Beispiel #1
0
def make_a_choice(battles):
    # Battles is a list of possible states the opponent's team might be in
    # The list is based on guesses done by the framework, one battle per guess
    # There's always at least one battle
    # The probability of each battle/state can be assumed to be equal

    # Below a battle is transformed into a StateMutator
    # We can apply choices to the StateMutator in order to create new states
    a_battle = battles[0]
    a_state = a_battle.to_object()
    a_mutator = StateMutator(a_state)

    # Fetch possible options for you and your opponent by calling get_all_options on a StateMutator
    # user_options includes using one of your four moves or switching to a remaining Pokémon
    # opponent_options is based on assumptions about what the opponent might be able to do
    user_options, opponent_options = get_all_options(a_mutator)

    # We can evaluate a state using the pre-defined evaluate method
    # The method is already fine-tuned in order to save us some time
    # But you can play around with it by checking out evaluate.py
    a_score = evaluate(a_mutator.state)

    # By picking an option and assuming the opponent's option, we can generate a list of low-level state instructions
    # Because certain moves can lead to several different states (because of randomness), the list of possible instructions might be long
    # Applying one of the possible instructions to the StateMutator mutates the state
    # After evaluating the score of the new state, we might want to reverse the changes and try something else
    all_possible_instructions = get_all_state_instructions(
        a_mutator, user_options[0], opponent_options[0])
    a_mutator.apply(all_possible_instructions[0].instructions)
    a_mutator.reverse(all_possible_instructions[0].instructions)

    # Logging data might be handy
    logger.debug("User's options: {}".format(user_options))
    logger.debug("Opponent's options: {}".format(opponent_options))
    logger.debug("Current state's score: {}".format(a_score))

    # For now, let's just return a random choice
    a_random_choice = random.choice(user_options)
    logger.debug("Move chosen: {}".format(a_random_choice))
    return a_random_choice
class TestStatemutator(unittest.TestCase):
    def setUp(self):
        self.state = State(
            Side(
                Pokemon.from_state_pokemon_dict(
                    StatePokemon("pikachu", 100).to_dict()), {
                        "rattata":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("rattata", 100).to_dict()),
                        "charmander":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("charmander", 100).to_dict()),
                        "squirtle":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("squirtle", 100).to_dict()),
                        "bulbasaur":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("bulbasaur", 100).to_dict()),
                        "pidgey":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("pidgey", 100).to_dict())
                    }, defaultdict(lambda: 0)),
            Side(
                Pokemon.from_state_pokemon_dict(
                    StatePokemon("pikachu", 100).to_dict()), {
                        "rattata":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("rattata", 100).to_dict()),
                        "charmander":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("charmander", 100).to_dict()),
                        "squirtle":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("squirtle", 100).to_dict()),
                        "bulbasaur":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("bulbasaur", 100).to_dict()),
                        "pidgey":
                        Pokemon.from_state_pokemon_dict(
                            StatePokemon("pidgey", 100).to_dict())
                    }, defaultdict(lambda: 0)), None, None, False)
        self.mutator = StateMutator(self.state)

    def test_switch_instruction_replaces_active(self):
        instruction = (constants.MUTATOR_SWITCH, constants.SELF, "pikachu",
                       "rattata")

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual("rattata", self.state.self.active.id)

    def test_switch_instruction_replaces_active_for_opponent(self):
        instruction = (constants.MUTATOR_SWITCH, constants.OPPONENT, "pikachu",
                       "rattata")

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual("rattata", self.state.opponent.active.id)

    def test_switch_instruction_places_active_into_reserve(self):
        instruction = (constants.MUTATOR_SWITCH, constants.SELF, "pikachu",
                       "rattata")

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        try:
            self.state.self.reserve["pikachu"]
        except KeyError:
            self.fail("`pikachu` is not in `self.reserve`")

    def test_reverse_switch_instruction_replaces_active(self):
        instruction = (constants.MUTATOR_SWITCH, constants.SELF, "rattata",
                       "pikachu")

