import shades import random from handy_stuff import palletes MIN_SCALE = random.uniform(0, 0.5) MAX_SCALE = MIN_SCALE + random.uniform(0, 0.5) MAX_SIZE = random.randint(1, 5) WALK_LENGTH = random.randint(400, 2000) WALKERS = random.randint(300, 1500) pallete = random.choice(palletes) canvas = shades.Canvas(2000, 2000) x_field, y_field = shades.noise_fields(scale=random.uniform(0.004, 0.008), channels=2) ink = shades.NoiseGradient(color_variance=20) class Walker(): """ Class to move based on noise of count, and mark point on grid Takes xy coord as sole initialisation argument """ def __init__(self, xy, color=(60, 140, 180)): self.affect = 10 self.xy = xy self.x_noise = random.randint(0, 999) self.y_noise = random.randint(0, 999) self.scale = random.uniform(0, 0.6) self.size = random.randint(1, MAX_SIZE) ink.color = color
import shades import random from handy_stuff import palletes canvas = shades.Canvas() if random.random() < 0.5: tones = [ shades.NoiseGradient((180, 180, 180), color_fields=shades.noise_fields(scale=0.002, channels=3)) for i in range(random.randint(2, 15)) ] else: pallete = random.choice(palletes) tones = [shades.BlockColor(i) for i in pallete] shift = random.randint(10, 40) spacing = random.randint(2, 5) grid_size_x = random.randint(20, 30) grid_size_y = random.randint(30, 60) for y in range(-grid_size_y, canvas.height + grid_size_y, grid_size_y): for i, x in enumerate( range(-grid_size_x, canvas.width + grid_size_x, grid_size_x)): tone = random.choice(tones) for plus_y in range(0, grid_size_y, spacing): if i % 2 == 0: tone.line(canvas, (x, y + plus_y), (x + grid_size_x, y + plus_y + shift), 1) else: tone.line(canvas, (x, y + plus_y + shift),
import shades import random canvas = shades.Canvas(2000, 2000) uno_shade = shades.NoiseGradient((180, 180, 180), color_fields=shades.noise_fields(scale=0.001)) dos_shade = shades.NoiseGradient((180, 180, 180), color_fields=shades.noise_fields(scale=0.001)) uno_noise, dos_noise = shades.noise_fields(scale=0.005, channels=2) uno_size, dos_size = shades.noise_fields(scale=0.005, channels=2) uno = {'shade': uno_shade, 'noise': uno_noise, 'size': uno_size} dos = {'shade': dos_shade, 'noise': dos_noise, 'size': dos_size} for _ in range(10): tone = random.choice([uno, dos]) start = random.randint(0, canvas.width) plus = random.randint(100, 300) space = random.randint(5, 20) for y in range(300, canvas.height - 300, space): for x in range(start, start + plus): size = tone['size'].noise((x, y)) * 3 size += 1 size = int(size) warp = tone['noise'].noise((x, y * 0.06)) warp -= 0.5 warp *= 200 tone['shade'].weighted_point(canvas, (x, y + warp), size) canvas.show()
import shades import random canvas = shades.Canvas(2000, 2000) shade = shades.NoiseGradient((180, 180, 180), color_fields=shades.noise_fields(scale=0.001)) noise = shades.NoiseField(scale=0.005) shift = random.uniform(0.4, 0.6) start = random.randint(0, canvas.width * 0.3) plus = random.randint(canvas.width * 0.33, canvas.width * 0.75) space = random.randint(2, 7) keep = False for y in range(-canvas.height, canvas.height + 400, space): for i, x in enumerate(range(-400, canvas.width + 400)): if not keep: keep = random.random() > 0.99 else: keep = random.random() > 0.01 if keep: warp = noise.noise((x, y * 0.06)) warp -= 0.5 warp *= 200 shade.point(canvas, (x, y + warp + (shift * i))) canvas.show()
import shades import random from handy_stuff import palletes canvas = shades.Canvas(2000, 2000) pallete = random.choice(palletes) random.shuffle(pallete) canvas = shades.Canvas(2000, 2000, pallete[0]) tone = shades.BlockColor(warp_noise=shades.noise_fields( scale=[0, random.uniform(0, 0.002)], channels=2), warp_size=random.randint(300, 900)) shift = random.randint(3, 9) for y in range(-tone.warp_size, canvas.height + tone.warp_size, 30): for x in range(-50, canvas.width): for i in range(30): tone.color = pallete[i % len(pallete)] tone.weighted_point(canvas, (x + i * shift, y + i * shift), 2) canvas.show()
import shades import random canvas = shades.Canvas(2000, 2000) ink = shades.NoiseGradient( color=(200, 200, 200), color_fields=shades.noise_fields(scale=0.0002, channels=3), color_variance=70, warp_size=800, warp_noise=shades.noise_fields(scale=0.002, channels=2), ) def random_point(): x = random.randint(-800, canvas.width + 800) y = random.randint(-800, canvas.height + 800) return (x, y) ''' points = [random_point() for i in range(5500)] for i in range(len(points)-1): ink.line(canvas, points[i], points[i+1], 1) ''' for i in range(5000000): ink.point(canvas, random_point()) canvas.show()