Beispiel #1
0
 def capture(self, attacker):
     if attacker is None:
         raise ValueError('Parameter "attacker" cannot be None!')
     if isinstance(attacker, GameTeam):
         api_info(
             'SCORING-ASYNC', 'Flag "%s" was captured by "%s"!' %
             (self.get_canonical_name(), attacker.get_canonical_name()))
         with atomic():
             self.captured = attacker
             flag_stolen_value = int(
                 self.team.game.get_option('flag_stolen_rate'))
             if flag_stolen_value > 0:
                 self.team.set_flags(-1 * flag_stolen_value)
             else:
                 multiplier = self.team.game.get_option(
                     'flag_captured_multiplier')
                 self.team.set_flags(-1 * self.value * multiplier)
                 api_score(self.id, 'FLAG-STOLEN',
                           self.get_canonical_name(),
                           -1 * self.value * multiplier,
                           self.team.get_canonical_name())
                 attacker.set_flags(self.value * multiplier)
                 api_score(self.id, 'FLAG-STOLEN-ATTCKER',
                           self.get_canonical_name(),
                           self.value * multiplier,
                           attacker.get_canonical_name())
                 del multiplier
             api_event(
                 self.team.game, 'A Flag from %s was stolen by %s!' %
                 (self.team.name, attacker.name))
             self.save()
     else:
         raise ValueError(
             'Parameter "attacker" must be a "GameTeam" object type!')
Beispiel #2
0
 def close_ticket(self):
     if self.closed:
         return
     with atomic():
         self.closed = True
         if self.type == 1:
             self.team.set_tickets(self.total)
             api_debug(
                 'SCORING-ASYNC',
                 'Giving Team "%s" back "%d" points for closing a Ticket "%s"!'
                 % (self.team.get_canonical_name(), self.total, self.name))
             api_score(self.id, 'TICKET-CLOSE',
                       self.team.get_canonical_name(), self.total)
         else:
             self.team.set_tickets(self.total / 2)
             api_debug(
                 'SCORING-ASYNC',
                 'Giving Team "%s" back "%d" points for closing a Ticket "%s"!'
                 % (self.team.get_canonical_name(), self.total / 2,
                    self.name))
             api_score(self.id, 'TICKET-CLOSE',
                       self.team.get_canonical_name(), self.total / 2)
         api_info(
             'SCORING-ASYNC', 'Team "%s" closed Ticket "%s" type "%s"!' %
             (self.team.get_canonical_name(), self.name,
              self.get_type_display()))
         api_event(
             self.team.game, 'Team %s just closed a Ticket "%s"!' %
             (self.team.name, self.name))
         self.save()
Beispiel #3
0
 def round_score(self):
     self.scored = None
     api_debug("SCORING", 'Host "%s" is being scored!' % self.get_canonical_name())
     score = self.get_score()
     api_score(self.id, "HOST", self.get_canonical_name(), score)
     self.team.set_uptime(score)
     del score
     self.save()
Beispiel #4
0
 def score_job(self, job, job_data):
     api_debug(
         'SCORING',
         'Begin Host scoring on Host "%s"' % self.get_canonical_name())
     with atomic():
         if self.ping_min == 0:
             ping_ratio = int(self.team.game.get_option('host_ping_ratio'))
         else:
             ping_ratio = self.ping_min
         try:
             ping_sent = int(job_data['ping_sent'])
             ping_respond = int(job_data['ping_respond'])
             try:
                 self.ping_last = math.floor(
                     (float(ping_respond) / float(ping_sent)) * 100)
                 self.online = (self.ping_last >= ping_ratio)
             except ZeroDivisionError:
                 self.online = False
                 self.ping_last = 0
             api_debug(
                 'SCORING', 'Host "%s" was set "%s" by Job "%d".' %
                 (self.fqdn,
                  ('Online' if self.online else 'Offline'), job.id))
             self.save()
         except ValueError:
             api_error(
                 'SCORING',
                 'Error translating ping responses from Job "%d"!' % job.id)
             self.online = False
             self.ping_last = 0
             self.save()
     if 'services' not in job_data and self.online:
         api_error(
             'SCORING',
             'Host "%s" was set online by Job "%d" but is missing services!'