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual("rattata", self.state.self.active.id)

    def test_apply_volatile_status_properly_applies_status(self):
        instruction = (constants.MUTATOR_APPLY_VOLATILE_STATUS, constants.SELF,
                       "leechseed")

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertIn("leechseed", self.state.self.active.volatile_status)

    def test_reverse_volatile_status_properly_removes_status(self):
        self.state.self.active.volatile_status.add("leechseed")
        instruction = (constants.MUTATOR_APPLY_VOLATILE_STATUS, constants.SELF,
                       "leechseed")

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertNotIn("leechseed", self.state.self.active.volatile_status)

    def test_damage_is_properly_applied(self):
        instruction = (constants.MUTATOR_DAMAGE, constants.SELF, 50)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        damage_taken = self.state.self.active.maxhp - self.state.self.active.hp

        self.assertEqual(50, damage_taken)

    def test_damage_is_properly_reversed(self):
        self.state.self.active.hp -= 50
        instruction = (constants.MUTATOR_DAMAGE, constants.SELF, 50)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        damage_taken = self.state.self.active.maxhp - self.state.self.active.hp

        self.assertEqual(0, damage_taken)

    def test_healing_is_properly_applied(self):
        self.state.self.active.hp -= 50
        instruction = (constants.MUTATOR_HEAL, constants.SELF, 50)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        damage_taken = self.state.self.active.maxhp - self.state.self.active.hp

        self.assertEqual(0, damage_taken)

    def test_healing_is_properly_reversed(self):
        instruction = (constants.MUTATOR_HEAL, constants.SELF, 50)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        damage_taken = self.state.self.active.maxhp - self.state.self.active.hp

        self.assertEqual(50, damage_taken)

    def test_boost_is_properly_applied(self):
        instruction = (constants.MUTATOR_BOOST, constants.SELF,
                       constants.ATTACK, 1)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(1, self.state.self.active.attack_boost)

    def test_boost_is_properly_reversed(self):
        self.state.self.active.attack_boost = 1
        instruction = (constants.MUTATOR_BOOST, constants.SELF,
                       constants.ATTACK, 1)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(0, self.state.self.active.attack_boost)

    def test_boost_is_properly_reversed_when_a_boost_previously_existed(self):
        # the pokemon had attack_boost=2 before
        # it boosted to 4, and now it is being reversed
        self.state.self.active.attack_boost = 4
        instruction = (constants.MUTATOR_BOOST, constants.SELF,
                       constants.ATTACK, 2)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(2, self.state.self.active.attack_boost)

    def test_unboost_is_properly_applied(self):
        instruction = (constants.MUTATOR_UNBOOST, constants.SELF,
                       constants.ATTACK, 1)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(-1, self.state.self.active.attack_boost)

    def test_unboost_is_properly_reversed(self):
        self.state.self.active.attack_boost = -1
        instruction = (constants.MUTATOR_UNBOOST, constants.SELF,
                       constants.ATTACK, 1)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(0, self.state.self.active.attack_boost)

    def test_apply_status_properly_applies_status(self):
        instruction = (constants.MUTATOR_APPLY_STATUS, constants.SELF,
                       constants.BURN)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(constants.BURN, self.state.self.active.status)

    def test_apply_status_is_properly_reversed(self):
        self.state.self.active.status = constants.BURN
        instruction = (constants.MUTATOR_APPLY_STATUS, constants.SELF,
                       constants.BURN)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(None, self.state.self.active.status)

    def test_remove_status_properly_removes_status(self):
        self.state.self.active.status = constants.BURN
        instruction = (constants.MUTATOR_REMOVE_STATUS, constants.SELF,
                       constants.BURN)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(None, self.state.self.active.status)

    def test_remove_status_is_properly_reversed(self):
        instruction = (constants.MUTATOR_REMOVE_STATUS, constants.SELF,
                       constants.BURN)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(constants.BURN, self.state.self.active.status)

    def test_side_start_is_properly_applied(self):
        instruction = (constants.MUTATOR_SIDE_START, constants.SELF,
                       constants.STEALTH_ROCK, 1)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(
            1, self.state.self.side_conditions[constants.STEALTH_ROCK])

    def test_side_start_is_properly_reversed(self):
        self.state.self.side_conditions[constants.STEALTH_ROCK] = 1
        instruction = (constants.MUTATOR_SIDE_START, constants.SELF,
                       constants.STEALTH_ROCK, 1)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(
            0, self.state.self.side_conditions[constants.STEALTH_ROCK])

    def test_side_end_is_properly_applied(self):
        self.state.self.side_conditions[constants.STEALTH_ROCK] = 2
        instruction = (constants.MUTATOR_SIDE_END, constants.SELF,
                       constants.STEALTH_ROCK, 2)

