def test_merge_unreal_logs_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_unreal_logs_event(unreal_crash.get_logs(), event) breadcrumbs = event['breadcrumbs']['values'] assert len(breadcrumbs) == 100 assert breadcrumbs[0]['timestamp'] == '2018-11-20T11:47:14Z' assert breadcrumbs[0]['message'] == ' 4. \'Parallels Display Adapter (WDDM)\' (P:0 D:0)' assert breadcrumbs[0]['category'] == 'LogWindows' assert breadcrumbs[99]['timestamp'] == '2018-11-20T11:47:15Z' assert breadcrumbs[99]['message'] == 'Texture pool size now 1000 MB' assert breadcrumbs[99]['category'] == 'LogContentStreaming'
def test_merge_unreal_logs_event(self): with open(get_unreal_crash_file(), "rb") as f: event = {"event_id": MOCK_EVENT_ID, "environment": None} unreal_crash = Unreal4Crash.from_bytes(f.read()) merge_unreal_logs_event(unreal_crash.get_logs(), event) breadcrumbs = event["breadcrumbs"]["values"] assert len(breadcrumbs) == 100 assert breadcrumbs[0]["timestamp"] == "2018-11-20T11:47:14Z" assert breadcrumbs[0]["message"] == " 4. 'Parallels Display Adapter (WDDM)' (P:0 D:0)" assert breadcrumbs[0]["category"] == "LogWindows" assert breadcrumbs[99]["timestamp"] == "2018-11-20T11:47:15Z" assert breadcrumbs[99]["message"] == "Texture pool size now 1000 MB" assert breadcrumbs[99]["category"] == "LogContentStreaming"
def test_merge_unreal_logs_event(self): with open(get_unreal_crash_file(), 'rb') as f: event = {'event_id': MOCK_EVENT_ID} unreal_crash = process_unreal_crash(f.read(), None, None, event) merge_unreal_logs_event(unreal_crash.get_logs(), event) breadcrumbs = event['breadcrumbs']['values'] assert len(breadcrumbs) == 100 assert breadcrumbs[0]['timestamp'] == '2018-11-20T11:47:14Z' assert breadcrumbs[0]['message'] == ' 4. \'Parallels Display Adapter (WDDM)\' (P:0 D:0)' assert breadcrumbs[0]['category'] == 'LogWindows' assert breadcrumbs[99]['timestamp'] == '2018-11-20T11:47:15Z' assert breadcrumbs[99]['message'] == 'Texture pool size now 1000 MB' assert breadcrumbs[99]['category'] == 'LogContentStreaming'
def post(self, request, project, project_config, **kwargs): attachments_enabled = features.has( "organizations:event-attachments", project.organization, actor=request.user ) attachments = [] event = {"event_id": uuid.uuid4().hex, "environment": request.GET.get("AppEnvironment")} user_id = request.GET.get("UserID") if user_id: merge_unreal_user(event, user_id) try: unreal = Unreal4Crash.from_bytes(request.body) except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) track_outcome( project_config.organization_id, project_config.project_id, None, Outcome.INVALID, "process_unreal", ) raise APIError(e.message.split("\n", 1)[0]) try: unreal_context = unreal.get_context() except Unreal4Error as e: # we'll continue without the context data unreal_context = None minidumps_logger.exception(e) else: if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) try: unreal_logs = unreal.get_logs() except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) else: if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) is_minidump = False is_applecrashreport = False for file in unreal.files(): # Known attachment: msgpack event if file.name == "__sentry-event": merge_attached_event(file.open_stream(), event) continue if file.name in ("__sentry-breadcrumb1", "__sentry-breadcrumb2"): merge_attached_breadcrumbs(file.open_stream(), event) continue if file.type == "minidump": is_minidump = True if file.type == "applecrashreport": is_applecrashreport = True # Always store attachments that can be processed, regardless of the # event-attachments feature. if file.type in self.required_attachments or attachments_enabled: attachments.append( CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), ) ) if is_minidump: write_minidump_placeholder(event) elif is_applecrashreport: write_applecrashreport_placeholder(event) event_id = self.process( request, attachments=attachments, data=event, project=project, project_config=project_config, **kwargs ) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. return HttpResponse(six.text_type(uuid.UUID(event_id)), content_type="text/plain")
def post(self, request, project, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) attachments = [] try: event = {} unreal = process_unreal_crash(request.body, request.GET.get('UserID'), request.GET.get('AppEnvironment'), event) process_state = unreal.process_minidump() if process_state: merge_process_state_event(event, process_state) else: apple_crash_report = unreal.get_apple_crash_report() if apple_crash_report: merge_apple_crash_report(apple_crash_report, event) else: raise APIError("missing minidump in unreal crash report") except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) raise APIError(e.message.split('\n', 1)[0]) try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) for file in unreal.files(): # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append( CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) response_or_event_id = self.process(request, attachments=attachments, data=event, project=project, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. if isinstance(response_or_event_id, HttpResponse): return response_or_event_id return HttpResponse(six.text_type(uuid.UUID(response_or_event_id)), content_type='text/plain')
