Beispiel #1
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	templates = Vector()
	templates.add('object/mobile/shared_womp_rat.iff')
	mobileTemplate.setTemplates(templates)
	mobileTemplate.setLevel(5)
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	core.spawnService.addMobileTemplate('womprat', mobileTemplate)
	
Beispiel #2
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('flit_youth')
    mobileTemplate.setLevel(32)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Avian Meat")
    mobileTemplate.setMeatAmount(14)
    mobileTemplate.setBoneType("Avian Bone")
    mobileTemplate.setBoneAmount(12)
    mobileTemplate.setSocialGroup("self")
    mobileTemplate.setAssistRange(8)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_flit_youth.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    attacks.add('bm_bite_3')
    attacks.add('bm_puncture_1')
    attacks.add('bm_wing_buffet_3')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('flit_youth', mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('talus_nashal_brood5a_arachne')
	mobileTemplate.setLevel(45)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setSocialGroup("brood arachne")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_bane_back_spider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('brood_v_aurek_arachne', mobileTemplate)
	return
Beispiel #4
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def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("heroic_tusken_massiff")
    mobileTemplate.setLevel(90)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("heroic tusken")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add("object/mobile/shared_tusken_massif.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("heroic_tusken_massiff", mobileTemplate)
    return
Beispiel #5
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def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('hanadak ancient')
	mobileTemplate.setLevel(61)
	mobileTemplate.setMinLevel(61)
	mobileTemplate.setMaxLevel(61)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.2)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(40)
	mobileTemplate.setHideType("Bristley Hide")
	mobileTemplate.setHideAmount(40)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(40)
	mobileTemplate.setSocialGroup("hanadak")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_hanadak.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('hanadak_ancient', mobileTemplate)
	return
Beispiel #6
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def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('corellia_durni_fiendish')
	mobileTemplate.setLevel(25)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Herbivore Meat")
	mobileTemplate.setMeatAmount(5)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(3)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(2)
	mobileTemplate.setSocialGroup("durni")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_durni.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('fiendish_durni', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('krayt_dragon_grand')
	mobileTemplate.setLevel(87)
	mobileTemplate.setMinLevel(80)
	mobileTemplate.setMaxLevel(89)
	mobileTemplate.setDifficulty(Difficulty.BOSS)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1.1)
	mobileTemplate.setMeatType("Carnivore Meat")
	mobileTemplate.setMeatAmount(1700)
	mobileTemplate.setHideType("Bristly Hide")
	mobileTemplate.setBoneAmount(950)	
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setHideAmount(905)
	mobileTemplate.setSocialGroup("krayt dragon")
	mobileTemplate.setAssistRange(24)
	mobileTemplate.setStalker(True)	
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)	
	