             % (self.fqdn, job.id))
         return
     for service in self.services.all():
         if not self.online:
             service.status = 2
             service.save()
         else:
             for job_service in job_data['services']:
                 try:
                     if service.port == int(job_service['port']) and \
                                     service.get_protocol_display().lower() == job_service['protocol'].lower():
                         service.score_job(job, job_service)
                         break
                 except ValueError:
                     pass
     api_debug(
         'SCORING',
         'Finished scoring Host "%s" by Job "%d".' % (self.fqdn, job.id))
     api_score(self.id, 'HOST-JOB', self.get_canonical_name(), 0)
Beispiel #5
0
 def score_job(self, job, job_data):
     if 'status' not in job_data:
         api_error(
             'SCORING', 'Invalid Service "%s" JSON data by Job "%d"!' %
             (self.get_canonical_name(), job.id))
         return
     with atomic():
         service_status = self.status
         job_status = job_data['status'].lower()
         for status_value in CONST_GRID_SERVICE_STATUS_CHOICES:
             if status_value[1].lower() == job_status:
                 service_status = status_value[0]
                 break
         if service_status == 0 and self.bonus and not self.bonus_started:
             self.bonus_started = True
         self.status = service_status
         self.save()
     api_debug(
         'SCORING', 'Service "%s" was set "%s" by Job "%d".' %
         (self.get_canonical_name(), self.get_status_display(), job.id))
     if 'content' in job_data and self.content is not None:
         if 'status' in job_data['content']:
             try:
                 self.content.status = int(job_data['content']['status'])
                 api_debug(
                     'SCORING',
                     'Service Content for "%s" was set to "%d" by Job "%d".'
                     % (self.get_canonical_name(), self.content.status,
                        job.id))
             except ValueError:
                 self.content.status = 0
                 api_error(
                     'SCORING',
                     'Service Content for "%s" was invalid in Job "%d".' %
                     (self.get_canonical_name(), job.id))
         else:
             self.content.status = 0
             api_error(
                 'SCORING',
                 'Service Content for "%s" was invalid in Job "%d".' %
                 (self.get_canonical_name(), job.id))
         self.content.save()
     elif self.content is not None:
         self.content.status = 0
         self.content.save()
         api_error(
             'SCORING',
             'Service Content for "%s" was ignored by Job "%d".' %
             (self.get_canonical_name(), job.id))
     api_debug(
         'SCORING', 'Finished scoring Service "%s" by Job "%d".' %
         (self.get_canonical_name(), job.id))
     api_score(self.id, 'SERVICE-JOB', self.get_canonical_name(), 0)
Beispiel #6
0
 def round_score(self):
     if self.__bool__():
         api_debug(
             'SCORING', 'Beacon "%d" by "%s" is still on Host "%s"!' %
             (self.id, self.attacker.get_canonical_name(),
              self.host.get_fqdn()))
         beacon_value = -1 * int(
             self.host.team.game.get_option('beacon_value'))
         api_score(self.id, 'BEACON', self.host.team.get_canonical_name(),
                   beacon_value, self.attacker.get_canonical_name())
         self.host.team.set_beacons(beacon_value)
         del beacon_value
Beispiel #7
0
 def round_score(self, score_time):
     if self.can_score(score_time):
         api_debug('SCORING',
                   'Scoring Tickect "%s"..' % self.get_canonical_name())
         if self.total < int(self.team.game.get_option('ticket_max_score')):
             with atomic():
                 ticket_score = int(
                     self.team.game.get_option('ticket_cost'))
                 self.total = self.total + ticket_score
                 self.team.set_tickets(-1 * ticket_score)
                 api_score(self.id, 'TICKET',
                           self.team.get_canonical_name(),
                           -1 * ticket_score)
                 api_info(
                     'SCORING',
                     'Team "%s" lost "%d" points to open Ticket "%s"!' %
                     (self.team.get_canonical_name(), ticket_score,
                      self.name))
                 self.save()
Beispiel #8
0
 def reopen_ticket(self):
     if not self.closed:
         return
     with atomic():
         self.closed = False
         reopen_cost = float(
             float(self.team.game.get_option('ticket_reopen_multiplier')) /
             100)
         score_value = -1 * (reopen_cost * self.total)
         self.team.set_tickets(score_value)
         api_score(self.id, 'TICKET-REOPEN', self.team.get_canonical_name(),
                   score_value)
         api_info(
             'SCORING-ASYNC',
             'Team "%s" had the Ticket "%s" reopened, negating "%d" points!'
