Beispiel #1
0
		send( self.connection, self.player.getNick(), self.server )

	def receiveData( self ):
		while True:
			data_receive = receive( self.connection, self.packet_size )
			print data_receive

if __name__ == "__main__":
	screen_size = ( game_configuration['screenW'], game_configuration['screenH'] )
	screen = pydisplay.set_mode( screen_size )
	pydisplay.set_caption( "Laser-Snake: " + game_configuration['version'] )
	pyevent.set_allowed( None )
	pyevent.set_allowed( [QUIT, KEYDOWN] )
	nick_keys, port_keys = range( K_LEFTPAREN, K_z + 1 ) + range( K_KP0, K_KP_PLUS + 1 ) + [ K_KP_EQUALS ], range( K_0, K_9 + 1 ) + range( K_KP0, K_KP9 + 1 )
	ip_keys = port_keys + [ K_PERIOD, K_KP_PERIOD ]
	nick_box = Box( screen, "Enter your nickname: ", (150, 100), nick_keys )
	ip_box = Box( screen, "Enter server IP: ", (150, 100), ip_keys )
	port_box = Box( screen, "Enter server port: ", (150, 100), port_keys )
	name = nick_box.run()
	ip = ip_box.run()
	port = port_box.run()
	if len( ip ) == 0 or len( port ) == 0:
		ip, port = ip or game_configuration['ip'], port or game_configuration['port']
	client = Client( name, ip, int(port) )
	client.sendJoinRequest()
	choice_box = Box( screen, "Are you ready? (yes/no) ", (150, 100), nick_keys )
	choice = choice_box.run()
	if 'yes' in choice.lower():
		client.sendReadyRequest()
	client.receiveCountDown()
Beispiel #2
0
                    print '{} comamnd received from {}'.format(
                        request['cmd'], address[0])
                    self.handler[request['cmd']](self, request, address)
                else:
                    print request['cmd']
            except socket.error:
                pass


if __name__ == '__main__':
    screen = pydisplay.set_mode((1024, 576))
    pydisplay.set_caption("Laser-Snake server: " +
                          server_configuration['version'])
    pyevent.set_allowed(None)
    pyevent.set_allowed([QUIT, KEYDOWN])
    port_keys = range(K_0, K_9 + 1) + range(K_KP0, K_KP9 + 1)
    ip_keys = port_keys + [K_PERIOD, K_KP_PERIOD]
    ip_box = Box(screen, "Please enter the server IP address: ", (10, 100),
                 ip_keys)
    port_box = Box(
        screen,
        "Please enter the port to start server (leave blank for default): ",
        (10, 100), port_keys)
    ip = ip_box.run()
    port = port_box.run()
    if len(ip) == 0 or len(port) == 0:
        ip, port = ip or server_configuration['ip'], int(
            port or server_configuration['port'])
    serve = Server(ip, int(port))
    serve.receive()
Beispiel #3
0
            data_receive = receive(self.connection, self.packet_size)
            print data_receive


if __name__ == "__main__":
    screen_size = (game_configuration['screenW'],
                   game_configuration['screenH'])
    screen = pydisplay.set_mode(screen_size)
    pydisplay.set_caption("Laser-Snake: " + game_configuration['version'])
    pyevent.set_allowed(None)
    pyevent.set_allowed([QUIT, KEYDOWN])
    nick_keys, port_keys = range(K_LEFTPAREN, K_z + 1) + range(
        K_KP0, K_KP_PLUS + 1) + [K_KP_EQUALS], range(K_0, K_9 + 1) + range(
            K_KP0, K_KP9 + 1)
    ip_keys = port_keys + [K_PERIOD, K_KP_PERIOD]
    nick_box = Box(screen, "Enter your nickname: ", (150, 100), nick_keys)
    ip_box = Box(screen, "Enter server IP: ", (150, 100), ip_keys)
    port_box = Box(screen, "Enter server port: ", (150, 100), port_keys)
    name = nick_box.run()
    ip = ip_box.run()
    port = port_box.run()
    if len(ip) == 0 or len(port) == 0:
        ip, port = ip or game_configuration['ip'], port or game_configuration[
            'port']
    client = Client(name, ip, int(port))
    client.sendJoinRequest()
    choice_box = Box(screen, "Are you ready? (yes/no) ", (150, 100), nick_keys)
    choice = choice_box.run()
    if 'yes' in choice.lower():
        client.sendReadyRequest()
    client.receiveCountDown()