Beispiel #1
0
 def screencapture(self, filename):
     format = sdl2.SDL_PIXELFORMAT_ARGB8888
     surface = sdl2.SDL_CreateRGBSurfaceWithFormat(0, 800, 600, 32, format)
     sdl2.SDL_RenderReadPixels(self.wrapped_object.renderer, None, format,
                               surface.pixels, surface.pitch)
     sdl2.SDL_SaveBMP(surface, filename)
     sdl2.SDL_FreeSurface(surface)
Beispiel #2
0
    def write_snapshot(self, filename):
        """Take a snapshot of the view and write it as a BMP image.

        Parameters
        ----------
        filename : str
            Destination filename.
        """
        pixel_size = 4
        pixels = self._renderer.read_pixels()
        surface = sdl2.SDL_CreateRGBSurfaceFrom(
            pixels.data, pixels.width, pixels.height,
            8 * pixel_size, pixels.width * pixel_size,
            _RGB_MASKS.red, _RGB_MASKS.green, _RGB_MASKS.blue, 0)
        sdl2.SDL_SaveBMP(surface, filename)
        sdl2.SDL_FreeSurface(surface)
Beispiel #3
0
sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO)

#This will return a handle to an open 'Notepad.exe' window.
window_handle = get_windows_bytitle("Untitled", False)

#Create a window so that the hint below can be set
a = sdl2.SDL_CreateWindow("test window", sdl2.SDL_WINDOWPOS_UNDEFINED,
                          sdl2.SDL_WINDOWPOS_UNDEFINED, 200, 200, 0)
#Set hint as recommended by SDL documentation: https://wiki.libsdl.org/SDL_CreateWindowFrom#Remarks
result = sdl2.SDL_SetHint(sdl2.SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT,
                          hex(id(a)))
print(sdl2.SDL_GetError())

np_window = sdl2.SDL_CreateWindowFrom(window_handle[0])
print(sdl2.SDL_GetError())

np_sur = sdl2.SDL_GetWindowSurface(np_window)
print(sdl2.SDL_GetError())

save_sur = sdl2.SDL_CreateRGBSurface(0, np_sur[0].w, np_sur[0].h, 32, 0, 0, 0,
                                     0)
print(sdl2.SDL_GetError())
r = sdl2.SDL_BlitSurface(np_sur, None, save_sur, None)
print(sdl2.SDL_GetError())

result = sdl2.SDL_SaveBMP(save_sur, 'test.bmp')
print(sdl2.SDL_GetError())
sdl2.SDL_FreeSurface(save_sur)
print(sdl2.SDL_GetError())
Beispiel #4
0
            # test only
            if options.copyPacket:
                pkt2 = copy.copy(pkt) 
            else:
                pkt2 = pkt

            pkt2.decode()
            if pkt2.decoded:

                decodedCount += 1
                print('decoded frame %d' % decodedCount)

                if decodedCount >= options.offset:
                    print('saving frame...')
                    
                    buf = pkt2.swsFrame.contents.data[0]
                    
                    # convert buffer to a SDL Surface
                    surface = sdl2.SDL_CreateRGBSurfaceFrom(buf, 
                            size[0], size[1], 24, 
                            size[0] * 3,
                            rmask, gmask,
                            bmask, amask)
                    # save then free surface
                    sdl2.SDL_SaveBMP(surface, 'frame.%d.bmp' % decodedCount)
                    sdl2.SDL_FreeSurface(surface)

                if decodedCount >= options.offset + options.frameCount:
                    break 

def main():
    from os import sys

    if len(sys.argv) <= 1:
        show_commandline_help()

    import font
    from font import Font
    import layers
    from layers import HDTextLayer, TextLayer
    import time
    import sdl2
    t0 = time.clock()
    import ctypes
    from ctypes import byref, cast, POINTER, c_int, c_float, sizeof, c_uint32, c_double, c_voidp, c_void_p
    from sdl2 import endian

    exp_font_name = sys.argv[1]

    font_size = 48

    if len(sys.argv) > 2:
        font_size = int(sys.argv[2])

    sdl2_DisplayManager.Init(10, 10, 1)
    sdl2_DisplayManager.inst().fonts_init("Courier", "HHSam")

    font_path = match_font(exp_font_name)  #"coalition")
    sdl2_DisplayManager.inst().font_add(
        font_path=font_path, font_alias="export_font",
        size=font_size)  #, color=None, bgcolor=None)

    char_size = 0
    lChars = [chr(i + ord(' ')) for i in xrange(0, 95)]
    for char_offset, c in zip(xrange(0, 95), lChars):
        # surf = f.textHollow(c, line_color, interior_color, line_width, fill_color)
        (font_width, font_height) = sdl2_DisplayManager.inst().font_get_size(
            c, 'export_font', font_size)
        char_size = max(char_size, font_width, font_height)

    width = height = char_size * 10
    font_sizes = ''