def post(self, request, project, relay_config, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) is_apple_crash_report = False attachments = [] event = {'event_id': uuid.uuid4().hex} try: unreal = process_unreal_crash(request.body, request.GET.get('UserID'), request.GET.get('AppEnvironment'), event) apple_crash_report = unreal.get_apple_crash_report() if apple_crash_report: merge_apple_crash_report(apple_crash_report, event) is_apple_crash_report = True except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) track_outcome(relay_config.organization_id, relay_config.project_id, None, Outcome.INVALID, "process_minidump_unreal") raise APIError(e.message.split('\n', 1)[0]) try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) is_minidump = False for file in unreal.files(): # Known attachment: msgpack event if file.name == "__sentry-event": merge_attached_event(file.open_stream(), event) continue if file.name in ("__sentry-breadcrumb1", "__sentry-breadcrumb2"): merge_attached_breadcrumbs(file.open_stream(), event) continue if file.type == "minidump" and not is_apple_crash_report: is_minidump = True # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append( CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) if is_minidump: write_minidump_placeholder(event) event_id = self.process(request, attachments=attachments, data=event, project=project, relay_config=relay_config, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. return HttpResponse(six.text_type(uuid.UUID(event_id)), content_type='text/plain')
def post(self, request, project, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) event_id = uuid.uuid4().hex data = { 'event_id': event_id, 'environment': request.GET.get('AppEnvironment'), } user_id = request.GET.get('UserID') if user_id: data['user'] = { 'id': user_id } attachments = [] try: unreal = process_unreal_crash(request.body) process_state = unreal.process_minidump() except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) raise APIError(e.message.split('\n', 1)[0]) if process_state: merge_process_state_event(data, process_state) else: raise APIError("missing minidump in unreal crash report") try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, data, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, data) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) for file in unreal.files(): # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append(CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) response_or_event_id = self.process( request, attachments=attachments, data=data, project=project, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. if isinstance(response_or_event_id, HttpResponse): return response_or_event_id return HttpResponse( six.text_type(uuid.UUID(response_or_event_id)), content_type='text/plain' )
def post(self, request, project, **kwargs): attachments_enabled = features.has('organizations:event-attachments', project.organization, actor=request.user) attachments = [] event = {'event_id': uuid.uuid4().hex} try: unreal = process_unreal_crash(request.body, request.GET.get( 'UserID'), request.GET.get('AppEnvironment'), event) process_state = unreal.process_minidump() if process_state: merge_process_state_event(event, process_state) else: apple_crash_report = unreal.get_apple_crash_report() if apple_crash_report: merge_apple_crash_report(apple_crash_report, event) else: track_outcome(project.organization_id, project.id, None, Outcome.INVALID, "missing_minidump_unreal") raise APIError("missing minidump in unreal crash report") except (ProcessMinidumpError, Unreal4Error) as e: minidumps_logger.exception(e) track_outcome( project.organization_id, project.id, None, Outcome.INVALID, "process_minidump_unreal") raise APIError(e.message.split('\n', 1)[0]) try: unreal_context = unreal.get_context() if unreal_context is not None: merge_unreal_context_event(unreal_context, event, project) except Unreal4Error as e: # we'll continue without the context data minidumps_logger.exception(e) try: unreal_logs = unreal.get_logs() if unreal_logs is not None: merge_unreal_logs_event(unreal_logs, event) except Unreal4Error as e: # we'll continue without the breadcrumbs minidumps_logger.exception(e) for file in unreal.files(): # Known attachment: msgpack event if file.name == "__sentry-event": merge_attached_event(file.open_stream(), event) continue if file.name in ("__sentry-breadcrumb1", "__sentry-breadcrumb2"): merge_attached_breadcrumbs(file.open_stream(), event) continue # Always store the minidump in attachments so we can access it during # processing, regardless of the event-attachments feature. This will # allow us to stack walk again with CFI once symbols are loaded. if file.type == "minidump" or attachments_enabled: attachments.append(CachedAttachment( name=file.name, data=file.open_stream().read(), type=unreal_attachment_type(file), )) event_id = self.process( request, attachments=attachments, data=event, project=project, **kwargs) # The return here is only useful for consistency # because the UE4 crash reporter doesn't care about it. return HttpResponse( six.text_type(uuid.UUID(event_id)), content_type='text/plain' )