             % (self.team.get_canonical_name(), self.name, score_value))
         del score_value
         api_event(
             self.team.game, 'Ticket "%s" for %s was reopened!' %
             (self.name, self.team.name))
         self.save()
Beispiel #9
0
 def api_purchase(request, team_id=None):
     if request.method == METHOD_GET:
         api_debug('STORE',
                   'Requesting the exchange rate for Team "%s"' % team_id,
                   request)
         if team_id is None:
             api_error('STORE', 'Attempted to use Null Team ID!', request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         try:
             team = GameTeam.objects.get(
                 store=int(team_id), game__status=CONST_GAME_GAME_RUNNING)
         except ValueError:
             api_error(
                 'STORE',
                 'Attempted to use an invalid Team ID "%s"!' % str(team_id),
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Invalid Team ID!"}')
         except GameTeam.DoesNotExist:
             api_error(
                 'STORE', 'Attempted to use an non-existent Team ID "%s"!' %
                 str(team_id), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         except GameTeam.MultipleObjectsReturned:
             api_error(
                 'STORE',
                 'Attempted to use a Team ID which returned multiple Teams!',
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         rate = float(team.game.get_option('score_exchange_rate')) / 100.0
         api_debug(
             'STORE', 'The exchange rate for Team "%s" is "%.2f"!' %
             (team.get_canonical_name(), rate), request)
         return HttpResponse(status=200, content='{"rate": %.2f}' % rate)
     if request.method == METHOD_POST:
         try:
             decoded_data = request.body.decode('UTF-8')
         except UnicodeDecodeError:
             api_error('STORE', 'Data submitted is not encoded properly!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Incorrect encoding, please use UTF-8!"}'
             )
         try:
             json_data = json.loads(decoded_data)
             del decoded_data
         except json.decoder.JSONDecodeError:
             api_error('STORE',
                       'Data submitted is not in correct JSON format!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Not in a valid JSON format!"]')
         if 'team' not in json_data or 'order' not in json_data:
             api_error('STORE', 'Data submitted is missing JSON fields!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Not in a valid JSON format!"}')
         try:
             team = GameTeam.objects.get(
                 store=int(json_data['team']),
                 game__status=CONST_GAME_GAME_RUNNING)
         except ValueError:
             api_error(
                 'STORE',
                 'Attempted to use an invalid Team ID "%s"!' % str(team_id),
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Invalid Team ID!"}')
         except GameTeam.DoesNotExist:
             api_error(
                 'STORE', 'Attempted to use an non-existent Team ID "%s"!' %
                 str(team_id), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         except GameTeam.MultipleObjectsReturned:
             api_error(
                 'STORE',
                 'Attempted to use a Team ID which returned multiple Teams!',
                 request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Team could not be found!"}')
         api_info(
             'STORE', 'Attempting to add Purchase records for Team "%s".' %
             team.get_canonical_name(), request)
         if not isinstance(json_data['order'], list):
             api_error('STORE',
                       'Data submitted is missing the "oreer" array!',
                       request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Not in valid JSON format!"}'
             )
         for order in json_data['order']:
             if 'item' in order and 'price' in order:
                 try:
                     with atomic():
                         purchase = Purchase()
                         purchase.team = team
                         purchase.amount = int(
                             float(order['price']) * (float(
                                 team.game.get_option(
                                     'score_exchange_rate')) / 100.0))
                         purchase.item = (order['item']
                                          if len(order['item']) < 150 else
                                          order['item'][:150])
                         team.set_uptime(-1 * purchase.amount)
                         purchase.save()
                         api_score(team.id, 'PURCHASE',
                                   team.get_canonical_name(),
                                   purchase.amount, purchase.item)
                         api_debug(
                             'STORE',
                             'Processed order of "%s" "%d" for team "%s"!' %
                             (purchase.item, purchase.amount,
