def test_get_events_issue_6(self):
     sdl2ext.init()
     SDL_FlushEvent(SDL_FIRSTEVENT, SDL_LASTEVENT)
     for x in range(12):
         event = SDL_Event()
         event.type = SDL_USEREVENT + x
         event.user = SDL_UserEvent(type=event.type, timestamp=0,
                                    windowID=0, code=0)
         SDL_PushEvent(event)
     results = sdl2ext.get_events()
     for idx, r in enumerate(results):
         self.assertEqual(idx, r.type - SDL_USEREVENT)
 def test_get_events(self):
     sdl2ext.init()
     SDL_FlushEvent(SDL_FIRSTEVENT, SDL_LASTEVENT)
     for x in range(10):
         event = SDL_Event()
         event.type = SDL_USEREVENT + 1
         event.user = SDL_UserEvent(type=event.type, timestamp=0,
                                    windowID=0, code=0)
         SDL_PushEvent(event)
     results = sdl2ext.get_events()
     self.assertEqual(len(results), 10)
     for ev in results:
         self.assertEqual(ev.type, (SDL_USEREVENT + 1))
Beispiel #3
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    def run(self):
        self.running = True
        while self.running:
            if self.read_tun():
                self.write_qrcode()

            rval, frame = self.vc.read()
            if not rval:
                running = False
                break
            scipy.misc.toimage(frame).save(self.infile)
            self.read_qrcode()

            if os.path.isfile(self.outfile):
                sprite = factory.from_image(self.outfile)
                spriterenderer.render(sprite)

            event = SDL_Event()
            while SDL_PollEvent(ctypes.byref(event)) != 0:
                if event.type == SDL_QUIT:
                    self.running = False
                    break
                elif event.type == SDL_KEYDOWN and event.key.keysym.sym == SDLK_ESCAPE:
                    self.running = False
                    break

        try:
            os.unlink(self.outfile)
            os.unlink(self.infile)
        except:
            pass
Beispiel #4
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 def test_get_events_issue_6(self):
     try:
         sdl2ext.init()
     except sdl2ext.SDLError:
         raise unittest.SkipTest('Video subsystem not supported')
     SDL_FlushEvent(SDL_FIRSTEVENT, SDL_LASTEVENT)
     for x in range(12):
         event = SDL_Event()
         event.type = SDL_USEREVENT + x
         event.user = SDL_UserEvent(type=event.type,
                                    timestamp=0,
                                    windowID=0,
                                    code=0)
         SDL_PushEvent(event)
     results = sdl2ext.get_events()
     for idx, r in enumerate(results):
         self.assertEqual(idx, r.type - SDL_USEREVENT)
Beispiel #5
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 def test_get_events(self):
     try:
         sdl2ext.init()
     except sdl2ext.SDLError:
         raise unittest.SkipTest('Video subsystem not supported')
     SDL_FlushEvent(SDL_FIRSTEVENT, SDL_LASTEVENT)
     for x in range(10):
         event = SDL_Event()
         event.type = SDL_USEREVENT + 1
         event.user = SDL_UserEvent(type=event.type,
                                    timestamp=0,
                                    windowID=0,
                                    code=0)
         SDL_PushEvent(event)
     results = sdl2ext.get_events()
     self.assertEqual(len(results), 10)
     for ev in results:
         self.assertEqual(ev.type, (SDL_USEREVENT + 1))
Beispiel #6
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 def on_idle(self, idle: events.Idle, signal):
     event = SDL_Event()
     # Don't use sdl_call because no documented error return.
     # Also, inner functions do set the error flag, causing problems.
     while SDL_PollEvent(ctypes.byref(event)):
         methname = self.event_map.get(event.type)
         if methname is not None:  # Is there a handler for this pygame event?
             ppbevent = getattr(self, methname)(event, idle.scene)
             if ppbevent:  # Did the handler actually produce a ppb event?
                 signal(ppbevent)
Beispiel #7
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    def run(self):
        self.running = True
        while self.running:
            if self.msg_read:
                self.read_tun()
            #Very inefficient right now, constantly rewriting qr code,
            # even if nothing has changed....
            self.write_qrcode()

            rval, frame = self.vc.read()
            if not rval:
                running = False
                break
            scipy.misc.toimage(frame).save(self.infile)
            self.read_qrcode()

            sprite = factory.from_image(self.outfile)
            #cam = factory.from_image(self.infile)

