# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png"
)

# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png"
)

# sound assets purchased from sounddogs.com, please do not redistribute
soundtrack = simplegui.load_sound(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3"
)
missile_sound = simplegui.load_sound(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3"
)
missile_sound.set_volume(.5)
ship_thrust_sound = simplegui.load_sound(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3"
)
explosion_sound = simplegui.load_sound(
    "http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3"
)


# helper functions to handle transformations
def angle_to_vector(ang):
		return self.radius

	def get_lifespan(self):
		return self.lifespan

	def get_animated(self):
		return self.animated

# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim

# ship image
ship_info = ImageInfo([45, 45], [90, 90], 35)
ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png")

# sound assets purchased from sounddogs.com, please do not redistribute
ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")

# ship class
class Ship:
	def __init__(self, pos, vel, angle, image, info):
		self.pos = [pos[0], pos[1]]
		self.vel = [vel[0], vel[1]]
		self.thrust = False
		self.angle = angle
		self.angle_vel = 0
		self.image = image
		self.image_centre = info.get_centre()
		self.image_size = info.get_size()
		self.radius = info.get_radius()
	
	def draw(self, canvas):
asteroid_image.append(simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_brown.png"))
asteroid_image.append(simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blend.png"))

# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image_alpha = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png")
explosion_image_orange = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_orange.png")
# list of blue explosions
explosion_image_blue = list()
explosion_image_blue.append(simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_blue.png"))
explosion_image_blue.append(simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_blue2.png"))


# sound assets purchased from sounddogs.com, please do not redistribute
# .ogg versions of sounds are also available, just replace .mp3 by .ogg
soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3")
missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3")
missile_sound.set_volume(.5)
ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3")
explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3")

# helper functions to handle transformations
def angle_to_vector(ang):
    return [math.cos(ang), math.sin(ang)]

def dist(p, q):
    return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)


# Ship class
class Ship:
# define draw handler

def draw_handler(canvas):
    '''This draw handlers draw the training stop watch, the resting 
    stop watch and the interval number'''
    canvas.draw_text(workout_watch(training_minutes),[110,180], 60, "White")
    canvas.draw_text(resting_watch(resting_seconds),[110,330], 60, "Yellow")
    canvas.draw_text(interval(interval_num),[345,60], 40, "Green")
       
# create frame

frame = simplegui.create_frame('Stop Watch: The Game', 400, 400)

# create sound variables

go = simplegui.load_sound('https://www.dropbox.com/s/qwj153wzm7derup/lets_go.ogg?dl=1')
rest = simplegui.load_sound('https://www.dropbox.com/s/m921ljc4whji8pc/rest.ogg?dl=1')

# register event handlers

timer = simplegui.create_timer(100, timer_handler)
frame.set_draw_handler(draw_handler)

#frame.set_draw_handler()

frame.add_button("Start", start, 80)
frame.add_button("Stop", stop, 80)
frame.add_button("Reset", reset, 80)
frame.add_input('Excercise, Enter Minutes',train_input_handler,140)
frame.add_input('Rest, Enter Seconds',rest_input_handler,140)
frame.add_input('intervals',intervals_input_handler,140)
Beispiel #5
0
# missile image - shot1.png, shot2.png, shot3.png
missile_info = ImageInfo([5,5], [10, 10], 3, 50)
missile_image = simplegui.load_image("https://dl.dropbox.com/s/mopmaasmcw4s2le/shot2.png")

# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image("https://dl.dropbox.com/s/rrbr4nx1g5nsmrh/asteroid_blue.png")

# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image("https://dl.dropbox.com/s/77tmkiovimuukvl/explosion_alpha.png")