	templates = Vector()
	templates.add('object/mobile/shared_canyon_krayt_dragon.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('grand_krayt_dragon', mobileTemplate)
	return
Beispiel #8
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fbase_comm_operator')
	mobileTemplate.setLevel(14)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(True)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.Combatant)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('imp_comm_op_14', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('merek_cavern_creeper')
	mobileTemplate.setLevel(63)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(45)
	mobileTemplate.setSocialGroup("merek")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_merek.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('merek_cavern_creeper', mobileTemplate)
	return
Beispiel #10
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('imperial_master_sergeant')
    mobileTemplate.setLevel(67)
    mobileTemplate.setDifficulty(1)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_npe_imperial_officer.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('imp_master_sergant_67',
                                        mobileTemplate)
    return
Beispiel #11
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('binayre_smuggler')
    mobileTemplate.setLevel(45)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("binayre")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_binayre_smuggler_trandoshan_male_01.iff')
    templates.add(
        'object/mobile/shared_dressed_binayre_smuggler_trandoshan_female_01.iff'
    )
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 100
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    core.spawnService.addMobileTemplate('binayre_smuggler', mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('bolle_bol_bark_biter')
    mobileTemplate.setLevel(65)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(300)
    mobileTemplate.setBoneType("Mammal Bones")
    mobileTemplate.setBoneAmount(180)
    mobileTemplate.setSocialGroup("bolle bol")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_bolle_bol.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bolle_bol_bark_biter', mobileTemplate)
    return
Beispiel #13
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('zucca_boar_blight')
	mobileTemplate.setLevel(9)
	mobileTemplate.setMinLevel(9)
	mobileTemplate.setMaxLevel(10)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Herbivore Meat")
	mobileTemplate.setMeatAmount(65)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(40)
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setBoneAmount(25)
	mobileTemplate.setSocialGroup("bantha")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_zucca_boar.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('blight_boar', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('giant_canyon_krayt_dragon')
    mobileTemplate.setLevel(87)
    mobileTemplate.setMinLevel(80)
    mobileTemplate.setMaxLevel(89)
    mobileTemplate.setDifficulty(2)
    mobileTemplate.setAttackRange(12)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1.1)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(1500)
    mobileTemplate.setHideType("Bristly Hide")
    mobileTemplate.setBoneAmount(870)
    mobileTemplate.setBoneType("Animal Bones")
    mobileTemplate.setHideAmount(805)
    mobileTemplate.setSocialGroup("krayt dragon")
    mobileTemplate.setAssistRange(34)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_canyon_krayt_dragon.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('giant_canyon_krayt_dragon',
                                        mobileTemplate)
    return
Beispiel #15
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def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('spined_puc_poison')
    mobileTemplate.setLevel(65)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Reptile Meat")
    mobileTemplate.setMeatAmount(7)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(7)
    mobileTemplate.setSocialGroup("spined puc")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_spined_puc.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('poisinous_spined_puc', mobileTemplate)
    return
Beispiel #16
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def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('lesser_dewback')
	mobileTemplate.setLevel(4)
	mobileTemplate.setMinLevel(3)
	mobileTemplate.setMaxLevel(5)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Reptilian Meat")
	mobileTemplate.setMeatAmount(175)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setBoneAmount(125)	
	mobileTemplate.setBoneType("Animal Bones")
	mobileTemplate.setHideAmount(100)
	mobileTemplate.setSocialGroup("dewback")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dewback.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('lesser_dewback', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('dune_stalker_brawler')
	mobileTemplate.setLevel(17)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("dune stalker")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(True)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_tatooine_dune_stalker_brawler.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('dune_stalker_brawler', mobileTemplate)
	return
Beispiel #18
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('valarian_thug')
    mobileTemplate.setLevel(13)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("valarian")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_tatooine_valarian_thug.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/pistol/shared_pistol_cdef.iff',
        WeaponType.PISTOL, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShotpistol')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('valarian_thug', mobileTemplate)
    return
Beispiel #19
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('choku_hunter')			
	mobileTemplate.setLevel(71)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(10)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(8)
	mobileTemplate.setSocialGroup("choku")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_choku.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_bite_4')
	attacks.add('bm_hamstring_4')
	attacks.add('bm_puncture_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('choku_hunter', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('hidden_daggers_extremist')
    mobileTemplate.setLevel(33)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("hidden_daggers")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_hiddendaggers_pilot_f_01.iff')
    templates.add('object/mobile/shared_dressed_hiddendaggers_pilot_m_01.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e5.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 100
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    core.spawnService.addMobileTemplate('hidden_daggers_extremist',
                                        mobileTemplate)
    return
Beispiel #21
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_dalyrake')
	mobileTemplate.setLevel(37)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(60)
	mobileTemplate.setHideType("Scaley Hide")
	mobileTemplate.setHideAmount(90)
	mobileTemplate.setSocialGroup("dalyrake")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_giant_dalyrake.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_dalyrake', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gleaming lantern bird')
	mobileTemplate.setLevel(61)
	mobileTemplate.setMinLevel(61)
	mobileTemplate.setMaxLevel(61)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(41)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(46)
	mobileTemplate.setSocialGroup("lantern")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_lantern_bird.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('gleaming_lantern_bird', mobileTemplate)
	return
Beispiel #23
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	templates = Vector()
	templates.add('object/mobile/shared_durni.iff')
	mobileTemplate.setCreatureName('durni')
	mobileTemplate.setTemplates(templates)
	mobileTemplate.setLevel(4)
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	core.spawnService.addMobileTemplate('durni', mobileTemplate)
	
