def __init__(self):
        self.engine = simple_go.Game(19)
        self.master = GTP_controller(sys.stdin, sys.stdout)
        self.version = version.number
        self.name = version.name + version.message
        self.komi = 0.0
        self.handicap = 0
        self.sgf_number = 1
        # total number of gtpc-logfiles
        for i in range(1000):
            log_name = "gtpc%03i.log" % i
            if not os.path.exists(log_name):
                break
        self.log_fp = open(log_name, "w")
        self.clock = time_settings.Timekeeper()

        # note formatting: follow newline with tab
        self.cmd_options = {
            "help":
            "Can also use '-h'. Displays this message.",
            "message=":
            "Message robot gives on new games\n\tQuotes required for spaces.",
            "node_limit=":
            "Positive integer\n\tSpecifies the normal depth of the search.",
            "manage_time":
            "If passed to program, uses time management.",
            "urgent_time=":
            "Positive integer\n\tIf this is how long it has per move,\n\tradically adjusts node limit.",
            "urgent_node=":
            "Positive integer\n\tWhen urgent time per move is reached, this is the number of nodes used."
        }
def speed(n):
    g = simple_go.Game(19)
    t0 = time.time()
    for i in xrange(n):
        b = g.current_board.copy()
    t1 = time.time()
    t_elapsed = t1-t0
    print t_elapsed, n/t_elapsed
 def boardsize(self, size):
     if size < 9 or size > 19:
         return "? unacceptable size\n\n"
     self.size = size
     self.engine.exec_cmd("quit")
     self.engine = GTP_connection(self.engine_command)
     result = self.engine.exec_cmd("boardsize " + str(size))
     if result[0] == "?":
         return result
     self.slave.exec_cmd("boardsize " + str(size))
     self.slave.exec_cmd("clear_board")
     self.simple_engine = simple_go.Game(size)
     return self.ok()
Beispiel #4
0
 def __init__(self):
     self.engine = simple_go.Game(19)
     self.master = play_gtp.GTP_controller(sys.stdin, sys.stdout)
     self.version = "0.0.2"
     self.name = "IdiotBot: I play mostly randomly: if I'm too easy, try WeakBot50k. Its maybe 60 stones stronger. 30k humans are often 80 stones stronger. My info contains links to my source code: "
     self.komi = 0.0
     self.handicap = 0
     # total number of gtpc-logfiles
     for i in range(1000):
         log_name = "gtpc%03i.log" % i
         if not os.path.exists(log_name):
             break
     self.log_fp = open(log_name, "w")
Beispiel #5
0
    def __init__(self):
        #if config.use_opening_library:
        #    self.opening_tree = {}
        #    for color in "WB":
        #        self.opening_tree[color + "0"] = cgos_opening_tree.OpeningTree("opening%s_0.dat" % color, None)
        #        self.opening_tree[color] = cgos_opening_tree.OpeningTree("opening%s.dat" % color, None)
        self.engine = simple_go.Game(9)
        self.master = GTP_controller(sys.stdin, sys.stdout)
        self.version = version.number
        #self.name = version.name + version.message
        self.name = version.name
        self.komi = 0.0
        self.handicap = 0
        self.capture_all_dead = False
        log_name = get_next_filename("gtpc%04i.log")
        self.log_fp = open(log_name, "w")
        self.clock = None
        self.move_generated = False

        komi = 6.5
        self.engine.set_komi(komi)

        # note formatting: follow newline with tab
        self.cmd_options = {
            "help":
            "Can also use '-h'. Displays this message.",
            "message=":
            "Message robot gives on new games\n\tQuotes required for spaces.",
            "node_limit=":
            "Positive integer\n\tSpecifies the normal depth of the search for a 9x9 game.",
            "manage_time":
            "If passed to program, uses time management.",
            "capture_all_dead":
            "If passed to program, will capture all dead before passing"
        }

        self.mode = None
        self.randomcount = 0

        print 'ready to setting '