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(
            0, self.state.self.side_conditions[constants.STEALTH_ROCK])

    def test_side_end_is_properly_reversed(self):
        instruction = (constants.MUTATOR_SIDE_END, constants.SELF,
                       constants.STEALTH_ROCK, 2)

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(
            2, self.state.self.side_conditions[constants.STEALTH_ROCK])

    def test_disable_move(self):
        move = {'id': 'return', 'disabled': False, 'current_pp': 16}
        self.state.self.active.moves = [move]
        instruction = (
            constants.MUTATOR_DISABLE_MOVE,
            constants.SELF,
            "return",
        )

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertTrue(move[constants.DISABLED])

    def test_reverse_disable_move(self):
        move = {'id': 'return', 'disabled': True, 'current_pp': 16}
        self.state.self.active.moves = [move]
        instruction = (
            constants.MUTATOR_DISABLE_MOVE,
            constants.SELF,
            "return",
        )

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertFalse(move[constants.DISABLED])

    def test_enable_move(self):
        move = {'id': 'return', 'disabled': True, 'current_pp': 16}
        self.state.self.active.moves = [move]
        instruction = (
            constants.MUTATOR_ENABLE_MOVE,
            constants.SELF,
            "return",
        )

        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertFalse(move[constants.DISABLED])

    def test_reverse_enable_move(self):
        move = {'id': 'return', 'disabled': False, 'current_pp': 16}
        self.state.self.active.moves = [move]
        instruction = (
            constants.MUTATOR_ENABLE_MOVE,
            constants.SELF,
            "return",
        )

        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertTrue(move[constants.DISABLED])

    def test_setting_weather(self):
        self.state.weather = None
        instruction = (constants.MUTATOR_WEATHER_START, constants.SUN, None)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(constants.SUN, self.state.weather)

    def test_setting_weather_when_previous_weather_exists(self):
        self.state.weather = constants.RAIN
        instruction = (constants.MUTATOR_WEATHER_START, constants.SUN,
                       constants.RAIN)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(constants.SUN, self.state.weather)

    def test_reversing_weather_when_previous_weather_exists(self):
        self.state.weather = constants.SUN
        instruction = (constants.MUTATOR_WEATHER_START, constants.SUN,
                       constants.RAIN)
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(constants.RAIN, self.state.weather)

    def test_reverse_setting_weather(self):
        self.state.weather = constants.SUN
        instruction = (constants.MUTATOR_WEATHER_START, constants.SUN, None)
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(None, self.state.weather)

    def test_apply_and_reverse_setting_weather_works(self):
        self.state.weather = None
        instruction = (constants.MUTATOR_WEATHER_START, constants.SUN, None)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if not self.state.weather == constants.SUN:
            self.fail("Sun was not set")

        self.mutator.reverse(list_of_instructions)

        self.assertEqual(None, self.state.weather)

    def test_apply_and_reverse_setting_weather_works_with_weather_previously_existing(
            self):
        self.state.weather = constants.RAIN
        instruction = (constants.MUTATOR_WEATHER_START, constants.SUN,
                       constants.RAIN)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if not self.state.weather == constants.SUN:
            self.fail("Sun was not set")

        self.mutator.reverse(list_of_instructions)

        self.assertEqual(constants.RAIN, self.state.weather)

    def test_setting_field(self):
        self.state.field = None
        instruction = (constants.MUTATOR_FIELD_START,
                       constants.PSYCHIC_TERRAIN, None)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(constants.PSYCHIC_TERRAIN, self.state.field)

