def event_paused_lose_mouse_focus(self):
        """Lose mouse focus event when paused.

        See the documentation for
        :meth:`sge.Game.event_lose_mouse_focus` for more information.

        """
        if sge.DEBUG:
            bad_name = "event_paused_loose_mouse_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
Beispiel #2
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    def event_paused_lose_mouse_focus(self):
        """Lose mouse focus event when paused.

        See the documentation for
        :meth:`sge.Game.event_lose_mouse_focus` for more information.

        """
        if sge.DEBUG:
            bad_name = "event_paused_loose_mouse_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
Beispiel #3
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    def event_lose_keyboard_focus(self):
        """Lose keyboard focus event.

        See the documentation for
        :meth:`sge.Game.event_lose_keyboard_focus` for more information.

        """
        if sge.DEBUG:
            bad_name = "event_loose_keyboard_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
    def event_lose_keyboard_focus(self):
        """Lose keyboard focus event.

        See the documentation for
        :meth:`sge.Game.event_lose_keyboard_focus` for more information.

        """
        if sge.DEBUG:
            bad_name = "event_loose_keyboard_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
    def event_lose_keyboard_focus(self):
        """Lose keyboard focus event.

        Called when the game loses keyboard focus.  Keyboard focus is
        normally needed for key press and release events to be received.

        .. note::

           See the note in the documentation for
           :meth:`event_gain_keyboard_focus`.

        """
        if sge.DEBUG:
            bad_name = "event_loose_keyboard_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
Beispiel #6
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    def event_lose_keyboard_focus(self):
        """Lose keyboard focus event.

        Called when the game loses keyboard focus.  Keyboard focus is
        normally needed for key press and release events to be received.

        .. note::

           See the note in the documentation for
           :meth:`event_gain_keyboard_focus`.

        """
        if sge.DEBUG:
            bad_name = "event_loose_keyboard_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
    def event_lose_mouse_focus(self):
        """Lose mouse focus event.

        Called when the game loses mouse focus.  Mouse focus may be
        needed for mouse motion, button press, and button release events
        to be received.

        .. note::

           See the note in the documentation for
           :meth:`event_gain_keyboard_focus`.

        """
        if sge.DEBUG:
            bad_name = "event_loose_mouse_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)
Beispiel #8
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    def event_lose_mouse_focus(self):
        """Lose mouse focus event.

        Called when the game loses mouse focus.  Mouse focus may be
        needed for mouse motion, button press, and button release events
        to be received.

        .. note::

           See the note in the documentation for
           :meth:`event_gain_keyboard_focus`.

        """
        if sge.DEBUG:
            bad_name = "event_loose_mouse_focus"
            if hasattr(self, bad_name):
                sge._scold_user_on_lose_vs_loose(bad_name)