Beispiel #1
0
        def do_GET_game_results(self, path_parts, params):
            '''
            GET endpoint for /game/<gid>/results
            '''
            if len(path_parts) < 3:
                self.send_error(
                    404, 'Invalid request for "%s"' % '/'.join(path_parts))
                return

            assert (path_parts[2] == 'results')
            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            self.send_response(200)
            self.send_header('Content-type', 'application/json')
            self.end_headers()
            results = []
            for puzzle in game.puzzles:
                for scrambl in puzzle:
                    results.append(
                        [scrambl.pid, scrambl.solved,
                         len(scrambl.indices)])
            self.wfile.write('%s' % json.dumps(results))
            return
Beispiel #2
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        def do_GET_game(self, path_parts, params):
            '''
            Entry point for all GET endpoints for /game/<gid>
            '''
            assert (path_parts[0] == 'game')
            if len(path_parts) < 2:
                self.send_error(404, 'Game id is missing')
                return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            if len(path_parts) == 2:
                return self.do_GET_game_status(path_parts, params)

            action = path_parts[2]
            if action == 'user':
                return self.do_GET_game_user(path_parts, params)
            elif action == 'results':
                return self.do_GET_game_results(path_parts, params)
            else:
                self.send_error(404)
            return
Beispiel #3
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        def do_GET_game_results(self, path_parts, params):
            '''
            GET endpoint for /game/<gid>/results
            '''
            if len(path_parts) < 3:
                self.send_error(404, 'Invalid request for "%s"' %
                        '/'.join(path_parts))
                return

            assert(path_parts[2] == 'results')
            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            self.send_response(200)
            self.send_header('Content-type', 'application/json')
            self.end_headers()
            results = []
            for puzzle in game.puzzles:
                for scrambl in puzzle:
                    results.append([scrambl.pid,
                        scrambl.solved,
                        len(scrambl.indices)])
            self.wfile.write('%s' % json.dumps(results))
            return
Beispiel #4
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        def do_GET_game_status(self, path_parts, params):
            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Cannot find information for game id %s' % gid)
                return

            # list of each user
            time_remaining = game.timer()
            state = None
            if game.solved:
                state = '<b><u>Closed Scramble Solved!</u></b><br><br>Beginning next round.'
            elif time_remaining <= 0:
                state = '<b><u>Time expired.</u></b><br><br>Beginning next round.'
            player_stats = self._solved_puzzle_stats(game)

            values = {'timer': time_remaining if time_remaining > 0 else 0,
                    'state': state,
                    'player_stats': player_stats}
            users = list()
            for user in game.users:
                users.append({'name': user.game_name,
                    'mystery': user.mystery_solver,
                    'scramble': user.scramble.pretty_name if user.scramble is not None else ''})
            values['users'] = users
            self.send_response(200)
            self.send_header('Content-type', 'application/json')
            self.end_headers()
            self.wfile.write('%s' % json.dumps(values))
            return
Beispiel #5
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        def do_GET_game(self, path_parts, params):
            '''
            Entry point for all GET endpoints for /game/<gid>
            '''
            assert(path_parts[0] == 'game')
            if len(path_parts) < 2:
                self.send_error(404, 'Game id is missing')
                return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            if len(path_parts) == 2:
                return self.do_GET_game_status(path_parts, params)

            action = path_parts[2]
            if action == 'user':
                return self.do_GET_game_user(path_parts, params)
            elif action == 'results':
                return self.do_GET_game_results(path_parts, params)
            else:
                self.send_error(404)
            return
Beispiel #6
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        def do_GET_game_scramble(self, path_parts, params):
            '''
            GET endpoint for /game/<gid>/user/<uid>/scramble/<pid>
            '''
            if len(path_parts) < 6:
                self.send_error(404, 'Invalid request for "%s"' % '/'.join(path_parts))
                return

            assert(path_parts[4] == 'scramble')
            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return
            uid = path_parts[3]
            try:
                user = game.get_user(uid)
            except KeyError:
                self.send_error(404, 'Unknown userid "%s"' % uid)
                return

            pid = path_parts[5]
            try:
                scrambl = game.get_scramble(pid)
            except KeyError:
                self.send_error(404, 'Unknown scramble "%s"' % pid)
                return

