return task.cont

    def repel(self, task):
        """ Task: perform repel."""
        self.bbase.repel()
        return task.done

    def bump(self, task):
        """ Task: perform bump."""
        mag0 = Vec3(0, 0, 1. / self.bbase.sim_par["size"]) * 10.
        pos = Point3(-1, 0, 0)
        nodes = self.background.descendants()
        bodies = [n.node() for n in nodes if n.type_ is BulletRigidBodyNode]
        for body in bodies:
            mag = mag0 * body.getMass()
            print mag
            body.applyForce(mag, pos)
        #BP()
        return task.done

    def physics_once(self, dt):
        """ Step the physics dt."""
        n_subs = 10
        size_sub = dt / n_subs
        self.bbase.step(dt, n_subs, size_sub)
        # self.bbase.attenuate_velocities(self.bbase.get_bodies())

    def bp(self, task):
        """ Task: break."""
        BP()
        return task.done

    def toggle_debug(self):
        """ Shows/hides debug node."""
        if self.debug_np.isHidden():
            self.debug_np.show()
        else:
            self.debug_np.hide()

    def rotate(self, task):
        """ Task: rotate camera."""
        H = (self.camera_rot.getH() + 1) % 360
        self.camera_rot.setH(H)
        return task.cont

    def rotate90(self, task):
        """ Task: rotate in ticks."""
        angs = [15, 105, 195, 285]
        H = int(self.camera_rot.getH())
        if H in angs:
            self.camera_rot.setH(angs[(angs.index(H) + 1) % len(angs)])
        else:
            self.camera_rot.setH(angs[0])
        return task.done

    def ss_task(self, task):
        """ Task: Take a screenshot."""
        self.screenshot()
        return task.done

    def ssa_task(self, task):
        """ Task: Take a screenshot of every sso."""
        self.screenshot(namePrefix=self.sso.getName() + ".jpg",
                        defaultFilename=False)
        if self.n_ssos - 1 == self.ssos.index(self.sso):
            return task.done
        self.next()
        return task.cont

    def _expunge_events(self):
        """ Turn OFF any non-permanent key handlers."""
        events = self.getAllAccepting()
        for event in set(events).difference(self.permanent_events):
            self.ignore(event)

    def _expunge_tasks(self):
        """ Turn OFF any non-permanent tasks floating around."""
        tasknames = [task.getName() for task in self.taskMgr.getAllTasks()]
        for taskname in set(tasknames).difference(self.permanent_tasks):
            self.taskMgr.remove(taskname)

    def reset_sso(self):
        """ Reset to initial scene state."""
        self.goto_sso(self.ssos.index(self.sso))

    def goto_sso(self, i):
        """ Switches to the i-th SSO."""
        print "SSO %d" % i
        # Remove existing tasks and events.
        self._expunge_tasks()
        self._expunge_events()
        if getattr(self, "sso", False):
            # Detach from physical world.
            self.bbase.remove_all()
            # Reset its state to the initial one.
            self.cache.restore()
            # Detach from scene.
            self.sso.detachNode()
        # Set the new sso.
        self.sso = self.ssos[i]
        self.sso.reparentTo(self.scene)
        self.cache = self.scene.store_tree()
        self.attach_physics()
        self.optimize_camera()

    def attach_physics(self):
        # Attach `self.scene` to the physics world.
        self.scene.init_tree(tags=("shape", ))
        bnodes = self.scene.descendants(type_=PSO)
        for bnode in bnodes:
            bnode.setCollideMask(BitMask32.allOn())
            bnode.node().setDeactivationEnabled(False)
        self.bbase.attach(bnodes)

    def remove_physics(self):
        # Remove `self.scene` from the physics world.
        self.bbase.remove(self.scene.descendants(type_=PSO))
        self.scene.destroy_tree(tags=("shape", ))

    def prev(self, steps=1):
        """ Task: Go back one SSO."""
        i = max(0, self.ssos.index(self.sso) - steps)
        self.goto_sso(i)

    def next(self, steps=1):
        """ Task: Go forward one SSO."""
        i = min(self.n_ssos - 1, self.ssos.index(self.sso) + steps)
        self.goto_sso(i)

