Beispiel #1
0
    def __init__(self,
                 taille=15,
                 taille_carre=30,
                 color_carre=(255, 255, 255),
                 nb_apple=5):
        """create the game

        Args:
            taille (int, optional): taille de la fenetre (en nombre de carre). Defaults to 20.
            taille_carre (int, optional): taille du carré (en px). Defaults to 30.
            color_carre (tuple, optional): color . Defaults to (255,255,255) white.
            nb_apple (int, optional): [nombre de pomme sur l'ecran]. Defaults to 5.
        """
        self.taille = taille
        self.taille_carre = taille_carre
        self.color_carre = color_carre
        self.colors = {
            "white": (255, 255, 255),
            "green": (142, 254, 29),
            "red": (221, 15, 5)
        }

        self.wind = pygame.display.set_mode(
            (self.taille * self.taille_carre + 4,
             self.taille * self.taille_carre + 4))
        self.create_zone()
        self.array = self.create_grid_array()
        self.serpent = Serpent(self)
        self.serpent.spawn()
        self.restart = False
        self.point = 0
        for i in range(nb_apple):
            self.create_apple()
Beispiel #2
0
def finalBattle():
    if 'finalbattle' in savedata:
        pass
        # make the river passable
    else:
        savedata['finalbattle'] = 'True'

        p = system.engine.player

        def walkUp():
            p.move(dir.UP, 96)
            p.anim = 'walk'
            for n in range(96):
                yield None

        p.state = walkUp()

        for n in range(96):
            system.engine.tick()
            system.engine.draw()
            ika.Video.ShowPage()
            ika.Input.Update()

        def noOp():
            while True:
                yield None

        p.anim = 'stand'
        p.state = noOp()

        for n in range(256):
            # teh earthquake
            ika.Map.xwin += ika.Random(-4, 5)
            ika.Map.ywin += ika.Random(-4, 5)
            system.engine.tick()
            system.engine.draw()
            ika.Video.ShowPage()
            ika.Input.Update()

        s = Serpent(ika.Entity(25 * 16, 24 * 16, p.layer,
                               'serpent.ika-sprite'))
        s.anim = 'appear'
        system.engine.addEntity(s)

        for n in range(19, 32):
            # close off the way back
            ika.Map.SetTile(n, 38, p.layer, 26)
            ika.Map.SetTile(n, 39, p.layer, 32)
            ika.Map.SetObs(n, 38, p.layer, True)
            system.engine.tick()
            system.engine.draw()
            ika.Video.ShowPage()
            ika.Input.Update()

        p.state = p.defaultState()

        s.state = s.roarState()
        system.engine.synchTime()
        system.engine.mapThings.append(DeathListener(s))
Beispiel #3
0
 def __init__(self):
     self.score = 0
     self.interval = self.INITIAL_INTERVAL
     self.direction = self.INITIAL_DIRECTION
     self.snake = Serpent(self.INITIAL_DIRECTION, self.INITIAL_SNAKE_LENGTH)
     self.pomme = Pomme()
     self.tk = Tk()
     self.can = Canvas(self.tk, width=500, height=500, bg="black")
     self.can.pack()
Beispiel #4
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class Game:
    INITIAL_DIRECTION = (0, -1)
    INITIAL_SNAKE_LENGTH = 3
    INITIAL_INTERVAL = 1000

    def __init__(self):
        self.score = 0
        self.interval = self.INITIAL_INTERVAL
        self.direction = self.INITIAL_DIRECTION
        self.snake = Serpent(self.INITIAL_DIRECTION, self.INITIAL_SNAKE_LENGTH)
        self.pomme = Pomme()
        self.tk = Tk()
        self.can = Canvas(self.tk, width=500, height=500, bg="black")
        self.can.pack()

    def compute_next_frame(self):
        self.can.delete("all")
        mange_pomme = self.snake.avance(self.direction, self.pomme)
        if self.snake.tete_in_queue() or self.snake.hors_zone():
            askokcancel("Game Over")
            exit(0)
        self.snake.show(self.can)
        if mange_pomme:
            self.score += 1
            if self.interval > 100:
                self.interval -= 10
            self.pomme.change()
        self.pomme.show(self.can)
        self.tk.after(self.interval, self.compute_next_frame)

    def right(self, event):
        if self.direction[0] != -1:
            self.direction = [1, 0]

    def left(self, event):
        if self.direction[0] != 1:
            self.direction = [-1, 0]

    def up(self, event):
        if self.direction[1] != 1:
            self.direction = [0, -1]

    def down(self, event):
        if self.direction[1] != -1:
            self.direction = [0, 1]

    def run(self):
        self.tk.bind("<d>", self.right)
        self.tk.bind("<q>", self.left)
        self.tk.bind("<z>", self.up)
        self.tk.bind("<s>", self.down)

        self.compute_next_frame()
        self.tk.mainloop()
Beispiel #5
0
class Game:
    def __init__(self,
                 taille=15,
                 taille_carre=30,
                 color_carre=(255, 255, 255),
                 nb_apple=5):
        """create the game