Beispiel #24
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('elite_zucca_boar')
	mobileTemplate.setLevel(8)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setAttackSpeed(1.0)
	
	templates = Vector()
	templates.add('object/mobile/shared_zucca_boar.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('savage_zucca_boar', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tatooine_error_prone_droid')
	mobileTemplate.setLevel(6)
	mobileTemplate.setMinLevel(6)
	mobileTemplate.setMaxLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("error-prone battle droid")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_battle_droid.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('error-prone_battle_droid', mobileTemplate)
	return
Beispiel #26
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def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('command_security_guard')
    mobileTemplate.setLevel(15)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(1)

    templates = Vector()
    templates.add('object/mobile/shared_imp_security_01.iff')
    templates.add('object/mobile/shared_imp_security_02.iff')
    templates.add('object/mobile/shared_imp_security_03.iff')
    templates.add('object/mobile/shared_imp_security_04.iff')
    templates.add('object/mobile/shared_imp_security_05.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('command_security_guard',
                                        mobileTemplate)
    return
Beispiel #27
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gualama')
	mobileTemplate.setLevel(39)
	mobileTemplate.setMinLevel(39)
	mobileTemplate.setMaxLevel(40)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Wild Meat")
	mobileTemplate.setMeatAmount(200)
	mobileTemplate.setHideType("Wooly Hide")
	mobileTemplate.setHideAmount(150)
	mobileTemplate.setBoneType("Mammal Bones")
	mobileTemplate.setBoneAmount(90)
	mobileTemplate.setSocialGroup("gualama")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(128)
	
	templates = Vector()
	templates.add('object/mobile/shared_gualama.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('gualama', mobileTemplate)
	return
Beispiel #28
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def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('aged_lantern_bird')
    mobileTemplate.setLevel(61)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(41)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(46)
    mobileTemplate.setSocialGroup("lantern")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_lantern.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('aged_lantern_bird', mobileTemplate)
    return
Beispiel #29
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("minor_gubbur")
    mobileTemplate.setLevel(22)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Canivore Meat")
    mobileTemplate.setMeatAmount(3)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(2)
    mobileTemplate.setBoneType("Animal Hide")
    mobileTemplate.setBoneAmount(2)
    mobileTemplate.setSocialGroup("gubbur")
    mobileTemplate.setAssistRange(2)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add("object/mobile/shared_minor_gubbur.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        "object/weapon/melee/unarmed/shared_unarmed_default.iff", WeaponType.UNARMED, 1.0, 6, "kinetic"
    )
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add("bm_bite_2")
    attacks.add("bm_damage_poison_1")
    attacks.add("bm_spit_2")
    mobileTemplate.setDefaultAttack("creatureMeleeAttack")
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate("minor_gubbur", mobileTemplate)
    return
Beispiel #30
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('liberation_reactionist')
    mobileTemplate.setLevel(46)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("liberation party")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_liberation_reactionist_human_female_01.iff'
    )
    templates.add(
        'object/mobile/shared_dressed_liberation_reactionist_human_male_01.iff'
    )

    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ['Junk']
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 100
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1,
                                   lootGroupChance_1)

    core.spawnService.addMobileTemplate('liberation_reactionist',
                                        mobileTemplate)
    return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName("mtp_recruiter_corsec_detective")
    mobileTemplate.setLevel(81)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(1)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("aggro corsec")
    mobileTemplate.setAssistRange(10)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add("object/mobile/shared_dressed_corsec_captain_human_female_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_captain_human_male_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_captain_human_male_02.iff")
    templates.add("object/mobile/shared_dressed_corsec_captain_human_male_03.iff")
    templates.add("object/mobile/shared_dressed_corsec_officer_human_female_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_officer_human_male_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_detective_human_female_01.iff")
    templates.add("object/mobile/shared_dressed_corsec_detective_human_male_01.iff")
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate("object/weapon/ranged/carbine/shared_carbine_cdef.iff", 1, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack("rangedShot")
    mobileTemplate.setAttacks(attacks)

    lootPoolNames_1 = ["Junk"]
    lootPoolChances_1 = [100]
    lootGroupChance_1 = 100
    mobileTemplate.addToLootGroups(lootPoolNames_1, lootPoolChances_1, lootGroupChance_1)

    core.spawnService.addMobileTemplate("corsec_security_specialist", mobileTemplate)
    return
Beispiel #32
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('hermit_spider')
    mobileTemplate.setLevel(33)
    mobileTemplate.setMinLevel(33)
    mobileTemplate.setMaxLevel(35)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(60)
    mobileTemplate.setSocialGroup("hermit spider")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(True)
    mobileTemplate.setOptionsBitmask(192)

