Beispiel #1
0
    def __init__(self, location):
        anim = open(config.frog.head_file)
        images = [
            pygame.image.load(config.assets_folder + frame.rstrip())
            for frame in anim
        ]
        web_image = pygame.image.load(config.frog.webbed_image)
        self.head = Frog.Head(images, web_image, config.frog.head_center)
        self.image = pygame.image.load(config.frog.body_image)
        self.web_image = pygame.image.load(config.frog.webbed_body_image)
        self.rect = self.image.get_rect(midbottom=location)
        self.head.rect.center = self.rect.topleft + Vec2d(
            self.head.rect.size) / 2
        self.hp = 10

        self.frames = 0
        self.aim_time = frame_seconds(config.frog.time_aiming)
        self.charge_time = frame_seconds(config.frog.time_charging)
        self.shoot_time = frame_seconds(config.frog.time_shooting)
        self.shoot_clock = self.aim_time

        self.direction = directions.left
        self.shooting_state = shoot_states.aiming
        self.target_location = Vec2d(0, 0)
        self.range = config.frog.fire_range

        self.tongue = None

        self.webbed = 0

        all_frogs.append(self)
Beispiel #2
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 def __init__(self, location):		
     anim = open(config.frog.head_file)
     images = [pygame.image.load(config.assets_folder + frame.rstrip()) for frame in anim]
     web_image = pygame.image.load(config.frog.webbed_image)
     self.head = Frog.Head(images, web_image, config.frog.head_center)
     self.image = pygame.image.load(config.frog.body_image)
     self.web_image = pygame.image.load(config.frog.webbed_body_image)
     self.rect = self.image.get_rect(midbottom = location)
     self.head.rect.center = self.rect.topleft + Vec2d(self.head.rect.size)/2
     self.hp = 10
     
     self.frames = 0
     self.aim_time = frame_seconds(config.frog.time_aiming)
     self.charge_time = frame_seconds(config.frog.time_charging)
     self.shoot_time = frame_seconds(config.frog.time_shooting)
     self.shoot_clock = self.aim_time
     
     self.direction = directions.left
     self.shooting_state = shoot_states.aiming
     self.target_location = Vec2d(0, 0)
     self.range = config.frog.fire_range
     
     self.tongue = None
     
     self.webbed = 0
     
     all_frogs.append(self)
Beispiel #3
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 def kill(self):
     self.dead_time = frame_seconds(config.spider.dead_time)
     if not config.spider.infinite_lives:
         self.lives -= 1
     self.invuln = frame_seconds(config.spider.invuln_time) + self.dead_time
     if self.fling_object is not None:
         self.fling(None)
     if self.web_enemy is not None:
         self.web_enemy = None
         self.web_enemy_time = 0
     self.respawn_location = self.rect.center + Vec2d(self.dead_time, 0)
     self.rect.center = 0, 0
Beispiel #4
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 def __init__(self, parent):
     anim = open(config.spider.free_movement.file)
     self.free_movement_frames = [pygame.image.load(config.assets_folder + frame.rstrip()) for frame in anim]
     anim = open(config.spider.web_movement.file)
     self.web_movement_frames = [pygame.image.load(config.assets_folder + frame.rstrip()) for frame in anim]
     anim.close()
     self.web_ball = pygame.image.load(config.spider.web_ball_image)
     
     self.rect = self.free_movement_frames[0].get_rect(center = config.spider.starting_postion)
     self.movement_target = Vec2d(config.spider.starting_postion)
     self.movement = False
     self.movement_state = movement_states.free_movement
     self.parent = parent
     self.position_on_web = 0 #used for web movement
     self.angle = 0
     self.frame = 0
     
     self.charge = Charge()
     
     self.fling_object = None
     
     self.lives = config.spider.starting_lives
     self.invuln = 0
     self.dead_time = 0 #countdown timer
     self.blink_time = 0
     self.respawn_location = None
     
     self.web_enemy = None
     self.web_enemy_time = 0
     self.min_web_enemy_time = frame_seconds(config.spider.min_enemy_web_time)
     self.web_ball_angle = 0
Beispiel #5
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    def __init__(self, xloc, yloc):
        self.image = self.images[0]
        self.rect = self.image.get_rect(topleft=(xloc, yloc))
        self.vel = Vec2d(config.wasp.velocicty)
        self.bullet_clock = 0
        self.move_clock = 0
        self.frame = 0
        self.frame_clock = 0
        self.dead = False
        self.webbed = False
        self.moving = False
        self.web_clock = frame_seconds(config.wasp.web_time)

        self.move_time = config.wasp.move_time
        self.frames = config.wasp.frame_rate
        all_wasps.append(self)
Beispiel #6
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 def __init__(self, xloc, yloc):
     self.image = self.images[0]
     self.rect = self.image.get_rect(topleft = (xloc, yloc))
     self.vel = Vec2d(config.wasp.velocicty)
     self.bullet_clock = 0
     self.move_clock = 0
     self.frame = 0
     self.frame_clock = 0
     self.dead = False
     self.webbed = False
     self.moving = False
     self.web_clock = frame_seconds(config.wasp.web_time)
     
     self.move_time = config.wasp.move_time
     self.frames = config.wasp.frame_rate
     all_wasps.append(self)
Beispiel #7
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 def web(self):
     self.webbed = True
     self.web_clock = frame_seconds(config.wasp.web_time)
Beispiel #8
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 def web(self):
     self.webbed = True
     self.web_clock = frame_seconds(config.wasp.web_time)
Beispiel #9
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 def web(self):
     if self.shooting_state != shoot_states.shooting:
         self.webbed = frame_seconds(config.frog.time_webbed)
         self.shooting_state = shoot_states.aiming
         self.shoot_clock = 0
Beispiel #10
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 def web(self):
     if self.shooting_state != shoot_states.shooting:
         self.webbed = frame_seconds(config.frog.time_webbed)
         self.shooting_state = shoot_states.aiming
         self.shoot_clock = 0
Beispiel #11
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 def update(self):
     self.charge += 1.0/frame_seconds(config.spider.venom_regen_time)
     if self.charge > 1:
         self.charge = 1.0
Beispiel #12
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 def __init__(self, victim):
     self.victim = victim
     self.timer = frame_seconds(config.bomb.explode_time)
     all_bombs.append(self)