    def _get_elapsed(self):
        """ Gets the time spent in this phase so far."""
        # Current time.
        current_time = self.taskMgr.globalClock.getFrameTime()
        # Elapsed time in this phase
        elapsed = current_time - self.start_time
        return elapsed

    def run(self):
        # Start with first sso.
        self.goto_sso(0)
        # Call parent's run().
        ShowBase.run(self)

    def exit(self):
        """ Stuff to do before exiting."""
        sys.exit()
Beispiel #3
0
class Viewer(ShowBase, object):
    """ Viewer for SSOs."""

    def __init__(self):
        ShowBase.__init__(self)
        resize_window = ConfigVariableBool('viewer-resize-window', '#t')
        if resize_window.getValue():
            self.win_size = (800, 800)
        # Black background
        self.win.setClearColor((0.0, 0.0, 0.0, 1.0))
        # Set up lights.
        self.lights = NodePath("lights")
        # Spotlight. Casts shadows.
        slight = Spotlight("slight")
        slight.setScene(self.render)
        slight.setShadowCaster(True, 2 ** 11, 2 ** 11)
        # Set shadow mask, so we can exclude objects from casting shadows
        self.shadow_mask = BitMask32.bit(2)
        slight.setCameraMask(self.shadow_mask)
        slight.setColor((1.2, 1.2, 1.2, 1.))
        slight.getLens().setFov(45)
        slight.getLens().setNearFar(1, 100)
        slnp = self.lights.attachNewNode(slight)
        slnp.setPos((6, 8, 20))
        slnp.lookAt(0, 0, 0)
        self.render.setLight(slnp)
        # Ambient light.
        alight = AmbientLight("alight")
        a = 0.75
        alight.setColor((a, a, a, 1.0))
        #alight.setColor((0.8, 0.8, 0.8, 1.0))
        alnp = self.lights.attachNewNode(alight)
        self.render.setLight(alnp)
        self.lights.reparentTo(self.render)
        # Set auto shading for shadows
        use_shaders = ConfigVariableBool('viewer-use-shaders', '#t')
        if use_shaders.getValue():
            self.render.setShaderAuto()
        # Set antialiasing on
        self.render.setAntialias(AntialiasAttrib.MAuto)
        # Camera
        self.camera_rot = self.render.attachNewNode("camera_rot")
        self.cameras = self.camera_rot.attachNewNode("cameras")
        self.cameras.setPos(14, 32, 9.)
        self.look_at = self.render.attachNewNode("look_at")
        self.look_at.setPos(Point3(2, 0, 1))
        self.cameras.lookAt(self.look_at)
        self.camera.reparentTo(self.cameras)
        # Adjust the camera's lens
        lens = PerspectiveLens()
        self.camLens = lens
        self.camLens.setNearFar(0.01, 1000.0)
        setlens = ConfigVariableBool('viewer-set-cam-lens', '#t')
        if setlens:
            self.cam.node().setLens(self.camLens)
        #
        # Initialize / set variables
        self.sso = None
        self.ssos = []
        self.cache = None
        self.scene = SSO("scene")
        self.scene.reparentTo(self.render)
        # Key callbacks.
        self.accept("shift-control-escape", self.exit)
        self.accept("escape", self.exit)
        self.accept("0", self.reset_sso)
        self.accept("arrow_left", self.prev)
        self.accept("arrow_right", self.next)
        self.accept("page_down", self.prev, [100])
        self.accept("page_up", self.next, [100])
        self.accept("f1", self.toggle_debug)
        self.accept("o", self.physics_once, extraArgs=[1. / 10])
        self.accept("i", self.physics_once, extraArgs=[1. / 10000])
        # Remove existing keyboard tasks.
        self.mandatory_events = ("window-event", "async_loader_0",
                                 "render-texture-targets-changed",
                                 "shift-control-escape")
        # Task list: name: (key, args)
        events = {"physics": ("p",),
                  "repel": ("t",),
                  "bump": ("f",),
                  "rotate": ("r", 20),
                  "rotate90": ("h",),
                  "ss_task": ("s",),
                  "ssa_task": ("w",),
                  "bp": ("b",)}
        # Add events
        for key, val in events.iteritems():
            call = [key] + list(val[1:])
            self.accept(val[0], self.toggle_task, call)
        # These are the key events that we will never ignore
        self.permanent_events = self.getAllAccepting()
        # These are the key events that we will never ignore
        self.permanent_tasks = [task.getName()
                                for task in self.taskMgr.getAllTasks()]
        self.start_time = -1
        self.old_elapsed = 0