        #jobmgr, network ¼³Á¤.
        self.m_network = network()
        self.m_network.init2()

        self.engine.network = self.m_network

        self.m_jobmgr = jobmgr2(self.mode)

        print 'setting is done'
def load_file(name):
    s = open(name).read()
    parts = string.split(s, ";")
    header = parts[1]
    moves = parts[2:]
    sz = re.match(r".*SZ\[(\d+)\].*", header, re.DOTALL)
    if sz:
        g = simple_go.Game(int(sz.group(1)))
    else:
        raise ValueError, "no size tag"
    ha = re.match(r".*AB(.*?)P.*", header, re.DOTALL)
    if ha:
        for move in string.split(ha.group(1)[1:-1], "]["):
            if g.current_board.side == simple_go.WHITE:
                g.make_move(simple_go.PASS_MOVE)
            if not g.make_move(sgf2tuple(g.size, move)):
                raise ValueError, move
    for move_str in moves:
        m = re.match(r".*?(\w+)\[(.*?)\](.*)", move_str, re.DOTALL)
        if m:
            color = m.group(1)
            move = m.group(2)
            rest = m.group(3)
            if color in ("B", "W"):
                if (g.current_board.side == simple_go.BLACK) != (string.upper(
                        color[0]) == "B"):
                    g.make_move(simple_go.PASS_MOVE)
                if not g.make_move(sgf2tuple(g.size, move)):
                    raise ValueError, move
            elif color in ("AW", "AB"):
                while move and color in ("AW", "AB"):
                    if (g.current_board.side
                            == simple_go.BLACK) != (string.upper(color[1])
                                                    == "B"):
                        g.make_move(simple_go.PASS_MOVE)
                    if not g.make_move(sgf2tuple(g.size, move)):
                        raise ValueError, move
                    m = re.match(r"\[(.*?)\](.*)", rest, re.DOTALL)
                    if m:
                        move = m.group(1)
                        rest = m.group(2)
                    else:
                        m = re.match(r"(\w+)\[(.*?)\](.*)", rest, re.DOTALL)
                        if m:
                            color = m.group(1)
                            move = m.group(2)
                            rest = m.group(3)
                        else:
                            move = None
    return g
Beispiel #7
0
 def __init__(self, command1, command2, name, version):
     self.engine_command = command1
     self.engine = GTP_connection(self.engine_command)
     self.simple_engine = simple_go.Game(19)
     self.slave = GTP_connection(command2)
     self.master = GTP_controller(sys.stdin, sys.stdout)
     self.version = version
     self.name = name
     self.time_delay = False
     self.time = 600
     # total number of gtpc-logfiles
     log_name = get_next_filename("gtpc%04i.log")
     self.log_fp = open(log_name, "w")
     self.size = 19
 def __init__(self, command1, command2, name, version):
     self.engine_command = command1
     self.engine = GTP_connection(self.engine_command)
     self.simple_engine = simple_go.Game(19)
     self.slave = GTP_connection(command2)
     self.master = GTP_controller(sys.stdin, sys.stdout)
     self.version = version
     self.name = name
     # total number of gtpc-logfiles
     for i in range(1000):
         log_name = "gtpc%03i.log" % i
         if not os.path.exists(log_name):
             break
     self.log_fp = open(log_name, "w")
     self.size = 19
Beispiel #9
0
 def boardsize(self, size):
     if size < 5 or size > 19:
         return "? unacceptable size\n\n"
     self.size = size
     self.engine.exec_cmd("quit")
     self.estimate_engine.exec_cmd("quit")
     self.engine = GTP_connection(self.engine_command)
     self.estimate_engine = GTP_connection(self.engine_command)
     #self.engine.exec_cmd("set_random_seed 1")
     #self.estimate_engine.exec_cmd("set_random_seed 1")
     result = self.engine.exec_cmd("boardsize " + str(size))
     if result[0] == "?":
         return result
     self.estimate_engine.exec_cmd("boardsize " + str(size))
     self.engine.exec_cmd("clear_board")
     self.estimate_engine.exec_cmd("clear_board")
     self.random_engine = simple_go.Game(size)
Beispiel #10
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def diagram2game(str):
    g = None
    for line in string.split(str, "\n"):
        line = string.strip(line)
        if not line: continue
        if line[0]=="A" and not g:
            g = simple_go.Game(len(line))
        elif line[0] in string.digits:
            y, line, rest = string.split(line, "|")
            y = int(y)
            for x in range(len(line)):
                stone = line[x]
                x = x + 1
                if stone in WHITE+BLACK:
                    if g.current_board.side!=stone:
                        g.make_move(PASS_MOVE)
                    g.make_move((x, y))
    return g
Beispiel #11
0
 def boardsize(self, size):
     if size < 9 or size > 19:
         return "? unacceptable size\n\n"
     self.size = size
     self.engine.exec_cmd("quit")
     self.engine = GTP_connection(self.engine_command)
     result = self.engine.exec_cmd("boardsize " + str(size))
     if result[0] == "?":
         return result
     result = self.engine.exec_cmd("clear_board")
     self.slave.exec_cmd("boardsize " + str(size))
     self.slave.exec_cmd("clear_board")
     if len(self.simple_engine.move_history):
         self.save_sgf("size")
     self.simple_engine = simple_go.Game(size)
     if os.path.exists("break.flag"):
         sys.exit(1)
     return self.ok()
 def boardsize(self, size):
     #if size > simple_go.max_size:
     #    return self.error("Too big size")
     fp = open("size%03i.sgf" % self.sgf_number, "w")
     fp.write(str(self.engine))
     fp.close()
     self.sgf_number = self.sgf_number + 1
     self.engine = simple_go.Game(size)
     self.handicap = 0.0
     ##        if size<=9:
     ##            #config.debug_tactics = True
     ##            config.lambda_node_limit = 100
     ##        elif size<=13:
     ##            config.lambda_node_limit = 75
     ##        else:
     ##            config.lambda_node_limit = 50
     log("=" * 60 + "\n")
     log("boardsize: %s\n" % size)
     if os.path.exists("break.flag"):
         sys.exit(1)
     return self.ok("")
Beispiel #13
0
    def boardsize(self, size):
        if size > 9:
            return self.error("Too big size")
        #if size > simple_go.max_size:
        #    return self.error("Too big size")