            solvers = list()
            mystery_solver = ''
            for u in game.users:
                if scrambl.mystery:
                    if u.mystery_solver:
                        solvers.append(u.game_name)
                else:
                    solvers.append(u.game_name)
                if u.mystery_solver:
                    mystery_solver = u.game_name

            values = {
                    'scramble': scrambl.scramble,
                    'solved': scrambl.solved,
                    'hidden': (scrambl.mystery and not user.mystery_solver),
                    'message': scrambl.message,
                    'scramble_name': user.scramble.pretty_name if user.scramble is not None else '',
                    'solvers': ', '.join(solvers),
                    'mystery_solver': mystery_solver,
                    }
            self.send_response(200)
            self.send_header('Content-type', 'application/json')
            self.end_headers()
            self.wfile.write('%s' % json.dumps(values))
            return
Beispiel #7
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        def do_POST_game_scramble(self, path_parts, params):
            if len(path_parts) < 4:
                self.send_error(404)
                return

            assert (path_parts[0] == 'game')
            assert (path_parts[2] == 'scramble')

            if 'uid' not in params:
                self.send_error(404, 'Post request missing "uid"')
                return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            pid = path_parts[3]

            try:
                scrambl = game.get_scramble(pid)
            except KeyError:
                self.send_error(404, 'Unknown scramble "%s"' % pid)
                return

            keys = sorted(
                [key for key in params.keys() if key.startswith('l')])
            guess = ''
            for key in keys:
                for char in params[key]:
                    guess += char
            guess_message = 'Guess "%s" is ' % guess

            uid = params['uid'][0]
            engine.record_stat(time.time(), 'scramble_guess', pid, uid)

            if scrambl.guess(guess):
                game.solve(pid, uid)
                ts = time.time()
                engine.record_stat(ts, 'scramble_solve', pid, uid)
                engine.record_stat(ts, 'scramble_keys',
                                   len(game.get_scramble(pid).indices), uid)
                if game.solved:
                    engine.record_stat(ts, 'puzzle_solve', game.gid,
                                       game.puzzle)
                guess_message += 'correct'
            else:
                guess_message += 'incorrect'
            params['message'] = [guess_message]
            path = ['game', gid, 'user', uid]
            return self.do_GET_game_user(path, params)
Beispiel #8
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        def do_POST_game_scramble(self, path_parts, params):
            if len(path_parts) < 4:
                self.send_error(404)
                return

            assert(path_parts[0] == 'game')
            assert(path_parts[2] == 'scramble')

            if 'uid' not in params:
                self.send_error(404, 'Post request missing "uid"')
                return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            pid = path_parts[3]

            try:
                scrambl = game.get_scramble(pid)
            except KeyError:
                self.send_error(404, 'Unknown scramble "%s"' % pid)
                return

            keys = sorted([key for key in params.keys() if key.startswith('l')])
            guess = ''
            for key in keys:
                for char in params[key]:
                    guess += char
            guess_message = 'Guess "%s" is ' % guess

            uid = params['uid'][0]
            engine.record_stat(time.time(), 'scramble_guess', pid, uid)

            if scrambl.guess(guess):
                game.solve(pid, uid)
                ts = time.time()
                engine.record_stat(ts, 'scramble_solve', pid, uid)
                engine.record_stat(ts, 'scramble_keys',
                        len(game.get_scramble(pid).indices), uid)
                if game.solved:
                    engine.record_stat(ts, 'puzzle_solve', game.gid,
                            game.puzzle)
                guess_message += 'correct'
            else:
                guess_message += 'incorrect'
            params['message'] = [guess_message]
            path = ['game', gid, 'user', uid]
            return self.do_GET_game_user(path, params)
Beispiel #9
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        def do_GET_game_user(self, path_parts, params):
            '''
            GET endpoint for /game/<gid>/user/<uid>
            '''
            if len(path_parts) < 4:
                self.send_error(
                    404, 'Invalid request for "%s"' % '/'.join(path_parts))
                return

            assert (path_parts[2] == 'user')
            if len(path_parts) > 4:
                action = path_parts[4]
                if action == 'scramble':
                    return self.do_GET_game_scramble(path_parts, params)
                else:
                    self.send_error(
                        404, 'Invalid action "%s"' % '/'.join(path_parts))
                    return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return
            uid = path_parts[3]
            try:
                user = game.get_user(uid)
            except KeyError:
                self.send_error(404, 'Unknown userid "%s"' % uid)
                return