    def test_reverse_setting_field(self):
        self.state.field = constants.PSYCHIC_TERRAIN
        instruction = (constants.MUTATOR_FIELD_START,
                       constants.PSYCHIC_TERRAIN, None)
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(None, self.state.field)

    def test_apply_and_reverse_field(self):
        self.state.field = None
        instruction = (constants.MUTATOR_FIELD_START,
                       constants.PSYCHIC_TERRAIN, None)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if self.state.field != constants.PSYCHIC_TERRAIN:
            self.fail("Terrain was not set")
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(None, self.state.field)

    def test_apply_and_reverse_field_when_previous_field_exists(self):
        self.state.field = constants.GRASSY_TERRAIN
        instruction = (constants.MUTATOR_FIELD_START,
                       constants.PSYCHIC_TERRAIN, constants.GRASSY_TERRAIN)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if self.state.field != constants.PSYCHIC_TERRAIN:
            self.fail("Terrain was not set")
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(constants.GRASSY_TERRAIN, self.state.field)

    def test_end_active_field(self):
        self.state.field = constants.GRASSY_TERRAIN
        instruction = (constants.MUTATOR_FIELD_END, constants.GRASSY_TERRAIN)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if self.state.field is not None:
            self.fail("Terrain was not removed")
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(constants.GRASSY_TERRAIN, self.state.field)

    def test_reversing_end_active_field(self):
        self.state.field = None
        instruction = (constants.MUTATOR_FIELD_END, constants.GRASSY_TERRAIN)
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)
        if self.state.field != constants.GRASSY_TERRAIN:
            self.fail("Terrain was not reset")
        self.mutator.apply(list_of_instructions)

        self.assertEqual(None, self.state.field)

    def test_toggle_trickroom_sets_trickroom(self):
        self.state.trick_room = False
        instruction = (constants.MUTATOR_TOGGLE_TRICKROOM, )
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertTrue(self.state.trick_room)

    def test_reverse_instruction_unsets_trickroom(self):
        self.state.trick_room = True
        instruction = (constants.MUTATOR_TOGGLE_TRICKROOM, )
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertFalse(self.state.trick_room)

    def test_reverse_instruction_sets_trickroom(self):
        self.state.trick_room = False
        instruction = (constants.MUTATOR_TOGGLE_TRICKROOM, )
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertTrue(self.state.trick_room)

    def test_toggle_trickroom_unsets_trickroom(self):
        self.state.trick_room = True
        instruction = (constants.MUTATOR_TOGGLE_TRICKROOM, )
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertFalse(self.state.trick_room)

    def test_apply_and_reverse_trickroom(self):
        self.state.trick_room = False
        instruction = (constants.MUTATOR_TOGGLE_TRICKROOM, )
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if not self.state.trick_room:
            self.fail("Trickroom was not set")
        self.mutator.reverse(list_of_instructions)

        self.assertFalse(self.state.trick_room)

    def test_change_types_properly_changes_types(self):
        self.state.self.active.types = ['normal']
        instruction = (constants.MUTATOR_CHANGE_TYPE, constants.SELF,
                       ['water'], self.state.self.active.types)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)

        self.assertEqual(['water'], self.state.self.active.types)

    def test_reverse_change_types(self):
        self.state.self.active.types = ['water']
        instruction = (constants.MUTATOR_CHANGE_TYPE, constants.SELF,
                       ['water'], ['normal'])
        list_of_instructions = [instruction]
        self.mutator.reverse(list_of_instructions)

        self.assertEqual(['normal'], self.state.self.active.types)

    def test_apply_and_reverse_change_types(self):
        self.state.self.active.types = ['normal']
        instruction = (constants.MUTATOR_CHANGE_TYPE, constants.SELF,
                       ['water', 'grass'], self.state.self.active.types)
        list_of_instructions = [instruction]
        self.mutator.apply(list_of_instructions)
        if self.state.self.active.types != ['water', 'grass']:
            self.fail('types were not changed')

        self.mutator.reverse(list_of_instructions)
        self.assertEqual(['normal'], self.state.self.active.types)