    templates = Vector()
    templates.add('object/mobile/shared_hermit_spider.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('hermit_spider', mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('blood_frenzied_boar_wolf')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("boar wolf")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(192)
	
	templates = Vector()
	templates.add('object/mobile/shared_boar_wolf.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('blood_frenzied_boar_wolf', mobileTemplate)
	return
Beispiel #34
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Indigo Siyan')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
		
	templates = Vector()
	templates.add('object/mobile/shared_dressed_indigo_siyan.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('indigosiyan', mobileTemplate)
	return
Beispiel #35
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()	
	mobileTemplate.setCreatureName('ravenous_rasp')
	mobileTemplate.setLevel(35)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(5)
	mobileTemplate.setMaxSpawnDistance(10)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Avian Meat")
	mobileTemplate.setMeatAmount(45)	
	mobileTemplate.setBoneType("Avian Bone")
	mobileTemplate.setHideAmount(15)
	mobileTemplate.setSocialGroup("voracious rasp")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_horned_rasp_hue.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	attacks.add('bm_claw_3')
	attacks.add('bm_slash_3')
	attacks.add('bm_wing_buffet_3')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)

	core.spawnService.addMobileTemplate('ravenous_rasp', mobileTemplate)
	return
Beispiel #36
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('roba_infuriated_protectorate')
    mobileTemplate.setLevel(45)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("roba")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_roba.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('infuriated_roba_protector',
                                        mobileTemplate)
    return
Beispiel #37
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCustomName('Lt. Akal Colzet')
	mobileTemplate.setLevel(1)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)
	mobileTemplate.setSocialGroup("township")
	mobileTemplate.setOptionsBitmask(Options.INVULNERABLE)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(FactionStatus.OnLeave)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_trainer_space_01.iff')
	mobileTemplate.setTemplates(templates)
		
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('akalcolzet', mobileTemplate)
	return
Beispiel #38
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def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('bloodseeker_mite')
    mobileTemplate.setLevel(64)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("bloodseeker")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_bloodseeker_mite.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_bite_4')
    attacks.add('bm_bolster_armor_4')
    attacks.add('bm_enfeeble_4')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('bloodseeker_mite', mobileTemplate)
    return
Beispiel #39
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('sennex_warder')
	mobileTemplate.setLevel(21)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("sennex")
	mobileTemplate.setAssistRange(5)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_sennex_pirate_01.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_02.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_03.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_04.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_05.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_06.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_07.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_08.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_09.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_10.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_11.iff')
	templates.add('object/mobile/shared_dressed_sennex_pirate_12.iff')
	
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_cdef.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('sennex_warder', mobileTemplate)
	return
Beispiel #40
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('whisper_bird_majestic')
    mobileTemplate.setLevel(56)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Avian Meat")
    mobileTemplate.setMeatAmount(65)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(40)
    mobileTemplate.setSocialGroup("whisperbird")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(128)