    # hack stuff to re-attach the correctly sized window
    sdl2_DisplayManager.inst().window = sdl2.ext.Window("Font Preview",
                                                        size=(width, height))
    sdl2_DisplayManager.inst().texture_renderer = sdl2.ext.Renderer(
        sdl2_DisplayManager.inst().window)
    sdl2_DisplayManager.inst().fill = sdl2_DisplayManager.inst(
    ).texture_renderer.fill
    sdl2_DisplayManager.inst().clear = sdl2_DisplayManager.inst(
    ).texture_renderer.clear
    sdl2_DisplayManager.inst().factory = sdl2.ext.SpriteFactory(
        renderer=sdl2_DisplayManager.inst().texture_renderer)

    sdl2_DisplayManager.inst().show_window()

    frame = Frame(width, height)

    #BGR?
    interior_color = (255, 255, 255)
    line_width = 0
    #fill_color = (255,0,0)
    line_color = (1, 1, 1)

    for char_offset, c in zip(xrange(0, 95), lChars):
        # surf = f.textHollow(c, line_color, interior_color, line_width, fill_color)

        char_x = char_size * (char_offset % 10)
        char_y = char_size * (char_offset / 10)

        surf = sdl2_DisplayManager.inst().font_render_bordered_text_Faster(
            frame.pySurface, {
                'x': char_x,
                'y': char_y
            },
            c,
            font_alias='export_font',
            size=font_size,
            border_width=line_width,
            border_color=line_color,
            color=interior_color)

        (font_width, font_height) = sdl2_DisplayManager.inst().font_get_size(
            c, 'export_font', font_size)

        #font_sizes += format(font_width,'x')
        font_sizes += str(font_width)
        font_sizes += ","

    sdl2_DisplayManager.inst().screen_blit(
        source_tx=frame.pySurface,
        expand_to_fill=True)  #, area=(10,10,400,200))

    texture_renderer = sdl2_DisplayManager.inst().texture_renderer
    bk = sdl2.SDL_GetRenderTarget(texture_renderer.renderer)

    t = sdl2.render.SDL_CreateTexture(texture_renderer.renderer,
                                      sdl2.pixels.SDL_PIXELFORMAT_RGBA8888,
                                      sdl2.render.SDL_TEXTUREACCESS_TARGET,
                                      width, height)
    #create a new texture and blit the frame to it, then grab bits from that
    texture_renderer.clear((0, 0, 0, 0))
    sdl2.SDL_SetRenderTarget(texture_renderer.renderer, t)

    #sdl2_DisplayManager.inst().blit(source_tx=frame.pySurface, dest_tx = t, dest = (0,0,512,512))
    texture_renderer.copy(frame.pySurface, (0, 0, width, height),
                          (0, 0, width, height))

    pitch = c_int()
    bytes = c_void_p()
    rect = sdl2.SDL_Rect(0, 0, width, height)

    sdl2.SDL_LockTexture(t, rect, ctypes.byref(bytes), ctypes.byref(pitch))

    if endian.SDL_BYTEORDER == endian.SDL_LIL_ENDIAN:
        rmask = 0x000000FF
        gmask = 0x0000FF00
        bmask = 0x00FF0000
        amask = 0xFF000000
    else:
        rmask = 0xFF000000
        gmask = 0x00FF0000
        bmask = 0x0000FF00
        amask = 0x000000FF

    print rmask

    imgsurface = sdl2.surface.SDL_CreateRGBSurfaceFrom(bytes, width, height,
                                                       32, pitch, rmask, gmask,
                                                       bmask, amask)
    if not imgsurface:
        raise sdl2.ext.SDLError()

    sdl2.SDL_RenderReadPixels(texture_renderer.renderer, rect, 0, bytes, pitch)
    sdl2.SDL_SaveBMP(imgsurface, 'image.png')

    #4) Restore renderer's texture target
    sdl2.SDL_SetRenderTarget(texture_renderer.renderer, bk)

    #ss = sdl2.ext.SoftwareSprite(surf, True)

    #ss = sdl2.ext.SoftwareSprite(imgsurface, True)
    #sdl2.SDL_SaveBMP(ss.contents, "file.bmp")
    #
    #
    print font_sizes

    sdl2_DisplayManager.inst().flip()
    sdl2.SDL_Delay(2)