Beispiel #1
0
 def test_SDL_JoystickGetBall(self):
     sticks = [joystick.SDL_JoystickOpen(i) for i in range(self.jcount)]
     numball = [joystick.SDL_JoystickNumBalls(s) for s in sticks]
     if not any(numball):
         pytest.skip("no trackball on any connected controller")
     dx, dy = c_int(0), c_int(0)
     get_ball = joystick.SDL_JoystickGetBall
     for stick in sticks:
         for ball in range(joystick.SDL_JoystickNumBalls(stick)):
             ret = get_ball(stick, ball, byref(dx), byref(dy))
             err = SDL_GetError()
             assert ret == 0
             assert len(err) == 0
         joystick.SDL_JoystickClose(stick)
Beispiel #2
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 def test_SDL_JoystickNumBalls(self):
     for index in range(self.jcount):
         stick = joystick.SDL_JoystickOpen(index)
         assert isinstance(stick.contents, joystick.SDL_Joystick)
         balls = joystick.SDL_JoystickNumBalls(stick)
         assert balls >= 0
         joystick.SDL_JoystickClose(stick)
 def test_SDL_JoystickNumBalls(self):
     if self.jcount == 0:
         self.skipTest("no joysticks detected")
     for index in range(self.jcount):
         stick = joystick.SDL_JoystickOpen(index)
         self.assertIsInstance(stick.contents, joystick.SDL_Joystick)
         balls = joystick.SDL_JoystickNumBalls(stick)
         self.assertGreaterEqual(balls, 0)
         joystick.SDL_JoystickClose(stick)
 def test_SDL_JoystickGetBall(self):
     if self.jcount == 0:
         self.skipTest("no joysticks detected")
     for index in range(self.jcount):
         stick = joystick.SDL_JoystickOpen(index)
         for ball in range(joystick.SDL_JoystickNumBalls(stick)):
             dx, dy = joystick.SDL_JoystickGetBall(stick, ball)
             self.assertIsInstance(dx, int)
             self.assertIsInstance(dy, int)
             # TODO
         joystick.SDL_JoystickClose(stick)
Beispiel #5
0
sdl2.SDL_Init(sdl2.SDL_INIT_JOYSTICK, sdl2.SDL_INIT_VIDEO)
# sdl2.SDL_QuitSubSystem(sdl2.SDL_INIT_VIDEO)
#  初始化
num = sdl2.joystick.SDL_NumJoysticks()
keysym = keyboard.SDL_Keysym()
# window = keyboard.SDL_GetKeyboardFocus()
print(keysym)
# keysym1 = keyboard.SDL_Keysym(1, 2, 3, ord("b"))
# print(keysym1.scancode)
# print(num)
joystick1 = sdl2.SDL_JoystickOpen(0)
# print(joystick1)
# joystick.SDL_JoystickClose(joystick1)
axes = joystick.SDL_JoystickNumAxes(joystick1)
print('axis={}'.format(axes))
balls = joystick.SDL_JoystickNumBalls(joystick1)
print('balls={}'.format(balls))
hats = joystick.SDL_JoystickNumHats(joystick1)
print('hats={}'.format(hats))
buttons = joystick.SDL_JoystickNumButtons(joystick1)
print('buttons={}'.format(buttons))
window = sdl2.ext.Window('Test', size=(640, 480))
window.show()

key_states = sdl2.SDL_GetKeyboardState(None)
# hats = joystick.SDL_JoystickNumHats(joystick1)
# print(hats)
# for state in (SDL_IGNORE, SDL_ENABLE):
#     news = joystick.SDL_JoystickEventState(state)
#     print(news, state)
# for axis in range(joystick.SDL_JoystickNumAxes(joystick1)):