    @property
    def win_size(self):
        """ Returns window size."""
        props = WindowProperties(self.win.getProperties())
        return props.getXSize(), props.getYSize()

    @win_size.setter
    def win_size(self, wh):
        """ Sets window size."""
        props = WindowProperties(self.win.getProperties())
        props.setSize(*wh)
        self.size = wh
        self.win.requestProperties(props)

    def toggle_fullscreen(self):
        """ Toggles fullscreen mode."""
        props = WindowProperties(self.win.getProperties())
        if props.getFullscreen():
            props.setSize(*self.size)
            props.setFullscreen(False)
        else:
            w = self.pipe.getDisplayWidth()
            h = self.pipe.getDisplayHeight()
            props.setSize(w, h)
            props.setFullscreen(True)
        self.win.requestProperties(props)

    def _get_screen_size(self):
        winx = self.win.getXSize()
        winy = self.win.getYSize()
        return winx, winy

    def _convert_coordinate(self, P0):
        """ Convert 3 coordinates to 2d projection, and 2d coordinates
        to 3d extrusion."""
        P0 = array(P0)
        proj_mat = get_projection_mat(self.cam)
        if P0.size == 2:
            # 2d to 3d.
            line = extrude(P0, proj_mat)
            normal = array((0., 0., 1.))
            P = plane_intersection(line, array(self.origin), normal)
        else:
            # 3d to 2d.
            P = project(P0, proj_mat)
        return P

    def _get_screen_mouse_location(self):
        """ Gets mouse location in screen coordinates."""
        md = self.win.getPointer(0)
        s2d = array((md.getX(), md.getY()))
        return s2d

    def _set_screen_mouse_location(self, s2d):
        """ Sets mouse location in screen coordinates."""
        self.win.movePointer(0, *s2d.astype("i"))

    def _get_cursor_location(self):
        """ Return cursor's 2D or 3D location."""
        # Mouse's screen coordinates
        x = self.mouseWatcherNode.getMouseX()
        y = self.mouseWatcherNode.getMouseY()
        return self._convert_coordinate((x, y))

    def _set_cursor_location(self, p2d):
        """ Sets cursor location in window coords [-1, 1]."""
        s2d = ((p2d * array((1, -1)) + 1.) / 2. *
               array(self._get_screen_size()))
        self._set_screen_mouse_location(s2d)

    def _set_cursor_hidden(self, b):
        """ Toggle cursor."""
        props = WindowProperties()
        props.setCursorHidden(b)
        self.win.requestProperties(props)

    def draw_cursor2d(self, task):
        """ Draw cursor indicator."""
        if getattr(self, "cursor", None) and self.mouseWatcherNode.hasMouse():
            res = self._get_screen_size()
            ar = float(res[0]) / res[1]
            mx = self.mouseWatcherNode.getMouseX()
            my = self.mouseWatcherNode.getMouseY()
            self.cursor.setPos(mx * ar, 0, my)
        return task.cont

    # def draw_cursor2d(self, task):
    #     """ Draw cursor indicator."""
    #     if getattr(self, "cursor", None) and self.mouseWatcherNode.hasMouse():
    #         mx = self.mouseWatcherNode.getMouseX()
    #         my = self.mouseWatcherNode.getMouseY()
    #         p3d = self._convert_coordinate((mx, my))
    #         p2d = self._convert_coordinate(p3d)[0].squeeze()
    #         res = self._get_screen_size()
    #         ar = float(res[0]) / res[1]
    #         x = p2d[0] * ar
    #         y = p2d[1]
    #         self.cursor.setPos(x, 0., y)
    #     return task.cont

