Beispiel #1
0
def plinths(fish, num_plinths, z_offset, v_offset, edge_x, edge_y, edge_z) :

    alpha = len(fish.vertex)
    print('plinths starting @ vertex #', alpha)

    # radians for rotations
    theta = math.radians(360/num_plinths)   # divide circle into num_plinths segments

    # 1st plinth
    first_pt = [0.0, v_offset, z_offset]
    fish.append_vertex(first_pt[0], first_pt[1], first_pt[2]) #0
    fish.append_vertex(first_pt[0] + edge_x, first_pt[1], first_pt[2]) #1
    fish.append_vertex(first_pt[0] + edge_x, first_pt[1] + edge_y, first_pt[2]) #2
    fish.append_vertex(first_pt[0] + edge_x, first_pt[1] + edge_y, first_pt[2] + edge_z) #3
    fish.append_vertex(first_pt[0], first_pt[1] + edge_y, first_pt[2] + edge_z) #4
    fish.append_vertex(first_pt[0], first_pt[1], first_pt[2] + edge_z) #5
    fish.append_vertex(first_pt[0] + edge_x, first_pt[1], first_pt[2] + edge_z) #6
    fish.append_vertex(first_pt[0], first_pt[1] + edge_y, first_pt[2]) #7
    
    for i in range(num_plinths) :
        # vertices
        for pt in range(8) :
            new_vert = simple3d.rotY(fish.vertex[alpha+pt], theta)
            fish.append_vertex(new_vert[0], new_vert[1], new_vert[2])

        # edges
        color = simple3d.getRandomDarkColor()
        fish.append_edge(alpha, alpha + 1, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 1, alpha + 2, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 2, alpha + 3, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 3, alpha + 4, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 4, alpha + 5, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 5, alpha + 6, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha, alpha + 7, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha, alpha + 5, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 6, alpha + 1, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 6, alpha + 3, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 7, alpha + 4, color[0], color[1], color[2], 1.)
        fish.append_edge(alpha + 7, alpha + 2, color[0], color[1], color[2], 1.)
        # faces
        # ...front
        colorf = simple3d.getRandomColor()
        fish.append_face(alpha, alpha + 2, alpha + 1, colorf[0], colorf[1], colorf[2], 1.)
        fish.append_face(alpha, alpha + 7, alpha + 2, colorf[0], colorf[1], colorf[2], 1.)
        # ...back
        colorf = simple3d.getRandomColor()
        fish.append_face(alpha + 3, alpha + 4, alpha + 5, colorf[0], colorf[1], colorf[2], 1.)
        fish.append_face(alpha + 3, alpha + 5, alpha + 6, colorf[0], colorf[1], colorf[2], 1.)
        # ...left
        colorf = simple3d.getRandomColor()
        fish.append_face(alpha + 4, alpha + 7, alpha, colorf[0], colorf[1], colorf[2], 1.)
        fish.append_face(alpha + 4, alpha, alpha + 5, colorf[0], colorf[1], colorf[2], 1.)
        # ...right
        colorf = simple3d.getRandomColor()
        fish.append_face(alpha + 1, alpha + 3, alpha + 6, colorf[0], colorf[1], colorf[2], 1.)
        fish.append_face(alpha + 1, alpha + 2, alpha + 3, colorf[0], colorf[1], colorf[2], 1.)
        # ...top
        colorf = simple3d.getRandomColor()
        fish.append_face(alpha + 2, alpha + 4, alpha + 3, colorf[0], colorf[1], colorf[2], 1.)
        fish.append_face(alpha + 2, alpha + 7, alpha + 4, colorf[0], colorf[1], colorf[2], 1.)
        # ...bottom
        colorf = simple3d.getRandomColor()
        fish.append_face(alpha, alpha + 1, alpha + 5, colorf[0], colorf[1], colorf[2], 1.)
        fish.append_face(alpha + 1, alpha + 6, alpha + 5, colorf[0], colorf[1], colorf[2], 1.)
        
        alpha += 8
Beispiel #2
0
 color = simple3d.getRandomDarkColor()
 fish.append_edge(alpha, alpha + 1, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 1, alpha + 2, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 2, alpha + 3, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 3, alpha + 4, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 4, alpha + 5, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 5, alpha + 6, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha, alpha + 7, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha, alpha + 5, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 6, alpha + 1, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 6, alpha + 3, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 7, alpha + 4, color[0], color[1], color[2], 1.)
 fish.append_edge(alpha + 7, alpha + 2, color[0], color[1], color[2], 1.)
 # faces
 # front
 colorf = simple3d.getRandomColor()
 fish.append_face(alpha, alpha + 2, alpha + 1, colorf[0], colorf[1],
                  colorf[2], 1.)
 fish.append_face(alpha, alpha + 7, alpha + 2, colorf[0], colorf[1],
                  colorf[2], 1.)
 # back
 colorf = simple3d.getRandomColor()
 fish.append_face(alpha + 3, alpha + 4, alpha + 5, colorf[0], colorf[1],
                  colorf[2], 1.)
 fish.append_face(alpha + 3, alpha + 5, alpha + 6, colorf[0], colorf[1],
                  colorf[2], 1.)
 # left
 colorf = simple3d.getRandomColor()
 fish.append_face(alpha + 4, alpha + 7, alpha, colorf[0], colorf[1],
                  colorf[2], 1.)
 fish.append_face(alpha + 4, alpha, alpha + 5, colorf[0], colorf[1],
Beispiel #3
0
fish.append_vertex(first_pt[0], first_pt[1], first_pt[2])
new_pt = first_pt
last_pt_idx = 0
for lat in range(lat_lines):
    new_pt = simple3d.rotZ(new_pt, theta)
    fish.append_vertex(new_pt[0], new_pt[1], new_pt[2])
    last_pt_idx += 1
    #fish.connect_last(0.0, 0.0, 0.0, 1.)
    lat_start = last_pt_idx
    new_lat_pt = new_pt
    for long in range(long_lines):
        new_lat_pt = simple3d.rotY(new_lat_pt, rho)
        fish.append_vertex(new_lat_pt[0], new_lat_pt[1], new_lat_pt[2])
        last_pt_idx += 1
        fish.connect_last(0.0, 0.0, 0.0, 1.)
        color = simple3d.getRandomColor()
        if lat_start + long + (long_lines + 1) <= (long_lines + 1) * lat_lines:
            fish.append_edge(last_pt_idx, lat_start + long, 0.0, 0.0, 0.0, 1.)
            fish.append_edge(last_pt_idx, lat_start + long + (long_lines + 1),
                             0.0, 0.0, 0.0, 1.)
            fish.append_face(last_pt_idx, lat_start + long,
                             lat_start + long + (long_lines + 1), color[0],
                             color[1], color[2], 1.)
    fish.append_edge(lat_start, last_pt_idx, 0.0, 0.0, 0.0,
                     1.0)  # closes the circle
    if lat_start + (long_lines +
                    1) + long_lines <= (long_lines + 1) * lat_lines:
        fish.append_edge(lat_start, last_pt_idx, 0.0, 0.0, 0.0, 1.0)
        fish.append_edge(lat_start, lat_start + (long_lines + 1) + long_lines,
                         0.0, 0.0, 0.0, 1.0)
        #fish.append_face(lat_start, last_pt_idx, lat_start + (long_lines+1) + long_lines, 0.0, 0.0, 0.0, 1.0)