                              team.get_canonical_name()), request)
                         del purchase
                 except ValueError:
                     api_warning(
                         'STORE',
                         'Order "%s" has invalid integers for amount!!' %
                         str(order), request)
             else:
                 api_warning(
                     'STORE',
                     'Order "%s" does not have the correct format!' %
                     str(order), request)
         return HttpResponse(status=200, content='{"message": "processed"}')
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Beispiel #10
0
 def api_transfer(request):
     if request.method == METHOD_POST:
         try:
             decoded_data = request.body.decode('UTF-8')
         except UnicodeDecodeError:
             api_error('TRANSFER',
                       'Data submitted is not encoded properly!', request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Incorrect encoding, please use UTF-8!"}'
             )
         try:
             json_data = json.loads(decoded_data)
             del decoded_data
         except json.decoder.JSONDecodeError:
             api_error('TRANSFER',
                       'Data submitted is not in correct JSON format!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Not in a valid JSON format!"]')
         if 'target' not in json_data or 'dest' not in json_data or 'amount' not in json_data:
             api_error('TRANSFER', 'Data submitted is missing JSON fields!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Not in a valid JSON format!"}')
         if json_data['target'] is None and json_data['dest'] is None:
             api_error('TRANSFER', 'Cannot transfer from Gold to Gold!',
                       request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Cannot transfer from Gold to Gold!"}'
             )
         team_to = None
         team_from = None
         try:
             amount = int(json_data['amount'])
         except ValueError:
             api_error('TRANSFER', 'Amount submitted is is invalid!',
                       request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Invalid amount!"}')
         if amount <= 0:
             api_error('TRANSFER', 'Amount submitted is is invalid!',
                       request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Invalid amount!"}')
         if json_data['dest'] is not None:
             try:
                 team_token = Token.objects.get(
                     uuid=uuid.UUID(json_data['dest']))
                 team_to = GameTeam.objects.get(token=team_token)
                 del team_token
             except ValueError:
                 api_error('TRANSFER',
                           'Token given for Destination is invalid!',
                           request)
                 return HttpResponseBadRequest(
                     content=
                     '{"message": "SBE API: Invalid Destination Token!"}')
             except Token.DoesNotExist:
                 api_error('TRANSFER',
                           'Token given for Destination is invalid!',
                           request)
                 return HttpResponseBadRequest(
                     content=
                     '{"message": "SBE API: Invalid Destination Token!"}')
             except GameTeam.DoesNotExist:
                 api_error('TRANSFER',
                           'Team given for Destination does not exist!',
                           request)
                 return HttpResponseBadRequest(
                     content=
                     '{"message": "SBE API: Destination Team does not exist!"}'
                 )
         if json_data['target'] is not None:
             try:
                 team_token = Token.objects.get(
                     uuid=uuid.UUID(json_data['target']))
                 team_from = GameTeam.objects.get(token=team_token)
                 del team_token
             except ValueError:
                 api_error('TRANSFER', 'Token given for Source is invalid!',
                           request)
                 return HttpResponseBadRequest(
                     content='{"message": "SBE API: Invalid Source Token!"}'
                 )
             except Token.DoesNotExist:
                 api_error('TRANSFER', 'Token given for Source is invalid!',
                           request)
                 return HttpResponseBadRequest(
                     content='{"message": "SBE API: Invalid Source Token!"}'
                 )
             except GameTeam.DoesNotExist:
                 api_error('TRANSFER',
                           'Team given for Source does not exist!', request)
                 return HttpResponseBadRequest(
                     content=
                     '{"message": "SBE API: Source Team does not exist!"}')
         if team_to is not None and team_to.game.status != CONST_GAME_GAME_RUNNING:
             api_error(
                 'TRANSFER',
                 'Game "%s" submitted is not Running!' % team_to.gane.name,
                 request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Team Game ius not running!"}'
