Beispiel #1
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 def _handle_ping (self, node1, node2):
     import basics
     node1 = core._getByName(node1).entity
     node2 = core._getByName(node2).entity
     if node1 and node2:
       node1.send(basics.Ping(node2), flood=True)
Beispiel #2
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 def _handle_delEdge (self, node1, node2):
   node1 = core._getByName(node1)
   node2 = core._getByName(node2)
   if node1 and node2:
     if node1.isConnectedTo(node2):
       node1.unlinkTo(node2)
Beispiel #3
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 def _handle_disconnect (self, node):
   node = core._getByName(node)
   if node:
     node.disconnect()
Beispiel #4
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 def _handle_disconnect (self, node):
     node = core._getByName(node).entity
     node.disconnect()
Beispiel #5
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 def _handle_disconnect(self, node):
     node = core._getByName(node)
     if node:
         node.disconnect()
Beispiel #6
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 def _handle_delEdge(self, node1, node2):
     node1 = core._getByName(node1)
     node2 = core._getByName(node2)
     if node1 and node2:
         if node1.isConnectedTo(node2):
             node1.unlinkTo(node2)
Beispiel #7
0
 def _handle_ping(self, node1, node2):
     import sim.basics as basics
     node1 = core._getByName(node1).entity
     node2 = core._getByName(node2).entity
     if node1 and node2:
         node1.send(basics.Ping(node2), flood=True)
 def _handle_disconnect(self, node):
     node = core._getByName(node).entity
     node.disconnect()