        # clock must be initialized before the engine
        #    otherwise the engine will override any lambda node limit settings
        if config.lambda_node_limit_baseline > 0:
            config.lambda_node_limit = int(config.lambda_node_limit_baseline *
                                           81.0 / (size * size)) - size + 9
        if self.clock is None:
            self.clock = time_settings.Timekeeper()
        else:
            self.clock.set_boardsize(size)

        if len(self.engine.move_history):
            self.save_sgf("size")
        self.engine = simple_go.Game(size)

        self.engine.network = self.m_network

        self.set_handicap(0.0)
        ##        if size<=9:
        ##            #config.debug_tactics = True
        ##            config.lambda_node_limit = 100
        ##        elif size<=13:
        ##            config.lambda_node_limit = 75
        ##        else:
        ##            config.lambda_node_limit = 50
        log("=" * 60 + "\n")
        log("boardsize: %s\n" % size)
        if os.path.exists("break.flag"):
            sys.exit(1)
        self.move_generated = False
        return self.ok("")
Beispiel #14
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 def __init__(self):
     play_gtp.GTP_player.__init__(self)
     self.engine = simple_go.Game(19)
     self.version = "0.0.3"
     self.name = "IdiotBot: I play mostly randomly: if I'm too easy, try WeakBot50k. Its maybe 60 stones stronger. 30k humans are often 80 stones stronger. My info contains links to my source code: "
Beispiel #15
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 def setUp(self):
     self.size = 13
     self.game = simple_go.Game(self.size)
     self.board = simple_go.Board(self.size)