             )
         if team_from is not None and team_from.game.status != CONST_GAME_GAME_RUNNING:
             api_error(
                 'TRANSFER', 'Game "%s" submitted is not Running!' %
                 team_from.gane.name, request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Team Game ius not running!"}'
             )
         if team_to is not None and team_from is not None and team_to.game.id != team_from.game.id:
             api_error('TRANSFER',
                       'Transfer teams are not in the same Game!', request)
             return HttpResponseBadRequest(
                 content=
                 '{"message": "SBE API: Teams are not in the same Game!"}')
         with atomic():
             if team_from is not None:
                 team_from.set_uptime(-1 * amount)
                 api_score(team_from.id, 'TRANSFER',
                           team_from.get_canonical_name(), -1 * amount,
                           ('GoldTeam' if team_to is None else
                            team_to.get_canonical_name()))
             if team_to is not None:
                 team_to.set_uptime(amount)
                 api_score(team_to.id, 'TRANSFER',
                           team_to.get_canonical_name(), amount,
                           ('GoldTeam' if team_from is None else
                            team_from.get_canonical_name()))
         return HttpResponse(status=200,
                             content='{"message": "transferred"}')
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')
Beispiel #11
0
 def api_beacon(request):
     if request.method == METHOD_POST:
         team, token, data, exception = game_team_from_token(
             request, 'CLI', 'token', beacon=True, fields=['address'])
         if exception is not None:
             return exception
         address_raw = data['address']
         try:
             address = IPAddress(address_raw)
         except AddrFormatError:
             api_error(
                 'BEACON', 'IP Reported by Team "%s" is invalid!' %
                 team.get_canonical_name(), request)
             return HttpResponseBadRequest(
                 content='{"message": "SBE API: Invalid IP Address!"}')
         target_team = None
         for sel_target_team in team.game.teams.all():
             try:
                 target_subnet = IPNetwork(sel_target_team.subnet)
             except AddrFormatError:
                 api_warning(
                     'BEACON',
                     'Team "%s" subnet is invalid, skipping Team!' %
                     team.get_canonical_name(), request)
                 continue
             if address in target_subnet:
                 api_debug(
                     'BEACON',
                     'Beacon from Team "%s" to Team "%s"\'s subnet!' %
                     (team.get_canonical_name(),
                      sel_target_team.get_canonical_name()), request)
                 target_team = sel_target_team
                 del target_subnet
                 break
             del target_subnet
         del address
         try:
             host = Host.objects.get(
                 ip=address_raw, team__game__status=CONST_GAME_GAME_RUNNING)
             if host.team.game.id != team.game.id:
                 api_error(
                     'BEACON',
                     'Host accessed by Team "%s" is not in the same game as "%s"!'
                     % (team.get_canonical_name(),
                        host.team.get_canonical_name()), request)
                 return HttpResponseForbidden(
                     '{"message": "SBE API: Host is not in the same Game!"}'
                 )
             try:
                 beacon = host.beacons.get(beacon__finish__isnull=True,
                                           beacon__attacker=team,
                                           beacon__token=token)
                 beacon.checkin = timezone.now()
                 beacon.save()
                 api_info(
                     'BEACON',
                     'Team "%s" updated the Beacon on Host "%s"!' %
                     (team.get_canonical_name(), host.get_canonical_name()),
                     request)
                 return HttpResponse()
             except GameCompromiseHost.MultipleObjectsReturned:
                 api_warning(
                     'BEACON',
                     'Team "%s" attempted to create multiple Beacons on a Host "%s"!'
                     %
                     (team.get_canonical_name(), host.get_canonical_name()),
                     request)
                 del host
                 del address_raw
                 return HttpResponseForbidden(
                     '{"message": "SBE API: Already a Beacon on that Host!"}'
                 )
             except GameCompromiseHost.DoesNotExist:
                 if host.beacons.filter(
                         beacon__finish__isnull=True).count() > 1:
                     api_warning(
                         'BEACON',
                         'Team "%s" attempted to create multiple Beacons on a Host "%s"!'
