Beispiel #1
0
    def complete_matrix_pieces(self):

        for row, pieces_row in enumerate(self.matrix):
            for col, piece in enumerate(pieces_row):
                # Creates a list with black pieces
                if piece == '♟':
                    black_pawn = pieces.Pawn(False, row, col)
                    self.matrix_pieces[row][col] = black_pawn
                elif piece == '♞':
                    black_horse = pieces.Horse(False, row, col)
                    self.matrix_pieces[row][col] = black_horse
                elif piece == '♝':
                    black_bishop = pieces.Bishop(False, row, col)
                    self.matrix_pieces[row][col] = black_bishop
                elif piece == '♜':
                    black_rook = pieces.Rook(False, row, col)
                    self.matrix_pieces[row][col] = black_rook
                elif piece == '♛':
                    black_queen = pieces.Queen(False, row, col)
                    self.matrix_pieces[row][col] = black_queen
                elif piece == '♚':
                    black_king = pieces.King(False, row, col)
                    self.matrix_pieces[row][col] = black_king

                # Creates a list with white pieces
                elif piece == '♙':
                    white_pawn = pieces.Pawn(True, row, col)
                    self.matrix_pieces[row][col] = white_pawn
                elif piece == '♘':
                    white_horse = pieces.Horse(True, row, col)
                    self.matrix_pieces[row][col] = white_horse
                elif piece == '♗':
                    white_bishop = pieces.Bishop(True, row, col)
                    self.matrix_pieces[row][col] = white_bishop
                elif piece == '♖':
                    white_rook = pieces.Rook(True, row, col)
                    self.matrix_pieces[row][col] = white_rook
                elif piece == '♕':
                    white_queen = pieces.Queen(True, row, col)
                    self.matrix_pieces[row][col] = white_queen
                elif piece == '♔':
                    white_king = pieces.King(True, row, col)
                    self.matrix_pieces[row][col] = white_king

                # Creates a list with empty squares
                else:
                    empty_square = pieces.EmptySquare(row, col)
                    self.matrix_pieces[row][col] = empty_square
    def test_capture_piece_horse_bad(self):
        factor = 1
        black_queen = pieces.Queen(False, 8, 8)
        white_horse = pieces.Horse(True, 12, 8)

        self.assertEqual(31,
                         score.capture_piece(black_queen, white_horse, factor))
    def test_whitehorse_valid_move_jump(self):
        horse = pieces.Horse(True, 8, 8)

        empty_square1 = pieces.EmptySquare(6, 9)     # L up_right
        empty_square2 = pieces.EmptySquare(10, 9)    # L down_right
        empty_square3 = pieces.EmptySquare(10, 7)    # L down_left
        empty_square4 = pieces.EmptySquare(6, 7)     # L up_left

        self.assertTrue(horse.valid_move(empty_square1))
        self.assertTrue(horse.valid_move(empty_square2))
        self.assertTrue(horse.valid_move(empty_square3))
        self.assertTrue(horse.valid_move(empty_square4))
    def test_whitehorse_valid_move_capture(self):
        horse = pieces.Horse(True, 8, 8)

        rival1 = pieces.Pawn(False, 6, 9)     # L up_right
        rival2 = pieces.Pawn(False, 10, 9)    # L down_right
        rival3 = pieces.Pawn(False, 10, 7)    # L down_left
        rival4 = pieces.Pawn(False, 6, 7)     # L up_left

        self.assertTrue(horse.valid_move(rival1))
        self.assertTrue(horse.valid_move(rival2))
        self.assertTrue(horse.valid_move(rival3))
        self.assertTrue(horse.valid_move(rival4))
    def test_whitehorse_invalid_move_jump(self):
        horse = pieces.Horse(True, 8, 8)

        empty_square1 = pieces.EmptySquare(7, 8)     # up
        empty_square2 = pieces.EmptySquare(7, 9)     # up_right
        empty_square3 = pieces.EmptySquare(8, 9)     # right
        empty_square4 = pieces.EmptySquare(9, 9)     # dow_right
        empty_square5 = pieces.EmptySquare(9, 8)     # down
        empty_square6 = pieces.EmptySquare(9, 7)     # down_left
        empty_square7 = pieces.EmptySquare(8, 7)     # left
        empty_square8 = pieces.EmptySquare(6, 6)     # up_left

        self.assertFalse(horse.valid_move(empty_square1))
        self.assertFalse(horse.valid_move(empty_square2))
        self.assertFalse(horse.valid_move(empty_square3))
        self.assertFalse(horse.valid_move(empty_square4))
        self.assertFalse(horse.valid_move(empty_square5))
        self.assertFalse(horse.valid_move(empty_square6))
        self.assertFalse(horse.valid_move(empty_square7))
        self.assertFalse(horse.valid_move(empty_square8))
    def test_whitehorse_invalid_move_capture(self):
        horse = pieces.Horse(True, 8, 8)

        rival1 = pieces.Pawn(False, 7, 8)     # up
        rival2 = pieces.Pawn(False, 7, 9)     # up_right
        rival3 = pieces.Pawn(False, 8, 9)     # right
        rival4 = pieces.Pawn(False, 9, 9)     # dow_right
        rival5 = pieces.Pawn(False, 9, 8)     # down
        rival6 = pieces.Pawn(False, 9, 7)     # down_left
        rival7 = pieces.Pawn(False, 8, 7)     # left
        rival8 = pieces.Pawn(False, 6, 6)     # up_left

        self.assertFalse(horse.valid_move(rival1))
        self.assertFalse(horse.valid_move(rival2))
        self.assertFalse(horse.valid_move(rival3))
        self.assertFalse(horse.valid_move(rival4))
        self.assertFalse(horse.valid_move(rival5))
        self.assertFalse(horse.valid_move(rival6))
        self.assertFalse(horse.valid_move(rival7))
        self.assertFalse(horse.valid_move(rival8))
    def test_jump_rival_horse(self):
        factor = -1
        horse = pieces.Horse(True, 8, 8)

        self.assertEqual(-7, score.jump_piece(horse, factor))