Beispiel #1
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 def test_resolve_order_move_move_equal_standoff(self):
     server.gamestate['gameboard'] = {
         "mos": {
             "type": "land",
             "borders": set(["stp", "lvn"]),
             "piece": "russia army"
         },
         "stp": {
             "type": "land",
             "borders": set(["mos", "lvn"]),
             "piece": "none"
         },
         "lvn": {
             "type": "land",
             "borders": set(["mos", "stp"]),
             "piece": "germany army"
         }
     }
     server.add_order({
         "territory": "mos",
         "action": "move/attack",
         "to": "stp"
     })
     server.add_order({
         "territory": "lvn",
         "action": "move/attack",
         "to": "stp"
     })
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['mos']['action'], 'hold')
     self.assertEqual(server.gamestate['orders']['lvn']['action'], 'hold')
     self.assertIn('stp', server.gamestate['invalid_retreats'])
Beispiel #2
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 def test_resolve_order_swap_standoff_equal(self):
     server.gamestate['gameboard'] = {
         "mos": {
             "type": "land",
             "borders": set(["stp"]),
             "piece": "russia army"
         },
         "stp": {
             "type": "land",
             "borders": set(["mos"]),
             "piece": "germany army"
         }
     }
     server.add_order({
         "territory": "stp",
         "action": "move/attack",
         "to": "mos"
     })
     server.add_order({
         "territory": "mos",
         "action": "move/attack",
         "to": "stp"
     })
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['stp']['action'], 'hold')
     self.assertEqual(server.gamestate['orders']['mos']['action'], 'hold')
Beispiel #3
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 def test_resolve_order_illegal_convoy(self):
     server.gamestate['gameboard'] = {
         "ion": {
             "type": "water",
             "borders": set([]),
             "piece": "russia fleet"
         },
         "bud": {
             "type": "land",
             "borders": set(["gal"]),
             "piece": "russia army"
         },
         "gal": {
             "type": "land",
             "borders": set(["bud"])
         }
     }
     server.add_order({
         "territory": "ion",
         "action": "convoy",
         "from": "bud",
         "to": "gal"
     })
     server.add_order({
         "territory": "bud",
         "action": "move/attack",
         "to": "gal"
     })
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['bud']['is_convoyed'],
                      False)
Beispiel #4
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 def test_resolve_order_traffic_backup_attack_favored_standoff(self):
     server.gamestate['gameboard'] = {
         "mos": {
             "type": "land",
             "borders": set(["stp", "lvn", "fin"]),
             "piece": "russia army"
         },
         "stp": {
             "type": "land",
             "borders": set(["mos", "lvn", "fin"]),
             "piece": "france army"
         },
         "lvn": {
             "type": "land",
             "borders": set(["mos", "stp", "fin"]),
             "piece": "germany army"
         },
         "fin": {
             "type": "land",
             "borders": set(["mos", "stp", "lvn"]),
             "piece": "russia army"
         }
     }
     server.add_order({
         "territory": "mos",
         "action": "move/attack",
         "to": "lvn"
     })
     server.add_order({"territory": "stp", "action": "hold"})
     server.add_order({
         "territory": "fin",
         "action": "support",
         "supporting": "lvn",
         "to": "stp"
     })
     server.add_order({
         "territory": "lvn",
         "action": "move/attack",
         "to": "stp"
     })
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['mos']['action'],
                      'move/attack')
     self.assertEqual(server.gamestate['dislodged_units']['stp'],
                      ('france army', 'lvn'))
     self.assertEqual(server.gamestate['orders']['lvn']['action'],
                      'move/attack')
     self.assertNotIn('stp', server.gamestate['orders'])
Beispiel #5
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 def test_resolve_order_swap_standoff_unequal(self):
     server.gamestate['gameboard'] = {
         "mos": {
             "type": "land",
             "borders": set(["stp", "lvn"]),
             "piece": "russia army"
         },
         "stp": {
             "type": "land",
             "borders": set(["mos", "lvn"]),
             "piece": "germany army"
         },
         "lvn": {
             "type": "land",
             "borders": set(["mos", "stp"]),
             "piece": "russia army"
         }
     }
     server.add_order({
         "territory": "stp",
         "action": "move/attack",
         "to": "mos"
     })
     server.add_order({
         "territory": "mos",
         "action": "move/attack",
         "to": "stp"
     })
     server.add_order({
         "territory": "lvn",
         "action": "support",
         "supporting": "mos",
         "to": "stp"
     })
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['mos']['action'],
                      'move/attack')
     self.assertNotIn('stp', server.gamestate['orders'])
     self.assertEqual(server.gamestate['gameboard']['stp']['piece'], 'none')
     self.assertEqual(server.gamestate['dislodged_units']['stp'],
                      ("germany army", "mos"))
Beispiel #6
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 def test_resolve_order_move_hold_equal_standoff(self):
     server.gamestate['gameboard'] = {
         "mos": {
             "type": "land",
             "borders": set(["lvn"]),
             "piece": "russia army"
         },
         "lvn": {
             "type": "land",
             "borders": set(["mos"]),
             "piece": "germany army"
         }
     }
     server.add_order({
         "territory": "mos",
         "action": "move/attack",
         "to": "lvn"
     })
     server.add_order({"territory": "lvn", "action": "hold"})
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['mos']['action'], 'hold')
     self.assertNotIn('lvn', server.gamestate['dislodged_units'])
Beispiel #7
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 def test_resolve_order_swap_standoff_equal_convoyed(self):
     server.gamestate['gameboard'] = {
         "swe": {
             "type": "coastal",
             "borders": set(["fin", "bot"]),
             "piece": "russia army"
         },
         "fin": {
             "type": "coastal",
             "borders": set(["swe", "bot"]),
             "piece": "germany army"
         },
         "bot": {
             "type": "water",
             "borders": set(["swe", "fin"]),
             "piece": "germany fleet"
         }
     }
     server.add_order({
         "territory": "swe",
         "action": "move/attack",
         "to": "fin"
     })
     server.add_order({
         "territory": "fin",
         "action": "move/attack",
         "to": "swe"
     })
     server.add_order({
         "territory": "bot",
         "action": "convoy",
         "from": "fin",
         "to": "swe"
     })
     server.resolve_orders()
     self.assertEqual(server.gamestate['orders']['swe']['action'],
                      'move/attack')
     self.assertEqual(server.gamestate['orders']['fin']['action'],
                      'move/attack')