                         % (team.get_canonical_name(),
                            host.get_canonical_name()), request)
                     del host
                     del address_raw
                     return HttpResponseForbidden(
                         '{"message": "SBE API: Already a Beacon on that Host!"}'
                     )
                 with atomic():
                     beacon = GameCompromise()
                     beacon_host = GameCompromiseHost()
                     beacon_host.ip = address_raw
                     beacon_host.team = host.team
                     beacon_host.host = host
                     beacon.token = token
                     beacon.attacker = team
                     beacon.save()
                     beacon_host.beacon = beacon
                     beacon_host.save()
                     api_event(
                         team.game,
                         'A Host on %s\'s network was compromised by "%s" #PvJCTF #CTF #BSidesLV!'
                         % (host.team.name, team.name))
                     beacon_value = int(
                         team.game.get_option('beacon_value'))
                     team.set_beacons(beacon_value)
                     api_info(
                         'SCORING-ASYNC',
                         'Beacon score was applied to Team "%s"!' %
                         team.get_canonical_name(), request)
                     api_score(beacon.id, 'BEACON-ATTACKER',
                               team.get_canonical_name(), beacon_value,
                               beacon_host.get_fqdn())
                     del beacon_value
                     del beacon
                     del beacon_host
                     del address_raw
                     api_info(
                         'BEACON',
                         'Team "%s" added a Beacon to Host "%s"!' %
                         (team.get_canonical_name(),
                          host.get_canonical_name()), request)
                 return HttpResponse(status=201)
         except Host.DoesNotExist:
             if target_team is not None:
                 api_info(
                     'BEACON',
                     'Host accessed by Team "%s" does not exist! Attempting to create a faux Host!'
                     % team.get_canonical_name(), request)
                 if GameCompromiseHost.objects.filter(
                         ip=address_raw,
                         beacon__finish__isnull=True).count() > 0:
                     api_warning(
                         'BEACON',
                         'Team "%s" attempted to create multiple Beacons on a Host "%s"!'
                         % (team.get_canonical_name(), address_raw),
                         request)
                     del address_raw
                     return HttpResponseForbidden(
                         '{"message": "SBE API: Already a Beacon on that Host!"}'
                     )
                 with atomic():
                     beacon_host = GameCompromiseHost()
                     beacon_host.ip = address_raw
                     beacon_host.team = target_team
                     beacon = GameCompromise()
                     beacon.token = token
                     beacon.attacker = team
                     beacon.save()
                     beacon_host.beacon = beacon
                     beacon_host.save()
                     api_event(
                         team.game,
                         'A Host on %s\'s network was compromised by "%s" #PvJCTF #CTF #BSidesLV!'
                         % (target_team.name, team.name))
                     beacon_value = int(
                         team.game.get_option('beacon_value'))
                     team.set_beacons(beacon_value)
                     api_info(
                         'SCORING-ASYNC',
                         'Beacon score was applied to Team "%s"!' %
                         team.get_canonical_name(), request)
                     api_score(beacon.id, 'BEACON-ATTACKER',
                               team.get_canonical_name(), beacon_value,
                               beacon_host.get_fqdn())
                     del beacon_value
                     del beacon
                     del beacon_host
                     api_info(
                         'BEACON',
                         'Team "%s" added a Beacon to Host "%s"!' %
                         (team.get_canonical_name(), address_raw), request)
                     del address_raw
                 return HttpResponse(status=201)
             del address_raw
             api_error(
                 'BEACON',
                 'Host accessed by Team "%s" does not exist and a hosting team cannot be found!'
                 % team.get_canonical_name(), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Host does not exist!"}')
         except Host.MultipleObjectsReturned:
             api_error(
                 'BEACON',
                 'Host accessed by Team "%s" returned multiple Hosts, invalid!'
                 % team.get_canonical_name(), request)
             return HttpResponseNotFound(
                 '{"message": "SBE API: Host does not exist!"}')
     return HttpResponseBadRequest(
         content='{"message": "SBE API: Not a supported method type!"}')