        Args:
            taille (int, optional): taille de la fenetre (en nombre de carre). Defaults to 20.
            taille_carre (int, optional): taille du carré (en px). Defaults to 30.
            color_carre (tuple, optional): color . Defaults to (255,255,255) white.
            nb_apple (int, optional): [nombre de pomme sur l'ecran]. Defaults to 5.
        """
        self.taille = taille
        self.taille_carre = taille_carre
        self.color_carre = color_carre
        self.colors = {
            "white": (255, 255, 255),
            "green": (142, 254, 29),
            "red": (221, 15, 5)
        }

        self.wind = pygame.display.set_mode(
            (self.taille * self.taille_carre + 4,
             self.taille * self.taille_carre + 4))
        self.create_zone()
        self.array = self.create_grid_array()
        self.serpent = Serpent(self)
        self.serpent.spawn()
        self.restart = False
        self.point = 0
        for i in range(nb_apple):
            self.create_apple()

    def create_zone(self):
        #self.wind.fill((255,255,255))
        for x in range(4, self.taille * self.taille_carre + 4,
                       self.taille_carre):
            for y in range(4, self.taille * self.taille_carre + 4,
                           self.taille_carre):

                Rect = pygame.Rect(
                    (x, y), (self.taille_carre - 4, self.taille_carre - 4))
                pygame.draw.rect(self.wind, self.color_carre, Rect)

            # print("rect created")

    def change_square_color(self, x, y, color):
        x *= self.taille_carre
        x += 4
        y *= self.taille_carre
        y += 4
        color = self.colors[color]
        Rect = pygame.Rect((x, y),
                           (self.taille_carre - 4, self.taille_carre - 4))
        pygame.draw.rect(self.wind, color, Rect)

    def create_grid_array(self):
        array = np.tile("white", [self.taille, self.taille])
        return array

    def create_apple(self):
        rand_x = random.randint(0, self.taille - 1)
        rand_y = random.randint(0, self.taille - 1)
        if self.array[rand_x, rand_y] == "white":
            self.array[rand_x, rand_y] = "red"
            self.change_square_color(rand_x, rand_y, "red")
        else:
            self.create_apple()

        #print (array)
    def game_restart(self):
        self.restart = True
Beispiel #6
0
    def __init__(self):
        """Construction de la fenêtre principale"""
        Tk.__init__(self)
        self.title('Snake Byte')
        self.geometry("+100+100")
        self.configure(bg='light grey')
        self.resizable(width=0,
                       height=0)  # Fenètre non redimensionnable manuellement
        [self.largeur, self.son] = initLargeur()
        self.hauteur = 3 * self.largeur // 4
        self.croque = 0
        self.fini = 1

        #--- Polices de caractères

        self.helv18 = tkFont.Font(family='Helvetica', size=18)
        self.helv18b = tkFont.Font(family='Helvetica', size=18, weight='bold')
        self.helv24 = tkFont.Font(family='Helvetica', size=24)
        self.helv24b = tkFont.Font(family='Helvetica', size=24, weight='bold')
        self.helv36 = tkFont.Font(family='Helvetica', size=36, weight='bold')

        #--- Intialisation des variables Tkinter

        self.score = StringVar()
        self.hiScore = StringVar()
        self.largstr = StringVar()
        self.largstr.set(str(self.largeur))

        self.hiScore.set(self.lectureHiScore(self.largeur))
        self.terrain = Canvas(self)
        self.terrain.configure(width=self.largeur * 20,
                               height=self.hauteur * 20,
                               bg="green")
        self.terrain.grid(row=10, columnspan=5, padx=5, pady=5)

        Label(self,
              text='Snake Byte',
              font=self.helv36,
              bg='green',
              fg="#cc9f26").grid(row=9, column=2, padx=25, pady=5)