# sound assets purchased from sounddogs.com, please do not redistribute
# soundtrack = simplegui.load_sound("https://dl.dropbox.com/s/pb3gk4umf2gw0p6/soundtrack.mp3")
missile_sound = simplegui.load_sound("https://www.dropbox.com/s/qy740p7a25vujhp/missile.mp3")
missile_sound.set_volume(.5)
ship_thrust_sound = simplegui.load_sound("https://dl.dropbox.com/s/5kztd3jqw2buy98/thrust.mp3")
# explosion_sound = simplegui.load_sound("https://dl.dropbox.com/s/1cs4483k0hivthh/explosion.mp3")

# helper functions to handle transformations
def angle_to_vector(ang):
    return [math.cos(ang), math.sin(ang)]

def dist(p,q):
    return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)


# Ship class
class Ship:
    def __init__(self, pos, vel, angle, image, info, sound = None):
Beispiel #6
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    if vol < 10:
        vol = vol + 1
    music.set_volume(vol / 10.0)
    volume_button.set_text("Volume = " + str(vol))


# create frame - canvas will be blank
frame = simplegui.create_frame("Music demo", 250, 250, 100)

# set up control elements
frame.add_button("play", play,100)
frame.add_button("pause", pause,100)
frame.add_button("rewind",rewind,100)
frame.add_button("laugh",laugh,100)
frame.add_button("Vol down", vol_down,100)
frame.add_button("Vol up", vol_up,100)

# initialize volume, create button whose label will display the volume
vol = 7
volume_button = frame.add_label("Volume = " + str(vol))


# load some sounds
music = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/Epoq-Lepidoptera.ogg")
laugh = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/Evillaugh.ogg")

# make the laugh quieter so my ears don't bleed
laugh.set_volume(.1)

frame.start()
Beispiel #7
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        paddle2_vel -= 8
        key_type[1]="up"
            
def keyup(key):
    global paddle1_vel, paddle2_vel
    
    if key == simplegui.KEY_MAP["s"]:
        paddle1_vel = 0
    if key == simplegui.KEY_MAP["w"]:
        paddle1_vel = 0
            
    if key == simplegui.KEY_MAP["down"]:
        paddle2_vel = 0
    if key == simplegui.KEY_MAP["up"]:
        paddle2_vel = 0
    
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)

frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
sound = simplegui.load_sound("http://www.freesoundeffects.com/pirsounds/PD_SOUNDFX/BEEPS/BEEPPURE.WAV")
button = frame.add_button("Restart", new_game, 100)
# start frame
frame.start()
direction = random.randrange(0, 2)
if direction == 1:
    ball_init("true")
else:
    ball_init("flase")
# 创建窗口
# 8强共16张图片,每个图片的显示大小为128x128像素
# 16张图片显示为4行4列,因此窗口的宽度为128x4=512像素,高度为128x4=512像素
frame = simplegui.create_frame("2014巴西世界杯8强连连看", 512, 512)
frame.add_button("重新开始", new_game, 100)
label = frame.add_label("回合次数 = 0")

# 注册事件处理函数
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)


# 读取图片
background_image = simplegui.load_image("images\\background.png")
logo_image = simplegui.load_image("images\\Logo.png")
flag_image.append(simplegui.load_image("images\\Argentina.png"))
flag_image.append(simplegui.load_image("images\\Belgium.png"))
flag_image.append(simplegui.load_image("images\\Brazil.png"))
flag_image.append(simplegui.load_image("images\\Colombia.png"))
flag_image.append(simplegui.load_image("images\\Costa-rica.png"))
flag_image.append(simplegui.load_image("images\\France.png"))
flag_image.append(simplegui.load_image("images\\Germany.png"))
flag_image.append(simplegui.load_image("images\\Netherlands.png"))

# 读取世界杯之歌
background_sound = simplegui.load_sound("sound\\We_Are_One.ogg")
# 启动游戏
new_game()
frame.start()
Beispiel #9
0
bonus_image2 = simplegui.load_image(BONUS2)
bonus_image3 = simplegui.load_image(BONUS3)
bonus_image4 = simplegui.load_image(BONUS4)

# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image(EXPLOSION)

# bonus
seconds = 0
timer3 = None
immortal = False
scoreBonus = False

# ------------------- SOUNDS ------------------------#
soundtrack = simplegui.load_sound(SOUNDTRACK)
explosion_sound = simplegui.load_sound(EXPLOSIONSOUND)
tick_tock_sound = simplegui.load_sound(TICKTOCKSOUND)

asteroid_image = simplegui.load_image(ASTEROID)
# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image(EXPLOSION)

# ------------------- SOUNDS ------------------------#
# purchased from sounddogs.com
soundtrack = simplegui.load_sound(SOUNDTRACK)
explosion_sound = simplegui.load_sound(EXPLOSIONSOUND)

def process_sprite_group(group, canvas):
    copy = group.copy()
Beispiel #10
0
arrow_info = ImageInfo([21, 5], [42, 10],5,60)
arrow_image = simplegui.load_image("resources/arrow.png")         # 箭
castle_info = ImageInfo([54, 52], [109, 105],50)
castle_image = simplegui.load_image("resources/castle.png")       # 城堡
enemy_info = ImageInfo([32, 15], [64, 29], 15, 1000, True)
enemy_image = simplegui.load_image("resources/enemy.png")         # 敌人,图像文件中包含4副图片用来实现动画
soldier_info = ImageInfo([32, 26], [64, 52])
soldier_image = simplegui.load_image("resources/soldier.png")     # 战士,图像文件中包含2副图片用来实现动画
win_info = ImageInfo([320, 240], [640, 480])
win_image = simplegui.load_image("resources/win.png")             # 游戏成功
gameover_info = ImageInfo([320, 240], [640, 480])
gameover_image = simplegui.load_image("resources/gameover.png")   # 游戏结束
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image("resources/explosion.png") # 爆炸,图像文件中包含多副图片用来实现动画

back_sound = simplegui.load_sound("resources/moonlight.wav")      # 背景音乐
shoot_sound = simplegui.load_sound("resources/shoot.wav")         # 箭发射声音
explode_sound = simplegui.load_sound("resources/explode.wav")     # 箭击中敌人的声音
enemy_sound = simplegui.load_sound("resources/enemy.wav")         # 敌人击中城堡的声音

# helper functions to calculate distance of two points
def dist(p,q):
    return math.sqrt((p[0] - q[0]) ** 2+(p[1] - q[1]) ** 2)

# helper functions to process multiple process
def process_sprite_group(sprites,canvas):
    set_sprites = set(sprites)
    for sprite in set_sprites:
        sprite.draw(canvas)
        if not gameover and not success:
            if not sprite.update():
#index_image = [0,1,2]
turns = 0                  #表示局数
score1,score2 = 0, 0       #得分
started = False            #控制是否进入游戏界面
mouse_pos =(0,0)
message = ""               #屏幕上显示输赢的信息 

background1_image = simplegui.load_image("images\\background1.png")
background2_image = simplegui.load_image("images\\background2.png")
start_image = simplegui.load_image("images\\start.png")
gesture_image.append(simplegui.load_image("images\\scissors.png"))
gesture_image.append(simplegui.load_image("images\\stone.png"))
gesture_image.append(simplegui.load_image("images\\cloth.png"))
choice_image.append(simplegui.load_image("images\\stone.png"))
choice_image.append(simplegui.load_image("images\\stone.png"))
background_sound = simplegui.load_sound("sound\\sound1.ogg")
# 定义函数

#定义事件处理函数
def newgame():
    global turns, score1, score2, message 
    turns = 0
    score1,score2 = 0, 0
    #choice_image.append(gesture_image[1])
    #choice_image.append(gesture_image[1])
    background_sound.rewind()
    background_sound.play()
    message = ""

def clicked_card(point):
    return (point[0]-38) // image_size[0] -1     
# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png
asteroid_info = ImageInfo([45, 45], [90, 90], 40)
asteroid_image = simplegui.load_image(
    "https://raw.githubusercontent.com/EduIbanez/introduction-programming-python/master/mini-project-7/images/asteroid_blue.png"
)

# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png
explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True)
explosion_image = simplegui.load_image(
    "https://raw.githubusercontent.com/EduIbanez/introduction-programming-python/master/mini-project-7/images/explosion_alpha.png"
)

# sound assets purchased
soundtrack = simplegui.load_sound(
    "https://raw.githubusercontent.com/EduIbanez/introduction-programming-python/master/mini-project-7/audio/soundtrack.ogg"
)
missile_sound = simplegui.load_sound(
    "https://raw.githubusercontent.com/EduIbanez/introduction-programming-python/master/mini-project-7/audio/missile.ogg"
)
missile_sound.set_volume(0.5)
ship_thrust_sound = simplegui.load_sound(
    "https://raw.githubusercontent.com/EduIbanez/introduction-programming-python/master/mini-project-7/audio/thrust.ogg"
)
explosion_sound = simplegui.load_sound(
    "https://raw.githubusercontent.com/EduIbanez/introduction-programming-python/master/mini-project-7/audio/explosion.ogg"
)


# helper functions to handle transformations
def angle_to_vector(ang):
Beispiel #13
0
bullet_info = ImageInfo([6, 10], [12, 20], 6, 50)
bullet_image = simplegui.load_image("image\\bullet.png")
#敌机2图像
enemy2_info = ImageInfo([24, 18], [48, 36],24)
enemy2_image = simplegui.load_image("image\\enemy2.png")
#敌机3图像
enemy3_info = ImageInfo([24, 108], [48, 216])
enemy3_image = simplegui.load_image("image\\enemy3.png")
#敌机1爆炸图像
enemy1_explosion_info = ImageInfo([35, 45], [70, 90], 35, 4, True)
enemy1_explosion_image = simplegui.load_image("image\\enemy1_exp.png")
#敌机2爆炸图像
enemy2_explosion_info = ImageInfo([24, 18], [48, 36],24, 4, True)
enemy2_explosion_image  = simplegui.load_image("image\\enemy2_exp.png")
#爆炸声音
explosion_sound = simplegui.load_sound("sound\\enemy2_down.wav")

#游戏结束声音
gameover_sound = simplegui.load_sound("sound\\game_over.wav")
gameover_sound.set_volume(.2)
#子弹声音
bullet_sound = simplegui.load_sound("sound\\bullet.wav")
bullet_sound.set_volume(.2)
#游戏声音
gamemusic_sound = simplegui.load_sound("sound\\game_music.wav")
gamemusic_sound.set_volume(.2)
# 计算两点之间距离
def dist(p, q):
    return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2)

# 子弹类
Beispiel #14
0
import simpleguitk as simplegui #win
#import SimpleGUICS2Pygame.simpleguics2pygame as simplegui #linux
from Sprite import Sprite
from ImageInfo import ImageInfo
from Utils import Utils
from Constants import *

ship_thrust_sound = simplegui.load_sound(THRUST)

# missile image - shot1.png, shot2.png, shot3.png
missile_info = ImageInfo([5,5], [10, 10], 3, 150)
missile_image = simplegui.load_image(SHOT)

missile_sound = simplegui.load_sound(MISSILE)

FRICTION = 0.97
FACTOR = 2

ship_thrust_sound = simplegui.load_sound(THRUST)

# missile image - shot1.png, shot2.png, shot3.png
missile_info = ImageInfo([5,5], [10, 10], 3, 150)
missile_image = simplegui.load_image(SHOT)
missile_sound = simplegui.load_sound(MISSILE)

missile_sound.set_volume(.5)

# Ship class
class Ship:
    def __init__(self, pos, vel, angle, image, info, Wwith, WHeight):
        self.pos = [pos[0],pos[1]]