            # spriterenderer.render(cam)
            spriterenderer.render(sprite)

            event = SDL_Event()
            while SDL_PollEvent(ctypes.byref(event)) != 0:
                if event.type == SDL_QUIT:
                    self.running = False
                    break
                elif event.type == SDL_KEYDOWN and event.key.keysym.sym == SDLK_ESCAPE:
                    self.running = False
                    break

        try:
            os.unlink(self.outfile)
            os.unlink(self.infile)
        except:
            pass
def event_loop(configs, joy_map, tty_fd):
    event = SDL_Event()

    # keep of dict of active joystick devices as a dict of
    #  instance_id -> (config_id, SDL_Joystick object)
    active_devices = {}

    # keep an event queue populated with the current active inputs
    # indexed by joystick index, input type and input index
    # the values consist of:
    # - the event list (as taked from the event configuration)
    # - the number of times event was emitted (repeated)
    # - the last time when the event was fired
    # e.g. { event_hash -> ([event_list], repeat_no, last_fire_time) }
    event_queue = {}

    # keep track of axis previous values
    axis_prev_values = {}

    def handle_new_input(e: SDL_Event, axis_norm_value: int = 0) -> bool:
        """
        Event handling for button press/hat movement/axis movement
        Only needed when an new input is present
        Returns True when 'event_queue' is modified with a new event
        """
        dev_index = active_devices[event.jdevice.which][0]
        if e.type == SDL_JOYBUTTONDOWN:
            mapped_events = configs[dev_index].get_btn_event(
                event.jbutton.button)
            event_index = f'{dev_index}_btn{event.jbutton.button}'
        elif e.type == SDL_JOYHATMOTION:
            mapped_events = configs[dev_index].get_hat_event(
                event.jhat.hat, event.jhat.value)
            event_index = f'{dev_index}_hat{event.jhat.hat}'
        elif e.type == SDL_JOYAXISMOTION and axis_norm_value != 0:
            mapped_events = configs[dev_index].get_axis_event(
                event.jaxis.axis, axis_norm_value)
            event_index = f'{dev_index}_axis{event.jaxis.axis}'

        if mapped_events is not None:
            event_queue[event_index] = [mapped_events, 0, SDL_GetTicks()]
            return True

        return False

    running = True
    while running:
        input_started = False

        while SDL_PollEvent(byref(event)):

            if event.type == SDL_QUIT:
                running = False
                break

            if event.type == SDL_JOYDEVICEADDED:
                stick = joystick.SDL_JoystickOpen(event.jdevice.which)
                name = joystick.SDL_JoystickName(stick).decode('utf-8')
                guid = create_string_buffer(33)
                joystick.SDL_JoystickGetGUIDString(
                    joystick.SDL_JoystickGetGUID(stick), guid, 33)
                LOG.debug(
                    f'Joystick #{joystick.SDL_JoystickInstanceID(stick)} {name} added'
                )
                conf_found = False
                # try to find a configuration for the joystick
                for key, dev_conf in enumerate(configs):
                    if dev_conf.name == str(
                            name) or dev_conf.guid == guid.value.decode():
                        # Add the matching joystick configuration to the watched list
                        active_devices[joystick.SDL_JoystickInstanceID(
                            stick)] = (key, stick)
                        LOG.debug(
                            f'Added configuration for known device {configs[key]}'
                        )
                        conf_found = True
                        break

                # add the default configuration for unknown/un-configured joysticks
                if not conf_found:
                    LOG.debug(
                        f'Un-configured device "{str(name)}", mapped using generic mapping'
                    )
                    active_devices[joystick.SDL_JoystickInstanceID(stick)] = (
                        0, stick)

                # if the device has axis inputs, initialize to zero their initial position
                if joystick.SDL_JoystickNumAxes(stick) > 0:
                    axis_prev_values[joystick.SDL_JoystickInstanceID(
                        stick)] = [
                            0
                            for x in range(joystick.SDL_JoystickNumAxes(stick))
                        ]

                continue

            if event.jdevice.which not in active_devices:
                continue
            else:
                dev_index = active_devices[event.jdevice.which][0]

            if event.type == SDL_JOYDEVICEREMOVED:
                joystick.SDL_JoystickClose(
                    active_devices[event.jdevice.which][1])
                active_devices.pop(event.jdevice.which, None)
                axis_prev_values.pop(event.jdevice.which, None)
                LOG.debug(f'Removed joystick #{event.jdevice.which}')

            if event.type == SDL_JOYBUTTONDOWN:
                input_started = handle_new_input(event)

            if event.type == SDL_JOYBUTTONUP:
                event_queue.pop(f'{dev_index}_btn{event.jbutton.button}', None)