    templates = Vector()
    templates.add('object/mobile/shared_whisper_bird.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('majestic_whisper_bird',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('giant_decay_mite_soldier')
	mobileTemplate.setLevel(15)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1.5)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(18)
	mobileTemplate.setSocialGroup("decay mite")
	mobileTemplate.setAssistRange(4)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE + Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_bark_mite_hue.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('giant_decay_mite_soldier', mobileTemplate)
	return
Beispiel #42
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('cave_beetle')
    mobileTemplate.setLevel(20)
    mobileTemplate.setMinLevel(20)
    mobileTemplate.setMaxLevel(21)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(15)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(True)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(6)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(8)
    mobileTemplate.setSocialGroup("rock beetle")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_rock_beetle.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/creature/shared_creature_spit_small_toxicgreen.iff',
        6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureRangedAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('cave_beetle', mobileTemplate)
    return
Beispiel #43
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('elite_desert_razorback')
	mobileTemplate.setLevel(24)
	mobileTemplate.setMinLevel(23)
	mobileTemplate.setMaxLevel(25)
	mobileTemplate.setDifficulty(Difficulty.ELITE)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Herbivore Meat")
	mobileTemplate.setMeatAmount(65)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setBoneAmount(40)	
	mobileTemplate.setBoneType("Animal Bone")
	mobileTemplate.setHideAmount(25)
	mobileTemplate.setSocialGroup("zucca Boar")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_zucca_boar.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('razorclaw', mobileTemplate)
	return
Beispiel #44
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('shallow_torton')
    mobileTemplate.setLevel(47)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(.5)
    mobileTemplate.setMeatType("Carnivore Meat")
    mobileTemplate.setMeatAmount(650)
    mobileTemplate.setHideType("Wooly Hide")
    mobileTemplate.setHideAmount(575)
    mobileTemplate.setBoneType("Animal Bones")
    mobileTemplate.setBoneAmount(650)
    mobileTemplate.setSocialGroup("torton")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_shallow_torton.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_dampen_pain_3')
    attacks.add('bm_deflective_hide')
    attacks.add('bm_puncture_1')
    attacks.add('shaken_3')
    attacks.add('bm_stomp_3')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('shallow_torton', mobileTemplate)
    return
Beispiel #45
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('janta_herbalist')
	mobileTemplate.setLevel(74)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(3)
	mobileTemplate.setMaxSpawnDistance(5)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setSocialGroup('janta tribe')
	mobileTemplate.setAssistRange(12)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_dantari_male.iff')
	
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/knife/shared_knife_janta.iff', WeaponType.ONEHANDEDMELEE, 1.0, 5, 'kinetic')
	weaponTemplates.add(weapontemplate)
	weapontemplate = WeaponTemplate('object/weapon/melee/polearm/shared_lance_staff_janta.iff', WeaponType.POLEARMMELEE, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('meleehit')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 65
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	lootPoolNames_2 = ['random_loot_primitives']
	lootPoolChances_2 = [100]
	lootGroupChance_2 = 35
	mobileTemplate.addToLootGroups(lootPoolNames_2,lootPoolChances_2,lootGroupChance_2)
	
	core.spawnService.addMobileTemplate('janta_herbalist', mobileTemplate)
	
Beispiel #46
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('fighting_romo_vax')
	mobileTemplate.setLevel(20)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("sennex")
	mobileTemplate.setAssistRange(10)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_trader_thug_male_human_01.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('fighting_romo_vax', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('gaping_spider_recluse_giant')
	mobileTemplate.setLevel(75)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(11)
	mobileTemplate.setSocialGroup("gaping recluse")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_gaping_spider_recluse.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_damage_poison_4')
	attacks.add('bm_defensive_4')
	attacks.add('bm_puncture_2')
	mobileTemplate.setDefaultAttack('creatureRangedAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('gaping_spider_recluse_giant', mobileTemplate)
	return
Beispiel #48
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('crackdown_stormtrooper_sniper_hard')
    mobileTemplate.setLevel(50)
    mobileTemplate.setDifficulty(Difficulty.ELITE)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("imperial")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)
    mobileTemplate.setFaction("imperial")
    mobileTemplate.setFactionStatus(FactionStatus.Combatant)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_stormtrooper_sniper_m.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/carbine/shared_carbine_e11.iff',
        WeaponType.CARBINE, 1.0, 15, 'energy')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedShot')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('elite_imperial_stormsniper_50',
                                        mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('shimmering_lantern_bird')
	mobileTemplate.setLevel(61)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(5)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(6)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setHideAmount(41)
	mobileTemplate.setBoneType("Avian Bones")
	mobileTemplate.setBoneAmount(46)
	mobileTemplate.setSocialGroup("lantern")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	
	templates = Vector()
	templates.add('object/mobile/shared_lantern_bird.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('shimmering_lantern_bird', mobileTemplate)
	return
Beispiel #50
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()	
	mobileTemplate.setCreatureName('huurton_reaper')
	mobileTemplate.setLevel(65)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(5)
	mobileTemplate.setMaxSpawnDistance(10)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Wild Meat")
	mobileTemplate.setMeatAmount(25)
	mobileTemplate.setHideType("Leathery Hide")
	mobileTemplate.setBoneAmount(10)	
	mobileTemplate.setBoneType("Animal Bone")
	mobileTemplate.setHideAmount(25)
	mobileTemplate.setSocialGroup("huurton")
	mobileTemplate.setAssistRange(12)
	mobileTemplate.setStalker(True)	
	mobileTemplate.setOptionsBitmask(Options.AGGRESSIVE | Options.ATTACKABLE)