    def init_physics(self, bbase):
        """ Initialize the physics resources."""
        self.bbase = bbase
        self.debug_np = self.render.attachNewNode(self.bbase.setup_debug())

    def init_ssos(self, ssos):
        """ Initialize the ssos."""
        GSO.loader = Loader  # self.graphicsEngine.getDefaultLoader()
        # Put all the input ssos into one list.
        self.ssos = []
        for sso in ssos:
            if not isinstance(sso, NodePath):
                raise TypeError("Must be NodePath: %s (%s)" % (sso, type(sso)))
            # Set up the node and its descendants.
            sso.init_tree(tags=("model",))
            self.ssos.append(sso)
        # Number of ssos.
        self.n_ssos = len(self.ssos)

    def init_background(self, bg):
        """ Initialize the background."""
        # Put all the input ssos into one list.
        if not isinstance(bg, NodePath):
            raise TypeError("Must be NodePath: %s (%s)" % (bg, type(bg)))
        GSO.loader = Loader  # self.graphicsEngine.getDefaultLoader()
        bg.init_tree(tags=("model",))
        self.background = bg
        self.background.reparentTo(self.scene)

    def optimize_camera(self):
        """ Calculate good camera parameters given the current stim."""
        top = self.cameras.getTop()
        p0 = Point3()
        p1 = Point3()
        self.sso.calcTightBounds(p0, p1)
        shape = p1 - p0
        extent = (shape[0], shape[2])
        extent = [max(extent)] * 2
        center = shape / 2. + p0
        # Adjust camera's x-position.
        self.cameras.setX(top, center[0])
        self.cameras.setZ(top, p1[2])
        # Compute where camera will point.
        # look_at = Point3(center[0], self.look_at.getY(), self.look_at.getZ())
        # look_at = (center[0], center[1], self.look_at.getZ())
        look_at = center
        origin = Point3(center[0], center[1], p1[2])
        displacement = self.cameras.getPos(top) - origin
        distance = displacement.length()
        fov = self.cam.node().getLens().getFov()
        target_ratio = 0.65
        dx = extent[0] / 2. / target_ratio / tan(radians(fov[0]) / 2.)
        dz = extent[1] / 2. / target_ratio / tan(radians(fov[1]) / 2.)
        dr = max(dx, dz) / distance
        pos = origin + displacement * dr
        self.cameras.setPos(top, pos)
        #BP()
        # Point camera toward stim.
        self.look_at.setPos(top, look_at)
        self.cameras.lookAt(self.look_at)

    def _load(self, model):
        """ Wrapper for egg/bam loading."""
        node = NodePath(GSO.loader.loadSync(model))
        return node

    def toggle_task(self, taskname, sort=0):
        """ Toggles taskMgr task 'taskname'."""
        if not self.taskMgr.hasTaskNamed(taskname):
            self.taskMgr.add(getattr(self, taskname), taskname, sort=sort)
            if taskname == "physics":
                self.reset_physics()
        else:
            self.taskMgr.remove(taskname)

    def reset_physics(self):
        """ Resets physics."""
        self.start_time = self.taskMgr.globalClock.getFrameTime()
        self.old_elapsed = 0.

    def physics(self, task):
        """ Task: simulate physics."""
        # Elapsed time.
        dt = self._get_elapsed() - self.old_elapsed
        # Update amount of time simulated so far.
        self.old_elapsed += dt
        # Step the physics dt time.
        size_sub = self.bbase.sim_par["size_sub"]
        n_subs = int(dt / size_sub)
        self.bbase.step(dt, n_subs, size_sub)
        return task.cont

    def repel(self, task):
        """ Task: perform repel."""
        self.bbase.repel()
        return task.done

    def bump(self, task):
        """ Task: perform bump."""
        mag0 = Vec3(0, 0, 1. / self.bbase.sim_par["size"]) * 10.
        pos = Point3(-1, 0, 0)
        nodes = self.background.descendants()
        bodies = [n.node() for n in nodes if n.type_ is BulletRigidBodyNode]
        for body in bodies:
            mag = mag0 * body.getMass()
            print mag
            body.applyForce(mag, pos)
        #BP()
        return task.done