            if user.scramble == scramble.game.DUMMY_SCRAMBLE:
                game.user_ready(uid)
                engine.record_stat(time.time(), 'scramble_start',
                                   user.scramble.pid, user.uid)

            if game.completed():
                return self.load_credits(game, user)
            elif not game.all_users_ready():
                return self.load_wait_screen(game, user)
            else:
                message = None
                if 'message' in params:
                    message = params['message'][0]
                return self.load_scramble(game, user, message)
Beispiel #10
0
        def do_GET_game_user(self, path_parts, params):
            '''
            GET endpoint for /game/<gid>/user/<uid>
            '''
            if len(path_parts) < 4:
                self.send_error(404, 'Invalid request for "%s"' %
                        '/'.join(path_parts))
                return

            assert(path_parts[2] == 'user')
            if len(path_parts) > 4:
                action = path_parts[4]
                if action == 'scramble':
                    return self.do_GET_game_scramble(path_parts, params)
                else:
                    self.send_error(404, 'Invalid action "%s"' %
                            '/'.join(path_parts))
                    return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return
            uid = path_parts[3]
            try:
                user = game.get_user(uid)
            except KeyError:
                self.send_error(404, 'Unknown userid "%s"' % uid)
                return

            if user.scramble == scramble.game.DUMMY_SCRAMBLE:
                game.user_ready(uid)
                engine.record_stat(time.time(), 'scramble_start',
                        user.scramble.pid, user.uid)

            if game.completed():
                return self.load_credits(game, user)
            elif not game.all_users_ready():
                return self.load_wait_screen(game, user)
            else:
                message = None
                if 'message' in params:
                    message = params['message'][0]
                return self.load_scramble(game, user, message)
Beispiel #11
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        def do_POST_game_user(self, path_parts, params):
            if len(path_parts) < 4:
                self.send_error(404)
                return

            assert (path_parts[0] == 'game')
            assert (path_parts[2] == 'user')

            if 'scramble' not in params:
                self.send_error(404)
                return
            scramble_change = params['scramble'][0]

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return
            uid = path_parts[3]
            try:
                user = game.get_user(uid)
            except KeyError:
                self.send_error(404, 'Unknown userid "%s"' % uid)
                return

            if scramble_change == 'next':
                if user.scramble.next_scramble is not None:
                    user.scramble = user.scramble.next_scramble
            elif scramble_change == 'prev':
                if user.scramble.prev_scramble is not None:
                    user.scramble = user.scramble.prev_scramble
            else:
                self.send_error(
                    404, 'Unknown scramble action: "%s"' % scramble_change)
                return
            path = ['game', gid, 'user', uid]
            engine.record_stat(time.time(), 'scramble_start',
                               user.scramble.pid, user.uid)
            return self.do_GET_game_user(path, params)
Beispiel #12
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        def do_GET_game_status(self, path_parts, params):
            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404,
                                'Cannot find information for game id %s' % gid)
                return

            # list of each user
            time_remaining = game.timer()
            state = None
            if game.solved:
                state = '<b><u>Closed Scramble Solved!</u></b><br><br>Beginning next round.'
            elif time_remaining <= 0:
                state = '<b><u>Time expired.</u></b><br><br>Beginning next round.'
            player_stats = self._solved_puzzle_stats(game)

            values = {
                'timer': time_remaining if time_remaining > 0 else 0,
                'state': state,
                'player_stats': player_stats
            }
            users = list()
            for user in game.users:
                users.append({
                    'name':
                    user.game_name,
                    'mystery':
                    user.mystery_solver,
                    'scramble':
                    user.scramble.pretty_name
                    if user.scramble is not None else ''
                })
            values['users'] = users
            self.send_response(200)
            self.send_header('Content-type', 'application/json')
            self.end_headers()
            self.wfile.write('%s' % json.dumps(values))
            return
Beispiel #13
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        def do_POST_game_advance(self, path_parts, params):
            if len(path_parts) < 3:
                self.send_error(404)
                return

            assert (path_parts[0] == 'game')
            assert (path_parts[2] == 'advance')

            if 'uid' not in params:
                self.send_error(404, 'Post request missing "uid"')
                return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            restart = False
            if game.solved:
                restart = True
            elif game.timer() <= 0:
                engine.record_stat(time.time(), 'puzzle_expired', game.gid,
                                   game.puzzle)
                restart = True

