Beispiel #1
0
def main():
    global avr, tcount

    os.system("")
    b_map = se.Map(background=" ")
    text = se.Text("0")
    avr = se.Text("0")
    rectangle = se.Square('\033[34ma\033[0m', 50, 10)
    text.add(b_map, round((b_map.width-len(text.text))/2-10),
             round(b_map.height/2)-1)
    avr.add(b_map, round((b_map.width-len(text.text))/2-10),
            round(b_map.height/2))
    rectangle.add(b_map, 0, 0)

    tcount = 0
    times = 0
    time2 = 0

    b_map.show()
    while True:
        time0 = time.time()
        times += time2
        for ob in rectangle.obs:
            ob.set(random.choice([ob.x, ob.x+1, ob.x-1]), random.choice([ob.y, ob.y+1, ob.y-1]))
        text.rechar(str(time2))
        avr.rechar(str(times/tcount if tcount != 0 else 1))
        b_map.show()
        tcount += 1
        time2 = time.time()-time0
Beispiel #2
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            genframe+=15
        time.sleep(0.05)
        smap.remap()
        smap.show()
        framenum+=1


os.system("")
width, height = os.get_terminal_size()
t=ev=v=0
g=0.015
panelindex=0
framenum=0
genframe=0

map=se.Map(height-1, width+12, " ")
smap=se.Submap(map, 0, 0)

player=se.Object("t")
block=PanelItem("#")
panel=Panel("#", 10, 1, ob_class=PanelItem)
ground=se.Square("#", map.width, 5)
h=se.Text("00 00")

player.add(map, round(smap.width/2), round(map.height/2))
block.add(map, map.width-11, map.height-6)
panel.add(map, map.width-11, map.height-10)
ground.add(map, 0, map.height-5)
h.add(smap, 0, 0)
moving=[ob for ob in panel.obs]+[block]
Beispiel #3
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def main():
    global ev, inc, map, walkstep, walkframe, snake, genframe0, genframe1, framenum, apples, berrys, start, snakes, snake_state
    genframe0=genframe1=inc=framenum=0

    snakes=[]
    snake_state="solid"
    walkstep=5
    width, height = os.get_terminal_size()
    map=se.Map(height-1, width, " ")
    exec("level_"+mode+"_init()")

    snake=se.ObjectGroup([])
    snake.symbol="#"
    start=Start(snake.symbol, snake_state)
    runner0=Start(snake.symbol, snake_state)
    runner1=Start(snake.symbol, snake_state)
    runner0.add(map, int(map.width/2), int(map.height/2)+1)
    runner1.add(map, int(map.width/2), int(map.height/2)+2)
    start.add(map, int(map.width/2), int(map.height/2))
    snake.add_obs([start, runner0, runner1])
    start.key_t="'w'"
    start.key_b="'s'"
    start.key_l="'a'"
    start.key_r="'d'"
    start.is_set=False
    snake.color="white"
    snake.walkframe=0
    snake.walkstep=walkstep
    snakes.append(snake)
    apples=se.ObjectGroup([])
    berrys=se.ObjectGroup([])
    _i = 0

