Beispiel #1
0
 def __init__(self,
              x,
              y,
              angle,
              hits=0,
              speed=0,
              life_count=5,
              frequency_fire=0.5,
              obj_type='',
              bullet_type=UNITS.get('bullet_hero', {}).get('type', ''),
              dimension=0,
              controller=None):
     if not obj_type and len(UNITS.get('hero', [])):
         random_number = randint(0, len(UNITS.get('hero', [])) - 1)
         obj_type = UNITS.get('hero', [])[random_number].get('type', '')
         dimension = UNITS.get('hero',
                               [])[random_number].get('dimension', '')
     super(Hero, self).__init__(x,
                                y,
                                angle,
                                hits,
                                speed,
                                obj_type,
                                bullet_type,
                                dimension,
                                controller=controller)
     self.frequency_fire = frequency_fire
     self.last_fire = datetime.now()
     self.life_count = life_count
     self.name = None
Beispiel #2
0
 def __init__(self, x, y, angle, hits=10, speed=DEFAULT_SPEED, obj_type='',
              bullet_type=UNITS.get('bullet_invader', {}).get('type', ''), dimension=0, controller=None):
     if not obj_type and len(UNITS.get('invader', [])):
         random_number = randint(0, len(UNITS.get('invader', [])) - 1)
         obj_type = UNITS.get('invader', [])[random_number].get('type', '')
         dimension = UNITS.get('invader', [])[random_number].get('dimension', '')
     super(Invader, self).__init__(x, y, angle, hits, speed, obj_type, bullet_type, dimension, controller=controller)
Beispiel #3
0
 def __init__(self, x, y, angle, hits=0, speed=0, life_count=5, frequency_fire=0.5, obj_type='',
              bullet_type=UNITS.get('bullet_hero', {}).get('type', ''), dimension=0, controller=None):
     if not obj_type and len(UNITS.get('hero', [])):
         random_number = randint(0, len(UNITS.get('hero', [])) - 1)
         obj_type = UNITS.get('hero', [])[random_number].get('type', '')
         dimension = UNITS.get('hero', [])[random_number].get('dimension', '')
     super(Hero, self).__init__(x, y, angle, hits, speed, obj_type, bullet_type, dimension, controller=controller)
     self.frequency_fire = frequency_fire
     self.last_fire = datetime.now()
     self.life_count = life_count
     self.name = None
Beispiel #4
0
 def __init__(self,
              x,
              y,
              angle,
              hits=10,
              speed=DEFAULT_SPEED,
              obj_type='',
              bullet_type=UNITS.get('bullet_invader', {}).get('type', ''),
              dimension=0,
              controller=None):
     if not obj_type and len(UNITS.get('invader', [])):
         random_number = randint(0, len(UNITS.get('invader', [])) - 1)
         obj_type = UNITS.get('invader', [])[random_number].get('type', '')
         dimension = UNITS.get('invader',
                               [])[random_number].get('dimension', '')
     super(Invader, self).__init__(x,
                                   y,
                                   angle,
                                   hits,
                                   speed,
                                   obj_type,
                                   bullet_type,
                                   dimension,
                                   controller=controller)
Beispiel #5
0
 def get_bullet_dimension(self):
     """ Get dimension for Invader object. """
     return UNITS.get('bullet_invader', {}).get('dimension', 0)
Beispiel #6
0
 def get_bullet_dimension(self):
     """ Get dimension for Hero object. """
     return UNITS.get('bullet_hero', {}).get('dimension', 0)
Beispiel #7
0
 def get_bullet_dimension(self):
     """ Get dimension for Hero object. """
     return UNITS.get('bullet_hero', {}).get('dimension', 0)
Beispiel #8
0
 def get_bullet_dimension(self):
     """ Get dimension for Invader object. """
     return UNITS.get('bullet_invader', {}).get('dimension', 0)