Beispiel #1
0
screen.tracer(0)

player = Player()
car_manager = CarManager()
scoreboard = Scoreboard()

screen.listen()
screen.onkey(player.go_up, "Up")

game_is_on = True
while game_is_on:
    time.sleep(0.1)
    screen.update()

    car_manager.create_car()
    car_manager.move_cars()

    # Detect collision with car
    for car in car_manager.all_cars:
        if car.distance(player) < 20:
            game_is_on = False
            scoreboard.game_over()

    # Detect successful crossing
    if player.is_at_finish_line():
        player.go_to_start()
        car_manager.level_up()
        scoreboard.increase_level()

screen.exitonclick()
Beispiel #2
0
    if ball.move_speed > 0.3:
        ball.move_speed = 0.3

    # making sure no paddle gets out of view:
    left_paddle.limit_vertical_movement()
    right_paddle.limit_vertical_movement()

    # tackling ball bounce logic
    if ball.ycor() > 280 or ball.ycor() < -280:
        ball.bounce_y()

    # when ball collides with any paddles:
    # collision with right paddle:
    if ball.distance(
            right_paddle) < 60 and ball.xcor() > 330 and ball.xcor() < 350:
        ball.bounce_x()
        score.increment_score()
    # collision with left paddle:
    if ball.distance(
            left_paddle) < 60 and ball.xcor() < -330 and ball.xcor() > -360:
        ball.bounce_x()
        score.increment_score()

    # game over if ball touches side walls
    if (ball.xcor() > 395) or (ball.xcor() < -395):
        score.game_over()
        game_on = False

# keep display active till click is registered
screen.exitonclick()
Beispiel #3
0
screen.setup(width=WIDTH, height=HEIGHT)
#screen.bgcolor("black")
screen.title("Cross The Road")
screen.tracer(0)

myturtle = MyTurtle()
my_car = Car()
my_score = Scoreboard()

screen.listen()
screen.onkey(myturtle.go, "Up")

is_game_on = True

while is_game_on:
    time.sleep(0.1)
    screen.update()
    my_car.create_car()
    my_car.move()

    for car in my_car.all_cars:
        if car.distance(myturtle) < 29:
            is_game_on = False
            my_score.game_over()

    if myturtle.reached():
        myturtle.start_again()
        my_car.level_up()
        my_score.increase_score()

screen.exitonclick()