    def physics_once(self, dt):
        """ Step the physics dt."""
        n_subs = 10
        size_sub = dt / n_subs
        self.bbase.step(dt, n_subs, size_sub)
        # self.bbase.attenuate_velocities(self.bbase.get_bodies())

    def bp(self, task):
        """ Task: break."""
        BP()
        return task.done

    def toggle_debug(self):
        """ Shows/hides debug node."""
        if self.debug_np.isHidden():
            self.debug_np.show()
        else:
            self.debug_np.hide()

    def rotate(self, task):
        """ Task: rotate camera."""
        H = (self.camera_rot.getH() + 1) % 360
        self.camera_rot.setH(H)
        return task.cont

    def rotate90(self, task):
        """ Task: rotate in ticks."""
        angs = [15, 105, 195, 285]
        H = int(self.camera_rot.getH())
        if H in angs:
            self.camera_rot.setH(angs[(angs.index(H) + 1) % len(angs)])
        else:
            self.camera_rot.setH(angs[0])
        return task.done

    def ss_task(self, task):
        """ Task: Take a screenshot."""
        self.screenshot()
        return task.done

    def ssa_task(self, task):
        """ Task: Take a screenshot of every sso."""
        self.screenshot(namePrefix=self.sso.getName() + ".jpg",
                        defaultFilename=False)
        if self.n_ssos - 1 == self.ssos.index(self.sso):
            return task.done
        self.next()
        return task.cont

    def _expunge_events(self):
        """ Turn OFF any non-permanent key handlers."""
        events = self.getAllAccepting()
        for event in set(events).difference(self.permanent_events):
            self.ignore(event)

    def _expunge_tasks(self):
        """ Turn OFF any non-permanent tasks floating around."""
        tasknames = [task.getName() for task in self.taskMgr.getAllTasks()]
        for taskname in set(tasknames).difference(self.permanent_tasks):
            self.taskMgr.remove(taskname)

    def reset_sso(self):
        """ Reset to initial scene state."""
        self.goto_sso(self.ssos.index(self.sso))

    def goto_sso(self, i):
        """ Switches to the i-th SSO."""
        print "SSO %d" % i
        # Remove existing tasks and events.
        self._expunge_tasks()
        self._expunge_events()
        if getattr(self, "sso", False):
            # Detach from physical world.
            self.bbase.remove_all()
            # Reset its state to the initial one.
            self.cache.restore()
            # Detach from scene.
            self.sso.detachNode()
        # Set the new sso.
        self.sso = self.ssos[i]
        self.sso.reparentTo(self.scene)
        self.cache = self.scene.store_tree()
        self.attach_physics()
        self.optimize_camera()

    def attach_physics(self):
        # Attach `self.scene` to the physics world.
        self.scene.init_tree(tags=("shape",))
        bnodes = self.scene.descendants(type_=PSO)
        for bnode in bnodes:
            bnode.setCollideMask(BitMask32.allOn())
            bnode.node().setDeactivationEnabled(False)
        self.bbase.attach(bnodes)

    def remove_physics(self):
        # Remove `self.scene` from the physics world.
        self.bbase.remove(self.scene.descendants(type_=PSO))
        self.scene.destroy_tree(tags=("shape",))

    def prev(self, steps=1):
        """ Task: Go back one SSO."""
        i = max(0, self.ssos.index(self.sso) - steps)
        self.goto_sso(i)

    def next(self, steps=1):
        """ Task: Go forward one SSO."""
        i = min(self.n_ssos - 1, self.ssos.index(self.sso) + steps)
        self.goto_sso(i)

    def _get_elapsed(self):
        """ Gets the time spent in this phase so far."""
        # Current time.
        current_time = self.taskMgr.globalClock.getFrameTime()
        # Elapsed time in this phase
        elapsed = current_time - self.start_time
        return elapsed

    def run(self):
        # Start with first sso.
        self.goto_sso(0)
        # Call parent's run().
        ShowBase.run(self)

    def exit(self):
        """ Stuff to do before exiting."""
        sys.exit()