	templates = Vector()
	templates.add('object/mobile/shared_huurton.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	attacks.add('bm_bite_4')
	attacks.add('bm_hamstring_4')
	attacks.add('bm_puncture_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('huurton_reaper', mobileTemplate)
	return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('imperial_civil_patrol_captain')
	mobileTemplate.setLevel(7)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_patrol_member_01.iff')
	templates.add('object/mobile/shared_dressed_patrol_member_02.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedshot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('civil_partrol_captain', mobileTemplate)
	return
Beispiel #52
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('vrobalet')
    mobileTemplate.setLevel(34)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Herbivore Meat")
    mobileTemplate.setMeatAmount(10)
    mobileTemplate.setHideType("Leathery Hide")
    mobileTemplate.setHideAmount(17)
    mobileTemplate.setBoneType("Avian Bones")
    mobileTemplate.setBoneAmount(11)
    mobileTemplate.setSocialGroup("vrobal")
    mobileTemplate.setAssistRange(6)
    mobileTemplate.setStalker(False)
    mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)

    templates = Vector()
    templates.add('object/mobile/shared_vrobal.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 6, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    attacks.add('bm_charge_3')
    attacks.add('bm_dampen_pain_3')
    attacks.add('bm_slash_3')
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('vrobalet', mobileTemplate)
    return
Beispiel #53
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('tusken_berserker')
	mobileTemplate.setLevel(31)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(12)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(0)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("tusken raider")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	
	
	templates = Vector()
	templates.add('object/mobile/shared_tusken_raider.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_tusken_generic.iff', 0, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShotrifle')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('tusken_berserker', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('outbreak_imperial_officer_captain_piett')
    mobileTemplate.setLevel(1)
    mobileTemplate.setDifficulty(Difficulty.NORMAL)

    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setOptionsBitmask(Options.INVULNERABLE
                                     | Options.CONVERSABLE)
    mobileTemplate.setConversationFileName(
        'outbreak_imperial_officer_captain_piett')

    templates = Vector()
    templates.add(
        'object/mobile/shared_dressed_imperial_officer_firmus_piett.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff',
        WeaponType.UNARMED, 1.0, 0, 'kinetic')
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('meleeHit')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate(
        'outbreak_imperial_officer_captain_piett', mobileTemplate)
    return
Beispiel #55
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('angler_bone')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setMeatType("Insect Meat")
	mobileTemplate.setMeatAmount(4)
	mobileTemplate.setSocialGroup("angler")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(False)
	mobileTemplate.setOptionsBitmask(Options.ATTACKABLE)
	
	templates = Vector()
	templates.add('object/mobile/shared_angler.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/melee/unarmed/shared_unarmed_default.iff', WeaponType.UNARMED, 1.0, 6, 'kinetic')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	attacks.add('bm_damage_poison_4')
	attacks.add('bm_defensive_4')
	attacks.add('bm_puncture_2')
	mobileTemplate.setDefaultAttack('creatureMeleeAttack')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('bone_angler', mobileTemplate)
	return
Beispiel #56
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('decay_mite')
    mobileTemplate.setLevel(36)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setMeatType("Insect Meat")
    mobileTemplate.setMeatAmount(4)
    mobileTemplate.setHideType("Scaley Hide")
    mobileTemplate.setHideAmount(3)
    mobileTemplate.setSocialGroup("decay mite")
    mobileTemplate.setAssistRange(0)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_bark_mite_hue.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('decay_mite', mobileTemplate)
    return
Beispiel #57
0
def addTemplate(core):
	mobileTemplate = MobileTemplate()

	mobileTemplate.setCreatureName('meatlump_fool')
	mobileTemplate.setLevel(26)
	mobileTemplate.setDifficulty(0)
	mobileTemplate.setAttackRange(15)
	mobileTemplate.setAttackSpeed(1.0)
	mobileTemplate.setWeaponType(1)
	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(False)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("meatlump")
	mobileTemplate.setAssistRange(6)
	mobileTemplate.setStalker(True)
	mobileTemplate.setOptionsBitmask(128)