            if event.type == SDL_JOYHATMOTION:
                if event.jhat.value != SDL_HAT_CENTERED:
                    input_started = handle_new_input(event)
                else:
                    event_queue.pop(f'{dev_index}_hat{event.jhat.hat}', None)

            if event.type == SDL_JOYAXISMOTION:
                # check if the axis value went over the deadzone threshold
                if (abs(event.jaxis.value) > JS_AXIS_DEADZONE) \
                        != (abs(axis_prev_values[event.jdevice.which][event.jaxis.axis]) > JS_AXIS_DEADZONE):
                    # normalize the axis value to the movement direction or stop the input
                    if abs(event.jaxis.value) <= JS_AXIS_DEADZONE:
                        event_queue.pop(f'{dev_index}_axis{event.jaxis.axis}',
                                        None)
                    else:
                        if event.jaxis.value < 0:
                            axis_norm_value = -1
                        else:
                            axis_norm_value = 1
                        input_started = handle_new_input(
                            event, axis_norm_value)
                # store the axis current values for tracking
                axis_prev_values[event.jdevice.which][
                    event.jaxis.axis] = event.jaxis.value

        # process the current events in the queue
        if len(event_queue):
            emitted_events = filter_active_events(event_queue)
            if len(emitted_events):
                LOG.debug(f'Events emitted: {emitted_events}')
            # send the events mapped key code(s) to the terminal
            for k in emitted_events:
                if k in joy_map:
                    for c in joy_map[k]:
                        fcntl.ioctl(tty_fd, termios.TIOCSTI, c)

        SDL_Delay(JS_POLL_DELAY)
Beispiel #9
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 def clear_events(self):
     event = SDL_Event()
     while SDL_PollEvent(ctypes.byref(event)) != 0:
         pass
Beispiel #10
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    def process_events(self):
        if not self.joystick:
            return

        stickid = SDL_JoystickInstanceID(self.joystick)
        event = SDL_Event()
        while SDL_PollEvent(ctypes.byref(event)) != 0:
            if event.type == SDL_JOYAXISMOTION:
                if stickid != event.jaxis.which:
                    continue
                moved = event.jaxis.value
                i = event.jaxis.axis
                if abs(moved) >= self.deadzones[i]:
                    if moved != self.axes[i]:
                        delta_moved = abs(self.axes[i] - moved)
                        if delta_moved >= self.sensitivities[i]:
                            self.axis_value_changed.emit(i, moved)
                        self.axes[i] = moved
                        self.axis_repeat_timers[i].restart()
                    elif self.auto_repeat and moved != 0:
                        if self.axis_repeat_timers[i].elapsed(
                        ) >= self.auto_repeat_delay:
                            self.axis_value_changed.emit(i, moved)
                            self.axes[i] = moved
                    else:
                        self.axis_repeat_timers[i].restart()
                else:
                    self.axis_value_changed.emit(i, 0)

            elif event.type == SDL_JOYHATMOTION:
                if stickid != event.jhat.which:
                    continue
                changed = event.jhat.value
                i = event.jhat.hat
                if changed != self.hats[i]:
                    self.hat_value_changed.emit(i, changed)
                    self.hats[i] = changed
                    self.hat_repeat_timers[i].restart()
                elif self.auto_repeat and changed != 0:
                    if self.hat_repeat_timers[i].elapsed(
                    ) >= self.auto_repeat_delay:
                        self.hat_value_changed.emit(i, changed)
                        self.hats[i] = changed
                else:
                    self.hat_repeat_timers[i].restart()

            elif event.type == SDL_JOYBALLMOTION:
                if stickid != event.jball.which:
                    continue
                dx = event.jball.xrel
                dy = event.jball.yrel
                i = event.jball.ball
                if dx != 0 or dy != 0:
                    self.trackball_value_changed.emit(i, dx, dy)

            elif event.type == SDL_JOYBUTTONDOWN or event.type == SDL_JOYBUTTONUP:
                if stickid != event.jbutton.which:
                    continue
                changed = event.jbutton.state
                i = event.jbutton.button
                if changed != self.buttons[i]:
                    self.button_value_changed.emit(i, changed)
                    self.buttons[i] = changed
                    self.button_repeat_timers[i].restart()
                elif self.auto_repeat and changed != 0:
                    if self.button_repeat_timers[i].elapsed(
                    ) >= self.auto_repeat_delay:
                        self.button_value_changed.emit(i, changed)
                        self.button[si] = changed
                else:
                    self.button_repeat_timers[i].restart()
Beispiel #11
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 def loop(self):
     event = SDL_Event()
     while self.is_running():
         self.handle_events(event)
         self.update()
         self.render()