    start.direction="t"
    map.show()
    while True:
        time0=time.time()
        while len(ev) > 0:
            for group in snakes:
                for arr in [[group.obs[0].key_t, "b", "t"], [group.obs[0].key_l, "r", "l"], [group.obs[0].key_b, "t", "b"], [group.obs[0].key_r, "l", "r"]]:
                    if len(ev) != 0 and ev[0] == arr[0]:
                        if group.obs[0].direction != arr[1] and not group.obs[0].is_set:
                            group.obs[0].direction=arr[2]
                            group.obs[0].is_set=True
                        ev.pop(0)
            if "'m'" in ev:
                menu()
                mapresize()
                map.show(init=True)
                ev=[]
            elif "exit" in ev:
                ev=[]
                raise KeyboardInterrupt
            elif "'e'" in ev:
                ev=[]
                dead()
            elif len(ev) != 0 and _i == 0:
                _i = 1
            elif len(ev) != 0 and _i == 1:
                ev.pop(0)
                _i = 0
        start.oldx=start.oldy=0
        for group in snakes:
            if group.walkframe+group.walkstep == framenum:
                oldx=group.obs[0].x
                oldy=group.obs[0].y
                if group.obs[0].direction == "t":
                    group.obs[0].set(group.obs[0].x, group.obs[0].y-1)
                elif group.obs[0].direction == "b":
                    group.obs[0].set(group.obs[0].x, group.obs[0].y+1)
                elif group.obs[0].direction == "l":
                    group.obs[0].set(group.obs[0].x-1, group.obs[0].y)
                elif group.obs[0].direction == "r":
                    group.obs[0].set(group.obs[0].x+1, group.obs[0].y)
                if len(group.obs) == 0:
                    dead()
                group.obs[0].oldx=oldx
                group.obs[0].oldy=oldy
                for ob in group.obs[1:]:
                    ob.oldx=ob.x
                    ob.oldy=ob.y
                    ob.set(oldx, oldy)
                    oldx=ob.oldx
                    oldy=ob.oldy
                group.walkframe+=group.walkstep
                group.obs[0].is_set=False
        exec("level_"+mode+"()")
        mapresize()
        map.show()
        time1=time.time()-time0
        time.sleep(0.01-(time1 if time1 < 0.01 else 0.01))
        framenum+=1
Beispiel #4
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home=str(Path.home())
Path(home+"/.cache/scrape").mkdir(parents=True, exist_ok=True)
Path(home+"/.cache/scrape/scrape").touch(exist_ok=True)
# reads mode from file
data={i: j for i, j in zip(modes+["currend_mode"], [0 for i in modes]+[mode])}
with open(home+"/.cache/scrape/scrape", "r") as file:
    exec("global data_from_file; "+file.read())
    for i in modes+["currend_mode"]:
        if i not in data:
            data[i]=0 if i != "currend_mode" else "normal"
            with open(home+"/.cache/scrape/scrape", "w+") as file1:
                file1.write("data="+str(data))
mode=data["currend_mode"] if data["currend_mode"] in modes else "normal"

# objects for dead
deadmap=se.Map(background=" ")
deadbox=se.Box(13, 28)
deadtext=se.Text("You dead!")
scoretext=se.Text("You scored 0 points")
highscoretext=se.Text("Highscore: 0")
deadmenutext0=se.Text("Mode: "+mode)
deadmenutext1=se.Text("Try again")
deadmenutext2=se.Text("Exit")
deadmenuind=se.Object("*")
deadbox.add_ob(deadtext, 9, 0)
deadbox.add_ob(scoretext, int((deadbox.width-len(scoretext.text))/2), 2)
deadbox.add_ob(highscoretext, int((deadbox.width-len(highscoretext.text))/2), 3)
deadbox.add_ob(deadmenutext0, int((deadbox.width-len(deadmenutext0.text))/2), 7)
deadbox.add_ob(deadmenutext1, 9, 9)
deadbox.add_ob(deadmenutext2, 11, 11)
deadbox.add_ob(deadmenuind, 7, 9)
Beispiel #5
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#!/usr/bin/python3

import scrap_engine as se

map = se.Map(background=" ")

t = se.Text("Hello")
t.add(map, 0, 0)

k = se.Text(" You", esccode="\033[31m")
t += k

map.show()
Beispiel #6
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def gen_wiki():
    with open("Changelog.md", "r") as file:
        ver = file.readline()

    md_str = f"""v{ver}
# Pokete wiki
This wiki/documentation is a compilation of all Poketes/attacks/types present in the Pokete game.
This wiki can be generated using ```$ gen-wiki.py```.

## Table of contents
1. [Poketes](#poketes)
"""

    # Table of contents
    for j, poke in enumerate(sorted([i for i in pokes][1:])):
        md_str += f"""   {j+1}. [{pokes[poke]["name"]}](#{poke})\n"""

    md_str += "2. [Attacks](#attacks)\n"

    for j, atc in enumerate(sorted(attacks)):
        md_str += f"""   {j+1}. [{attacks[atc]["name"]}](#{atc.replace("_", "-")})\n"""

    md_str += """3. [Types](#types)
4. [Items](#items)
"""

    for j, item in enumerate(sorted(items)):
        md_str += f"""   {j+1}. [{items[item]["pretty_name"]}](#{item.replace("_", "-")})\n"""

