Beispiel #1
0
def mutate(node):
    chance = random.random()

    if chance > 0.8 or (node.left is None and node.right is None):
        node.value, num_children = sets.random_value()
    else:
        chance_2 = random.random()
        if chance_2 > 0.5:
            node.left = mutate(node.left)
        else:
            node.right = mutate(node.right)

    return node
Beispiel #2
0
    def __init__(self, depth, root=False):
        self.depth = depth

        if root:
            self.value = '__'
            self.num_children = 2
        else:
            self.value, self.num_children = sets.random_value()

        self.left = None
        self.right = None

        #print('GENERATION   -   ', self.depth, self.value, self.num_children)

        if self.num_children == 2:
            self.left = Node(depth + 1)
            self.right = Node(depth + 1)
        elif self.num_children == 1:
            self.left = Node(depth + 1)