	templates = Vector()
	templates.add('object/mobile/shared_dressed_meatlump_female_01.iff')
	templates.add('object/mobile/shared_dressed_meatlump_female_02.iff')
	templates.add('object/mobile/shared_dressed_meatlump_female_03.iff')
	templates.add('object/mobile/shared_dressed_meatlump_female_04.iff')
	templates.add('object/mobile/shared_dressed_meatlump_female_05.iff')
	templates.add('object/mobile/shared_dressed_meatlump_female_06.iff')
	templates.add('object/mobile/shared_dressed_meatlump_female_07.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_01.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_02.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_03.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_04.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_05.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_06.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_07.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_08.iff')
	templates.add('object/mobile/shared_dressed_meatlump_male_09.iff')
	mobileTemplate.setTemplates(templates)

	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', 1, 1.0)
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)

	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	lootPoolNames_1 = ['Junk']
	lootPoolChances_1 = [100]
	lootGroupChance_1 = 100
	mobileTemplate.addToLootGroups(lootPoolNames_1,lootPoolChances_1,lootGroupChance_1)
	
	core.spawnService.addMobileTemplate('meatlump_fool', mobileTemplate)
	return
Beispiel #58
0
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('deranged_ravisher')
    mobileTemplate.setLevel(33)
    mobileTemplate.setMinLevel(33)
    mobileTemplate.setMaxLevel(33)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(5)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(6)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("squill")
    mobileTemplate.setAssistRange(12)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_squill.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/melee/unarmed/shared_unarmed_default.iff', 6, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('creatureMeleeAttack')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('deranged_ravisher', mobileTemplate)
    return
def addTemplate(core):
	mobileTemplate = MobileTemplate()
	
	mobileTemplate.setCreatureName('veteran_imperial_lieutenant_general')
	mobileTemplate.setLevel(68)
	mobileTemplate.setDifficulty(Difficulty.NORMAL)

	mobileTemplate.setMinSpawnDistance(4)
	mobileTemplate.setMaxSpawnDistance(8)
	mobileTemplate.setDeathblow(True)
	mobileTemplate.setScale(1)
	mobileTemplate.setSocialGroup("imperial")
	mobileTemplate.setAssistRange(0)
	mobileTemplate.setStalker(False)
	mobileTemplate.setFaction("imperial")
	mobileTemplate.setFactionStatus(1)
	
	templates = Vector()
	templates.add('object/mobile/shared_dressed_imperial_general_m.iff')
	mobileTemplate.setTemplates(templates)
	
	weaponTemplates = Vector()
	weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy')
	weaponTemplates.add(weapontemplate)
	mobileTemplate.setWeaponTemplateVector(weaponTemplates)
	
	attacks = Vector()
	mobileTemplate.setDefaultAttack('rangedShot')
	mobileTemplate.setAttacks(attacks)
	
	core.spawnService.addMobileTemplate('vet_imp_lieutenant_general', mobileTemplate)
	return
def addTemplate(core):
    mobileTemplate = MobileTemplate()

    mobileTemplate.setCreatureName('valarian_thug_depot')
    mobileTemplate.setLevel(12)
    mobileTemplate.setDifficulty(0)
    mobileTemplate.setAttackRange(12)
    mobileTemplate.setAttackSpeed(1.0)
    mobileTemplate.setWeaponType(0)
    mobileTemplate.setMinSpawnDistance(4)
    mobileTemplate.setMaxSpawnDistance(8)
    mobileTemplate.setDeathblow(False)
    mobileTemplate.setScale(1)
    mobileTemplate.setSocialGroup("valarian")
    mobileTemplate.setAssistRange(4)
    mobileTemplate.setStalker(False)

    templates = Vector()
    templates.add('object/mobile/shared_dressed_tatooine_valarian_thug.iff')
    mobileTemplate.setTemplates(templates)

    weaponTemplates = Vector()
    weapontemplate = WeaponTemplate(
        'object/weapon/ranged/pistol/shared_pistol_cdef.iff', 2, 1.0)
    weaponTemplates.add(weapontemplate)
    mobileTemplate.setWeaponTemplateVector(weaponTemplates)

    attacks = Vector()
    mobileTemplate.setDefaultAttack('rangedshotpistol')
    mobileTemplate.setAttacks(attacks)

    core.spawnService.addMobileTemplate('valarian_depot_worker',
                                        mobileTemplate)
    return