        Label(self, text='Score :', font=self.helv18).grid(row=9,
                                                           column=0,
                                                           padx=5,
                                                           pady=5,
                                                           sticky=E)
        Label(self,
              textvariable=self.score,
              font=self.helv18b,
              bg='light grey').grid(row=9, column=1, padx=5, pady=5, sticky=W)
        Label(self, text='Hi Score :', font=self.helv18).grid(row=9,
                                                              column=3,
                                                              padx=5,
                                                              pady=5,
                                                              sticky=E)
        Label(self,
              textvariable=self.hiScore,
              font=self.helv18b,
              bg='dark grey',
              fg='white').grid(row=9, column=4, padx=5, pady=5, sticky=W)
        Label(self, text='Largeur :', font=self.helv18,
              bg='light grey').grid(row=11, column=0, padx=5, pady=5, sticky=E)
        self.afficheLargeur = Label(self,
                                    textvariable=self.largstr,
                                    font=self.helv18b,
                                    bg='light grey',
                                    fg='black').grid(row=11,
                                                     column=1,
                                                     padx=5,
                                                     pady=5,
                                                     sticky=W)
        Label(
            self,
            text=
            'Démarrer : [Espace] - Diriger le serpent : [<-] [->]\nPréférences :[P] - Quitter : [esc]',
            bg='dark grey',
            fg='white').grid(row=11, column=2, columnspan=3, pady=5)

        self.serpent = Serpent(self.terrain, self.largeur, self.hauteur)
        self.pomme = Pomme(self.terrain)

        self.bind("<Left>", self.serpent.tourneGauche)
        self.bind("<Right>", self.serpent.tourneDroite)
        self.bind("<space>", self.depart)
        self.bind("<Escape>", self.quitter)
        self.bind("<p>", self.preferences)
        self.bind("<P>", self.preferences)

        self.mainloop()
Beispiel #7
0
class SnakeByte(
        Tk
):  #la classe SnakeByte dérive de la classe Tk de tkinter et hérite de toutes ses méthodes
    def __init__(self):
        """Construction de la fenêtre principale"""
        Tk.__init__(self)
        self.title('Snake Byte')
        self.geometry("+100+100")
        self.configure(bg='light grey')
        self.resizable(width=0,
                       height=0)  # Fenètre non redimensionnable manuellement
        [self.largeur, self.son] = initLargeur()
        self.hauteur = 3 * self.largeur // 4
        self.croque = 0
        self.fini = 1

        #--- Polices de caractères

        self.helv18 = tkFont.Font(family='Helvetica', size=18)
        self.helv18b = tkFont.Font(family='Helvetica', size=18, weight='bold')
        self.helv24 = tkFont.Font(family='Helvetica', size=24)
        self.helv24b = tkFont.Font(family='Helvetica', size=24, weight='bold')
        self.helv36 = tkFont.Font(family='Helvetica', size=36, weight='bold')

        #--- Intialisation des variables Tkinter

        self.score = StringVar()
        self.hiScore = StringVar()
        self.largstr = StringVar()
        self.largstr.set(str(self.largeur))

        self.hiScore.set(self.lectureHiScore(self.largeur))
        self.terrain = Canvas(self)
        self.terrain.configure(width=self.largeur * 20,
                               height=self.hauteur * 20,
                               bg="green")
        self.terrain.grid(row=10, columnspan=5, padx=5, pady=5)

        Label(self,
              text='Snake Byte',
              font=self.helv36,
              bg='green',
              fg="#cc9f26").grid(row=9, column=2, padx=25, pady=5)

        Label(self, text='Score :', font=self.helv18).grid(row=9,
                                                           column=0,
                                                           padx=5,
                                                           pady=5,
                                                           sticky=E)
        Label(self,
              textvariable=self.score,
              font=self.helv18b,
              bg='light grey').grid(row=9, column=1, padx=5, pady=5, sticky=W)
        Label(self, text='Hi Score :', font=self.helv18).grid(row=9,
                                                              column=3,
                                                              padx=5,
                                                              pady=5,
                                                              sticky=E)
        Label(self,
              textvariable=self.hiScore,
              font=self.helv18b,
              bg='dark grey',
              fg='white').grid(row=9, column=4, padx=5, pady=5, sticky=W)
        Label(self, text='Largeur :', font=self.helv18,
              bg='light grey').grid(row=11, column=0, padx=5, pady=5, sticky=E)
        self.afficheLargeur = Label(self,
                                    textvariable=self.largstr,
                                    font=self.helv18b,
                                    bg='light grey',
                                    fg='black').grid(row=11,
                                                     column=1,
                                                     padx=5,
                                                     pady=5,
                                                     sticky=W)
        Label(
            self,
            text=
            'Démarrer : [Espace] - Diriger le serpent : [<-] [->]\nPréférences :[P] - Quitter : [esc]',
            bg='dark grey',
            fg='white').grid(row=11, column=2, columnspan=3, pady=5)

        self.serpent = Serpent(self.terrain, self.largeur, self.hauteur)
        self.pomme = Pomme(self.terrain)

        self.bind("<Left>", self.serpent.tourneGauche)
        self.bind("<Right>", self.serpent.tourneDroite)
        self.bind("<space>", self.depart)
        self.bind("<Escape>", self.quitter)
        self.bind("<p>", self.preferences)
        self.bind("<P>", self.preferences)

        self.mainloop()

    def depart(self, event):
        "Initialisation et lancement du jeu"

        if self.fini:

            # Réinitialisation des paramètres du jeu

            self.score.set('0')
            try:
                self.terrain.delete(self.gameOver)
            except:
                None
            self.fini = 0

            [self.largeur, self.son] = initLargeur()
            self.hauteur = 3 * self.largeur // 4
            self.terrain.configure(width=self.largeur * 20,
                                   height=self.hauteur * 20,
                                   bg="green")

            self.largstr.set(str(self.largeur))

            self.hiScore.set(self.lectureHiScore(self.largeur))

            #self.serpent.initialisation()

            self.serpent.__init__(self.terrain, self.largeur, self.hauteur)
            try:
                self.quitterPrefs()
            except:
                None
            test = 0
            while test == 0:
                test = 1
                x = randint(1, self.largeur)
                y = randint(1, self.hauteur)
                #print(str(x)+" "+str(y))
                for piece in self.serpent.corps:
                    if x == piece[0] and y == piece[1]:
                        test = 0
            self.pomme.deplacePomme(x, y)
            self.deplacement()  # Lancement de l'animation

    def fin(self):
        "Terminer le jeu"
        if self.son == 'On':
            self.bell()
        self.gameOver = self.terrain.create_text(20 * self.largeur // 2,
                                                 20 * self.hauteur // 2,
                                                 text='Game Over',
                                                 font=self.helv36,
                                                 fill='white')
        fichier = open(
            'hiscore',
            'w')  # ouverture d'un fichier vierge d'écriture des high scores
        fichier.write(str(self.scores))
        fichier.close()
        self.ecritureHiScore(self.largeur)

    def quitter(self, event):
        "Quitter le jeu"
        self.quit()

    def deplacement(self):
        "Modification du serpent"
        if not self.fini:
            self.fini = self.serpent.deplacement(self.croque)
            if (self.serpent.corps[0][0],
                    self.serpent.corps[0][1]) == (self.pomme.x, self.pomme.y):
                if self.son == 'On':
                    self.bell()
                self.croque = 1
                self.score.set(str(eval(self.score.get() + "+1")))
                if eval(self.score.get()) > eval(self.hiScore.get()):
                    self.hiScore.set(self.score.get())
                test = 0
                while test == 0:
                    test = 1
                    x = randint(1, self.largeur)
                    y = randint(1, self.hauteur)
                    #print(str(x)+" "+str(y))
                    for piece in self.serpent.corps:
                        if x == piece[0] and y == piece[1]:
                            test = 0
                self.pomme.deplacePomme(x, y)
            else:
                self.croque = 0
            self.after(75, self.deplacement)
        else:
            self.fin()

    def lectureHiScore(self, largeur):

        self.scores = {}
        try:
            fichier = open(
                'hiscore', 'r'
            )  # ouverture du fichier de stockage des high score en lecture
            self.scores = eval(fichier.read())
            fichier.close()
            hiscore = str(self.scores[largeur])
        except:
            hiscore = "0"
        return hiscore

    def ecritureHiScore(self, largeur):

        self.scores[largeur] = int(self.hiScore.get())
        fichier = open('hiscore', 'w')
        fichier.write(str(self.scores))
        fichier.close()

    def preferences(self, event):
        try:
            self.prefs.destroy()
        except:
            None
        self.prefs = Preferences(self)

    def quitterPrefs(self):
        self.prefs.destroy()
Beispiel #8
0
if __name__ == "__main__":  # NE PAS SUPPRIMER CETTE LIGNE
    # Votre programme principal ne sera pas évalué.
    # Utilisez-le pour tester votre programme en faisant
    # les appels de votre choix.
    # Respectez bien ce niveau d'identation.
    print("Debut du prog. principal")

    #[Instanciation et attributs]
    chat = Animal(3.3, 37)
    #print(chat._animal_size)
    print("chat")
    chat.getPoidsTaille()

    #[Héritage et Polymorphisme]
    vipere = Serpent(0.3, 58)
    print("vipere")
    vipere.getPoidsTaille()
    vipere.se_deplacer()

    aigle = Oiseau(3.45, 78, 450)
    print("oiseau")
    aigle.getPoidsTaille()
    aigle.se_deplacer()

    #[Super fonction]
    print("Altitude maximal", aigle.oiseau_alt, "m")

    #[Encapsulation]
    chien = Animal(5.6, 37)
    #chien = Animal(-5.6,37)