    # Poketes
    md_str += """
## Poketes
In the following all Poketes with their attributes are displayed.
"""

    for poke in sorted([i for i in pokes][1:]):
        evolve_txt = f"""- Evolves to [{pokes[pokes[poke]["evolve_poke"]]["name"]}](#{pokes[poke]["evolve_poke"]}) at level {pokes[poke]["evolve_lvl"]}""" if pokes[poke]["evolve_poke"] != "" else "- Does not evolve"
        md_attacks = ""
        for atc in pokes[poke]["attacks"]:
            md_attacks += f"""\n   + [{attacks[atc]["name"]}](#{atc.replace("_", "-")})"""
        # ico
        map = se.Map(4, 11, background=" ")
        for ico in pokes[poke]["ico"]:
            se.Text(ico["txt"], state="float", ignore=" ").add(map, 0, 0)
        ico = ""
        for arr in map.map:
            line = ""
            for i in arr:
                line += i
            ico += line+"\n"

        md_str += f"""
### {pokes[poke]["name"]}
{pokes[poke]["desc"]}

```
{ico}
```

- Type: [{pokes[poke]["type"].capitalize()}](#types)
- Health points: {pokes[poke]["hp"]}
- Attack factor: {pokes[poke]["atc"].replace("self.lvl()", "level")}
- Defense factor: {pokes[poke]["defense"].replace("self.lvl()", "level")}
- Initiative: {pokes[poke]["initiative"].replace("self.lvl()", "level")}
- Missing chance: {pokes[poke]["miss_chance"]}
- Rarity: {pokes[poke]["rarity"]}
- Loosing experience: {pokes[poke]["lose_xp"]}
- Attacks:{md_attacks}
{evolve_txt}
"""

    # Attacks
    md_str += """
## Attacks
Those are all attacks present in the game.
"""

    for atc in sorted(attacks):
        md_str += f"""
### {attacks[atc]["name"]}
{attacks[atc]["desc"]}

- Type: [{attacks[atc]["type"].capitalize()}](#types)
- Minimum Level: {attacks[atc]["min_lvl"]}
- Attack factor: {attacks[atc]["factor"]}
- Missing chance: {attacks[atc]["miss_chance"]}
- Attack points: {attacks[atc]["ap"]}
"""

    # Types
    md_str += """
## Types
Those are all the Pokete/Attack types that are present in the game with all their (in)effectivities against other types.
Type|Effective against|Ineffective against
---|---|---
"""

    for type in types:
        effective = ""
        for i in types[type]["effective"]:
            effective += i.capitalize()+(", " if i != types[type]["effective"][-1] else "")
        ineffective = ""
        for i in types[type]["ineffective"]:
            ineffective += i.capitalize()+(", " if i != types[type]["ineffective"][-1] else "")
        md_str += f"{type.capitalize()}|{effective}|{ineffective}\n"

    # Items
    md_str += """
## Items
Those are all items present in the game, that can be traded or found.
"""

    for item in sorted(items):
        md_str += f"""
### {items[item]["pretty_name"]}
{items[item]["desc"]}

- Price: {items[item]["price"]}
- Can be used in fights: {"Yes" if items[item]["fn"] != None else "No"}
"""

    # writing to file
    with open("wiki.md", "w+") as file:
        file.write(md_str)
Beispiel #7
0
# Because of some wierd windows shit this is required to let colors work
os.system("")

# Some vars
luisframe = 0
luisview = "r"
framenum = 0
bullet_num = 0
bullets = []
ev = ev2 = 0
obcount = 0

# Adding Maps
map = se.Map(
    width=200, background=" "
)  # Maps are kind of the "playground" which you can add Objects and Groups to
smap = se.Submap(map, 0,
                 0)  # This one is just a small part of the real (map) Map
menumap = se.Map(background=" ")
howtomap = se.Map(background=" ")


# Defining the "action" function for the Pad class wich is a modified Object class, which is triggert, when another Object is in the same spot as the Object it self
class Pad(se.Object):
    def action(self, ob):
        ob.remove()


# Same as above, but the player is set to the middle of the map when he bumps into an solid Object
class Player(se.Object):
Beispiel #8
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#!/usr/bin/env python3
import scrap_engine as se
import time, os, threading, sys

os.system("")
width, height = os.get_terminal_size()
t = ev = v = 0
g = 0.015

map = se.Map(height - 1, 1000, " ")
smap = se.Submap(map, 0, 0)

block = se.Object("#")
panel = se.Square("#", 10, 1)
ground = se.Square("#", map.width, 5)
player = se.Object("t")
h = se.Text("00 00")

block.add(map, 200, map.height - 6)
panel.add(map, 100, map.height - 10)
ground.add(map, 0, map.height - 5)
player.add(map, round(smap.width / 2), round(map.height / 2))
h.add(smap, 0, 0)


def on_press(key):
    global ev
    ev = str(key)


if sys.platform == "linux":  # Use another (not on xserver relying) way to read keyboard input, to make this shit work in tty or via ssh, where no xserver is available