            if restart:
                # load next level
                game.start_puzzle(game.puzzle + 1)
                if not game.completed():
                    engine.record_stat(game.start, 'puzzle_start', game.gid,
                                       game.puzzle)
                    for user in game.users:
                        engine.record_stat(game.start, 'scramble_start',
                                           user.scramble.pid, user.uid)

            uid = params['uid'][0]
            path = ['game', gid, 'user', uid]
            return self.do_GET_game_user(path, params)
Beispiel #14
0
        def do_POST_game_user(self, path_parts, params):
            if len(path_parts) < 4:
                self.send_error(404)
                return

            assert(path_parts[0] == 'game')
            assert(path_parts[2] == 'user')

            if 'scramble' not in params:
                self.send_error(404)
                return
            scramble_change = params['scramble'][0]

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return
            uid = path_parts[3]
            try:
                user = game.get_user(uid)
            except KeyError:
                self.send_error(404, 'Unknown userid "%s"' % uid)
                return

            if scramble_change == 'next':
                if user.scramble.next_scramble is not None:
                    user.scramble = user.scramble.next_scramble
            elif scramble_change == 'prev':
                if user.scramble.prev_scramble is not None:
                    user.scramble = user.scramble.prev_scramble
            else:
                self.send_error(404,
                        'Unknown scramble action: "%s"' % scramble_change)
                return
            path = ['game', gid, 'user', uid]
            engine.record_stat(time.time(), 'scramble_start', user.scramble.pid,
                    user.uid)
            return self.do_GET_game_user(path, params)
Beispiel #15
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        def do_POST_game_advance(self, path_parts, params):
            if len(path_parts) < 3:
                self.send_error(404)
                return

            assert(path_parts[0] == 'game')
            assert(path_parts[2] == 'advance')

            if 'uid' not in params:
                self.send_error(404, 'Post request missing "uid"')
                return

            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return

            restart = False
            if game.solved:
                restart = True
            elif game.timer() <= 0:
                engine.record_stat(time.time(), 'puzzle_expired', game.gid, game.puzzle)
                restart = True

            if restart:
                # load next level
                game.start_puzzle(game.puzzle + 1)
                if not game.completed():
                    engine.record_stat(game.start, 'puzzle_start', game.gid, game.puzzle)
                    for user in game.users:
                        engine.record_stat(game.start, 'scramble_start',
                                user.scramble.pid, user.uid)

            uid = params['uid'][0]
            path = ['game', gid, 'user', uid]
            return self.do_GET_game_user(path, params)
Beispiel #16
0
        def do_GET_game_scramble(self, path_parts, params):
            '''
            GET endpoint for /game/<gid>/user/<uid>/scramble/<pid>
            '''
            if len(path_parts) < 6:
                self.send_error(
                    404, 'Invalid request for "%s"' % '/'.join(path_parts))
                return

            assert (path_parts[4] == 'scramble')
            gid = path_parts[1]
            try:
                game = engine.game(gid)
            except KeyError:
                self.send_error(404, 'Unknown game id %s' % gid)
                return
            uid = path_parts[3]
            try:
                user = game.get_user(uid)
            except KeyError:
                self.send_error(404, 'Unknown userid "%s"' % uid)
                return

            pid = path_parts[5]
            try:
                scrambl = game.get_scramble(pid)
            except KeyError:
                self.send_error(404, 'Unknown scramble "%s"' % pid)
                return

            solvers = list()
            mystery_solver = ''
            for u in game.users:
                if scrambl.mystery:
                    if u.mystery_solver:
                        solvers.append(u.game_name)
                else:
                    solvers.append(u.game_name)
                if u.mystery_solver:
                    mystery_solver = u.game_name

            values = {
                'scramble':
                scrambl.scramble,
                'solved':
                scrambl.solved,
                'hidden': (scrambl.mystery and not user.mystery_solver),
                'message':
                scrambl.message,
                'scramble_name':
                user.scramble.pretty_name if user.scramble is not None else '',
                'solvers':
                ', '.join(solvers),
                'mystery_solver':
                mystery_solver,
            }
            self.send_response(200)
            self.send_header('Content-type', 'application/json')
            self.end_headers()
            self.wfile.write('%s' % json.dumps(values))
            return